982 resultados para swd: Avatar <Informatik>


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Magdeburg, Univ., Fak. für Informatik, Diss., 2015

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Magdeburg, Univ., Fak. für Informatik, Diss., 2015

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Magdeburg, Univ., Fak. für Informatik, Diss., 2015

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Magdeburg, Univ., Fak. für Informatik, Diss., 2015

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Magdeburg, Univ., Fak. für Informatik, Diss., 2015

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Magdeburg, Univ., Fak. für Informatik, Diss., 2015

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...In dieser Arbeit untersuche ich den ”Fluch der Dimensionen” mittels dem Begriff der Distanzkonzentration. Ich zeige, dass dieser Effekt im Datenmodell mittels der paarweisen Kovarianzkoeffizienten der Randverteilungen beschrieben werden kann. Zusätzlich vergleiche ich 10 prototypbasierte Clusteralgorithmen mittels 800.000 Clusterergebnissen von künstlich erzeugten Datensätzen. Ich erforsche, wie und warum Clusteralgorithmen von der Anzahl der Merkmale beeinflusst werden. Mit den Clusterergebnissen untersuche ich außerdem, wie gut 5 der populärsten Clusterqualitätsmaße die tatsächliche Clusterqualität schätzen.

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...Diese Dissertation zeigt, wie wir Datenbankmanagementsysteme bauen können, die heterogene Prozessoren effizient und zuverlässig zur Beschleunigung der Anfrageverarbeitung nutzen können. Daher untersuchen wir typische Entwurfsentscheidungen von coprozessorbeschleunigten Datenbankmanagementsystemen und leiten darauf aufbauend eine generische Architektur für solche Systeme ab. Unsere Untersuchungen zeigen, dass eines der wichtigsten Probleme für solche Datenbankmanagementsysteme die Entscheidung ist, welche Operatoren einer Anfrage auf welchem Prozessor ausgeführt werden sollen...

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This paper studies global webs on the projective plane with vanishing curvature. The study is based on an interplay of local and global arguments. The main local ingredient is a criterium for the regularity of the curvature at the neighborhood of a generic point of the discriminant. The main global ingredient, the Legendre transform, is an avatar of classical projective duality in the realm of differential equations. We show that the Legendre transform of what we call reduced convex foliations are webs with zero curvature, and we exhibit a countable infinity family of convex foliations which give rise to a family of webs with zero curvature not admitting non-trivial deformations with zero curvature.

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Dans cet ouvrage, l'auteur propose une conceptualisation théorique de la coprésence en un même film de mondes multiples en abordant différents paramètres (hétérogénéité de la facture de l'image, pratiques du montage alterné, typologie des enchâssements, expansion sérielle, etc.) sur la base d'un corpus de films de fiction récents qui appartiennent pour la plupart au genre de la science-fiction (Matrix, Dark City, Avalon, Resident Evil, Avatar,...). Issue de la filmologie, la notion de « diégèse » y est développée à la fois dans le potentiel d'autonomisation dont témoigne la conception mondaine qui semble dominer aujourd'hui à l'ère des jeux vidéo, dans ses liens avec le récit et dans une perspective intermédiale. Les films discutés ont la particularité de mettre en scène des machines permettant aux personnages de passer d'un monde à l'autre : les modes de figuration de ces technologies sont investigués en lien avec les imaginaires du dispositif cinématographique et les potentialité du montage. La comparaison entre les films (Tron et son récent sequel, Totall Recall et son remake) et entre des oeuvres filmiques et littéraires (en particulier les nouvelles de Philip K. Dick et Simlacron 3 de Galouye) constitue un outil d'analyse permettant de saisir la contemporanéité de cette problématique, envisagée sur le plan esthétique dans le contexte de l'imagerie numérique.

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Abstract This PhD thesis addresses the issue of alleviating the burden of developing ad hoc applications. Such applications have the particularity of running on mobile devices, communicating in a peer-to-peer manner and implement some proximity-based semantics. A typical example of such application can be a radar application where users see their avatar as well as the avatars of their friends on a map on their mobile phone. Such application become increasingly popular with the advent of the latest generation of mobile smart phones with their impressive computational power, their peer-to-peer communication capabilities and their location detection technology. Unfortunately, the existing programming support for such applications is limited, hence the need to address this issue in order to alleviate their development burden. This thesis specifically tackles this problem by providing several tools for application development support. First, it provides the location-based publish/subscribe service (LPSS), a communication abstraction, which elegantly captures recurrent communication issues and thus allows to dramatically reduce the code complexity. LPSS is implemented in a modular manner in order to be able to target two different network architectures. One pragmatic implementation is aimed at mainstream infrastructure-based mobile networks, where mobile devices can communicate through fixed antennas. The other fully decentralized implementation targets emerging mobile ad hoc networks (MANETs), where no fixed infrastructure is available and communication can only occur in a peer-to-peer fashion. For each of these architectures, various implementation strategies tailored for different application scenarios that can be parametrized at deployment time. Second, this thesis provides two location-based message diffusion protocols, namely 6Shot broadcast and 6Shot multicast, specifically aimed at MANETs and fine tuned to be used as building blocks for LPSS. Finally this thesis proposes Phomo, a phone motion testing tool that allows to test proximity semantics of ad hoc applications without having to move around with mobile devices. These different developing support tools have been packaged in a coherent middleware framework called Pervaho.