872 resultados para immersion, immersive environments, Second Life, product placement, online product placement


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Há indicativos de que recursos sociais do ambiente de trabalho, entre eles justiça organizacional, poderiam influenciar vínculos com o trabalho, além de impactarem os níveis de bem-estar dos trabalhadores. Além disso, evidências apontam que certas características psicológicas dos trabalhadores fariam variar positiva ou negativamente a magnitude da influência dos recursos sobre os vínculos com o trabalho e sobre bem-estar. Com base nessas evidências esse estudo teve como objetivo principal analisar a influência de justiça organizacional (distributiva, procedimentos e interacional) e capital psicológico sobre engajamento no trabalho e bem-estar subjetivo (balanço emocional e satisfação com a vida). A partir do objetivo principal, foram propostas quatro hipóteses: percepção de justiça organizacional aumenta o engajamento no trabalho (H1) e bem-estar subjetivo (H2); capital psicológico seria moderador da relação entre justiça organizacional e bem-estar subjetivo (H3) e da relação entre justiça organizacional e engajamento (H4), sendo que, níveis altos de capital psicológico fortaleceriam as relações. O delineamento utilizado foi de natureza quantitativa transversal, descritiva e com amostragem não probabilística. A partir de uma amostra composta por 293 trabalhadores com média de idade de 38,3 (DP=10,7) anos, dos quais um pouco mais da metade era composta por mulheres (56,3pc), oriundos de todas as regiões do Brasil, com predomínio da região Sudeste (65,2pc), mediu-se com escalas válidas e precisas, por meio de um questionário online, os níveis de justiça organizacional, capital psicológico, engajamento no trabalho e bem-estar subjetivo. Foram realizados dois conjuntos de análises de regressão linear múltipla para teste das hipóteses. No primeiro conjunto de análises, os resultados das regressões lineares múltiplas padrão indicaram que justiça organizacional influenciou os níveis de engajamento no trabalho e bem-estar subjetivo, sendo que, em relação a engajamento e balanço emocional, apenas a dimensão interacional da justiça foi preditora significativa, enquanto justiça distributiva foi a única preditora significativa de satisfação com a vida. No segundo conjunto de análises, as regressões lineares múltiplas hierárquicas de cada dimensão de justiça organizacional, juntamente com capital psicológico e termo de interação sobre engajamento no trabalho e sobre bem-estar subjetivo, indicaram que capital psicológico moderou as relações entre justiça de procedimentos e justiça interacional com engajamento no trabalho. Concluiu-se a partir dos resultados que a percepção de ser remunerado adequadamente pelos esforços no trabalho, participar das decisões que afetam o trabalho e ser tratado com respeito e sinceridade pode influenciar os níveis de orgulho e inspiração no trabalho, características de engajamento, além de poder aumentar os níveis de bem-estar subjetivo, contribuindo para a vivência predominante de afetos positivos e de avaliações positivas da satisfação com a vida. Além disso, apesar de não ser possível afirmar que trabalhadores com maiores níveis de crenças em sua capacidade para executar suas tarefas e com perspectivas positivas em relação ao futuro, possam prescindir de ambientes justos para se engajarem no trabalho, os resultados demonstraram que esses trabalhadores podem sofrer menos influência de justiça de procedimentos e interacional para estabelecerem esse vínculo com seu trabalho, demonstrando que essas características pessoais funcionariam como amortecedores diante da falta de recursos do ambiente.

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As more consumers shop online, it becomes crucial for marketers to know how online shopping environments (OSEs) can be used to gain competitive advantage. This dissertation aims to explain theoretically how OSE attributes work together holistically to produce desirable consumer responses, applying and extending a theory from the environmental psychology literature to the online context. Firstly, the study conceptualises OSEs as virtual environments which may be perceived and experienced both cognitively and affectively through a technology-mediated interaction with a computer screen. A multi-disciplinary approach identifies key characteristics of OSEs: they involve consumers; they are more complex than their offline counterparts; they are likely first apprehended holistically; and they can elicit high levels of emotions and cognition. Secondly, the research uses a gestalt approach and extends Kaplan and Kalan’s (1982) Preference Framework, taking account of the specific characteristics of OSEs, which one visits specifically to obtain product information. The results support the proposition that OSEs are perceived in terms of their Sense-making and Exploratory attributes. Thirdly, the research explains how OSE attributes work together to produce desirable consumer responses. As hypothesised, Exploratory potential produces both Hedonic and Utilitarian value, and both kinds of value contribute to Site commitment. An unexpected result is that Sense-making potential does not produce Utilitarian value directly, but only through the mediation of Exploratory potential. The research contributes to marketing theory by: (1) identifying ways the internet has changed the nature of the shopping experience; (2) extending Kaplan and Kaplan’s Preference Framework to explain how consumers perceive OSEs holistically; (3) identifying the distinction between page-level and site-level perceptions, and (4) distinguishing between different sources of information (marketer vs. non-marketer). Managerially, the research provides a model for marketers to conceive and design retail websites whose attributes work together to create competitive advantage.

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A Product-Service System (PSS) is an integrated product and service offering that delivers value in use. This paper presents a real-life case study of a large company which has moved towards PSS. A research protocol has been created to conduct an extensive series of interviews with key personnel within the case study company. The results of the study and implications for research are explored.

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As the existing team literature mostly excludes context and culture, little is known about how these elements affect real-life team working (Engestrom, 2008; Salas & Wildman, 2009), and how teams work in non-Western settings, such as in Chinese firms (Phan, Zhou, & Abrahamson, 2010).This research addresses this issue by investigating how new product design (NPD) teams use team working to carry out product innovation in the context of Chinese family businesses (CFBs) via an indigenous psychology perspective. Unlike mainstream teamwork literature which mostly employs an etic design, an indigenous psychology perspective adopts an emic approach which places emphasis on understanding real-life phenomena in context through a cultural-insider perspective (Kim, 2000). Compatible with this theoretical position, a multiple qualitative case study approach was used as the research methodology. Three qualitative case studies were carried out in three longstanding family-run manufacturing firms in Taiwan, where family firms have been the pillars of high economic growth in the past five decades (W.-w. Chu, 2009). Two salient findings were established across the three case studies. First, the team processes identified across the three family firms are very similar with the exception of owners’ involvement and on-the-job training. All three family firms’ NPD teams are managed in a highly hierarchical manner, with considerable emphasis placed on hierarchical ranking, cost-effectiveness, efficiency, practicability, and interpersonal harmony. Second, new products developed by CFBNPD teams are mostly incremental innovation or copycat innovation, while radical or original products are rare. In many ways, CFBNPD teams may not be the ideal incubators for innovation. This is because several aspects of their unique context can cast constraints on how they work and innovate, and thus limit the ratio of radical innovation. A multi-level review into the facilitators and inhibitors of creativity or innovation in CFBNPD teams is provided. The theoretical and practical implications of the findings and the limitations of the study are also addressed.

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Developing a strategy for online channels requires knowledge of the effects of customers' online use on their revenue and cost to serve, which ultimately influence customer profitability. The authors theoretically discuss and empirically examine these effects. An empirical study of retail banking customers reveals that online use improves customer profitability by increasing customer revenue and decreasing cost to serve. Moreover, the revenue effects of online use are substantially larger than the cost-to-serve effects, although the effects of online use on customer revenue and cost to serve vary by product portfolio. Self-selection effects also emerge and can be even greater than online use effects. Ignoring self-selection effects thus can lead to poor managerial decision-making.

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We explored the role of modularity as a means to improve evolvability in populations of adaptive agents. We performed two sets of artificial life experiments. In the first, the adaptive agents were neural networks controlling the behavior of simulated garbage collecting robots, where modularity referred to the networks architectural organization and evolvability to the capacity of the population to adapt to environmental changes measured by the agents performance. In the second, the agents were programs that control the changes in network's synaptic weights (learning algorithms), the modules were emerged clusters of symbols with a well defined function and evolvability was measured through the level of symbol diversity across programs. We found that the presence of modularity (either imposed by construction or as an emergent property in a favorable environment) is strongly correlated to the presence of very fit agents adapting effectively to environmental changes. In the case of learning algorithms we also observed that character diversity and modularity are also strongly correlated quantities. © 2014 Springer Science+Business Media New York.

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Often the designer of ROLAP applications follows up with the question “can I create a little joiner table with just the two dimension keys and then connect that table to the fact table?” In a classic dimensional model there are two options - (a) both dimensions are modeled independently or (b) two dimensions are combined into a super-dimension with a single key. The second approach is not widely used in ROLAP environments but it is an important sparsity handling method in MOLAP systems. In ROLAP this design technique can also bring storage and performance benefits, although the model becomes more complicated. The dependency between dimensions is a key factor that the designers have to consider when choosing between the two options. In this paper we present the results of our storage and performance experiments over a real life data cubes in reference to these design approaches. Some conclusions are drawn.

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In recent years there has been an increasing use of visual methods in ageing research. There are, however, limited reflections and critical explorations of the implications of using visual methods in research with people in mid to later life. This paper examines key methodological complexities when researching the daily lives of people as they grow older and the possibilities and limitations of using participant-generated visual diaries. The paper will draw on our experiences of an empirical study, which included a sample of 62 women and men aged 50 years and over with different daily routines. Participant-led photography was drawn upon as a means to create visual diaries, followed by in-depth, photo-elicitation interviews. The paper will critically reflect on the use of visual methods for researching the daily lives of people in mid to later life, as well as suggesting some wider tensions within visual methods that warrant attention. First, we explore the extent to which photography facilitates a ‘collaborative’ research process; second, complexities around capturing the ‘everydayness’ of daily routines are explored; third, the representation and presentation of ‘self’ by participants within their images and interview narratives is examined; and, finally, we highlight particular emotional considerations in visualising daily life.

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This chapter investigates the resistance by institutional actors in ambiguous supply chain environments for online grocery provision. Recent studies have shown that significant shifts in urban geographies are increasing consumers' expectations of online retail provision. However, at the same time there is also growing evidence that the collaborative practice in online grocery provision within the urban supply chains is resisted. That these trends are found despite growing demand of online provision highlights both the difficulty of bringing geographically dispersed supply partners together and the problems associated with operating within and across ambiguous environments. Drawing upon twenty-nine in-depth interviews with a range of institutional actors, including retail, logistics, and urban planning experts within an urban metropolis in an emerging market, we detail the different ways that collaboration is resisted in online retail provision. Several different patterns of resistance were identified in (non-) collaboration notably, ideological, functional, regulatory and spatial. © 2011, IGI Global. C.