916 resultados para User charges.
Resumo:
Implementing resource discovery techniques at the Museum of English Rural Life and Special Collections, University of Reading Using resource discovery techniques to create a user friendly web presence
Resumo:
Traditional software development captures the user needs during the requirement analysis. The Web makes this endeavour even harder due to the difficulty to determine who these users are. In an attempt to tackle the heterogeneity of the user base, Web Personalization techniques are proposed to guide the users’ experience. In addition, Open Innovation allows organisations to look beyond their internal resources to develop new products or improve existing processes. This thesis sits in between by introducing Open Personalization as a means to incorporate actors other than webmasters in the personalization of web applications. The aim is to provide the technological basis that builds up a trusty environment for webmasters and companion actors to collaborate, i.e. "an architecture of participation". Such architecture very much depends on these actors’ profile. This work tackles three profiles (i.e. software partners, hobby programmers and end users), and proposes three "architectures of participation" tuned for each profile. Each architecture rests on different technologies: a .NET annotation library based on Inversion of Control for software partners, a Modding Interface in JavaScript for hobby programmers, and finally, a domain specific language for end-users. Proof-of-concept implementations are available for the three cases while a quantitative evaluation is conducted for the domain specific language.
Resumo:
Designing for all requires the adaptation and modification of current design best practices to encompass a broader range of user capabilities. This is particularly the case in the design of the human-product interface. Product interfaces exist everywhere and when designing them, there is a very strong temptation to jump to prescribing a solution with only a cursory attempt to understand the nature of the problem. This is particularly the case when attempting to adapt existing designs, optimised for able-bodied users, for use by disabled users. However, such approaches have led to numerous products that are neither usable nor commercially successful. In order to develop a successful design approach it is necessary consider the fundamental structure of the design process being applied. A three stage design process development strategy which includes problem definition, solution development and solution evaluation, should be adopted. This paper describes the development of a new design approach based on the application of usability heuristics to the design of interfaces. This is illustrated by reference to a particular case study of the re-design of a computer interface for controlling an assistive device.
Resumo:
How to regulate phytoplankton growth in water supply reservoirs has continued to occupy managers and strategists for some fifty years or so, now, and mathematical models have always featured in their design and operational constraints. In recent years, rather more sophisticated simulation models have begun to be available and these, ideally, purport to provide the manager with improved forecasting of plankton blooms, the likely species and the sort of decision support that might permit management choices to be selected with increased confidence. This account describes the adaptation and application of one such model, PROTECH (Phytoplankton RespOnses To Environmental CHange) to the problems of plankton growth in reservoirs. This article supposes no background knowledge of the main algal types; neither does it attempt to catalogue the problems that their abundance may cause in lakes and reservoirs.