453 resultados para MOVIES


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Not intending to exhaust the subject, we will attempt to show the issue status in the construction of the History of Mass Media. An initial literature review, in order to identify works relating to the subject, shows us how this issue has gone unnoticed in Academy. Expert authors in the history of every media outlet (newspaper, radio, television, movies, and more recently, internet) have been rising, but few have faced the challenge of building a History of Media. There are many reasons to justify this. It comes from the fact it is a young science, in construction, to the absence of a clear definition regarding the subject matter, sources, and methods of their own area of expertise. After all, journalism and film, for example, can be inserted in the same methodological procedure?

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In this paper the figure of Alice from the book Alice in Wonderland (1865) by Lewis Carroll will be analyzed from Tim Burton’s sight in the adaptation for the movies (2010), noticing his analysis of a Victorian argument and his emphasis to a construction of a heroine with a characterization in the female pattern at the present time, considering the structures of the unconsciousness that allowed the character to obtain the wisdom, courage and the capacity to decide its own destiny.

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Pós-graduação em Educação Escolar - FCLAR

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Within the educational field we can identify an increasing number of possibilities and different ways to use unusual tools in the classroom. Teachers have used much more visual arts, pictures, photographs and films. This work aims to verify whether these tools are used properly, confirming if pedagogical activities with images and movies contribute positively to children's learning and ultimately how such learning takes place

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In this work we present a didactic proposal of the use of movies and videos for the Physics teaching directed to the Basic Education and we bring a discussion about how the materials addresses this topic. For this, we selected three cinematographic works, one chapter of the TV show and videos found in the web and we analyse the physics concepts found particularly about the issue electromagnetism. We developed the activity denominated Cine - Física in a public school from Rio Claro - SP, through presentations of these movies, shows and videos. Those works were exhibited in full and then we discussed the concepts involved in these movies. With the perform of this didactic proposal we verified that is possible insert the use of movies and videos in the classroom activities, and go beyond the entertainment or using those materials as supplements of classes. Dialoguing with students was possible to realize that they visualize the effects and physical concepts in a different way than other that used to be shown in the blackboard through formulas, providing positive effects to the learning of Physics

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Pós-graduação em Letras - FCLAS

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Pós-graduação em Letras - FCLAS

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Pretendemos examinar a relação entre cinema, música e história do período silencioso. Será abordada a produção referente aos chamados filmes cantantes (1908 1911), propondo recortes temáticos mais amplos do que os adotados pela historiografia clássica no cinema nacional

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Na sociedade contemporânea o ser humano se vê inserido – ou invadido – em ambientes cada vez mais configurados por complexos recursos tecnológicos. É o ciberespaço, onde as imagens inundam o cotidiano e se traduzem em valor, o corpo adquire novo status imaterial e as noções de lugar e tempo se transformam e quase se anulam. O cinema pensa e produz também uma desterritorialização da imagem em movimento desde os seus primeiros tempos de imagem-máquina. Este trabalho reflete sobre as transformações da ordem social que implicam a emergência de uma “iconomia” a partir dos espaços simbólicos, tomando três momentos críticos na história do cinema como índices de uma convergência entre material e imaterial que se consolida a partir da emergência do ciberespaço. O quase-método metapórico é mobilizado como ferramenta de reconstrução metodológica desses ícones da história do cinema relacionados à desconstrução do Homo faber. O “outro lado” do ciberespaço, abrindo continuamente novos espaços-tempos de criação de valor, identifica-se a uma iconomia em que as projeções narrativas tornam-se fontes paradigmáticas de valor e de “mais gozar”.

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The hero's journey is a narrative structure identified by several authors in comparative studies on folklore and mythology. This storytelling template presents the stages of inner metamorphosis undergone by the protagonist after being called to an adventure. In a simplified version, this journey is divided into three acts separated by two crucial moments. Here we propose a discrete-time dynamical system for representing the protagonist's evolution. The suffering along the journey is taken as the control parameter of this system. The bifurcation diagram exhibits stationary, periodic and chaotic behaviors. In this diagram, there are transition from fixed point to chaos and transition from limit cycle to fixed point. We found that the values of the control parameter corresponding to these two transitions are in quantitative agreement with the two critical moments of the three-act hero's journey identified in 10 movies appearing in the list of the 200 worldwide highest-grossing films. (C) 2011 Elsevier B.V. All rights reserved.

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This descriptive study about children and adolescents artistic labor verifies the applicable legislation, in Brazil, regarding the participation of children and adolescents in the entertainment industry and in advertising campaigns, as well as the judicial processes about the theme known by the Brazilian Superior Court of Justice up to October, 2010. The results permit to conclude that, due to the lack of specific regulation and general rule of child labor prohibition, the restrictions that tend to protect the health and security of children and adolescents that act in the artistic niche (television, advertising, fashion, movies etc.) have been, in Brazil, at subjective criteria of the judges and, in many cases, in the hands of producers themselves. Brief considerations on how other countries regulate the theme are also presented (the USA, Portugal and Argentina).

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The thesis reconstructs the cinema’s experience of Italian missionaries during the XX century in a historical-pragmatic key. Italian missionaries, who started producing movies around the Twenties, have used cinema as a helpful instrument for religious propaganda. They have considered the rules of the Catholic Church, the political and social context and the audience’s expectations. Each chapter (1-4) analyses the phenomenon inside the context constituted by the Italian colonial experiences, the relationship between Catholic Church and images during the Evangelization, the history of cinema and the history of missions. A specific chapter (chapter 5) is dedicated to the archives of missionary’s cinema and to the value to be assigned to this film production (in terms of social memory and archive’s memory). At the end of the first part, the thesis presents a proposal about the relationship between missionary’s cinema and visual anthropology. The second part of the thesis includes the film cards of the missionary’s movies preserved in Italy: 339 cards of Italian movies and 149 cards of foreign movies placed in different archives and bureaus.

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This research argues for an analysis of textual and cultural forms in the American horror film (1968- 1998), by defining the so-called postmodern characters. The “postmodern” term will not mean a period of the history of cinema, but a series of forms and strategies recognizable in many American films. From a bipolar re-mediation and cognitive point of view, the postmodern phenomenon is been considered as a formal and epistemological re-configuration of the cultural “modern” system. The first section of the work examines theoretical problems about the “postmodern phenomenon” by defining its cultural and formal constants in different areas (epistemology, economy, mass-media): the character of convergence, fragmentation, manipulation and immersion represent the first ones, while the “excess” is the morphology of the change, by realizing the “fluctuation” of the previous consolidated system. The second section classifies the textual and cultural forms of American postmodern film, generally non-horror. The “classic narrative” structure – coherent and consequent chain of causal cues toward a conclusion – is scattered by the postmodern constant of “fragmentation”. New textual models arise, fragmenting the narrative ones into the aggregations of data without causal-temporal logics. Considering the process of “transcoding”1 and “remediation”2 between media, and the principle of “convergence” in the phenomenon, the essay aims to define these structures in postmodern film as “database forms” and “navigable space forms.” The third section applies this classification to American horror film (1968-1998). The formal constant of “excess” in the horror genre works on the paradigm of “vision”: if postmodern film shows a crisis of the “truth” in the vision, in horror movies the excess of vision becomes “hyper-vision” – that is “multiplication” of the death/blood/torture visions – and “intra-vision”, that shows the impossibility of recognizing the “real” vision from the virtual/imaginary. In this perspective, the textual and cultural forms and strategies of postmodern horror film are predominantly: the “database-accumulation” forms, where the events result from a very simple “remote cause” serving as a pretext (like in Night of the Living Dead); the “database-catalogue” forms, where the events follow one another displaying a “central” character or theme. In the first case, the catalogue syntagms are connected by “consecutive” elements, building stories linked by the actions of a single character (usually the killer), or connected by non-consecutive episodes about a general theme: examples of the first kind are built on the model of The Wizard of Gore; the second ones, on the films such as Mario Bava’s I tre volti della paura. The “navigable space” forms are defined: hyperlink a, where one universe is fluctuating between reality and dream, as in Rosemary’s Baby; hyperlink b (where two non-hierarchical universes are convergent, the first one real and the other one fictional, as in the Nightmare series); hyperlink c (where more worlds are separated but contiguous in the last sequence, as in Targets); the last form, navigable-loop, includes a textual line which suddenly stops and starts again, reflecting the pattern of a “loop” (as in Lost Highway). This essay analyses in detail the organization of “visual space” into the postmodern horror film by tracing representative patterns. It concludes by examining the “convergence”3 of technologies and cognitive structures of cinema and new media.

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Die vorliegende Dissertation untersucht die Darstellung von außerirdischen Lebensformen im amerikanischen Sciencefiction-Film in Form eines filmhistorischen Gesamtüberblicks.Noch bevor der 1. Weltkrieg begann, waren die meisten Genremerkmale, die den Sciencefiction-Film bis heute charakterisieren, bereits erdacht. Die wenigen Sciencefiction-Filme, die Außerirdische zeigten, fügten sich jedoch sehr gut in den verspielten, märchenhaften Sciencefiction-Film der Vorkriegszeit. Bis sich das Topos des Außerirdischen als eigenes Subgenre etablieren konnte, sollten aber noch einige Jahrzehnte vergehen. Im Jahr 1950 nahm das Interesse am Weltraum schlagartig zu. Bei der Darstellung der fremden Wesen orientierte man sich zunächst an irdischen Vorbildern und es entstanden zahlreiche humanoide, tierische, pflanzliche, mineralische und amorphe außerirdische Lebensformen, die dem Menschen oft überlegen waren. In den 60ern brach der Mensch häufiger selbst in den Weltraum auf - immer öfter standen Menschen und Außerirdische nun auf gleicher Stufe. In den 70ern wurden die märchencharakteristischen Begriffe Gut und Böse durch Außerirdische verkörpert. In den 80ern gelang es dem Guten, sich durchzusetzen. Einige wunderbare Freundschaften zwischen Menschen und Außerirdischen entwickelten sich und Außerirdische wurden in die menschliche Gesellschaft integriert. Damit scheinen aber alle Spielarten des Guten gezeigt zu sein und in den 90ern ist wieder Raum für Geschichten, in denen Außerirdische das Böse verkörpern.