897 resultados para Interactive Java Applets
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Programming Overview The JVM (The Java Virtual Machine) A brief look at Structure Class Method Statement Magic incantations main() output Coding a Dog Programming Principle(1) If and Boolean operations Coding a Bank Account Quick look at ToolBox
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This short video is designed to make you think about the safety aspects of working with lasers within laser laboratories. Postgraduates and research fellows work with many different types of lasers in a variety of different experimental conditions. These lasers are often more powerful than those used as an undergraduate and require additional safety practices. The video was demonstrated to the EUNIS 2008 conference Aarhus, Denmark, and was a finalist in the Dorup E-Learning Award.
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The JModel suite consists of a number of models of aspects of the Earth System. The Java programmes model in detail aspects of the cycles of some major biogeochemical elements that exemplify the range of geochemical processes in marine environments.
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This resource contains an interactive tutorial slide, a set of multiple choice questions and a poster that Group 11 composed for INFO2009 Assignment 2. The topic area for the resource is Digital Rights Management.
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A resource that focuses on using interactive multiple choice questions with accompanying scenario videos to enable university students to understand the legal and professional issues surrounding whistleblowing.
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A flash learning resource that educates users about Web Accessibility.
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A mixture of formats is used as a teaching resorce: animated videos, questions, short graphic novel
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An online interactive tutorial
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In this lecture we look at key concepts in Java: how to write, compile and run Java programs, define a simple class, create a main method, and use if/else structures to define behaviour.
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In this session we point you at the Java Library, and go into some more details on how Strings work. We also introduce the HashMap class (a very useful type of collection).
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Presentation slides + mini quiz on the topic of cybercrime.
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Resumen tomado de la publicación
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Short general guide to report writing with drag and drop activities and sequenced (multiple choice) questions
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Event driven programming is a way of writing a program that works by responding to things happening (rather than executing a preplanned series of tasks). It is most often used to manage more advanced user interactions, such as GUI programs. In this session we look at how event driven programming works in Java GUIs, as both an introduction to events (using MouseListeners), and also to the way that GUI programs are constructed.