991 resultados para Software CAD 3D para vestu


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Il existe désormais une grande variété de lentilles panoramiques disponibles sur le marché dont certaines présentant des caractéristiques étonnantes. Faisant partie de cette dernière catégorie, les lentilles Panomorphes sont des lentilles panoramiques anamorphiques dont le profil de distorsion est fortement non-uniforme, ce qui cause la présence de zones de grandissement augmenté dans le champ de vue. Dans un contexte de robotique mobile, ces particularités peuvent être exploitées dans des systèmes stéréoscopiques pour la reconstruction 3D d’objets d’intérêt qui permettent à la fois une bonne connaissance de l’environnement, mais également l’accès à des détails plus fins en raison des zones de grandissement augmenté. Cependant, à cause de leur complexité, ces lentilles sont difficiles à calibrer et, à notre connaissance, aucune étude n’a réellement été menée à ce propos. L’objectif principal de cette thèse est la conception, l’élaboration et l’évaluation des performances de systèmes stéréoscopiques Panomorphes. Le calibrage a été effectué à l’aide d’une technique établie utilisant des cibles planes et d’une boîte à outils de calibrage dont l’usage est répandu. De plus, des techniques mathématiques nouvelles visant à rétablir la symétrie de révolution dans l’image (cercle) et à uniformiser la longueur focale (cercle uniforme) ont été développées pour voir s’il était possible d’ainsi faciliter le calibrage. Dans un premier temps, le champ de vue a été divisé en zones à l’intérieur desquelles la longueur focale instantanée varie peu et le calibrage a été effectué pour chacune d’entre elles. Puis, le calibrage général des systèmes a aussi été réalisé pour tout le champ de vue simultanément. Les résultats ont montré que la technique de calibrage par zone ne produit pas de gain significatif quant à la qualité des reconstructions 3D d’objet d’intérêt par rapport au calibrage général. Cependant, l’étude de cette nouvelle approche a permis de réaliser une évaluation des performances des systèmes stéréoscopiques Panomorphes sur tout le champ de vue et de montrer qu’il est possible d’effectuer des reconstructions 3D de qualité dans toutes les zones. De plus, la technique mathématique du cercle a produit des résultats de reconstructions 3D en général équivalents à l’utilisation des coordonnées originales. Puisqu’il existe des outils de calibrage qui, contrairement à celui utilisé dans ce travail, ne disposent que d’un seul degré de liberté sur la longueur focale, cette technique pourrait rendre possible le calibrage de lentilles Panomorphes à l’aide de ceux-ci. Finalement, certaines conclusions ont pu être dégagées quant aux facteurs déterminants influençant la qualité de la reconstruction 3D à l’aide de systèmes stéréoscopiques Panomorphes et aux caractéristiques à privilégier dans le choix des lentilles. La difficulté à calibrer les optiques Panomorphes en laboratoire a mené à l’élaboration d’une technique de calibrage virtuel utilisant un logiciel de conception optique et une boîte à outils de calibrage. Cette approche a permis d’effectuer des simulations en lien avec l’impact des conditions d’opération sur les paramètres de calibrage et avec l’effet des conditions de calibrage sur la qualité de la reconstruction. Des expérimentations de ce type sont pratiquement impossibles à réaliser en laboratoire mais représentent un intérêt certain pour les utilisateurs. Le calibrage virtuel d’une lentille traditionnelle a aussi montré que l’erreur de reprojection moyenne, couramment utilisée comme façon d’évaluer la qualité d’un calibrage, n’est pas nécessairement un indicateur fiable de la qualité de la reconstruction 3D. Il est alors nécessaire de disposer de données supplémentaires pour juger adéquatement de la qualité d’un calibrage.

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Existe uma reflexão recente acerca da relação entre as imagens e as ferramentas usadas para a sua produção baseada nos processos de criação mediados digitalmente. A relação natural e estreita entre a dimensão conceptual e a dimensão física abre a discussão acerca dos processos de projetação e manipulação das imagens nas quais estão naturalmente incluídas as ferramentas CAD. Tendo o desenho analógico um papel inequívoco e fundamental no exercício da projetação e consequentemente da modelação 3D é pertinente perceber a relação e articulação entre estas duas ferramentas. Metodologicamente pretendemos discutir como o desenho pode integrar o processo de modelação 3D através da uma prática operativa e assim, abrir a discussão quer acerca da produção das imagens, em geral, quer acerca das estratégias pedagógicas de ensino do desenho e do 3D no Design e na Arte. Como tal servir-nos-emos de exemplos práticos que analisaremos como estudo de caso.

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Objetivo: Presentar un caso clínico de una paciente con síndrome de Goldenhar en el cual se utilizó, para la planificación de la corrección de su asimetría facial, el software Materialise CMF® (Leuven, Bélgica). Caso clínico: Paciente de sexo femenino de 27 años que padece síndrome de Goldenhar. Se le realizó cirugía ortognática para corregir su asimetría facial. Para el diagnóstico, planificación y simulación quirúrgica del caso se utilizó el software 3D Materialise CMF® (Leuven, Bélgica). Conclusión: El método de planificación tradicional no es preciso, y estas imprecisiones producen una acumulación de errores en todo el proceso. Estos conceptos cobran gran relevancia en los casos de deformidades asimétricas, en donde los métodos bidimensionales son insuficientes, dejando un gran margen para la intuición, para la habilidad del profesional y, por lo tanto, para el error. El método de planificación 3D facilita el estudio, la planificación y la transferencia de lo planificado a la cirugía, minimizando los errores y logrando la máxima precisión.

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FEA simulation of thermal metal cutting is central to interactive design and manufacturing. It is therefore relevant to assess the applicability of FEA open software to simulate 2D heat transfer in metal sheet laser cuts. Application of open source code (e.g. FreeFem++, FEniCS, MOOSE) makes possible additional scenarios (e.g. parallel, CUDA, etc.), with lower costs. However, a precise assessment is required on the scenarios in which open software can be a sound alternative to a commercial one. This article contributes in this regard, by presenting a comparison of the aforementioned freeware FEM software for the simulation of heat transfer in thin (i.e. 2D) sheets, subject to a gliding laser point source. We use the commercial ABAQUS software as the reference to compare such open software. A convective linear thin sheet heat transfer model, with and without material removal is used. This article does not intend a full design of computer experiments. Our partial assessment shows that the thin sheet approximation turns to be adequate in terms of the relative error for linear alumina sheets. Under mesh resolutions better than 10e−5 m , the open and reference software temperature differ in at most 1 % of the temperature prediction. Ongoing work includes adaptive re-meshing, nonlinearities, sheet stress analysis and Mach (also called ‘relativistic’) effects.

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Nowadays, new computers generation provides a high performance that enables to build computationally expensive computer vision applications applied to mobile robotics. Building a map of the environment is a common task of a robot and is an essential part to allow the robots to move through these environments. Traditionally, mobile robots used a combination of several sensors from different technologies. Lasers, sonars and contact sensors have been typically used in any mobile robotic architecture, however color cameras are an important sensor due to we want the robots to use the same information that humans to sense and move through the different environments. Color cameras are cheap and flexible but a lot of work need to be done to give robots enough visual understanding of the scenes. Computer vision algorithms are computational complex problems but nowadays robots have access to different and powerful architectures that can be used for mobile robotics purposes. The advent of low-cost RGB-D sensors like Microsoft Kinect which provide 3D colored point clouds at high frame rates made the computer vision even more relevant in the mobile robotics field. The combination of visual and 3D data allows the systems to use both computer vision and 3D processing and therefore to be aware of more details of the surrounding environment. The research described in this thesis was motivated by the need of scene mapping. Being aware of the surrounding environment is a key feature in many mobile robotics applications from simple robotic navigation to complex surveillance applications. In addition, the acquisition of a 3D model of the scenes is useful in many areas as video games scene modeling where well-known places are reconstructed and added to game systems or advertising where once you get the 3D model of one room the system can add furniture pieces using augmented reality techniques. In this thesis we perform an experimental study of the state-of-the-art registration methods to find which one fits better to our scene mapping purposes. Different methods are tested and analyzed on different scene distributions of visual and geometry appearance. In addition, this thesis proposes two methods for 3d data compression and representation of 3D maps. Our 3D representation proposal is based on the use of Growing Neural Gas (GNG) method. This Self-Organizing Maps (SOMs) has been successfully used for clustering, pattern recognition and topology representation of various kind of data. Until now, Self-Organizing Maps have been primarily computed offline and their application in 3D data has mainly focused on free noise models without considering time constraints. Self-organising neural models have the ability to provide a good representation of the input space. In particular, the Growing Neural Gas (GNG) is a suitable model because of its flexibility, rapid adaptation and excellent quality of representation. However, this type of learning is time consuming, specially for high-dimensional input data. Since real applications often work under time constraints, it is necessary to adapt the learning process in order to complete it in a predefined time. This thesis proposes a hardware implementation leveraging the computing power of modern GPUs which takes advantage of a new paradigm coined as General-Purpose Computing on Graphics Processing Units (GPGPU). Our proposed geometrical 3D compression method seeks to reduce the 3D information using plane detection as basic structure to compress the data. This is due to our target environments are man-made and therefore there are a lot of points that belong to a plane surface. Our proposed method is able to get good compression results in those man-made scenarios. The detected and compressed planes can be also used in other applications as surface reconstruction or plane-based registration algorithms. Finally, we have also demonstrated the goodness of the GPU technologies getting a high performance implementation of a CAD/CAM common technique called Virtual Digitizing.

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En este Trabajo Fin de Grado se lleva a cabo la implementación de un mundo 3D a través del uso del entorno Unity en el se cual realizará el desarrollo de un agente 3D el cual interactúe con el entorno que le rodea. Para ello haremos uso de algoritmos relacionado con la inteligencia artificial así como aplicación de algoritmos relacionados con la minería de datos tales como redes neuronales basando su aprendizaje en algoritmos evolutivos o arboles de decisión, respectivamente. Así pues, el objetivo de este proyecto es la creación de un agente 3D el cual sea capaz de adaptarse al entorno que le rodea, siendo hostiles algunos de estos entornos. Habrá principalmente 2 entornos los cuales serán una ciudad donde el agente deberá recoger clientes en su rol de taxista y soltarlas reconociendo a través de una serie de variables que personas son de fiar y cuales no. El segundo entorno es una cancha de baloncesto donde el agente deberá aprender a lanzar a canasta y reconocer con qué estados meteorológicos es viable jugar.

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Aim: To investigate the effect of implant-abutment angulation and crown material on stress distribution of central incisors. Finite element method was used to simulate the clinical situation of a maxillary right central incisor restored by two different implant-abutment angulations, 15° and 25°, using two different crown materials (IPS E-Max CAD and zirconia). Methods: Two 3D finite element models were specially prepared for this research simulating the abutment angulations. Commercial engineering CAD/CAM package was used to model crown, implant abutment complex and bone (cortical and spongy) in 3D. Linear static analysis was performed by applying a 178 N oblique load. The obtained results were compared with former experimental results. Results: Implant Von Mises stress level was negligibly changed with increasing abutment angulation. The abutment with higher angulation is mechanically weaker and expected to fail at lower loading in comparison with the steeper one. Similarly, screw used with abutment angulation of 25° will fail at lower (about one-third) load value the failure load of similar screw used with abutment angulated by 15°. Conclusions: Bone (cortical and spongy) is insensitive to crown material. Increasing abutment angulation from 15° to 25°, increases stress on cortical bone by about 20% and reduces it by about 12% on spongy bone. Crown fracture resistance is dramatically reduced by increasing abutment angulation. Zirconia crown showed better performance than E-Max one.

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This paper presents the implementation of a high quality real-time 3D video system intended for 3D videoconferencing -- Basically, the system is able to extract depth information from a pair of images coming from a short-baseline camera setup -- The system is based on the use of a variant of the adaptive support-weight algorithm to be applied on GPU-based architectures -- The reason to do it is to get real-time results without compromising accuracy and also to reduce costs by using commodity hardware -- The complete system runs over the GStreamer multimedia software platform to make it even more flexible -- Moreover, an autoestereoscopic display has been used as the end-up terminal for 3D content visualization

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Los protocolos de medición antropométrica se caracterizan por la profusión de medidas discretas o localizadas, en un intento para caracterizar completamente la forma corporal del sujeto -- Dichos protocolos se utilizan intensivamente en campos como medicina deportiva, forense y/o reconstructiva, diseño de prótesis, ergonomía, en la confección de prendas, accesorios, etc -- Con el avance de algoritmos de recuperación de formas a partir de muestreos (digitalizaciones) la caracterización antropométrica se ha alterado significativamente -- El articulo presente muestra el proceso de caracterización digital de forma corpórea, incluyendo los protocolos de medición sobre el sujeto, el ambiente computacional - DigitLAB- (desarrollado en el CII-CAD-CAM-CG de la Universidad EAFIT) para recuperación de superficies, hasta los modelos geométricos finales -- Se presentan comparaciones de los resultados obtenidos con DigitLAB y con paquetes comerciales de recuperación de forma 3D -- Los resultados de DigitLAB resultan superiores, debido principalmente al hecho de que este toma ventaja de los patrones de las digitalizaciones (planares de contacto, por rejilla de pixels - range images -, etc.) y provee módulos de tratamiento geométrico - estadístico de los datos para poder aplicar efectivamente los algoritmos de recuperación de forma -- Se presenta un caso de estudio dirigido a la industria de la confección, y otros efectuados sobre conjuntos de prueba comunes en el ámbito científico para la homologación de algoritmos

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En el área de Aerofotogrametría Digital, el software comercial prevalente para postproceso presenta limitaciones debido a dos factores: (i) las legislaciones de cada país o región requieren diferentes convenciones, y (ii) las necesidades de las empresas son tan cambiantes que no justifican la compra de software de alto rendimiento, que puede quedar sin utilizar debido a un viraje del mercado -- El presente proyecto se ha desarrollado para atender necesidades de procesamiento automático de planos (partición, detección y corrección de errores, etc.), así como módulos de importación – exportación paquete a paquete, trazado de rutas e interacción con GPS -- Este artículo informa de los dos últimos aspectos -- Debido a necesidades de los clientes, los archivos entregados deben llevar un formato comercial (DWG, DXF), pero el procesamiento de los archivos debe ser hecho en paquetes y formatos diversos (DGN) -- Por lo tanto, fue necesario diseñar e implementar un formato acompañante que permitió llevar la información que se pierde al usar filtros comerciales (DGN a DXF/DWG) -- Asimismo se crearon módulos de importación y exportación redundantes, que hicieron efectivos dichos atributos -- En el aspecto de generación de rutas de vuelo, se reportan en este artículo la aplicación de algoritmos tradicionales de barrido (peinado) de áreas 2D, a los cuales se agregaron restricciones geométricas (puntos fijos, offsets, orden de los barridos de acuerdo a coordenadas del sitio de partida, etc.) -- Debido a los altos costos de equipos equivalentes, se decidió desarrollar software para traducción de rutas entre formatos GPS y formatos geográficos locales al país -- Ello permite la eliminación de fuentes de error y además facilita la carga del plan de vuelo, a costos mucho menores a los del hardware / software comercial

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Los modeladores geométricos más comunes en el mercado ofrecen, además de sus servicios de modelado, una API (Application Programming Interface) que permite la construcción de aplicaciones o software cliente -- Estas aplicaciones aprovechan los servicios básicos del modelador para proveer tareas específicas -- Sin embargo las diferencias entre API´s de distintos modeladores imposibilita el intercambio del software cliente entre ellos -- Application Interface Specification -AIS- es una API genérica para ser usada por aplicaciones cliente de los modeladores geométricos -- Este artículo reporta la implementación de AIS sobre AutoCAD® y MicroStation® y discute aspectos importantes de dicha implementación -- Además presenta una aplicación cliente neutra que habla lenguaje AIS y por lo tanto se ejecuta transparentemente sobre los dos modeladores -- AIS se presenta como una alternativa económica para escribir aplicaciones de CAD/CAM/CG -- Futuros desarrollos incluyen la implementación de AIS para labores gráficas y/o de base de datos

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The purpose of this project is to develop a three-dimensional block model for a garnet deposit in the Alder Gulch, Madison County, Montana. Garnets occur in pre-Cambrian metamorphic Red Wash gneiss and similar rocks in the vicinity. This project seeks to model the percentage of garnet in a deposit called the Section 25 deposit using the Surpac software. Data available for this work are drillhole, trench and grab sample data obtained from previous exploration of the deposit. The creation of the block model involves validating the data, creating composites of assayed garnet percentages and conducting basic statistics on composites using Surpac statistical tools. Variogram analysis will be conducted on composites to quantify the continuity of the garnet mineralization. A three-dimensional block model will be created and filled with estimates of garnet percentage using different methods of reserve estimation and the results compared.

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Purpose: Custom cranio-orbital implants have been shown to achieve better performance than their hand-shaped counterparts by restoring skull anatomy more accurately and by reducing surgery time. Designing a custom implant involves reconstructing a model of the patient's skull using their computed tomography (CT) scan. The healthy side of the skull model, contralateral to the damaged region, can then be used to design an implant plan. Designing implants for areas of thin bone, such as the orbits, is challenging due to poor CT resolution of bone structures. This makes preoperative design time-intensive since thin bone structures in CT data must be manually segmented. The objective of this thesis was to research methods to accurately and efficiently design cranio-orbital implant plans, with a focus on the orbits, and to develop software that integrates these methods. Methods: The software consists of modules that use image and surface restoration approaches to enhance both the quality of CT data and the reconstructed model. It enables users to input CT data, and use tools to output a skull model with restored anatomy. The skull model can then be used to design the implant plan. The software was designed using 3D Slicer, an open-source medical visualization platform. It was tested on CT data from thirteen patients. Results: The average time it took to create a skull model with restored anatomy using our software was 0.33 hours ± 0.04 STD. In comparison, the design time of the manual segmentation method took between 3 and 6 hours. To assess the structural accuracy of the reconstructed models, CT data from the thirteen patients was used to compare the models created using our software with those using the manual method. When registering the skull models together, the difference between each set of skulls was found to be 0.4 mm ± 0.16 STD. Conclusions: We have developed a software to design custom cranio-orbital implant plans, with a focus on thin bone structures. The method described decreases design time, and is of similar accuracy to the manual method.

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A interação homem-máquina tem evoluído significativamente nos últimos anos, a ponto de permitir desenvolver soluções adequadas para apoio a pessoas que possuem um certo tipo de limitação física ou cognitiva. O desenvolvimento de técnicas naturais e intuitivas de interação, as chamadas Natural User Interface (NUI), permitem, hoje, que pessoas que estejam acamadas e/ou com incapacidade motora possam executar um conjunto de ações por intermédio de gestos, aumentando assim a sua qualidade de vida. A solução implementada neste projecto é baseada em processamento de imagem e visão por computador através do sensor 3D Kinect e consiste numa interface natural para o desenvolvimento de uma aplicação que reconheça gestos efetuados por uma mão humana. Os gestos identificados pela aplicação acionam um conjunto de ações adequados a uma pessoa acamada, como, por exemplo, acionar a emergência, ligar ou desligar a TV ou controlar a inclinação da cama. O processo de desenvolvimento deste projeto implicou várias etapas. Inicialmente houve um trabalho intenso de investigação sobre as técnicas e tecnologias consideradas importantes para a realização do trabalho - a etapa de investigação, a qual acompanhou praticamente todo o processo. A segunda etapa consistiu na configuração do sistema ao nível do hardware e do software. Após a configuração do sistema, obtiveram-se os primeiros dados do sensor 3D Kinect, os quais foram convertidos num formato mais apropriado ao seu posterior tratamento. A segmentação da mão permitiu posteriormente o reconhecimento de gestos através da técnica de matching para os seis gestos implementados. Os resultados obtidos são satisfatórios, tendo-se contabilizado cerca de 96% de resultados válidos. A área da saúde e bem-estar tem necessidade de aplicações que melhorem a qualidade de vida de pessoas acamadas, nesse sentido, o protótipo desenvolvido faz todo o sentido na sociedade actual, onde se verifica o envelhecimento da população.

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This thesis focuses on finding the optimum block cutting dimensions in terms of the environmental and economic factors by using a 3D algorithm for a limestone quarry in Foggia, Italy. The environmental concerns of quarrying operations are mainly: energy consumption, material waste, and pollution. The main economic concerns are the block recovery, the selling prices, and the production costs. Fractures adversely affect the block recovery ratio. With a fracture model, block production can be optimized. In this research, the waste volume produced by quarrying was minimised to increase the recovery ratio and ensure economic benefits. SlabCutOpt is a software developed at DICAM–University of Bologna for block cutting optimization which tests different cutting angles on the x-y-z planes to offer up alternative cutting methods. The program tests several block sizes and outputs the optimal result for each entry. By using SlabCutOpt, ten different block dimensions were analysed, the results indicated the maximum number of non-intersecting blocks for each dimension. After analysing the outputs, the block named number 1 with the dimensions ‘1mx1mx1m’ had the highest recovery ratio as 43% and the total Relative Money Value (RMV) with a value of 22829. Dimension number 1, also had the lowest waste volume, with a value of 3953.25 m3, for the total bench. For cutting the total bench volume of 6932.25m3, the diamond wire cutter had the lowest dust emission values for the block with the dimension ‘2mx2mx2m’, with a value of 24m3. When compared with the Eco-Label standards, block dimensions having surface area values lower than 15m2, were found to fit the natural resource waste criteria of the label, as the threshold required 25% of minimum recovery [1]. Due to the relativity of production costs, together with the Eco-Label threshold, the research recommends the selection of the blocks with a surface area value between 6m2 and 14m2.