906 resultados para Ritual gesture
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Thèse numérisée par la Direction des bibliothèques de l'Université de Montréal.
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How do infants learn word meanings? Research has established the impact of both parent and child behaviors on vocabulary development, however the processes and mechanisms underlying these relationships are still not fully understood. Much existing literature focuses on direct paths to word learning, demonstrating that parent speech and child gesture use are powerful predictors of later vocabulary. However, an additional body of research indicates that these relationships don’t always replicate, particularly when assessed in different populations, contexts, or developmental periods.
The current study examines the relationships between infant gesture, parent speech, and infant vocabulary over the course of the second year (10-22 months of age). Through the use of detailed coding of dyadic mother-child play interactions and a combination of quantitative and qualitative data analytic methods, the process of communicative development was explored. Findings reveal non-linear patterns of growth in both parent speech content and child gesture use. Analyses of contingency in dyadic interactions reveal that children are active contributors to communicative engagement through their use of gestures, shaping the type of input they receive from parents, which in turn influences child vocabulary acquisition. Recommendations for future studies and the use of nuanced methodologies to assess changes in the dynamic system of dyadic communication are discussed.
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Thèse numérisée par la Direction des bibliothèques de l'Université de Montréal.
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In this article we analyze the Debate on the State of the Nation 2014. The methodology consists in coding the speeches of the prime minister, Mariano Rajoy (PP) and the then opposition leader Alfredo Perez Rubalcaba (PSOE) through extracting word clouds, branched maps and word trees that have shown the most common concepts and premises. This preliminary analysis of two dimensions, quantitative and qualitative, makes it much easier and viable subsequent discourse analysis where we focus on the different types of arguments in the communicative act: claim/solution, circumstantial premises, goal premises, value premises, meansgoal premises, alternative options/addressing alternative options.
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La actual crisis sistémica ha operado como una estructura de oportunidad sobre la que han cristalizado nuevos discursos, nuevas prácticas y nuevas estructuras políticas. La irrupción del 15M, de la Plataforma de Afectados por la Hipoteca (PAH) o de las llamadas “mareas” han permitido la visibilización de modos de hacer política que marcan una diferencia explícita con las prácticas asociadas al establishment político del llamado “régimen del 78”. Algunas de las prácticas popularizadas por estos movimientos han llegado a ser asumidas por amplias capas de la población. Entre ellas, destaca la asamblea como método legítimo de toma de decisiones. En esta comunicación planteamos un análisis de la asamblea como ritual político, deteniéndonos en la descripción de sus lógicas organizativas, principios de legimitación y características formales. A través de datos etnográficos recabados en la ciudad de Alcalá de Guadaíra (Sevilla) rastreamos la trama específica de discursos, prácticas y relaciones observables en el seno de las asambleas organizadas por el movimiento 15M. Finalmente, y a través de estos datos, reflexionamos sobre el sentido político del ritual en tiempos de crisis.
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Este trabajo pretende explorar la dimensión ritual en los Textos de las Pirámides, el corpus de literatura religiosa extensa más antiguo de la humanidad. La naturaleza variada de sus componentes textuales ha impedido que los egiptólogos comprendan en profundidad las complejidades de la colección y los contextos originales en los que estos textos (ritos) aparecieron. La aplicación de la teoría del ritual, principalmente la aproximación de la sintaxis ritual, ofrece a los investigadores un marco excelente de análisis e interpretación del corpus, su estructura y función. Sujeto a las reglas de la sintaxis ritual es posible exponer los múltiples niveles de significado en el corpus para la resurrección y salvación del difunto.
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In French contemporary poetry, some poets have wished to return to —and so to increase the value of— the enunciation of the poetic subject. In such poetic scenario, the poet James Sacré exemplifies a new approach that tries to re-establish contact with the expression of the poetic subject, albeit always avoiding the pitfalls of excessive ornamentation and poetic effusiveness. Based on the use of simple language, this approach attaches value to legibility and does not hesitate to tap into the most banal or dullest aspects of reality. This article studies one of the procedures used by the poet to reestablish the expression of the poetic subject. This procedure seeks to rewrite life gestures—a technique that evinces an unavoidable relationship between life and poetic words in the work of James Sacré.
'LiDAR and Geophysical survey at the Tlachtga, Co. Meath, Ireland: A late Iron Age ritual enclosure'
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[EN]Vision-based applications designed for humanmachine interaction require fast and accurate hand detection. However, previous works on this field assume different constraints, like a limitation in the number of detected gestures, because hands are highly complex objects to locate. This paper presents an approach which changes the detection target without limiting the number of detected gestures. Using a cascade classifier we detect hands based on their wrists. With this approach, we introduce two main contributions: (1) a reliable segmentation, independently of the gesture being made and (2) a training phase faster than previous cascade classifier based methods. The paper includes experimental evaluations with different video streams that illustrate the efficiency and suitability for perceptual interfaces.
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This article introduces the genre of a digital audio game and discusses selected play interaction solutions implemented in the Audio Game Hub, a prototype designed and evaluated in the years 2014 and 2015 at the Gamification Lab at Leuphana University Lüneburg.1 The Audio Game Hub constitutes a set of familiar playful activities (aiming at a target, reflex-based reacting to sound signals, labyrinth exploration) and casual games (e.g. Tetris, Memory) adapted to the digital medium and converted into the audio sphere, where the player is guided predominantly or solely by sound. The authors will discuss the design questions raised at early stages of the project, and confront them with the results of user experience testing performed on two groups of sighted and one group of visually impaired gamers.