944 resultados para Programming languages (Electronic computers) - Semantics


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Dissertação para obtenção do Grau de Doutor em Engenharia Informática

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Aquest treball consisteix en l'anàlisi i disseny d'una aplicació per la gestió de reserves d'un complex de 39 apartaments, anomenat AIDA

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En aquest treball s'intenta fer una síntesi de les especificacions aportades per l'estàndard definit com a SQL: 1999, tot analitzant les ampliacions que fan referència a la nova orientació a l'objecte i a la incorporació de l'herència com a principal element diferenciador.

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Aquest treball de final de carrera consisteix en el disseny i la implementació d'una 'botiga web' bàsica. Aquesta botiga web ha de permetre mantenir un inventari d'articles en venda, agrupats en categories, i posar-lo a disposició dels clients que hi accedeixin mitjançant un navegador estàndard.

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La finalitat d'aquest treball és proporcionar al responsable de gestionar el CD de programari lliure que la UOC subministra als seus estudiants, una aplicació que sigui capaç de controlar, administrar i generar l'esmentat CD.

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L'objectiu fonamental d'aquest treball és estudiar les relacions que hi ha a nivell teòric entre XML (eXtensible Markup Language) i RDF (Resource Description Language).

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L'objectiu principal d'aquest PFC és el disseny i la implementació d'un nou framework de presentació per a aplicacions J2EE, com el seu títol indica, que sigui capaç de solucionar els inconvenients dels actuals frameworks del mercat que implementen aquesta funcionalitat, així com facilitar la implementació de la seva funcionalitat al desenvolupador.

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En aquest projecte, amb la finalitat d'analitzar per mitjà d'un exemple (la base de dades d'una botiga que opera en línia) algunes de les possibilitats que dóna XML, s'ha construït un sistema que permet generar bases de dades relacionals (amb SQL) a partir de diagrames de classes definits en XML. D?aquesta manera es mostra la flexibilitat que aporta XML a la definició, el processament i la transformació dels documents.

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Tämän diplomityön tavoitteena oli kehittää menetelmiä ja ohjeitataajuusmuuttajan sulautetun ohjelmiston kehityksen aikaiseen testaukseen. Soveltuvia menetelmiä etsittiin tutkimalla laajasti kirjallisuutta sekä selvittämälläyrityksen testauskäytäntöä. Tutkittuja kirjallisuudesta löytyneitä menetelmä olivat testauskehykset, simulointi ja staattinen sekä automaattinen testaus. Kirjallisuudesta etsittiin myös menetelmiä, joiden avulla testausprosessia voidaan helpottaa tai muuten parantaa. Tällaisista menetelmistä tutkittiin muun muassa testidatan valintaa, testauslähtöistä kehitystä sekä testattavuuden parantamista. Lisäksi selvitettiin uudelleenkäytettävien testien ohjelmointiin soveltuvia ohjelmointikieliä. Haastatteluiden ja dokumentaation avulla saatiin hyvä käsitys yrityksessä vallitsevasta testauskäytännöstä sekä sen ongelmakohdista. Testauksen ongelmiksi havaittiin testausprosessin järjestelmällisyyden puute sekä tarve suunnittelijoiden testauskoulutukseen. Testausprosessin parantamiseksi esitetään moduulitestauskehyksen käyttöönottoa. Lisäksi suunnittelijoiden testauskoulutuksella arvioidaan olevan suuri vaikutus koko testausprosessiin. Testitapausten suunnitteluun esitetään menetelmiä, joiden avulla voidaan suunnitella kattavampia testejä.

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The nature of client-server architecture implies that some modules are delivered to customers. These publicly distributed commercial software components are under risk, because users (and simultaneously potential malefactors) have physical access to some components of the distributed system. The problem becomes even worse if interpreted programming languages are used for creation of client side modules. The language Java, which was designed to be compiled into platform independent byte-code is not an exception and runs the additional risk. Along with advantages like verifying the code before execution (to ensure that program does not produce some illegal operations)Java has some disadvantages. On a stage of byte-code a java program still contains comments, line numbers and some other instructions, which can be used for reverse-engineering. This Master's thesis focuses on protection of Java code based client-server applications. I present a mixture of methods to protect software from tortious acts. Then I shall realize all the theoretical assumptions in a practice and examine their efficiency in examples of Java code. One of the criteria's to evaluate the system is that my product is used for specialized area of interactive television.

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As the development of integrated circuit technology continues to follow Moore’s law the complexity of circuits increases exponentially. Traditional hardware description languages such as VHDL and Verilog are no longer powerful enough to cope with this level of complexity and do not provide facilities for hardware/software codesign. Languages such as SystemC are intended to solve these problems by combining the powerful expression of high level programming languages and hardware oriented facilities of hardware description languages. To fully replace older languages in the desing flow of digital systems SystemC should also be synthesizable. The devices required by modern high speed networks often share the same tight constraints for e.g. size, power consumption and price with embedded systems but have also very demanding real time and quality of service requirements that are difficult to satisfy with general purpose processors. Dedicated hardware blocks of an application specific instruction set processor are one way to combine fast processing speed, energy efficiency, flexibility and relatively low time-to-market. Common features can be identified in the network processing domain making it possible to develop specialized but configurable processor architectures. One such architecture is the TACO which is based on transport triggered architecture. The architecture offers a high degree of parallelism and modularity and greatly simplified instruction decoding. For this M.Sc.(Tech) thesis, a simulation environment for the TACO architecture was developed with SystemC 2.2 using an old version written with SystemC 1.0 as a starting point. The environment enables rapid design space exploration by providing facilities for hw/sw codesign and simulation and an extendable library of automatically configured reusable hardware blocks. Other topics that are covered are the differences between SystemC 1.0 and 2.2 from the viewpoint of hardware modeling, and compilation of a SystemC model into synthesizable VHDL with Celoxica Agility SystemC Compiler. A simulation model for a processor for TCP/IP packet validation was designed and tested as a test case for the environment.

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Software integration is a stage in a software development process to assemble separate components to produce a single product. It is important to manage the risks involved and being able to integrate smoothly, because software cannot be released without integrating it first. Furthermore, it has been shown that the integration and testing phase can make up 40 % of the overall project costs. These issues can be mitigated by using a software engineering practice called continuous integration. This thesis work presents how continuous integration is introduced to the author's employer organisation. This includes studying how the continuous integration process works and creating the technical basis to start using the process on future projects. The implemented system supports software written in C and C++ programming languages on Linux platform, but the general concepts can be applied to any programming language and platform by selecting the appropriate tools. The results demonstrate in detail what issues need to be solved when the process is acquired in a corporate environment. Additionally, they provide an implementation and process description suitable to the organisation. The results show that continuous integration can reduce the risks involved in a software process and increase the quality of the product as well.

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This study proposes an activity to introduce scientific programming. In particular, the multidisciplinary concepts of scientific programming, quantum mechanics, and spectroscopy are presented in the study of the electronic spectrum of the I2 molecule. We use Python programming language and the IPython command shell, in particular, for their user friendliness and versatility.

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Tämä Diplomityö keskittyy tutkimaan pilvisovelluskehitystä Google App Engine – pilvisovellusalustalle perustuen kuusi –vaiheiseen vesiputousmalliin sekä tutkimaan Google App Engine -pilvisovellusalustan tarjoamia mahdollisuuksia ja rajoituksia sovelluskehityksen muodossa. Tutkimuksen perusteella kuusi –vaiheinen vesiputousmalli soveltuu pilvisovelluskehitykseen,mikäli vaatimusmäärittely on tarkka jo sovelluskehityksen alkuvaiheessa. Tutkimuksen tuloksena syntyi vaatimusmäärittely MikkoMail –pilvisovellukselle. Vaatimusmäärittelyn pohjalta luotiin MikkoMail –pilvisovellus Google App Engine –pilvisovellusalustalle. Google App Engine –pilvisovellusalusta tukee vain Python- ja Java –ohjelmointikieliä eikä sisällä lainkaan ulkoista tietokantapalveluiden tukea. Tästä syystä Google App Engine -pilvisovellusalusta soveltuu pieniin, keskisuuriin ja pilottiprojektinomaisiin sovelluskehitysprojekteihin.

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With the shift towards many-core computer architectures, dataflow programming has been proposed as one potential solution for producing software that scales to a varying number of processor cores. Programming for parallel architectures is considered difficult as the current popular programming languages are inherently sequential and introducing parallelism is typically up to the programmer. Dataflow, however, is inherently parallel, describing an application as a directed graph, where nodes represent calculations and edges represent a data dependency in form of a queue. These queues are the only allowed communication between the nodes, making the dependencies between the nodes explicit and thereby also the parallelism. Once a node have the su cient inputs available, the node can, independently of any other node, perform calculations, consume inputs, and produce outputs. Data ow models have existed for several decades and have become popular for describing signal processing applications as the graph representation is a very natural representation within this eld. Digital lters are typically described with boxes and arrows also in textbooks. Data ow is also becoming more interesting in other domains, and in principle, any application working on an information stream ts the dataflow paradigm. Such applications are, among others, network protocols, cryptography, and multimedia applications. As an example, the MPEG group standardized a dataflow language called RVC-CAL to be use within reconfigurable video coding. Describing a video coder as a data ow network instead of with conventional programming languages, makes the coder more readable as it describes how the video dataflows through the different coding tools. While dataflow provides an intuitive representation for many applications, it also introduces some new problems that need to be solved in order for data ow to be more widely used. The explicit parallelism of a dataflow program is descriptive and enables an improved utilization of available processing units, however, the independent nodes also implies that some kind of scheduling is required. The need for efficient scheduling becomes even more evident when the number of nodes is larger than the number of processing units and several nodes are running concurrently on one processor core. There exist several data ow models of computation, with different trade-offs between expressiveness and analyzability. These vary from rather restricted but statically schedulable, with minimal scheduling overhead, to dynamic where each ring requires a ring rule to evaluated. The model used in this work, namely RVC-CAL, is a very expressive language, and in the general case it requires dynamic scheduling, however, the strong encapsulation of dataflow nodes enables analysis and the scheduling overhead can be reduced by using quasi-static, or piecewise static, scheduling techniques. The scheduling problem is concerned with nding the few scheduling decisions that must be run-time, while most decisions are pre-calculated. The result is then an, as small as possible, set of static schedules that are dynamically scheduled. To identify these dynamic decisions and to find the concrete schedules, this thesis shows how quasi-static scheduling can be represented as a model checking problem. This involves identifying the relevant information to generate a minimal but complete model to be used for model checking. The model must describe everything that may affect scheduling of the application while omitting everything else in order to avoid state space explosion. This kind of simplification is necessary to make the state space analysis feasible. For the model checker to nd the actual schedules, a set of scheduling strategies are de ned which are able to produce quasi-static schedulers for a wide range of applications. The results of this work show that actor composition with quasi-static scheduling can be used to transform data ow programs to t many different computer architecture with different type and number of cores. This in turn, enables dataflow to provide a more platform independent representation as one application can be fitted to a specific processor architecture without changing the actual program representation. Instead, the program representation is in the context of design space exploration optimized by the development tools to fit the target platform. This work focuses on representing the dataflow scheduling problem as a model checking problem and is implemented as part of a compiler infrastructure. The thesis also presents experimental results as evidence of the usefulness of the approach.