789 resultados para Learning experience
Resumo:
The Practicum Project is a supervised service-learning experience that integrates curriculum with hands-on experience in a public health setting. All 2nd year students are expected to work collaboratively in assessing the extent, causes and public health responses to a selected public health problem confronting citizens of Connecticut. The focal topic for the 2006 Project was Health Literacy in Connecticut. During this past spring, 17 students of our program, working alongside and in partnership with more than 75 community-based stakeholders across Connecticut, completed over 1800 hours of service-learning in pursuit of answers to 3 questions: Can the present and future burden of health literacy be estimated for Connecticut? What is the current capacity of Connecticut’s health and social service system to halt the crisis we confront today? Can new policy and regulatory strategies be put forth to reduce the severity and scope of the problem? This occasion and the accompanying report mark the completion of their project and acknowledge the considerable contributions that many have made to the success of this educational experience. Through those combined efforts, students gained experience and skill addressing one of the most significant public health issues of our time; also, they gained insight into the breadth and capacity of our public health system and established invaluable relationships with public health practitioners, agencies and institutions around the state. Their report documents a rich campus-community partnership to advance public health goals.
Resumo:
The Practicum Project is a supervised service-learning experience that integrates curriculum with hands-on experience in a public health setting. All 2nd year students are expected to work collaboratively in assessing the extent, causes and public health responses to a selected public health problem confronting citizens of Connecticut. The focal topic for the 2005 Project was Control of Childhood Obesity in Connecticut. During this past spring, 25 students of our program, working alongside and in partnership with more than 130 community-based stakeholders across Connecticut, completed 2,083 hours of service-learning in pursuit of answers to 3 questions: Can the present and future burden of childhood obesity be estimated for Connecticut? What is the current capacity of Connecticut’s health and social service system to address the crisis we confront today? Can new policy and regulatory strategies be put forth to reduce the severity and scope of the problem? This occasion and the accompanying report mark the completion of their project and acknowledges the considerable contributions that many have made to the success of this educational experience. Through those combined efforts, students gained experience and skill addressing one of the most significant public health issues of our time; also, they gained insight into the breadth and capacity of our public health system and established invaluable relationships with public health practitioners, agencies and institutions around the state. Their report documents a rich campus-community partnership to advance public health goals.
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The UCONN Master of Public Health Program’s Practicum Project The Practicum Project is a supervised service-learning experience that integrates curriculum with hands-on experience in a public health setting. All 2nd year students are expected to work collaboratively in assessing the extent, causes and public health responses to a selected public health problem confronting citizens of Connecticut. The focal topic for the 2007 Project was The Challenges of Living with Disabilities in Connecticut. During this past spring, 17 students of our program, working alongside 50 communitybased stakeholders across Connecticut, completed 1,800 hours of service-learning in pursuit of answers to the following questions: • How is the concept of disability defined by various health and social service providers? • What are the estimated numbers of persons living with disabilities in Connecticut and what is the range of their disabling conditions? • What arrays of services are in place to facilitate the full integration of persons with disabilities into their communities? • What opportunities exist to expand our understanding of the challenges faced by persons living with disabilities and promote public policy on their behalf? This occasion and the accompanying report marks the completion of the 3rd in a series of practicum project reports by UCONN MPH students. Through their combined efforts, students gained experience and skill addressing one of the most significant public health issues of our time; they gained insight into the breadth and capacity of our public health system and established invaluable relationships with public health practitioners, agencies and institutions around the state. Their report documents a rich campus-community partnership to advance public health goals.
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This paper reports a learning experience related to the acquisition of project management competences. Students from three different universities and backgrounds, cooperate in a common project that drives the learning-teaching process. Previous related works on this initiative have already evaluated the goodness of this multidisciplinary, project-based learning approach in the context of a new educative paradigm. Yet the innovative experience has allowed the authors to define a rubric in order to measure specific competences in project management. The study shows the rubric’s main aspects as well as competence acquisition evaluation alternatives, based in the metrics defined. Key indicators and specific reports obtained from data base fields in the web tool will support this work. As a result, new competences can be assessed, such ones like teamwork, problem solving, communication and leadership. Final goal is to provide an overall competence map to the students at the same time they improve their skills.
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This paper describes the design and evaluation of a new platform created in order to improve the learning experience of bilateral control algorithms in teleoperation. This experimental platform, developed at Universidad Politécnica de Madrid, is used by the students of the Master on Automation and Robotics in the practices of the subject called “Telerobotics and Teleoperation”. The main objective is to easily implement different control architectures in the developed platform and evaluate them under different conditions to better understand the main advantages and drawbacks of each control scheme. So, the student’s tasks are focused on adjusting the control parameters of the predefined controllers and designing new ones to analyze the changes in the behavior of the whole system. A description of the subject, main topics and the platform constructed are detailed in the paper. Furthermore, the methodology followed in the practices and the bilateral control algorithms are presented. Finally, the results obtained in the experiments with students are also shown.
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as tecnologías emergentes como el cloud computing y los dispositivos móviles están creando una oportunidad sin precedentes para mejorar el sistema educativo, permitiendo tanto a los educadores personalizar y mejorar la experiencia de aprendizaje, como facilitar a los estudiantes que adquieran conocimientos sin importar dónde estén. Por otra parte, a través de técnicas de gamificacion será posible promover y motivar a los estudiantes a que aprendan materias arduas haciendo que la experiencia sea más motivadora. Los juegos móviles pueden ser el camino correcto para dar soporte a esta experiencia de aprendizaje mejorada. Este proyecto integra el diseño y desarrollo de una arquitectura en la nube altamente escalable y con alto rendimiento, así como el propio cliente de iOS, para dar soporte a una nueva version de Temporis, un juego móvil multijugador orientado a reordenar eventos históricos en una línea temporal (e.j. historia, arte, deportes, entretenimiento y literatura). Temporis actualmente está disponible en Google Play. Esta memoria describe el desarrollo de la nueva versión de Temporis (Temporis v.2.0) proporcionando detalles acerca de la mejora y adaptación basados en el Temporis original. En particular se describe el nuevo backend hecho en Go sobre Google App Engine creado para soportar miles de usuarios, asó como otras características por ejemplo como conseguir enviar noticaciones push desde la propia plataforma. Por último, el cliente de iOS en Temporis v.2.0 se ha desarrollado utilizando las últimas y más relevantes tecnologías, prestando especial atención a Swift (el lenguaje de programación nuevo de Apple, que es seguro y rápido), el Paradigma Funcional Reactivo (que ayuda a construir aplicaciones altamente interactivas además de a minimizar errores) y la arquitectura VIPER (una arquitectura que sigue los principios SOLID, se centra en la separación de asuntos y favorece la reutilización de código en otras plataformas). ABSTRACT Emerging technologies such as cloud computing and mobile devices are creating an unprecedented opportunity for enhancing the educational system, letting both educators customize and improve the learning experience, and students acquire knowledge regardless of where they are. Moreover, through gamification techniques it would be possible to encourage and motivate students to learn arduous subjects by making the experience more motivating. Mobile games can be a perfect vehicle to support this enhanced learning experience. This project integrates the design and development of a highly scalable and performant cloud architecture, as well as the iOS client that uses it, in order to provide support to a new version of Temporis, a mobile multiplayer game focused on ordering time-based (e.g. history, art, sports, entertainment and literature) in a timeline that currently is available on Google Play. This work describes the development of the new Temporis version (Temporis v.2.0), providing details about improvements and details on the adaptation of the original Temporis. In particular, the new Google App Engine backend is described, which was created to support thousand of users developed in Go language are provided, in addition to other features like how to achieve push notications in this platform. Finally, the mobile iOS client developed using the latest and more relevant technologies is explained paying special attention to Swift (Apple's new programming language, that is safe and fast), the Functional Reactive Paradigm (that helps building highly interactive apps while minimizing bugs) and the VIPER architecture (a SOLID architecture that enforces separation of concerns and makes it easy to reuse code for other platforms).
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La tesis “CAN LIS, La huella de la arquitectura de Jørn Utzon a través de su obra Can Lis” analiza en profundidad la vivienda que Jørn Utzon realizó para sí mismo en la entonces calle de la Media Luna, Porto Petro, Mallorca, entre los años 1970-74. La investigación plantea el análisis de esta obra maestra de la arquitectura, sus causas e intenciones, su proceso proyectual, su proceso constructivo, sus relaciones e influencias y sus significados últimos. Este estudio es fruto de una labor de investigación que comenzó hace más de 10 años. Enfrentarse a una obra cuya imagen es tan conocida es una tarea menos sencilla de lo que pudiera parecer. La descripción del proceso de trabajo de Jørn Utzon en Can Lis, y de su método en general, contiene un considerable número de mitificaciones que han sido comúnmente sostenidas por diversos estudiosos de prestigio, que han abordado esta obra sin un estudio razonable de la documentación existente, ni una investigación de los archivos, ni una comprobación de los hechos o una consulta de los testigos intervinientes. Por ello, cuestiones fundamentales habían quedado en el terreno de la conjetura y permanecía deformada la visión general de los procesos de Jørn Utzon en Mallorca. La tesis se ha estructurado en dos grandes apartados que permitan la comprensión de los elementos fundamentales para su gestación: por un lado, el proceso proyectual y constructivo con sus circunstancias y condicionantes y, por otro, el conjunto de hechos y conceptos que han influido de manera directa y significativa en su concreción. Esta investigación contiene una cantidad considerable de materiales y hechos inéditos, fruto de su desarrollo, así como documentación y dibujos nunca publicados anteriormente. Es por tanto, el estudio más completo realizado sobre Can Lis hasta la fecha. En la primera parte de la tesis “CAN LIS” se aborda todo el proceso proyectual de Can Lis desde los primeros croquis, con las condiciones y motivaciones iniciales, los proyectos sucesivos, el proyecto básico y el proyecto de ejecución, hasta el proceso de construcción, su desarrollo y circunstancias, así como las modificaciones posteriores introducidas. Estos elementos se estructuran en tres apartados 1) Las condiciones y condicionantes iniciales. 2) El proceso proyectual. 3) El proceso constructivo. En la segunda parte de la tesis “La huella de la arquitectura de Jørn Utzon a través de su obra Can Lis” se han analizado de manera particular algunos hechos arquitectónicos y vitales previos que fueron especialmente determinantes en la concepción de Can Lis y la serie de influencias directas que son imprescindibles para la comprensión de las condiciones en que se desarrolló y de las ideas que alumbra. Estudios previos de toda la trayectoria de Utzon y todo el corpus de influencias ayudaron a determinar cuáles de ellos son fundamentales para la comprensión del proceso. Estos elementos se pueden considerar directamente precursores de ideas desarrolladas específicamente en Can Lis: 4) La experimentación en Australia: la naturaleza, la dimensión humana y la técnica. La casa de Bayview. 5) Utzon y el descubrimiento de lo islámico: la secuencia espacial, la materia y la luz de la arquitectura islámica como experiencia de aprendizaje. 6) Paisaje sacro, hombre y arquitectura: la búsqueda de Utzon en Grecia. Las conclusiones de este estudio determinan una serie de certezas sobre los procesos de Jørn Utzon en Can Lis, y en su obra global, durante las diversas fases creativas que desmitifican muchos acercamientos precedentes: la visión universal de la arquitectura en su acercamiento al proyecto, el entretejido método proyectual de Utzon, la precisa búsqueda del desarrollo constructivo junto a la ejemplaridad en el rigor, la vitalidad y la espiritualidad con que Utzon aborda la arquitectura, la trascendencia de la forma de habitar de las personas y el valor que para Utzon tiene la arquitectura como medio para revelar el orden universal que nos rodea. ABSTRACT “CAN LIS. The footprint of Jørn Utzon´s architecture through his work Can Lis” carries out a thorough analysis of the house Jørn built for himself between 1970 and 1974 on the street formerly called Calle de la Media Luna, in Porto Petro on the island of Mallorca. The research focuses on the causes that brought about this masterpiece, its purposes, design and building processes, its relations with and influences on other buildings and its ultimate meanings. This study is the result of a research that started over 10 years ago. Approaching a piece of work whose image is so well-known is harder than one might think. Many aspects of Jørn Utzon´s working method in Can Lis particularly but also generally have been described inaccurately and mythicized by several renowned scholars, who hadn´t really studied the existing documents or archives nor confirmed their hypotheses or consulted witnesses of the creation of Can Lis. This is why many key issues have been uncertain all this time and the general idea about Utzon´s working process in Mallorca has been distorted. This dissertation has been structured into two main sections with the aim of helping understand all the facts that led to the creation of the building: the first part describes the design and building processes, as well as the circumstances and constraints under which they were carried out. The second part presents the events and ideas that directly and indirectly influenced the final work. This thesis contains a large amount of unpublished material and information, documents and drawings from the creation process as the inevitable result of a long lasting tenacious research. It probably is the most comprehensive study on Can Lis so far. The first section, “CAN LIS”, addresses the design process of Can Lis from the very first sketches all the way through the subsequent plans, including basic and execution plans and the building process up to the changes that were later carried out on the building. The project´s initial conditions and Utzon´s first motivations and the evolution and circumstances of the building process are also described in this section, which has been divided into three parts: 1. The initial conditions and constraints. 2. The design process. 3. The building process. The second section, “The footprint of Jørn Utzon´s architecture through his work Can Lis”, focuses on some events in Utzon´s life and some of his architectural experiences prior to the creation of Can Lis that were decisive to it. Also the direct influences on the process which are key to understanding the conditions under which the creation was carried out as well as the ideas Can Lis sheds a light on are illustrated in this section. A thorough study of the whole process Utzon went through and of all the influences he was subjected to helped determine what is crucial to comprehending Can Lis. These events or experiences can be considered as the direct precursors to the ideas that crystallised in this master piece: 4. Experiments carried out in Australia: nature, human and technical dimensions. The Bayview house. 5. Utzon´s discovery of Islamic architecture: spatial sequences, matter and light as a learning experience. 6. Sacred landscape, man and architecture: Utzon´s quest in Greece. The findings of this research determine some aspects of Utzon´s working methods at every stage of the creation process both in Can Lis and in general, thus shedding light on previous mistaken ideas about Utzon´s way of working. A universal understanding of architecture, an intertwined design method, a tenacious search for the exact construction solutions, an exemplary rigour, vitality and spirituality in the design approach, the transcendence of our way of living and architecture´s potential to reveal the Universal order that surrounds are all aspects that do define Utzon as an architect.
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As people have more difficulty taking time away from work to attend conferences and workshops, the idea of offering courses via the Web has become more desirable. Addressing a need voiced by Medical Library Association membership, the authors developed a Web-based continuing-education course on the subject of the librarian's role in evidence-based medicine. The aim of the course was to provide medical librarians with a well-constructed, content-rich learning experience available to them at their convenience via the Web. This paper includes a discussion of the considerations that need to be taken into account when developing Web-based courses, the issues that arise when the information delivery changes from face-to-face to online, the changing role of the instructor, and the pros and cons of offering Web-based versus traditional courses. The results of the beta test and future plans for the course are also discussed.
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Esta dissertação é resultado de uma pesquisa-intervenção cuja produção de dados ocorreu com o Grupo Condutor Regional da Rede Cegonha (GCR) no DRS III de Araraquara - SP, parte do Projeto de Pesquisa para o Sistema Único de Saúde (PPSUS): O processo de implantação da rede de atenção à saúde materno infantil no DRS III de Araraquara: a atenção básica como ordenadora da atenção em rede. Nosso objetivo foi compreender este coletivo como espaço de Educação Permanente em Saúde (EPS) para a institucionalização dessa Rede, e também caracterizar a EPS no território de abrangência deste DRS, compreender suas fragilidades-potencialidades e também os processos de EPS produzidos no interior do GCR para a implementação da Rede Cegonha (RC), diante de desafios como a redução da morbimortalidade materno infantil e o atendimento integral e humanizado a mulheres e crianças. Esta pesquisa qualitativa compreendeu a análise de documentos e a pesquisa-intervenção, utilizando método cartográfico, e a produção dos dados ocorreu no ano de 2014 com os integrantes do GCR e outros pesquisadores PPSUS. As análises tiveram como referenciais o Processo de Trabalho em Saúde e conceitos do movimento institucionalista, das correntes da Análise Institucional e da Esquizoanálise. Esta pesquisa de cunho cartográfico explorou o contexto sócio-histórico da EPS e da RC no DRS III e paisagens que compõem o mapa do aprendizado no que chamamos Rede-rizoma, entremeadas por análises de implicações e aprendizados na experiência, tanto de construção da pesquisa como da RC. Nos planos do rizoma houve momentos de aprendizado significativo, ecos nos municípios, interferências da pesquisa-intervenção, dentre outros componentes de tessitura da rede que envolveram seus atores, seus pontos de conexão, de tensão, de apoio. Nesse emaranhado quente e frio, interessou-nos explorar as singularidades do encontro e os movimentos de forças instituintes e do instituído com o compromisso de entender a EPS como ferramenta de trabalho para a institucionalização da RC. Percebemos a existência de microprocessos de institucionalização disparados no cotidiano do GCR, caracteristicamente paralisantes e mobilizadores, como a importância da participação social, ainda tímida, as tensões com a imobilidade municipal, as fragilidades-potencialidades dos recursos humanos e financeiros, e também resultados que refletem em alargamento e participação de novos atores, cooperação intermunicipal, fortalecimento dos Grupos Condutores Municipais da rede cegonha e uma gestão estadual disposta a deflagrar processos de formação participativos. Trata-se de movimentos que se revelaram em implicações de múltiplas bifurcações e em processos de EPS que se fazem de forma mutante, conformando a rede-rizoma
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¿Se pueden utilizar las habilidades, las técnicas y los principios de la dirección estratégica en el diseño y ejecución de la programación docente de una asignatura? Esta es la pregunta que nos planteamos al diseñar la asignatura Dirección Estratégica de las Tecnologías de la Información perteneciente al Máster Universitario en Ingeniería Informática de la Universidad de Alicante. Estas técnicas las aplicaremos a aspectos clave de la innovación educativa: contrato pedagógico, objetivos, evaluación, trabajo en equipo y comunicación oral. Algunas de las propuestas innovadoras, que tienen el doble objetivo de ser un instrumento de la asignatura pero al mismo tiempo recoger aspectos de dirección y de mejora continua, son el SLA (“Service Level Agreement”) de aprendizaje, las actas de aprendizaje, el análisis de tendencias en las TI y el espacio para la creatividad. Tras dos cursos académicos de ajuste de la propuesta docente, en el curso 2014-2015 hemos analizado el nivel de satisfacción de los estudiantes con la misma y la autoevaluación crítica de los profesores que la han impartido. Los resultados han sido muy satisfactorios, con comentarios del estilo “ha sido una experiencia de aprendizaje efectivo”. Los estudiantes agradecen que los profesores prediquemos con el ejemplo. Nos hace más humanos y más creíbles.
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Con la intención de experimentar con nuevas formas de aprendizaje a través de la Educomunicación y de los MOOCs sociales o sMOOC, creamos una experiencia de aprendizaje colaborativo y de empoderamiento individual y social, a través de nuestra propuesta “Road sMOOC: Un viaje Eduktransformador”, llevado a cabo en la Plataforma ECOLearning. La finalidad de este sMOOC ha sido emprender un viaje de descubrimiento personal y de alfabetización digital crítica, motivando a los participantes a que dejen aflorar su potencial transformador y que participen activamente en las redes sociales, generando así un aprendizaje colectivo y aumentando el impacto social de nuestras acciones. Se reflexiona sobre los autores que nos inspiraron, sobre lo que entendemos por Educomunicación transformadora y las posibilidades que ofrecen los sMOOC. Finalmente resumimos los objetivos, recursos creados, aprendizajes compartidos y conclusiones que surgen al co-crear una identidad colectiva y un espíritu de trabajo en comunidad como “Eduktransformers”.
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In this study we intend to address a learning experience that was inspired by the intersection between public art and art education. We intend to make a reflection and analysis of pedagogical actions undertaken during this experience related to a theoretical framework to help us evaluate and improve the pedagogical and methodological strategies. The experience began with a visit to the exhibition "Street Art" at the AXA building in Porto. This visit was made with a group of children of different ages, accompanied by their parents, in May 2014. This exhibition brought new gazes for urban art. By recognizing obvious benefits such as proximity and accessibility, urban art, so rarely addressed in the classroom, may be an educational resource. Our intention in this study asks whether the contact with urban works of art can be motivating for students and facilitators of learning. We used a methodology of action research to approach urban art in visual art education lessons, exploring various art objects of the exhibition "Street Art" and the surrounding city with students. The study findings pointed out a positive response to initial questions
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A change in curriculum permitted a direct and simultaneous comparison between first and second year responses to group project work while assuming similar prior experience with this method of learning. Responses were obtained by a survey form and by meetings with individual groups. Overall, there were no differences between first and second year responses, although analyses of gender responses suggested trends whereby males indicated they had developed greater creativity and felt they had contributed more to the group. The majority of students responded that group project work was a positive experience and a useful learning experience.
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The experiences of a group of Australian university journalism students from diverse backgrounds are explored as they become involved in producing five editions of a new newspaper for the isolated community of Blackall in the Queensland Outback, 1500km north-west of Sydney. During this learning experience, non-traditional journalistic sourcing methods were trialled. This paper documents the exercise, compares the alternative methods with existing practices identified in the literature, and examines the effects and consequences of the exercise.
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Engaging students in role play promotes active learning. Planned and structured role plays can be used to deliver components of the curriculum in clinical rotations of a medical programme. Role plays are most effective if learning objectives are defined, and the cases are challenging. All students should be involved and ground rules should be set. Allow adequate time for the role play, feedback and reflection. Let the students enjoy themselves. This paper provides 12 tips to create a meaningful learning experience for students using role play.