955 resultados para Digital Projects Workshop


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The increasing practice of offshore outsourcing software maintenance has posed the challenge of effectively transferring knowledge to individual software engineers of the vendor. In this theoretical paper, we discuss the implications of two learning theories, the model of work-based learning (MWBL) and cognitive load theory (CLT), for knowledge transfer during the transition phase. Taken together, the theories suggest that learning mechanisms need to be aligned with the type of knowledge (tacit versus explicit), task characteristics (complexity and recurrence), and the recipients’ expertise. The MWBL proposes that learning mechanisms need to include conceptual and practical activities based on the relative importance of explicit and tacit knowledge. CLT explains how effective portfolios of learning mechanisms change over time. While jobshadowing, completion tasks, and supportive information may prevail at the outset of transition, they may be replaced by the work on conventional tasks towards the end of transition.

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With the availability of lower cost but highly skilled software development labor from offshore regions, entrepreneurs from developed countries who do not have software development experience can utilize this workforce to develop innovative software products. In order to succeed in offshored innovation projects, the often extreme knowledge boundaries between the onsite entrepreneur and the offshore software development team have to be overcome. Prior research has proposed that boundary objects are critical for bridging such boundaries – if they are appropriately used. Our longitudinal, revelatory case study of a software innovation project is one of the first to explore the role of the software prototype as a digital boundary object. Our study empirically unpacks five use practices that transform the software prototype into a boundary object such that knowledge boundaries are bridged. Our findings provide new theoretical insights for literature on software innovation and boundary objects, and have implications for practice.

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Given the centrality of control for achieving success in outsourced software projects, past research has identified key exogenous factors that determine the choice of controls. This view of exogenously driven control choice is based on a number of assumptions; particularly, clients and vendors are seen as separate cognitive entities that combat opportunistic threats under environmental uncertainty by one-off choices or infrequent revisions of controls. In this paper we complement this perspective by acknowledging that an outsourced software project may be characterized as a collective, evolving process faced with the challenge of coping with cognitive limitations of both client and vendor through a continuous process of learning. We argue that if viewed in this way, controls are less subject of a deliberate choice but rather are subject of endogenously driven change, i.e. controls evolve in close interaction with the evolving software project. Accordingly, we suggest a complementary model of endogenous control, where controls mediate individual and collective learning processes. Our research contributes to a better understanding of the dynamics in outsourced software projects. It also spells out methodological implications that may help improve cross-section control research.

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Digital Rights Management Systems (DRMS) are seen by content providers as the appropriate tool to, on the one hand, fight piracy and, on the other hand, monetize their assets. Although these systems claim to be very powerful and include multiple protection technologies, there is a lack of understanding about how such systems are currently being implemented and used by content providers. The aim of this paper is twofold. First, it provides a theoretical basis through which we present shortly the seven core protection technologies of a DRMS. Second, this paper provides empirical evidence that the seven protection technologies outlined in the first section of this paper are the most commonly used technologies. It further evaluates to what extent these technologies are being used within the music and print industry. It concludes that the three main Technologies are encryption, password, and payment systems. However, there are some industry differences: the number of protection technologies used, the requirements for a DRMS, the required investment, or the perceived success of DRMS in fighting piracy.

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El interés por preservar y difundir digitalmente los materiales de autores destacados de la cultura de un país es un buen motivo de reunión de investigadores humanistas y Bibliotecas universitarias. A partir del ejemplo de gestación del proyecto Archivo ARCAS de fuentes primarias de autores destacados, se muestra la riqueza de interacciones posibles en un escenario marcado por la sinergia que produce el desarrollo de proyectos conjuntos. Se exponen los antecedentes y se presentan los actores intervinientes. Se detallan las principales decisiones que la FaHCE (UNLP) / IdIHCS (UNLP-CONICET) y su Biblioteca han debido tomar teniendo en cuenta su organización, la disponibilidad de recursos humanos y la base tecnológica existente para que el proyecto pueda prosperar. Luego, a un nivel más técnico, se consignan las principales características del prototipo generado y de su primera fase de implementación. Finalmente, se concluye enunciando los desafíos a futuro que el proyecto demandará, considerando la construcción de una plataforma integrada de fuentes primarias que contemple las necesidades de grupos de investigación con perfiles heterogéneos

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El interés por preservar y difundir digitalmente los materiales de autores destacados de la cultura de un país es un buen motivo de reunión de investigadores humanistas y Bibliotecas universitarias. A partir del ejemplo de gestación del proyecto Archivo ARCAS de fuentes primarias de autores destacados, se muestra la riqueza de interacciones posibles en un escenario marcado por la sinergia que produce el desarrollo de proyectos conjuntos. Se exponen los antecedentes y se presentan los actores intervinientes. Se detallan las principales decisiones que la FaHCE (UNLP) / IdIHCS (UNLP-CONICET) y su Biblioteca han debido tomar teniendo en cuenta su organización, la disponibilidad de recursos humanos y la base tecnológica existente para que el proyecto pueda prosperar. Luego, a un nivel más técnico, se consignan las principales características del prototipo generado y de su primera fase de implementación. Finalmente, se concluye enunciando los desafíos a futuro que el proyecto demandará, considerando la construcción de una plataforma integrada de fuentes primarias que contemple las necesidades de grupos de investigación con perfiles heterogéneos

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El interés por preservar y difundir digitalmente los materiales de autores destacados de la cultura de un país es un buen motivo de reunión de investigadores humanistas y Bibliotecas universitarias. A partir del ejemplo de gestación del proyecto Archivo ARCAS de fuentes primarias de autores destacados, se muestra la riqueza de interacciones posibles en un escenario marcado por la sinergia que produce el desarrollo de proyectos conjuntos. Se exponen los antecedentes y se presentan los actores intervinientes. Se detallan las principales decisiones que la FaHCE (UNLP) / IdIHCS (UNLP-CONICET) y su Biblioteca han debido tomar teniendo en cuenta su organización, la disponibilidad de recursos humanos y la base tecnológica existente para que el proyecto pueda prosperar. Luego, a un nivel más técnico, se consignan las principales características del prototipo generado y de su primera fase de implementación. Finalmente, se concluye enunciando los desafíos a futuro que el proyecto demandará, considerando la construcción de una plataforma integrada de fuentes primarias que contemple las necesidades de grupos de investigación con perfiles heterogéneos

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Monument conservation is related to the interaction between the original petrological parameters of the rock and external factors in the area where the building is sited, such as weather conditions, pollution, and so on. Depending on the environmental conditions and the characteristics of the materials used, different types of weathering predominate. In all, the appearance of surface crusts constitutes a first stage, whose origin can often be traced to the properties of the material itself. In the present study, different colours of “patinas” were distinguished by defining the threshold levels of greys associated with “pathology” in the histogram. These data were compared to background information and other parameters, such as mineralogical composition, porosity, and so on, as well as other visual signs of deterioration. The result is a map of the pathologies associated with “cover films” on monuments, which generate images by relating colour characteristics to desired properties or zones of interest.

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New digital artifacts are emerging in data-intensive science. For example, scientific workflows are executable descriptions of scientific procedures that define the sequence of computational steps in an automated data analysis, supporting reproducible research and the sharing and replication of best-practice and know-how through reuse. Workflows are specified at design time and interpreted through their execution in a variety of situations, environments, and domains. Hence it is essential to preserve both their static and dynamic aspects, along with the research context in which they are used. To achieve this, we propose the use of multidimensional digital objects (Research Objects) that aggregate the resources used and/or produced in scientific investigations, including workflow models, provenance of their executions, and links to the relevant associated resources, along with the provision of technological support for their preservation and efficient retrieval and reuse. In this direction, we specified a software architecture for the design and implementation of a Research Object preservation system, and realized this architecture with a set of services and clients, drawing together practices in digital libraries, preservation systems, workflow management, social networking and Semantic Web technologies. In this paper, we describe the backbone system of this realization, a digital library system built on top of dLibra.