339 resultados para Burrower bugs.
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Se presentan las mejoras introducidas en un código de transporte de radiación acoplada a la hidrodinámica llamado ARWEN para el estudio de sistemas en el rango de física de alta densidad de energía (High Energy Density Physics). Los desarrollos introducidos se basan en las siguientes áreas: ít>,~ Ecuaciones de estado: se desarrolla una nueva metodología mediante la cual es posible ajustar los resultados de un modelo simple de ecuaciones de estado como QEOS a datos experimentales y resultados de AIMD. Esta metodología tiene carácter general para poder ser aplicada en gran cantidad de materuales de interés y amplia la flexibilidad de ajuste de los métodos de los que ha partido como base este trabajo. En segundo lugar, se ha desarrollado una librería para la gestión de tablas de datos de ecuaciones de estado que también incluye la gestión de tablas con datos de opacidades y de ionización. Esta nueva librería extiende las capacidades de la anterior al tener llamadas más específicas que aceleran los cálculos, y posibilidad de uso de varias tablas a la vez. Solver de difusión: se ha desarrollado un nuevo paquete para resolver la ecuación de difusión que se aplicará a la conducción de calor dentro del plasma. El método anterior no podía ser ejecutado en paralelo y producía resultados dependientes de la resolución de la malla, mientras que este método es paralelizable y además obtiene una solución con mejor convergencia, lo que supone una solución que no depende del refinamiento del mallado. Revisión del paquete de radiación: en primer lugar se ha realizado una revisión de la implementación del modelo de radiación descubriendo varios errores que han sido depurados. También se ha incluido la nueva librería de gestión de tablas de opacidades que permiten la obtención de las propiedades ópticas del plasma en multigrupos de energía. Por otra parte se ha extendido el cálculo de los coeficientes de transporte al esquema multimaterial que ha introducido David Portillo García en el paquete hidrodinámico del código de simulación. Por último se ha revisado el esquema de resolución del transporte y se ha modificado para hacerlo paralelizable. • Se ha implementado un paquete de trazado de rayos para deposición láser que extiende la utilidad del anterior al ser en 3D y poder utilizar entonces diferentes configuraciones. • Una vez realizadas todas estas tareas se ha aplicado el código ARWEN al estudio de la astrofísica de laboratorio simulando los experimentos llevados a cabo en la instalación PALS por Chantal Stehlé acerca de ondas de choque radiativas. Se han comparado los resultados experimentales frente a las predicciones del código ARWEN obteniéndose una gran concordancia en la velocidad de la onda de choque generada y en las dimensiones del precursor. El código de simulación sobre el que se ha trabajado, junto con los desarrollos aportados por otros investigadores durante la realización de esta tesis, ha permitido participar en colaboraciones con laboratorios de Francia o Japón y se han producido resultados científicos publicados basados en el trabajo descrito en esta tesis. ABSTRACT Improvements in radiation hydrodynamic code ARWEN for the study of systems in the range of physics high energy density (High Energy Density Physics) are presented. The developments introduced are based on the following áreas: • Equations of state: a new methodology was developed to adjust the results of a simple Equation of State model like QEOS to experimental data and results of AIMD. This methodology can be applied to a large amount of materials and it increases the flexibility and range of the previous methods used as basis for this work. Also a new computer library has been developed to manage data tables of thermodynamic properties as well as includes the management of opacity and ionization data tables. This new library extends the capabilities of the previous one with more specific routines, and the possibility of using múltiple tables for several materials. • Diffusion solver: a new package has been developed to solve the diffusion equation applied to the heat conduction of the plasma. The previous method is not parallelizable and it produced mesh dependent results, while this new package can be executed in parallel and achieves a more converged solution that does not depend on the refinement of the mesh. • Radiation package: the check of the radiation model rose several bugs in the implementation that had been removed. The new computer library for EOS managing includes capabilities to store opacity tables for multigroups of energy. Moreover the transport coefficients calculations have been extended for the new multimaterial hydrodynamic package developed by David Portillo García. Also the solving methodology for the transport equation has been modified to make the code run in parallel. • A new ray tracing package has been introduced to extend the previous one to 3D. Once all these tasks has been implemented, the ARWEN code has been applied to study laboratory astrophysics systems. Simulations have been done in order to reproduce the results of the experiments carried out in PALS facility by Chantal Stehlé in radiative shock production. Experimental results are in cióse agreement to the ARWEN estimations of the speed of the shock wave and the length of the precursor. The simulation code used in this thesis, including the work done in ARWEN by other colleagues at the time of this research, allowed the collaboration with other research institution in France and Japan and some of the results presented in this thesis have been published in scientific journals.
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The mobile apps market is a tremendous success, with millions of apps downloaded and used every day by users spread all around the world. For apps’ developers, having their apps published on one of the major app stores (e.g. Google Play market) is just the beginning of the apps lifecycle. Indeed, in order to successfully compete with the other apps in the market, an app has to be updated frequently by adding new attractive features and by fixing existing bugs. Clearly, any developer interested in increasing the success of her app should try to implement features desired by the app’s users and to fix bugs affecting the user experience of many of them. A precious source of information to decide how to collect users’ opinions and wishes is represented by the reviews left by users on the store from which they downloaded the app. However, to exploit such information the app’s developer should manually read each user review and verify if it contains useful information (e.g. suggestions for new features). This is something not doable if the app receives hundreds of reviews per day, as happens for the very popular apps on the market. In this work, our aim is to provide support to mobile apps developers by proposing a novel approach exploiting data mining, natural language processing, machine learning, and clustering techniques in order to classify the user reviews on the basis of the information they contain (e.g. useless, suggestion for new features, bugs reporting). Such an approach has been empirically evaluated and made available in a web-‐based tool publicly available to all apps’ developers. The achieved results showed that the developed tool: (i) is able to correctly categorise user reviews on the basis of their content (e.g. isolating those reporting bugs) with 78% of accuracy, (ii) produces clusters of reviews (e.g. groups together reviews indicating exactly the same bug to be fixed) that are meaningful from a developer’s point-‐of-‐view, and (iii) is considered useful by a software company working in the mobile apps’ development market.
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Este documento presenta las mejoras y las extensiones introducidas en la herramienta de visualización del modelo predictivo del comportamiento del estudiante o Student Behavior Predictor Viewer (SBPV), implementada en un trabajo anterior. El modelo predictivo del comportamiento del estudiante es parte de un sistema inteligente de tutoría, y se construye a partir de los registros de actividad de los estudiantes en un laboratorio virtual 3D, como el Laboratorio Virtual de Biotecnología Agroforestal, implementado en un trabajo anterior, y cuyos registros de actividad de los estudiantes se han utilizado para validar este trabajo fin de grado. El SBPV es una herramienta para visualizar una representación gráfica 2D del grafo extendido asociado con cualquiera de los clusters del modelo predictivo del estudiante. Además de la visualización del grafo extendido, el SBPV controla la navegación a través del grafo por medio del navegador web. Más concretamente, el SBPV permite al usuario moverse a través del grafo, ampliar o reducir el zoom del gráfico o buscar un determinado estado. Además, el SBPV también permite al usuario modificar el diseño predeterminado del grafo en la pantalla al cambiar la posición de los estados con el ratón. Como parte de este trabajo fin de grado, se han corregido errores existentes en la versión anterior y se han introducido una serie de mejoras en el rendimiento y la usabilidad. En este sentido, se han implementado nuevas funcionalidades, tales como la visualización del modelo de comportamiento de cada estudiante individualmente o la posibilidad de elegir el método de clustering para crear el modelo predictivo del estudiante; así como ha sido necesario rediseñar la interfaz de usuario cambiando el tipo de estructuras gráficas con que se muestran los elementos del modelo y mejorando la visualización del grafo al interaccionar el usuario con él. Todas estas mejoras se explican detenidamente en el presente documento.---ABSTRACT---This document presents the improvements and extensions made to the visualization tool Student Behavior Predictor Viewer (SBPV), implemented in a previous job. The student behavior predictive model is part of an intelligent tutoring system, and is built from the records of students activity in a 3D virtual laboratory, like the “Virtual Laboratory of Agroforestry Biotechnology” implemented in a previous work, and whose records of students activity have been used to validate this final degree work. The SBPV is a tool for visualizing a 2D graphical representation of the extended graph associated with any of the clusters of the student predictive model. Apart from visualizing the extended graph, the SBPV supports the navigation across the graph by means of desktop devices. More precisely, the SBPV allows user to move through the graph, to zoom in/out the graphic or to locate a given state. In addition, the SBPV also allows user to modify the default layout of the graph on the screen by changing the position of the states by means of the mouse. As part of this work, some bugs of the previous version have been fixed and some enhancements have been implemented to improve the performance and the usability. In this sense, we have implemented new features, such as the display of the model behavior of only one student or the possibility of selecting the clustering method to create the student predictive model; as well as it was necessary to redesign the user interface changing the type of graphic structures that show model elements and improving the rendering of the graph when the user interacts with it. All these improvements are explained in detail in the next sections.
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Este proyecto estudia los fundamentos y las técnicas de las pruebas de software. Veremos lo importante que pueden llegar a ser las pruebas, mostrando diferentes desastres causados por fallos en el software. También estudiaremos las diferentes herramientas que se utilizan para llevar a cabo la gestión, administración y ejecución de estas pruebas. Finalmente aplicaremos los conceptos estudiados mediante un caso práctico. Crearemos los casos de prueba funcionales basándonos en las especificaciones del protocolo MDB/ICP e instalaremos y aprenderemos cómo crear estos casos con una de las herramientas estudiadas en la parte teórica. ABSTRACT: This project studies the fundamentals and techniques of software testing. We will see how important the evidence showing different disasters caused by bugs in the software can become. We will also study the different tools used to carry out the management, administration and execution of these tests. Finally, we apply the concepts studied by a case study. We create test cases based on functional specifications MDB/ICP protocol We will install and learn how to create such cases by one of the tools studied in the theoretical part.
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as tecnologías emergentes como el cloud computing y los dispositivos móviles están creando una oportunidad sin precedentes para mejorar el sistema educativo, permitiendo tanto a los educadores personalizar y mejorar la experiencia de aprendizaje, como facilitar a los estudiantes que adquieran conocimientos sin importar dónde estén. Por otra parte, a través de técnicas de gamificacion será posible promover y motivar a los estudiantes a que aprendan materias arduas haciendo que la experiencia sea más motivadora. Los juegos móviles pueden ser el camino correcto para dar soporte a esta experiencia de aprendizaje mejorada. Este proyecto integra el diseño y desarrollo de una arquitectura en la nube altamente escalable y con alto rendimiento, así como el propio cliente de iOS, para dar soporte a una nueva version de Temporis, un juego móvil multijugador orientado a reordenar eventos históricos en una línea temporal (e.j. historia, arte, deportes, entretenimiento y literatura). Temporis actualmente está disponible en Google Play. Esta memoria describe el desarrollo de la nueva versión de Temporis (Temporis v.2.0) proporcionando detalles acerca de la mejora y adaptación basados en el Temporis original. En particular se describe el nuevo backend hecho en Go sobre Google App Engine creado para soportar miles de usuarios, asó como otras características por ejemplo como conseguir enviar noticaciones push desde la propia plataforma. Por último, el cliente de iOS en Temporis v.2.0 se ha desarrollado utilizando las últimas y más relevantes tecnologías, prestando especial atención a Swift (el lenguaje de programación nuevo de Apple, que es seguro y rápido), el Paradigma Funcional Reactivo (que ayuda a construir aplicaciones altamente interactivas además de a minimizar errores) y la arquitectura VIPER (una arquitectura que sigue los principios SOLID, se centra en la separación de asuntos y favorece la reutilización de código en otras plataformas). ABSTRACT Emerging technologies such as cloud computing and mobile devices are creating an unprecedented opportunity for enhancing the educational system, letting both educators customize and improve the learning experience, and students acquire knowledge regardless of where they are. Moreover, through gamification techniques it would be possible to encourage and motivate students to learn arduous subjects by making the experience more motivating. Mobile games can be a perfect vehicle to support this enhanced learning experience. This project integrates the design and development of a highly scalable and performant cloud architecture, as well as the iOS client that uses it, in order to provide support to a new version of Temporis, a mobile multiplayer game focused on ordering time-based (e.g. history, art, sports, entertainment and literature) in a timeline that currently is available on Google Play. This work describes the development of the new Temporis version (Temporis v.2.0), providing details about improvements and details on the adaptation of the original Temporis. In particular, the new Google App Engine backend is described, which was created to support thousand of users developed in Go language are provided, in addition to other features like how to achieve push notications in this platform. Finally, the mobile iOS client developed using the latest and more relevant technologies is explained paying special attention to Swift (Apple's new programming language, that is safe and fast), the Functional Reactive Paradigm (that helps building highly interactive apps while minimizing bugs) and the VIPER architecture (a SOLID architecture that enforces separation of concerns and makes it easy to reuse code for other platforms).
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Dentre os insetos que causam prejuízo a produção de soja, os percevejos fitófagos destacam-se como o principal grupo de pragas, sendo Euschistus heros (Fabricius, 1798), atualmente, a principal espécie de praga da cultura, que está distribuída em todas as regiões brasileiras de cultivo da leguminosa. Para o controle das populações destes insetos, o método mais utilizado é o controle químico. No entanto, as exigências tem sido crescentes no que diz respeito à redução do uso de agroquímicos. Dentre as alternativas, o uso dos parasitoides de ovos Telenomus podisi Ashmead, 1881 e Trissolcus basalis Wollaston, 1858 emerge com bom potencial para programas de controle biológico. O uso desses agentes de controle deve ser baseado em estudos que assegurem a eficiência dos insetos no manejo da população da praga. O presente estudo combina experimentação laboratorial e de campo com modelagem matemática para investigar o potencial dos parasitoides como controladores do percevejo da soja. Foram realizados estudos relacionados aos parâmetros biológicos e potenciais reprodutivos de T. podisi e T. basalis através de tabelas de vida de fertilidade. Foram determinadas as exigências térmicas de ambos os parasitoides de ovos e observou-se o efeito da idade dos ovos de E. heros no parasitismo por T. podisi e T. basalis. Foi também avaliada a interação entre as duas espécies de parasitóides e determinado o número ideal de cada espécie de parasitoide a ser liberado de acordo com a densidade de ovos do hospedeiro. Finalmente um modelo matemático foi proposto visando simular interações e liberações em parasitoides, para o controle de E. heros. Com a combinação entre os experimentos e a implementação de metodologia analítica através de modelagem ecológica espera-se incrementar estratégias de controle da praga, para fundamentar a recomendação do uso do parasitoide mais eficiente para controlar E. heros, ou mesmo a melhor forma de combinar o o uso das espécies de inimigos naturais.
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Thesis (Master, Computing) -- Queen's University, 2016-05-29 18:11:34.114
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Relatório de estágio apresentada para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Sistemas de Informação Organizacionais
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Null dereferencing is one of the most frequent bugs in Java systems causing programs to crash due to the uncaught NullPointerException. Developers often fix this bug by introducing a guard (i.e., null check) on the potentially-null objects before using them. In this paper we investigate the null checks in 717 open-source Java systems to understand when and why developers introduce null checks. We find that 35 of the if-statements are null checks. A deeper investigation shows that 71 of the checked-for-null objects are returned from method calls. This indicates that null checks have a serious impact on performance and that developers introduce null checks when they use methods that return null.
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Issued originally as Entomological Series. Circular 5.
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Issued originally as Entomological Series. Circular 5.
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Mode of access: Internet.
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We investigate whether relative contributions of genetic and shared environmental factors are associated with an increased risk in melanoma. Data from the Queensland Familial Melanoma Project comprising 15,907 subjects arising from 1912 families were analyzed to estimate the additive genetic, common and unique environmental contributions to variation in the age at onset of melanoma. Two complementary approaches for analyzing correlated time-to-onset family data were considered: the generalized estimating equations (GEE) method in which one can estimate relationship-specific dependence simultaneously with regression coefficients that describe the average population response to changing covariates; and a subject-specific Bayesian mixed model in which heterogeneity in regression parameters is explicitly modeled and the different components of variation may be estimated directly. The proportional hazards and Weibull models were utilized, as both produce natural frameworks for estimating relative risks while adjusting for simultaneous effects of other covariates. A simple Markov Chain Monte Carlo method for covariate imputation of missing data was used and the actual implementation of the Bayesian model was based on Gibbs sampling using the free ware package BUGS. In addition, we also used a Bayesian model to investigate the relative contribution of genetic and environmental effects on the expression of naevi and freckles, which are known risk factors for melanoma.
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The increased demographic performance of biological invaders may often depend on their escape from specifically adapted enemies. Here we report that native taxa in colonized regions may swiftly evolve to exploit such emancipated exotic species because of selection caused by invaders. A native Australian true bug has expanded it host range to include a vine imported from tropical America that has become a serious environmental weed. Based on field comparisons and historical museum specimens, we show that over the past 30-40 years, seed feeding soapberry bugs have evolved 5-10% longer mouthparts, better suited to attack the forest-invading balloon vines, which have large fruits. Laboratory experiments show that these differences are genetically based, and result in a near-doubling of the rate at which seeds are attacked. Thus a native biota that initially permits invasion may rapidly respond in ways that ultimately facilitate control.
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The Paraneoptera (Hemipteroid Assemblage) comprises the orders Thysanoptera (thrips), Hemiptera (bugs), Phthiraptera (lice) and Psocoptera (booklice and barklice). The phylogenetic relationships among the Psocodea (Phthiraptera and Psocoptera), Thysanoptera and Hemiptera are unresolved, as are some relationships within the Psocodea. Here, we present phylogenetic hypotheses inferred from SSU rDNA sequences; the most controversial of which is the apparent paraphyly of the Phthiraptera, which are parasites of birds and mammals, with respect to one family of Psocoptera, the Liposcelididae. The order Psocoptera and the suborder that contains the Liposcelididae, the Troctomorpha, are also paraphyletic. The two remaining psocopteran suborders, the Psocomorpha and the Trogiomorpha, are apparently monophyletic. The Liposcelididae is most closely related to lice from the suborder Amblycera. These results suggest that the taxonomy of the Psocodea needs revision. In addition, there are implications for the evolution of parasitism in insects; parasitism may have evolved twice in lice or have evolved once and been subsequently lost in the Liposcelididae.