421 resultados para simulació


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We have studied how leaders emerge in a group as a consequence of interactions among its members. We propose that leaders can emerge as a consequence of a self-organized process based on local rules of dyadic interactions among individuals. Flocks are an example of self-organized behaviour in a group and properties similar to those observed in flocks might also explain some of the dynamics and organization of human groups. We developed an agent-based model that generated flocks in a virtual world and implemented it in a multi-agent simulation computer program that computed indices at each time step of the simulation to quantify the degree to which a group moved in a coordinated way (index of flocking behaviour) and the degree to which specific individuals led the group (index of hierarchical leadership). We ran several series of simulations in order to test our model and determine how these indices behaved under specific agent and world conditions. We identified the agent, world property, and model parameters that made stable, compact flocks emerge, and explored possible environmental properties that predicted the probability of becoming a leader.

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The structure of the electric double layer in contact with discrete and continuously charged planar surfaces is studied within the framework of the primitive model through Monte Carlo simulations. Three different discretization models are considered together with the case of uniform distribution. The effect of discreteness is analyzed in terms of charge density profiles. For point surface groups,a complete equivalence with the situation of uniformly distributed charge is found if profiles are exclusively analyzed as a function of the distance to the charged surface. However, some differences are observed moving parallel to the surface. Significant discrepancies with approaches that do not account for discreteness are reported if charge sites of finite size placed on the surface are considered.

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En el presente documento se describe un ejercicio de simulación orientado a facilitar la comprensión y asimilación del funcionamiento de la votación por mayoría y la regla de Borda. El ejercicio consiste en proponer a los alumnos que escojan entre dos proyectos (un programa de becas y una ampliación de las aulas de estudio) que presuntamente se van a realizar en la facultad en la que estudian. Para determinar qué proyecto se debería llevar a cabo se utiliza las reglas de la mayoría y Borda. Los alumnos deben responder a diversas rondas de votaciones donde el orden de la votación o agenda ha sido determinada por el instructor. El ejercicio es útil para exponer y debatir las cuestiones que se explican en un curso estándar de Hacienda Pública sobre el uso de la regla de la mayoría y la regla de Borda, como por ejemplo, la existencia de ciclos en los resultados de una votación, la posibilidad de condicionar el resultado de las votaciones mediante la manipulación de la agenda, el comportamiento estratégico, la formación de coaliciones, las propiedades del teorema de Arrow y la eficiencia de la(s) diferentes alternativas escogidas. El ejercicio se enmarca como parte de las actividades realizadas por el Grupo de Innovación Docente (GID-HAL) de la Universidad de Barcelona.

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The aim of this study is to define a new statistic, PVL, based on the relative distance between the likelihood associated with the simulation replications and the likelihood of the conceptual model. Our results coming from several simulation experiments of a clinical trial show that the PVL statistic range can be a good measure of stability to establish when a computational model verifies the underlying conceptual model. PVL improves also the analysis of simulation replications because only one statistic is associated with all the simulation replications. As well it presents several verification scenarios, obtained by altering the simulation model, that show the usefulness of PVL. Further simulation experiments suggest that a 0 to 20 % range may define adequate limits for the verification problem, if considered from the viewpoint of an equivalence test.

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Award-winning

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Aquest projecte es basa en l'aplicació de models de simulació de processos a un exemple d'empresa de producció i la seva adaptació en dimensió i recursos al mercat en un entorn de poca capacitat d'inversió i finançament, de forma que l'entorn de simulació digital aporti valor a la presa de decisions emmarcada en l'estratègia de l'empresa en cada escenari de mercat en que aquesta es trobi. Es realitza el treball sobre el cas d'una empresa, INNOVANAUTIC, dedicada a la innovació, desenvolupament i producció de sistemes de propulsió d'embarcacions. La simulació es una tècnica que permet optimitzar els processos, representant-ne i comprovant el funcionament dels processos, tant entorns físics, de producció com dels serveis associats o subcontractacions de diferents processos i els seus impactes en la disponibilitat de recursos, espais i terminis d'entrega, sense haver de recórrer a procediments de prova i error sobre sistemes reals que impliquen costos a tots nivells en l'empresa. Aquestes metodologies son habitualment emprades en d'altres països o també en el nostre país però en empreses de gran tamany. El present treball, emmarcat dins un entorn socioeconòmic convuls, amb grans limitacions financeres i de recursos per les empreses, demostra com la utilització d'eines de simulació és útil per a PIMES en aquest entorn i permet el dimensionament i la modelització dels processos de forma que es permeti trobar els punts òptims en els que l'empresa ha de donar un pas de creixement en alguns dels paràmetres. La metodologia amb que s'elabora el present treball es la de plantejar una simulació complerta del procés, i definir diversos escenaris de mercat per als productes fabricats, cercant els punt òptims de canvi de dimensió de l'empresa atenent a espai físic, sotscontractació de processos, personal i recursos.

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We empirically applied the GrooFiWorld agent-based model (Puga-González et al. 2009) in a group of captive mangabeys (Cercocebus torquatus). We analysed several measurements related to aggression and affiliative patterns. The group adopted a combination of despotic and egalitarian behaviours resulting from the behavioural flexibility observed in the Cercopithecinae subfamily. Our study also demonstrates that the GrooFiWorld agent-based model can be extended to other members of the Cercopithecinae subfamily generating parsimonious hypotheses related to the social organization.

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This manual describes how to run the new produced GUI C++ program that so called'WM' program. Section two describes the instructions of the program installation.Section three illustrates test runs description including running the program WM,sample of the input, output files, in addition to some generated graphs followed by the main form of the program created by using the Borland C++ Builder 6.

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A la UdGhi ha 2 aerogeneradors minieòlics: el del terrat del P2 i un de més petit allaboratori d’energies. Aquest segon aerogenerador minieòlic és el que s’ha utilitzat en aquestprojecte. Es tracta d’un Air-X de la casa Technosun amb les següents característiques:- Té un pes de 6Kg, un radi de 0,582 metres, un TSR de 8,8 i unapotència de 545W.- Perfil de la pala tipus SD2030.- Velocitat d’engegada de 3m/s.-Amb vents forts (més de 15m/s) un dispositiu electrònic redueix lavelocitat fins a 600rpm, reduint les càrregues sobre la turbina i l’estructuramentre encara segueix produint energia.- Baix manteniment. Només consta de dues parts mòbils.L’objecte que s’ha plantejat per aquest projecte ha estat trobar la corbade potència del minigenerador Air-X mitjançant simulació amb CFD, iutilitzant només les dades geomètriques de l’aparell

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Previous studies have examined the experience of owning a virtual surrogate body or body part through specific combinations of cross-modal multisensory stimulation. Both visuomotor (VM) and visuotactile (VT) synchronous stimulation have been shown to be important for inducing a body ownership illusion, each tested separately or both in combination. In this study we compared the relative importance of these two cross-modal correlations, when both are provided in the same immersive virtual reality setup and the same experiment. We systematically manipulated VT and VM contingencies in order to assess their relative role and mutual interaction. Moreover, we present a new method for measuring the induced body ownership illusion through time, by recording reports of breaks in the illusion of ownership ("breaks") throughout the experimental phase. The balance of the evidence, from both questionnaires and analysis of the breaks, suggests that while VM synchronous stimulation contributes the greatest to the attainment of the illusion, a disruption of either (through asynchronous stimulation) contributes equally to the probability of a break in the illusion.

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El artículo describe la simulación por ordenador digital de los efectos visuales en el organismo humano sometido a aceleraciones prositivas en sentido craneocaudal. Los resultados obtenidos posibilitan la utilización de un método complementario para la evaluación de la tolerancia a las aceleraciones positivas.

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Using a Ginzburg-Landau model for the magnetic degrees of freedom with coupling to disorder, we demonstrate through simulations the existence of stripelike magnetic precursors recently observed in Co-Ni-Al alloys above the Curie temperature. We characterize these magnetic modulations by means of the temperature dependence of local magnetization distribution, magnetized volume fraction, and magnetic susceptibility. We also obtain a temperature-disorder strength phase diagram in which a magnetic tweed phase exists in a small region between the paramagnetic and dipolar phases.

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A physical model for the simulation of x-ray emission spectra from samples irradiated with kilovolt electron beams is proposed. Inner shell ionization by electron impact is described by means of total cross sections evaluated from an optical-data model. A double differential cross section is proposed for bremsstrahlung emission, which reproduces the radiative stopping powers derived from the partial wave calculations of Kissel, Quarles and Pratt [At. Data Nucl. Data Tables 28, 381 (1983)]. These ionization and radiative cross sections have been introduced into a general-purpose Monte Carlo code, which performs simulation of coupled electron and photon transport for arbitrary materials. To improve the efficiency of the simulation, interaction forcing, a variance reduction technique, has been applied for both ionizing collisions and radiative events. The reliability of simulated x-ray spectra is analyzed by comparing simulation results with electron probe measurements.

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En aquest projecte s’han dissenyat i simulat diferents models de tags RFID per a la banda UHF sobre diferents classes de substrats i tintes conductores amb l’objectiu d’estudiar la viabilitat de la tecnologia de Printed Electronics per a la seva d’implementació física. A partir de dues configuracions ja existents a la literatura, aquestes etiquetes RFID s’han modelat electromagnèticament mitjançant el software ADS i s’ha simulat la seva resposta freqüencial. En segon terme, a fi d’avaluar el seu rendiment, també s’ha representat el read range d’aquests tags RFID en funció d’aquestes tintes conductores i substrats. Posteriorment, s’han realitzat diferents proves de fabricació mitjançant un mètode basat en la serigrafia, així com d’obtenció experimental de la seva distància de lectura. Finalment, en base als resultats obtinguts s’ha pogut concloure que és viable realitzar tags RFID segons aquesta tècnica d’impressió, però a falta d’una verificació experimental únicament a nivell de simulació.

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As part of the Affective Computing research field, the development of automatic affective recognition systems can enhance human-computer interactions by allowing the creation of interfaces that react to the user's emotional state. To that end, this Master Thesis brings affect recognition to nowadays most used human computer interface, mobile devices, by developing a facial expression recognition system able to perform detection under the difficult conditions of viewing angle and illumination that entails the interaction with a mobile device. Moreover, this Master Thesis proposes to combine emotional features detected from expression with contextual information of the current situation, to infer a complex and extensive emotional state of the user. Thus, a cognitive computational model of emotion is defined that provides a multicomponential affective state of the user through the integration of the detected emotional features into appraisal processes. In order to account for individual differences in the emotional experience, these processes can be adapted to the culture and personality of the user.