938 resultados para Ritual gesture


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[EN]Vision-based applications designed for humanmachine interaction require fast and accurate hand detection. However, previous works on this field assume different constraints, like a limitation in the number of detected gestures, because hands are highly complex objects to locate. This paper presents an approach which changes the detection target without limiting the number of detected gestures. Using a cascade classifier we detect hands based on their wrists. With this approach, we introduce two main contributions: (1) a reliable segmentation, independently of the gesture being made and (2) a training phase faster than previous cascade classifier based methods. The paper includes experimental evaluations with different video streams that illustrate the efficiency and suitability for perceptual interfaces.

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This article introduces the genre of a digital audio game and discusses selected play interaction solutions implemented in the Audio Game Hub, a prototype designed and evaluated in the years 2014 and 2015 at the Gamification Lab at Leuphana University Lüneburg.1 The Audio Game Hub constitutes a set of familiar playful activities (aiming at a target, reflex-based reacting to sound signals, labyrinth exploration) and casual games (e.g. Tetris, Memory) adapted to the digital medium and converted into the audio sphere, where the player is guided predominantly or solely by sound. The authors will discuss the design questions raised at early stages of the project, and confront them with the results of user experience testing performed on two groups of sighted and one group of visually impaired gamers.

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A sensing device for a touchless, hand gesture, user interface based on an inexpensive passive infrared pyroelectric detector array is presented. The 2 x 2 element sensor responds to changing infrared radiation generated by hand movement over the array. The sensing range is from a few millimetres to tens of centimetres. The low power consumption (< 50 μW) enables the sensor’s use in mobile devices and in low energy applications. Detection rates of 77% have been demonstrated using a prototype system that differentiates the four main hand motion trajectories – up, down, left and right. This device allows greater non-contact control capability without an increase in size, cost or power consumption over existing on/off devices.

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Users need to be able to address in-air gesture systems, which means finding where to perform gestures and how to direct them towards the intended system. This is necessary for input to be sensed correctly and without unintentionally affecting other systems. This thesis investigates novel interaction techniques which allow users to address gesture systems properly, helping them find where and how to gesture. It also investigates audio, tactile and interactive light displays for multimodal gesture feedback; these can be used by gesture systems with limited output capabilities (like mobile phones and small household controls), allowing the interaction techniques to be used by a variety of device types. It investigates tactile and interactive light displays in greater detail, as these are not as well understood as audio displays. Experiments 1 and 2 explored tactile feedback for gesture systems, comparing an ultrasound haptic display to wearable tactile displays at different body locations and investigating feedback designs. These experiments found that tactile feedback improves the user experience of gesturing by reassuring users that their movements are being sensed. Experiment 3 investigated interactive light displays for gesture systems, finding this novel display type effective for giving feedback and presenting information. It also found that interactive light feedback is enhanced by audio and tactile feedback. These feedback modalities were then used alongside audio feedback in two interaction techniques for addressing gesture systems: sensor strength feedback and rhythmic gestures. Sensor strength feedback is multimodal feedback that tells users how well they can be sensed, encouraging them to find where to gesture through active exploration. Experiment 4 found that they can do this with 51mm accuracy, with combinations of audio and interactive light feedback leading to the best performance. Rhythmic gestures are continuously repeated gesture movements which can be used to direct input. Experiment 5 investigated the usability of this technique, finding that users can match rhythmic gestures well and with ease. Finally, these interaction techniques were combined, resulting in a new single interaction for addressing gesture systems. Using this interaction, users could direct their input with rhythmic gestures while using the sensor strength feedback to find a good location for addressing the system. Experiment 6 studied the effectiveness and usability of this technique, as well as the design space for combining the two types of feedback. It found that this interaction was successful, with users matching 99.9% of rhythmic gestures, with 80mm accuracy from target points. The findings show that gesture systems could successfully use this interaction technique to allow users to address them. Novel design recommendations for using rhythmic gestures and sensor strength feedback were created, informed by the experiment findings.

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Researchers have demonstrated how engaging in rituals or ‘patterned’ behaviours can help people cope with stressful situations and significant life changes. However, limited knowledge exists on the role of ritual practices in prison and how federally incarcerated Canadian men use these rituals to deal with their imprisonment. To respond to this lacuna in the literature, transcripts from 56 semi-structured interviews with former male federal prisoners released on parole into Ontario, Canada, were analyzed for emergent themes identifying the purpose of ritual and routine practices across prisons with different security classifications. Findings reveal the effectiveness of rituals for managing and mitigating the stresses of incarceration, specifically that prisoners’ routine behaviours constitute a positive strategy of adaption to incarceration (e.g., alleviating stress and passing time) in preparation for life postincarceration (e.g., anticipatory socialization). Structural Ritualization Theory frames the analyses and implications presented in this study.

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Tesis de Maestria en Literaturas Colombiana y Latinoamericana

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The paper presents the results of excavations and analytical studies regarding the taxonomic classification of a funeral site associated with the societies of ‘barrow cultures’ of the north-western Black Sea Coast in the first half of the 3rd and the middle of the 2nd millennium BC. The study discusses the ceremonial centres of the Eneolithic, Yamnaya and Noua cultures.

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La acusación antijudía del crimen o asesinato ritual gozó de una enorme popularidad en la Edad Media. A mediados del siglo XII, surgió de forma “espontánea” en diferentes lugares de la Europa medieval y dio lugar a infinidad de variantes. Su versión definitiva fue la del asesinato, preferentemente por crucifixión, de un niño cristiano a manos de los judíos con el fin de incorporar su sangre al pan ázimo. Sin embargo, su origen más remoto debe buscarse en la Antigüedad. De hecho, su más incipiente desarrollo puede encontrarse ya a comienzos del siglo V en el historiador cristiano Sócrates (Hist. Eccl., VII, 16), quien cuenta que hacia el año 415, en Inmestar (Siria), con motivo de las celebraciones de la fiesta de Purim, los judíos, embriagados por el vino, amarraron a un niño cristiano a una cruz y lo asesinaron. El relato de este hecho monstruoso plantea algunas dudas acerca de lo acontecido. Seguramente la historia sea falsa y se sitúe en el contexto de una ley del Codex Theodosianus del año 408 (XVI, 8, 18) que prohibía insultar a la Cruz durante la celebración de dicha festividad judía.

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Fil: Bisignano, Julia Alejandra. Universidad Nacional de La Plata. Facultad de Humanidades y Ciencias de la Educación; Argentina.

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Fil: Bisignano, Julia Alejandra. Universidad Nacional de La Plata. Facultad de Humanidades y Ciencias de la Educación; Argentina.

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In this paper, a smart wireless wristband is proposed. The potential of innovative gesture based interactivity with connected lighting solutions is reviewed. The solution is intended to offer numerous benefits, in terms of ease of use, and enhanced dynamic interactive functionality. A comparative analysis will be carried out between this work and existing solutions. The evolution of lighting and gesture controls will be discussed and an overview of alternative applications will be provided, as part of the critical analysis.

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Neste documento reunem-se um conjunto de notas de trabalho relativas à disciplina de História do teatro, inquirindo das formas de a história do teatro se ocupar do ritual como forma performativa. Analisam-se casos e especificam-se as consequências resultantes das opções dominantes.