898 resultados para Expert systems
Resumo:
A mobile Ad Hoc network (MANET) is a collection of wireless mobile nodes that can dynamically configure a network without a fixed infrastructure or central administration. This makes it ideal for emergency and rescue scenarios, where sharing information is essential and should occur as soon as possible. This article discusses which of the routing strategies for mobile MANETs: proactive, reactive or hierarchical, has a better performance in such scenarios. By selecting a real urban area for the emergency and rescue scenario, we calculated the density of nodes and the mobility model needed for the validation study of AODV, DSDV and CBRP in the routing model. The NS2 simulator has been used for our study. We also show that the hierarchical routing strategies are better suited for this type of scenarios.
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In this paper we propose a flexible Multi-Agent Architecture together with a methodology for indoor location which allows us to locate any mobile station (MS) such as a Laptop, Smartphone, Tablet or a robotic system in an indoor environment using wireless technology. Our technology is complementary to the GPS location finder as it allows us to locate a mobile system in a specific room on a specific floor using the Wi-Fi networks. The idea is that any MS will have an agent known at a Fuzzy Location Software Agent (FLSA) with a minimum capacity processing at its disposal which collects the power received at different Access Points distributed around the floor and establish its location on a plan of the floor of the building. In order to do so it will have to communicate with the Fuzzy Location Manager Software Agent (FLMSA). The FLMSAs are local agents that form part of the management infrastructure of the Wi-Fi network of the Organization. The FLMSA implements a location estimation methodology divided into three phases (measurement, calibration and estimation) for locating mobile stations (MS). Our solution is a fingerprint-based positioning system that overcomes the problem of the relative effect of doors and walls on signal strength and is independent of the network device manufacturer. In the measurement phase, our system collects received signal strength indicator (RSSI) measurements from multiple access points. In the calibration phase, our system uses these measurements in a normalization process to create a radio map, a database of RSS patterns. Unlike traditional radio map-based methods, our methodology normalizes RSS measurements collected at different locations on a floor. In the third phase, we use Fuzzy Controllers to locate an MS on the plan of the floor of a building. Experimental results demonstrate the accuracy of the proposed method. From these results it is clear that the system is highly likely to be able to locate an MS in a room or adjacent room.
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Machine and Statistical Learning techniques are used in almost all online advertisement systems. The problem of discovering which content is more demanded (e.g. receive more clicks) can be modeled as a multi-armed bandit problem. Contextual bandits (i.e., bandits with covariates, side information or associative reinforcement learning) associate, to each specific content, several features that define the “context” in which it appears (e.g. user, web page, time, region). This problem can be studied in the stochastic/statistical setting by means of the conditional probability paradigm using the Bayes’ theorem. However, for very large contextual information and/or real-time constraints, the exact calculation of the Bayes’ rule is computationally infeasible. In this article, we present a method that is able to handle large contextual information for learning in contextual-bandits problems. This method was tested in the Challenge on Yahoo! dataset at ICML2012’s Workshop “new Challenges for Exploration & Exploitation 3”, obtaining the second place. Its basic exploration policy is deterministic in the sense that for the same input data (as a time-series) the same results are obtained. We address the deterministic exploration vs. exploitation issue, explaining the way in which the proposed method deterministically finds an effective dynamic trade-off based solely in the input-data, in contrast to other methods that use a random number generator.
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This paper presents the development of the robotic multi-agent system SMART. In this system, the agent concept is applied to both hardware and software entities. Hardware agents are robots, with three and four legs, and an IP-camera that takes images of the scene where the cooperative task is carried out. Hardware agents strongly cooperate with software agents. These latter agents can be classified into image processing, communications, task management and decision making, planning and trajectory generation agents. To model, control and evaluate the performance of cooperative tasks among agents, a kind of PetriNet, called Work-Flow Petri Net, is used. Experimental results shows the good performance of the system.
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This paper describes a knowledge model for a configuration problem in the do-main of traffic control. The goal of this model is to help traffic engineers in the dynamic selection of a set of messages to be presented to drivers on variable message signals. This selection is done in a real-time context using data recorded by traffic detectors on motorways. The system follows an advanced knowledge-based solution that implements two abstract problem solving methods according to a model-based approach recently proposed in the knowledge engineering field. Finally, the paper presents a discussion about the advantages and drawbacks found for this problem as a consequence of the applied knowledge modeling ap-proach.
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The AUTOPIA program has been working on the development of intelligent autonomous vehicles for the last 10 years. Its latest advances have focused on the development of cooperative manœuvres based on communications involving several vehicles. However, so far, these manœuvres have been tested only on private tracks that emulate urban environments. The first experiments with autonomous vehicles on real highways, in the framework of the grand cooperative driving challenge (GCDC) where several vehicles had to cooperate in order to perform cooperative adaptive cruise control (CACC), are described. In this context, the main challenge was to translate, through fuzzy controllers, human driver experience to these scenarios. This communication describes the experiences deriving from this competition, specifically that concerning the controller and the system implemented in a Citröen C3.
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Usually, vehicle applications require the use of artificial intelligent techniques to implement control methods, due to noise provided by sensors or the impossibility of full knowledge about dynamics of the vehicle (engine state, wheel pressure or occupiers weight). This work presents a method to on-line evolve a fuzzy controller for commanding vehicles? pedals at low speeds; in this scenario, the slightest alteration in the vehicle or road conditions can vary controller?s behavior in a non predictable way. The proposal adapts singletons positions in real time, and trapezoids used to codify the input variables are modified according with historical data. Experimentation in both simulated and real vehicles are provided to show how fast and precise the method is, even compared with a human driver or using different vehicles.
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Este Proyecto Fin de Grado trabaja en pos de la mejora y ampliación de los sistemas Pegaso y Gades, dos Sistemas Expertos enmarcados en el ámbito de la e-Salud. Estos sistemas, que ya estaban en funcionamiento antes del comienzo de este trabajo, apoyan la toma de decisiones en Atención Primaria. Esto es, permiten evaluar el nivel de adquisición del lenguaje en niños de 0 a 6 años a través de sus respectivas aplicaciones web. Además, permiten almacenar dichas evaluaciones y consultarlas posteriormente, junto con las decisiones del sistema asociadas a las mismas. Pegaso y Gades siguen una arquitectura de tres capas y están desarrollados usando fundamentalmente componentes Java y siguiendo. Como parte de este trabajo, en primer lugar se solucionan algunos problemas en el comportamiento de ambos sistemas, como su incompatibilidad con Java SE 7. A continuación, se desarrolla una aplicación que permite generar una ontología en lenguaje OWL desde código Java. Para ello, se estudia primero el concepto de ontología, el lenguaje OWL y las diferentes librerías Java existentes para generar ontologías OWL. Por otra parte, se mejoran algunas de las funcionalidades de los sistemas de partida y se desarrolla una nueva funcionalidad para la explotación de los datos almacenados en las bases de datos de ambos sistemas Esta nueva funcionalidad consiste en un módulo responsable de la generación de estadísticas a partir de los datos de las evaluaciones del lenguaje que hayan sido realizadas y, por tanto, almacenadas en las bases de datos. Estas estadísticas, que pueden ser consultadas por todos los usuarios de Pegaso y Gades, permiten establecer correlaciones entre los diversos conjuntos de datos de las evaluaciones del lenguaje. Por último, las estadísticas son mostradas por pantalla en forma de varios tipos de gráficas y tablas, de modo que los usuarios expertos puedan analizar la información contenida en ellas. ABSTRACT. This Bachelor's Thesis works towards improving and expanding the systems Pegaso and Gades, which are two Expert Systems that belong to the e-Health field. These systems, which were already operational before starting this work, support the decision-making process in Primary Care. That is, they allow to evaluate the language acquisition level in children from 0 to 6 years old. They also allow to store these evaluations and consult them afterwards, together with the decisions associated to each of them. Pegaso and Gades follow a three-tier architecture and are developed using mainly Java components. As part of this work, some of the behavioural problems of both systems are fixed, such as their incompatibility with Java SE 7. Next, an application that allows to generate an OWL ontology from Java code is developed. In order to do that, the concept of ontology, the OWL language and the different existing Java libraries to generate OWL ontologies are studied. On the other hand, some of the functionalities of the initial systems are improved and a new functionality to utilise the data stored in the databases of both systems is developed. This new functionality consists of a module responsible for the generation of statistics from the data of the language evaluations that have been performed and, thus, stored in the databases. These statistics, which can be consulted by all users of Pegaso and Gades, allow to establish correlations between the diverse set of data from the language evaluations. Finally, the statistics are presented to the user on the screen in the shape of various types of charts and tables, so that the expert users can analyse the information contained in them.
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To achieve sustainability in the area of transport we need to view the decision-making process as a whole and consider all the most important socio-economic and environmental aspects involved. Improvements in transport infrastructures have a positive impact on regional development and significant repercussions on the economy, as well as affecting a large number of ecological processes. This article presents a DSS to assess the territorial effects of new linear transport infrastructures based on the use of GIS. The TITIM ? Transport Infrastructure Territorial Impact Measurement ? GIS tool allows these effects to be calculated by evaluating the improvement in accessibility, loss of landscape connectivity, and the impact on other local territorial variables such as landscape quality, biodiversity and land-use quality. The TITIM GIS tool assesses these variables automatically, simply by entering the required inputs, and thus avoiding the manual reiteration and execution of these multiple processes. TITIM allows researchers to use their own GIS databases as inputs, in contrast with other tools that use official or predefined maps. The TITIM GIS-tool is tested by application to six HSR projects in the Spanish Strategic Transport and Infrastructure Plan 2005?2020 (PEIT). The tool creates all 65 possible combinations of these projects, which will be the real test scenarios. For each one, the tool calculates the accessibility improvement, the landscape connectivity loss, and the impact on the landscape, biodiversity and land-use quality. The results reveal which of the HSR projects causes the greatest benefit to the transport system, any potential synergies that exist, and help define a priority for implementing the infrastructures in the plan
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La tesis propone el concepto y diseño de una arquitectura cognitiva para representación de conocimiento profesional especializado en clases de dominios relacionados con el mundo físico. Constituye una extensión de los trabajos de B.Chandrasekaran, potenciando el concepto de arquitectura basada en tareas genéricas propuesta por dicho autor. En base a la arquitectura propuesta, se ha desarrollado un entorno como herramienta de construcción de sistemas expertos de segunda generación, así como un lenguaje para programación cognitiva (DECON)- Dicho entorno, programado en lenguaje C sobre UNIX, ha sido utilizado para el desarrollo de un sistema para predicción de avenidas en la Cuenca Hidrográfica del Jucar, en el marco del proyecto SAIH. Primeramente, la tesis plantea el problema de la modelización del comportamiento de los sistemas físicos, reflejando las limitaciones de las formas clásicas de representación del conocimiento para abordar dicho problema, así como los principales enfoques más recientes basados en el concepto de arquitectura cognitiva y en las técnicas de simulación cualitativa. Se realiza después una síntesis de la arquitectura propuesta, a nivel del conocimiento, para detallar posteriormente su desarrollo a nivel simbólico y de implementación, así como el método general para la construcción de modelos sobre la arquitectura. Se muestra también un resumen de los principales aspectos del desarrollo de software. Finalmente, en forma de anejos, se presenta un caso de estudio, el sistema SIRAH (Sistema Inteligente de Razonamiento Hidrológico), junto con la gramática formal del lenguaje de soporte para la definición de modelos.---ABSTRACT---The thesis proposes the concept and design of a cognitive architecture for professional knowledge representation, specialized in domain classes related to the physical world. It is an extensión of the Chandrasekaran's work, improving the concept of Generic Task based architecture introduced by this author. Based on the proposed architecture, an environment has been developed, as a case of second generation building expert systems tool, as well as a language for cognitive programming (DECON). The environment, programmed in C lenguage on UNIX operating system, has been used to develop a system for flood prediction in the Jucar watershed, inside of the SAIH project. Firstly, the behavior modeling problem of physical systems is discussed, showing the limitations of the classical representations to tackle it, beside the most recent approaches based on cognitive architecture concepts and qualitative simulation technique. An overview of the architecture at the knowledge level is then made, being followed by its symbolic and implementation level description, as well as a general guideline for building models on top of the architecture. The main aspects of software development are also introduced. Finaly, as annexes, a case of study -the SIRAH system (Sistema Inteligente de RAzonamiento Hidrológico)- is introduced, along with the formal grammar of the support language for model definition.
Resumo:
El concepto de algoritmo es básico en informática, por lo que es crucial que los alumnos profundicen en él desde el inicio de su formación. Por tanto, contar con una herramienta que guíe a los estudiantes en su aprendizaje puede suponer una gran ayuda en su formación. La mayoría de los autores coinciden en que, para determinar la eficacia de una herramienta de visualización de algoritmos, es esencial cómo se utiliza. Así, los estudiantes que participan activamente en la visualización superan claramente a los que la contemplan de forma pasiva. Por ello, pensamos que uno de los mejores ejercicios para un alumno consiste en simular la ejecución del algoritmo que desea aprender mediante el uso de una herramienta de visualización, i. e. consiste en realizar una simulación visual de dicho algoritmo. La primera parte de esta tesis presenta los resultados de una profunda investigación sobre las características que debe reunir una herramienta de ayuda al aprendizaje de algoritmos y conceptos matemáticos para optimizar su efectividad: el conjunto de especificaciones eMathTeacher, además de un entorno de aprendizaje que integra herramientas que las cumplen: GRAPHs. Hemos estudiado cuáles son las cualidades esenciales para potenciar la eficacia de un sistema e-learning de este tipo. Esto nos ha llevado a la definición del concepto eMathTeacher, que se ha materializado en el conjunto de especificaciones eMathTeacher. Una herramienta e-learning cumple las especificaciones eMathTeacher si actúa como un profesor virtual de matemáticas, i. e. si es una herramienta de autoevaluación que ayuda a los alumnos a aprender de forma activa y autónoma conceptos o algoritmos matemáticos, corrigiendo sus errores y proporcionando pistas para encontrar la respuesta correcta, pero sin dársela explícitamente. En estas herramientas, la simulación del algoritmo no continúa hasta que el usuario introduce la respuesta correcta. Para poder reunir en un único entorno una colección de herramientas que cumplan las especificaciones eMathTeacher hemos creado GRAPHs, un entorno ampliable, basado en simulación visual, diseñado para el aprendizaje activo e independiente de los algoritmos de grafos y creado para que en él se integren simuladores de diferentes algoritmos. Además de las opciones de creación y edición del grafo y la visualización de los cambios producidos en él durante la simulación, el entorno incluye corrección paso a paso, animación del pseudocódigo del algoritmo, preguntas emergentes, manejo de las estructuras de datos del algoritmo y creación de un log de interacción en XML. Otro problema que nos planteamos en este trabajo, por su importancia en el proceso de aprendizaje, es el de la evaluación formativa. El uso de ciertos entornos e-learning genera gran cantidad de datos que deben ser interpretados para llegar a una evaluación que no se limite a un recuento de errores. Esto incluye el establecimiento de relaciones entre los datos disponibles y la generación de descripciones lingüísticas que informen al alumno sobre la evolución de su aprendizaje. Hasta ahora sólo un experto humano era capaz de hacer este tipo de evaluación. Nuestro objetivo ha sido crear un modelo computacional que simule el razonamiento del profesor y genere un informe sobre la evolución del aprendizaje que especifique el nivel de logro de cada uno de los objetivos definidos por el profesor. Como resultado del trabajo realizado, la segunda parte de esta tesis presenta el modelo granular lingüístico de la evaluación del aprendizaje, capaz de modelizar la evaluación y generar automáticamente informes de evaluación formativa. Este modelo es una particularización del modelo granular lingüístico de un fenómeno (GLMP), en cuyo desarrollo y formalización colaboramos, basado en la lógica borrosa y en la teoría computacional de las percepciones. Esta técnica, que utiliza sistemas de inferencia basados en reglas lingüísticas y es capaz de implementar criterios de evaluación complejos, se ha aplicado a dos casos: la evaluación, basada en criterios, de logs de interacción generados por GRAPHs y de cuestionarios de Moodle. Como consecuencia, se han implementado, probado y utilizado en el aula sistemas expertos que evalúan ambos tipos de ejercicios. Además de la calificación numérica, los sistemas generan informes de evaluación, en lenguaje natural, sobre los niveles de competencia alcanzados, usando sólo datos objetivos de respuestas correctas e incorrectas. Además, se han desarrollado dos aplicaciones capaces de ser configuradas para implementar los sistemas expertos mencionados. Una procesa los archivos producidos por GRAPHs y la otra, integrable en Moodle, evalúa basándose en los resultados de los cuestionarios. ABSTRACT The concept of algorithm is one of the core subjects in computer science. It is extremely important, then, for students to get a good grasp of this concept from the very start of their training. In this respect, having a tool that helps and shepherds students through the process of learning this concept can make a huge difference to their instruction. Much has been written about how helpful algorithm visualization tools can be. Most authors agree that the most important part of the learning process is how students use the visualization tool. Learners who are actively involved in visualization consistently outperform other learners who view the algorithms passively. Therefore we think that one of the best exercises to learn an algorithm is for the user to simulate the algorithm execution while using a visualization tool, thus performing a visual algorithm simulation. The first part of this thesis presents the eMathTeacher set of requirements together with an eMathTeacher-compliant tool called GRAPHs. For some years, we have been developing a theory about what the key features of an effective e-learning system for teaching mathematical concepts and algorithms are. This led to the definition of eMathTeacher concept, which has materialized in the eMathTeacher set of requirements. An e-learning tool is eMathTeacher compliant if it works as a virtual math trainer. In other words, it has to be an on-line self-assessment tool that helps students to actively and autonomously learn math concepts or algorithms, correcting their mistakes and providing them with clues to find the right answer. In an eMathTeacher-compliant tool, algorithm simulation does not continue until the user enters the correct answer. GRAPHs is an extendible environment designed for active and independent visual simulation-based learning of graph algorithms, set up to integrate tools to help the user simulate the execution of different algorithms. Apart from the options of creating and editing the graph, and visualizing the changes made to the graph during simulation, the environment also includes step-by-step correction, algorithm pseudo-code animation, pop-up questions, data structure handling and XML-based interaction log creation features. On the other hand, assessment is a key part of any learning process. Through the use of e-learning environments huge amounts of data can be output about this process. Nevertheless, this information has to be interpreted and represented in a practical way to arrive at a sound assessment that is not confined to merely counting mistakes. This includes establishing relationships between the available data and also providing instructive linguistic descriptions about learning evolution. Additionally, formative assessment should specify the level of attainment of the learning goals defined by the instructor. Till now, only human experts were capable of making such assessments. While facing this problem, our goal has been to create a computational model that simulates the instructor’s reasoning and generates an enlightening learning evolution report in natural language. The second part of this thesis presents the granular linguistic model of learning assessment to model the assessment of the learning process and implement the automated generation of a formative assessment report. The model is a particularization of the granular linguistic model of a phenomenon (GLMP) paradigm, based on fuzzy logic and the computational theory of perceptions, to the assessment phenomenon. This technique, useful for implementing complex assessment criteria using inference systems based on linguistic rules, has been applied to two particular cases: the assessment of the interaction logs generated by GRAPHs and the criterion-based assessment of Moodle quizzes. As a consequence, several expert systems to assess different algorithm simulations and Moodle quizzes have been implemented, tested and used in the classroom. Apart from the grade, the designed expert systems also generate natural language progress reports on the achieved proficiency level, based exclusively on the objective data gathered from correct and incorrect responses. In addition, two applications, capable of being configured to implement the expert systems, have been developed. One is geared up to process the files output by GRAPHs and the other one is a Moodle plug-in set up to perform the assessment based on the quizzes results.
Resumo:
É importante que as redes elétricas tenham altos índices de confiabilidade, de forma a se manter a agilidade e a manutenção ideais para um melhor funcionamento. Por outro lado, o crescimento inesperado da carga, falhas em equipamentos e uma parametrização inadequada das funções de proteção tornam a análise de eventos de proteção mais complexas e demoradas. Além disso, a quantidade de informações que pode ser obtida de relés digitais modernos tem crescido constantemente. Para que seja possível uma rápida tomada de decisão e manutenção, esse projeto de pesquisa teve como objetivo a implementação de um sistema completo de diagnóstico que é ativado automaticamente quando um evento de proteção ocorrer. As informações a serem analisadas são obtidas de uma base de dados e de relés de proteção, via protocolo de comunicação IEC 61850 e arquivos de oscilografia. O trabalho aborda o sistema Smart Grid completo incluindo: a aquisição de dados nos relés, detalhando o sistema de comunicação desenvolvido através de um software com um cliente IEC61850 e um servidor OPC e um software com um cliente OPC, que é ativado por eventos configurados para dispará-lo (por exemplo, atuação da proteção); o sistema de pré-tratamento de dados, onde os dados provenientes dos relés e equipamentos de proteção são filtrados, pré-processados e formatados; e o sistema de diagnóstico. Um banco de dados central mantém atualizados os dados de todas essas etapas. O sistema de diagnóstico utiliza algoritmos convencionais e técnicas de inteligência artificial, em particular, um sistema especialista. O sistema especialista foi desenvolvido para lidar com diferentes conjuntos de dados de entrada e com uma possível falta de dados, sempre garantindo a entrega de diagnósticos. Foram realizados testes e simulações para curtos-circuitos (trifásico, dupla-fase, dupla-fase-terra e fase-terra) em alimentadores, transformadores e barras de uma subestação. Esses testes incluíram diferentes estados do sistema de proteção (funcionamento correto e impróprio). O sistema se mostrou totalmente eficaz tanto no caso de disponibilidade completa quanto parcial de informações, sempre fornecendo um diagnóstico do curto-circuito e analisando o funcionamento das funções de proteção da subestação. Dessa forma, possibilita-se uma manutenção muito mais eficiente pelas concessionárias de energia, principalmente no que diz respeito à prevenção de defeitos em equipamentos, rápida resposta a problemas, e necessidade de reparametrização das funções de proteção. O sistema foi instalado com sucesso em uma subestação de distribuição da Companhia Paulista de Força e Luz.
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In this paper we introduce a probabilistic approach to support visual supervision and gesture recognition. Task knowledge is both of geometric and visual nature and it is encoded in parametric eigenspaces. Learning processes for compute modal subspaces (eigenspaces) are the core of tracking and recognition of gestures and tasks. We describe the overall architecture of the system and detail learning processes and gesture design. Finally we show experimental results of tracking and recognition in block-world like assembling tasks and in general human gestures.
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The delineation of functional economic areas, or market areas, is a problem of high practical relevance, since the delineation of functional sets such as economic areas in the US, Travel-to-Work Areas in the United Kingdom, and their counterparts in other OECD countries are the basis of many statistical operations and policy making decisions at local level. This is a combinatorial optimisation problem defined as the partition of a given set of indivisible spatial units (covering a territory) into regions characterised by being (a) self-contained and (b) cohesive, in terms of spatial interaction data (flows, relationships). Usually, each region must reach a minimum size and self-containment level, and must be continuous. Although these optimisation problems have been typically solved through greedy methods, a recent strand of the literature in this field has been concerned with the use of evolutionary algorithms with ad hoc operators. Although these algorithms have proved to be successful in improving the results of some of the more widely applied official procedures, they are so time consuming that cannot be applied directly to solve real-world problems. In this paper we propose a new set of group-based mutation operators, featuring general operations over disjoint groups, tailored to ensure that all the constraints are respected during the operation to improve efficiency. A comparative analysis of our results with those from previous approaches shows that the proposed algorithm systematically improves them in terms of both quality and processing time, something of crucial relevance since it allows dealing with most large, real-world problems in reasonable time.
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Automatic Text Summarization has been shown to be useful for Natural Language Processing tasks such as Question Answering or Text Classification and other related fields of computer science such as Information Retrieval. Since Geographical Information Retrieval can be considered as an extension of the Information Retrieval field, the generation of summaries could be integrated into these systems by acting as an intermediate stage, with the purpose of reducing the document length. In this manner, the access time for information searching will be improved, while at the same time relevant documents will be also retrieved. Therefore, in this paper we propose the generation of two types of summaries (generic and geographical) applying several compression rates in order to evaluate their effectiveness in the Geographical Information Retrieval task. The evaluation has been carried out using GeoCLEF as evaluation framework and following an Information Retrieval perspective without considering the geo-reranking phase commonly used in these systems. Although single-document summarization has not performed well in general, the slight improvements obtained for some types of the proposed summaries, particularly for those based on geographical information, made us believe that the integration of Text Summarization with Geographical Information Retrieval may be beneficial, and consequently, the experimental set-up developed in this research work serves as a basis for further investigations in this field.