916 resultados para Arcade games in art
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Includes bibliographical references (p. [231]-235)
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An essay on the use of lightning in two landscape paintings by Nicolaas Pietersz Berchem and Aelbert Cuyp.
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Includes bibliographical references.
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Lebenslauf.
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Pagination, part 1: 31 pages, 9 leaves of plates; part 2: vi, 45 pages, 8 leaves of plates; part 3: ix, 64 pages, 8 leaves of plates.
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Mode of access: Internet.
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Mode of access: Internet.
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Cavalieri has engraved reproductions of Circignano's frecoes in the church of St. Thomas of Canterbury of the English College in Rome.
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The plates include one frontispiece, 22 plates numbered I-XXII and one addtional plate numbered XVIb.
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Cavalieri has engraved reproductions of Circignano's frescoes in S. Stefano Rotondo in Rome.
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Includes index.
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Bibliographical footnotes.
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Mode of access: Internet.
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Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s spare time. While some previous studies have highlighted the negative aspects of video games, little research has been carried out on the linguistic learning opportunities that video games present. This study primarily investigates if Swedish second language learners of English can increase their vocabulary proficiency in English with the use of video games. In order to answer the research questions, two quantitative data elicitation methods are used: a questionnaire which aims to gather attitudinal and behavioral data, and a Vocabulary Levels Test which elicits data about the participants’ receptive vocabulary proficiency. The participants consist of 25 students at an upper secondary school in Stockholm. The results show that participants who played video games scored higher on the Vocabulary Levels Test, indicating a higher receptive vocabulary proficiency. Furthermore, the results show that participants who played moderate to frequent amounts of time performed better in the Vocabulary Levels Test than infrequent players. The results also show that video games emphasizing co-operation and communication are preferable to use for vocabulary acquisition. Additionally, the study discusses if video games could be integrated into the Swedish upper secondary school system.
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The contemporary directions of art galleries worldwide are changing as social patterns and demands, and visitor expectations of their experiences at art galleries change. New programs and strategies are being developed in galleries to make these institutions more appealing to people who would not normally visit them. One such strategy is the staging of special events, which in galleries take a variety of forms. As special events are increasingly being employed by galleries to inspire new audiences, it is important that these institutions develop an awareness of how their visitors understand and respond to such events. Festivals are one type of special event that visitors identify as having a distinct role and nature. This paper explores visitors’ perceptions of festivals in art galleries and identifies several characteristics that distinguish festivals from other special events. These characteristics include the focus of the event, the audience attending, the degree of interactivity offered, the timing, and the place at which the event is staged. Understanding visitors’ perceptions and expectations of festivals will enable galleries to develop and further enhance their programs and special events to meet visitors’ needs.