998 resultados para swd: Virtual Prototyping


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Non-verbal communication (NVC) is considered to represent more than 90 percent of everyday communication. In virtual world, this important aspect of interaction between virtual humans (VH) is strongly neglected. This paper presents a user-test study to demonstrate the impact of automatically generated graphics-based NVC expression on the dialog quality: first, we wanted to compare impassive and emotion facial expression simulation for impact on the chatting. Second, we wanted to see whether people like chatting within a 3D graphical environment. Our model only proposes facial expressions and head movements induced from spontaneous chatting between VHs. Only subtle facial expressions are being used as nonverbal cues - i.e. related to the emotional model. Motion capture animations related to hand gestures, such as cleaning glasses, were randomly used to make the virtual human lively. After briefly introducing the technical architecture of the 3D-chatting system, we focus on two aspects of chatting through VHs. First, what is the influence of facial expressions that are induced from text dialog? For this purpose, we exploited an emotion engine extracting an emotional content from a text and depicting it into a virtual character developed previously [GAS11]. Second, as our goal was not addressing automatic generation of text, we compared the impact of nonverbal cues in conversation with a chatbot or with a human operator with a wizard of oz approach. Among main results, the within group study -involving 40 subjects- suggests that subtle facial expressions impact significantly not only on the quality of experience but also on dialog understanding.

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The competitive industrial context compels companies to speed-up every new product design. In order to keep designing products that meet the needs of the end user, a human centered concurrent product design methodology has been proposed. Its setting up is complicated by the difficulties of collaboration between experts involved inthe design process. In order to ease this collaboration, we propose the use of virtual reality as an intermediate design representation in the form of light and specialized immersive convergence support applications. In this paper, we present the As Soon As Possible (ASAP) methodology making possible the development of these tools while ensuring their usefulness and usability. The relevance oft his approach is validated by an industrial use case through the design of an ergonomic-style convergence support tool.

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The use of 3D imaging techniques has been early adopted in the footwear industry. In particular, 3D imaging could be used to aid commerce and improve the quality and sales of shoes. Footwear customization is an added value aimed not only to improve product quality, but also consumer comfort. Moreover, customisation implies a new business model that avoids the competition of mass production coming from new manufacturers settled mainly in Asian countries. However, footwear customisation implies a significant effort at different levels. In manufacturing, rapid and virtual prototyping is required; indeed the prototype is intended to become the final product. The whole design procedure must be validated using exclusively virtual techniques to ensure the feasibility of this process, since physical prototypes should be avoided. With regard to commerce, it would be desirable for the consumer to choose any model of shoes from a large 3D database and be able to try them on looking at a magic mirror. This would probably reduce costs and increase sales, since shops would not require storing every shoe model and the process of trying several models on would be easier and faster for the consumer. In this paper, new advances in 3D techniques coming from experience in cinema, TV and games are successfully applied to footwear. Firstly, the characteristics of a high-quality stereoscopic vision system for footwear are presented. Secondly, a system for the interaction with virtual footwear models based on 3D gloves is detailed. Finally, an augmented reality system (magic mirror) is presented, which is implemented with low-cost computational elements that allow a hypothetical customer to check in real time the goodness of a given virtual footwear model from an aesthetical point of view.

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Työn tarkoituksena oli kehittää kuuden vapausasteen liikesimulaattorialusta virtuaaliprototyypin avulla siten, että alustan dynamiikka mallinnetaan Adams-ohjelmistolla ja ohjaus- ja säätöpiiri Matlab Simulink:llä. Tarkoituksena oli tutkia dynaamisen mallin ja säätöteknisen mallin yhdistämistä ja niiden yhteen toimimista. Tarkoituksena oli myös selvittää tulevaisuudessa rakennettavan Stewart:n alustan mekaniikan mitat ja hydraulikomponenttien koot. Työssä tutkittiin alustan käyttäytymistä halutulla liikealueella, nopeuksia joita saavutetaan ja mekaanisia rajoitteita. Työn tuloksesta on tarkoitus rakentaa fyysinen prototyyppi liittyen KONSI-projektiin, jossa kehitetään satamanosturisimulaattori nosturiohjaajan koulutuksen tueksi. Malli tullaan kytkemään Teppo Lehtisen diplomityönä tehtyyn satamanosturi kontin simulointimalliin ja koko järjestelmän on tarkoitus toimia reaaliaikaisena.

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Työn tavoitteena oli muodostaa virtuaaliprototyyppi fuusioreaktorin huollossa käytettävästä IVP-robotista. Työssä mallinnettiin robotin mekaniikka joustavana sekä toimilaitteiden ja käyttöjen dynaamiset ominaisuudet valmistajien esitietojen ja mitoitustietojen perusteella. Käyttöjen ja mekaniikan mallit yhdistettiin ADAMS-ohjelmistossa. Mekaanisten joustojen mallinnuksessa sekä verifioinnissa käytettiin apuna ANSYS –ohjelmistoa. Virtuaaliprototyypin toimivuudesta varmistuttiin vertaamalla sitä robotin suunnittelutietoihin ja fyysiseen prototyyppiin. Robotin ohjauksessa käytettävän P-säätäjän vaikutusta tutkittiin eri vahvistuksen arvoilla sekä verrattiin mekaanisia vasteita fyysisen prototyypin dynaamisiin testeihin. Esimerkkinä robotin käyttäytymisestä todellisessa tilanteessa simuloitiin sen ajoa reaktoriin. Toteutetun simulointimallin todettiin vastaavan rakenteeltaan sekä siinä esiintyvien voimien osalta suunnitelmien mukaista konstruktiota. Käytetyillä parametreilla se toteutti hyvin robotille asetetut nopeusvaatimukset.

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Työn tarkoituksena oli selvittää kaupallisen dynamiikan simulointiohjelmiston (Adams) soveltuvuus siltanosturin mallintamiseen. Työn kohteena oli kaksipalkkinen siltanosturi, joka sijaitsi KCI:n tiloissa Hyvinkäällä. Nosturin jänneväli oli noin 19.5 metriä ja nostokyky 16 tonnia. Mallintamisessa keskityttiin nosturin dynamiikkaan sekä ohjausvoimiin nosturin kantopyörissä. Simulointitulokset verifioitiin mittauksin. Koska mallista haluttiin mahdollisimman yksinkertainen, mallinnettiin ainoastaan pääkannattajat ja köydet joustavina. Muut osat mallinnettiin jäykkinä. Yksinkertaisuuteen pyrittiin sen vuoksi, että mallia oli tarkoitus käyttää perustana komponenttikirjaston luomiseksi myöhempää käyttöä varten. Tuloksista todettiin mallin soveltuvan hyvin nosturin dynamiikan mallintamiseen. Mallista saatavat tulokset vastasivat hyvin mitattuja liikkeitä. Ohjausvoimia ei kuitenkaan saatu verifioitua. Käytetty mittausmenetelmä osoittautui sopimattomaksi.

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In this research, manufacturability analysis is made for an SMA connector. Analysis and aspects of applying virtual prototyping for an SMA connector design and manufacturing are also investigated. Special questionnaires for the component and machining are made in order to enable necessary information to ensure DFM(A) –aspects of products. The aspects of easy manufacturing for machining the SMA connector are collected. Material selection is discussed, and manufacturing stages of prototype manufacturing are presented. The main focus of this research is on prototype manufacturing, but also aspects considering volume production are discussed. A special purpose SMA connector is designed for printed circuit board edge mounting.

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Parameters such as tolerance, scale and agility utilized in data sampling for using in Precision Agriculture required an expressive number of researches and development of techniques and instruments for automation. It is highlighted the employment of methodologies in remote sensing used in coupled to a Geographic Information System (GIS), adapted or developed for agricultural use. Aiming this, the application of Agricultural Mobile Robots is a strong tendency, mainly in the European Union, the USA and Japan. In Brazil, researches are necessary for the development of robotics platforms, serving as a basis for semi-autonomous and autonomous navigation systems. The aim of this work is to describe the project of an experimental platform for data acquisition in field for the study of the spatial variability and development of agricultural robotics technologies to operate in agricultural environments. The proposal is based on a systematization of scientific work to choose the design parameters utilized for the construction of the model. The kinematic study of the mechanical structure was made by the virtual prototyping process, based on modeling and simulating of the tension applied in frame, using the.

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Esitetyn tutkimuksen tavoite on selvittää yksinkertaisen sähköajoneuvosimulaation avulla sähkökäyttösimulaation ja mekaniikkasimulaation välisen ohjelmallisen rajapinnan toimivuutta ja samalla toteuttaa LUT Energian hybridilaboratorion ensimmäinen rajapintaa hyödyntävä sähkökäytön ja mekaniikan yhdistelmäsimulaatio. Tutkimus on osa Lappeenrannan teknillisen yliopiston hybridikäyttötutkimusta, jossa muun muassa virtuaalisimuloinnin ja in-loop –simulaatioiden avulla tutkitaan raskaiden työkoneiden hybridisoinnin vaikutuksia esimerkiksi niiden suorituskykyyn, energiatehokkuuteen ja käytettävyyteen. Tulokset osoittavat mainitun rajapinnan toimivuuden, mikä mahdollistaa tutkimuksen etenemisen. Lisäksi raportti selvittää virtuaalisimuloinnin keskeisiä käsitteitä (virtual prototyping, hardware-in-the-loop sekä human-in-the-loop –simulointi).

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Designing surgical instruments for robotic-assisted minimally-invasive surgery (RAMIS) is challenging due to constraints on the number and type of sensors imposed by considerations such as space or the need for sterilization. A new method for evaluating the usability of virtual teleoperated surgical instruments based on virtual sensors is presented. This method uses virtual prototyping of the surgical instrument with a dual physical interaction, which allows testing of different sensor configurations in a real environment. Moreover, the proposed approach has been applied to the evaluation of prototypes of a two-finger grasper for lump detection by remote pinching. In this example, the usability of a set of five different sensor configurations, with a different number of force sensors, is evaluated in terms of quantitative and qualitative measures in clinical experiments with 23 volunteers. As a result, the smallest number of force sensors needed in the surgical instrument that ensures the usability of the device can be determined. The details of the experimental setup are also included.

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Organic agriculture is a sustainable cultivation ecologically, economically and socially. Several researches in organic agriculture have been made from technical perspectives, economic traits or related to ecological aspects. There are practically no investigations into the nature of the technology used in organic agriculture, especially from an ergonomic perspective. From the activity analysis, this study aimed to map the technology used in the production of organic vegetables. Properties producing organic vegetables were selected representing the State of São Paulo. It was applied an instrument (questionnaire and semi-structured interview) with their managers and it was made visual records to identify adaptations, innovations and technological demands that simultaneously minimize the workload and the difficulties in performing the tasks and increase work productivity. For some of the technological innovations a digital scanner was used to generate a virtual solid model to facilitate its redesign and virtual prototyping. The main results show that organic farmers have little technology in product form. The main innovations that enable competitive advantage or allow higher labor productivity occur in the form of processes, organization and marketing.

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Pós-graduação em Design - FAAC

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Organic agriculture is a sustainable cultivation ecologically, economically and socially. Several researches in organic agriculture have been made from technical perspectives, economic traits or related to ecological aspects. There are practically no investigations into the nature of the technology used in organic agriculture, especially from an ergonomic perspective. From the activity analysis, this study aimed to map the technology used in the production of organic vegetables. Properties producing organic vegetables were selected representing the State of Sao Paulo. It was applied an instrument (questionnaire and semi-structured interview) with their managers and it was made visual records to identify adaptations, innovations and technological demands that simultaneously minimize the workload and the difficulties in performing the tasks and increase work productivity. For some of the technological innovations a digital scanner was used to generate a virtual solid model to facilitate its redesign and virtual prototyping. The main results show that organic farmers have little technology in product form. The main innovations that enable competitive advantage or allow higher labor productivity occur in the form of processes, organization and marketing.

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