918 resultados para embodied cognition


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This paper re-examines the relationship between affect and effect, discussing them as research values that have emerged from the life sciences, the arts and philosophy and, more importantly, considering them as systems of relations underpinning experiential orientation by which to initiate change and hold the world in place. The notion of æffect may be defined as the continuous measure performed upon the systems of affect/effect and reapplied to events and things. Æffect is a coordinated system of cognition where concurrent measures impact on each other. In doing so, they specify perception and action on multiple registers and scales of events. It is important to recognise that the functioning of affective and effective systems in the body allows, and even requires, paradoxical logics to coexist and be deployed as processes that shape the organism-person-environment. Discussion of selected works from Arakawa and Gins will supply examples of tactics that combine built environments with discursive constraints to guide embodied attention. The practice of embodied cognition dilates the thresholds separating the organism from person and the person from environment, and moves towards an atmospheric intricateness (Arakawa and Gins 2003a:25) that may become the blocs of a new materialism for heuristic life.

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Lissitsky's spatial and architectural work anticipates the contemporary fascination with expanded fields of activity that have resulted in transdisciplinary approaches to research and the role of practice-led research. This paper will discuss Lissitzky's suprematist perspective in relation to contemporary practices - under the rubric of the "diagram" - that re-imagine and enact the relationship between the built surround and embodied cognition. Lissitzky's work will serve as the starting point for a discussion of contemporary practitioners and theorists working across philosophy, cognitive science and built environment in order to draw out, through the act of diagramming, life on new terms.

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Performed over 3 nights, The Gainers is an exploration of object-led creative practice within a psychophysical performance approach. Exploring Gibbs (2005) proposition that places the body as central to perception, the research questioned the relationship between object, task and movement when devising and investigated how the inherent structure within each purpose (object’s purpose, the purpose of the task, and purposeful movement) interacted to support greater divergence within the creative work, and similarly acted to provide additional coherence in convergent stages. Perception, Gibbs claims, ‘is not something that only occurs through specific sensory apparatus (e.g. eyeballs and visual system) in conjunction with particular brain areas, but is a kinesthetic activity that includes all aspects of the body in action’ (12). The research, through practice, found that solo bodied are cohered around shared task and object purposes bringing a shared embodied vocabulary to the ensemble and enhancing the way the actor/s invest meaning between their bodies. Just one outcome from The Charlie Project in which the forms of Charlie Chaplin provide the context and are investigated as structures for inter-textual performativity and design led performance making, The Gainers was developed in February-June 2015, and played to three general public audiences: 3, 4, 5 June.

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Looking back over the past 20 years of my practice, the vista is littered with ambiguities of process and form within socially engaged performance. Sifting through the debris, one question arises: what have I been doing?; another might be: what have I been making? What feels relevant to me is the aggregate of my experiences; the who I am. With the current sector creep towards instrumentalising arts for social agendas, the value and relevance of experience ebbs. Demands on artists extend well beyond aesthetic skill, process facilitation and project management. In this essay, I critique the risk within socially engaged practice of art becoming subservient to social agendas and consider how the shift towards an uber-artist construct renders the sector unsustainable.

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As digital systems move away from traditional desktop setups, new interaction paradigms are emerging that better integrate with users’ realworld surroundings, and better support users’ individual needs. While promising, these modern interaction paradigms also present new challenges, such as a lack of paradigm-specific tools to systematically evaluate and fully understand their use. This dissertation tackles this issue by framing empirical studies of three novel digital systems in embodied cognition – an exciting new perspective in cognitive science where the body and its interactions with the physical world take a central role in human cognition. This is achieved by first, focusing the design of all these systems on a contemporary interaction paradigm that emphasizes physical interaction on tangible interaction, a contemporary interaction paradigm; and second, by comprehensively studying user performance in these systems through a set of novel performance metrics grounded on epistemic actions, a relatively well established and studied construct in the literature on embodied cognition. The first system presented in this dissertation is an augmented Four-in-a-row board game. Three different versions of the game were developed, based on three different interaction paradigms (tangible, touch and mouse), and a repeated measures study involving 36 participants measured the occurrence of three simple epistemic actions across these three interfaces. The results highlight the relevance of epistemic actions in such a task and suggest that the different interaction paradigms afford instantiation of these actions in different ways. Additionally, the tangible version of the system supports the most rapid execution of these actions, providing novel quantitative insights into the real benefits of tangible systems. The second system presented in this dissertation is a tangible tabletop scheduling application. Two studies with single and paired users provide several insights into the impact of epistemic actions on the user experience when these are performed outside of a system’s sensing boundaries. These insights are clustered by the form, size and location of ideal interface areas for such offline epistemic actions to occur, as well as how can physical tokens be designed to better support them. Finally, and based on the results obtained to this point, the last study presented in this dissertation directly addresses the lack of empirical tools to formally evaluate tangible interaction. It presents a video-coding framework grounded on a systematic literature review of 78 papers, and evaluates its value as metric through a 60 participant study performed across three different research laboratories. The results highlight the usefulness and power of epistemic actions as a performance metric for tangible systems. In sum, through the use of such novel metrics in each of the three studies presented, this dissertation provides a better understanding of the real impact and benefits of designing and developing systems that feature tangible interaction.

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There is still a lot to be said about the relationship between culture, cognition and language. Within an embodied cognition perspective to language, it may be understood that the senses generated and used in discourse are built and negotiated not only linguistically, since they also involve stereotypes, schemes, frames, etc. These cognitive structures, in turn, would emerge from subjects experiences and interactions with a sociohistorically constituted environment. With that in mind, what would happen if someone had an altered view in the perception of such environment? The objective of this master s thesis was to understand the process of meaning construction, aiming at the activation of frames, in the discourse of people who have been diagnosed as schizophrenic and have been hospitalized, that is, individuals who have their socio-environmental perception affected. With that aim in mind, a speech corpus was generated with three schizophrenic patients from Professor Severino Lopes Psychiatric Hospital. The data were collected and analyzed qualitatively, based on the theoretical and analytical premises of Cognitive Linguistics, more specifically, of Simulation Semantic perspective. Therefore, it was possible to identify aspects related to meaning construction processes in the discourse of schizophrenic patients, understanding that language is integrated with cognition and culture. Therefore, the alteration in the way experiences are perceived by schizophrenic patients affect the linguistic production of these subjects. Finally, if we take into consideration that the mental disturbance caused by schizophrenia results in a change in perception of reality by these individuals, we can infer an implication of such factors in language and, subsequently, the interference of such issues in the meaning construction processes in the discourse of patients diagnosed with schizophrenia

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Cognitive Neuroscience is an interdisciplinary area of research that combines measurement of brain activity (mostly by means of neuroimaging) with a simultaneous performance of cognitive tasks by human subjects. These investigations have been successful in the task of connecting the sciences of the brain (Neurosciences) and the sciences of the mind (Cognitive Sciences). Advances on this kind of research provide a map of localization of cognitive functions in the human brain. Do these results help us to understand how mind relates to the brain? In my view, the results obtained by the Cognitive Neurosciences lead to new investigations in the domain of Molecular Neurobiology, aimed at discovering biophysical mechanisms that generate the activity measured by neuroimaging instruments. In this context, I argue that the understanding of how ionic/molecular processes support cognition and consciousness cannot be made by means of the standard reductionist explanations. Knowledge of ionic/molecular meclianisms can contribute to our understanding of the human mind as long as we assume an alternative form of explanation, based on psycho-physical similarities, together with an ontological view of mentality and spirituality as embedded in physical nature (and not outside nature, as frequently assumed in western culture).

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Are wild bearded capuchin monkeys selective about where they place nuts on anvils, specifically the anvil pits, during nut cracking? In the present study, we examined (1) whether capuchins` preferences for particular pits are influenced by the effectiveness of the pit in cracking the nut and/or by the stability of the nut during striking, (2) how capuchins detect the affordances of novel pits and (3) the influence of social context on their selections. Anvil pits varied in horizontal dimension (small, medium and large) in experiment 1 and in depth (shallow, medium and deep) in experiment 2. In both experiments, three different pits were simultaneously presented, each on one anvil. We coded the capuchins` actions with the nut in each pit, and recorded the outcome of each strike. In both experiments, capuchins preferred the most effective pit, but not the most stabilizing pit, based on the number of first strikes, total strikes and nuts cracked. Their choice also reflected where the preceding individual had last struck. The capuchins explored the pits indirectly, placing nuts in them and striking nuts with a stone. The preference for pits was weaker than the preference for nuts and stones shown previously with the same monkeys. Our findings suggest that detecting affordances of pits through indirect action is less precise than through direct action, and that social context may also influence selection. We show that field experiments can demonstrate embodied cognition in species-typical activities in natural environments. (C) 2010 The Association for the Study of Animal Behaviour. Published by Elsevier Ltd. All rights reserved.

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L’intelligenza artificiale, ovvero lo studio e la progettazione di sistemi intelligenti, mira a riprodurre alcuni aspetti dell’intelligenza umana, come il linguaggio e il ragionamento deduttivo, nei computer. La robotica, invece, cerca spesso di ricreare nei robot comportamenti adattativi, come l’abilità di manipolare oggetti o camminare, mediante l’utilizzo di algoritmi in grado di generare comportamenti desiderati. Una volta realizzato uno di questi algoritmi specificamente per una certa abilità, si auspica che tale algoritmo possa essere riutilizzato per generare comportamenti più complessi fino a che il comportamento adattativo del robot non si mostri ad un osservatore esterno come intelligente; purtroppo questo non risulta sempre possibile e talvolta per generare comportamenti di maggiore complessità è necessario riscrivere totalmente gli algoritmi. Appare quindi evidente come nel campo della robotica l’attenzione sia incentrata sul comportamento, perché le azioni di un robot generano nuove stimolazioni sensoriali, che a loro volta influiscono sulle sue azioni future. Questo tipo di intelligenza artificiale (chiamata propriamente embodied cognition) differisce da quella propriamente detta per il fatto che l’intelligenza non emerge dall’introspezione ma dalle interazioni via via più complesse che la macchina ha con l’ambiente circostante. Gli esseri viventi presenti in natura mostrano, infatti, alcuni fenomeni che non sono programmati a priori nei geni, bensì frutto dell’interazione che l’organismo ha con l’ambiente durante le varie fasi del suo sviluppo. Volendo creare una macchina che sia al contempo autonoma e adattativa, si devono affrontare due problemi: il primo è relativo alla difficoltà della progettazione di macchine autonome, il secondo agli ingenti costi di sviluppo dei robot. Alla fine degli anni ’80 nasce la robotica evolutiva che, traendo ispirazione dall’evoluzione biologica, si basa sull’utilizzo di software in grado di rappresentare popolazioni di robot virtuali e la capacità di farli evolvere all’interno di un simulatore, in grado di rappresentare le interazioni tra mente e corpo del robot e l’ambiente, per poi realizzare fisicamente solo i migliori. Si utilizzano algoritmi evolutivi per generare robot che si adattano, anche dal punto di vista della forma fisica, all’ambiente in cui sono immersi. Nel primo capitolo si tratterà di vita ed evoluzione artificiali, concetti che verranno ripresi nel secondo capitolo, dedicato alle motivazioni che hanno portato alla nascita della robotica evolutiva, agli strumenti dei quali si avvale e al rapporto che ha con la robotica tradizionale e le sue declinazioni. Nel terzo capitolo si presenteranno i tre formalismi mediante i quali si sta cercando di fornire un fondamento teorico a questa disciplina. Infine, nel quarto capitolo saranno mostrati i problemi che ancora oggi non hanno trovato soluzione e le sfide che si devono affrontare trattando di robotica evolutiva.

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The aims of the dissertation are to find the right description of the structure of perceptual experience and to explore the ways in which the structure of the body might serve to explain it. In the first two parts, I articulate and defend the claim that perceptual experience seems direct and the claim that its objects seem real. I defend these claims as integral parts of a coherent metaphysically neutral conception of perceptual experience. Sense-datum theorists, certain influential perceptual psychologists, and early modern philosophers (most notably Berkeley) all disputed the claim that perceptual experience seems direct. In Part I, I argue that the grounds on which they did so were poor. The aim is then, in Part II, to give a proper appreciation of the distinctive intentionality of perceptual experience whilst remaining metaphysically neutral. I do so by drawing on the early work of Edmund Husserl, providing a characterisation of the perceptual experience of objects as real, qua mind-independent particulars. In Part III, I explore two possible explanations of the structure characterising the intentionality of perceptual experience, both of which accord a distinctive explanatory role to the body. On one account, perceptual experience is structured by an implicit pre-reflective consciousness of oneself as a body engaged in perceptual activity. An alternative account makes no appeal to the metaphysically laden concept of a bodily self. It seeks to explain the structure of perceptual experience by appeal to anticipation of the structural constraints of the body. I develop this alternative by highlighting the conceptual and empirical basis for the idea that a first-order structural affordance relation holds between a bodily agent and certain properties of its body. I then close with a discussion of the shared background assumptions that ought to inform disputes over whether the body itself (in addition to its representation) ought to serve as an explanans in such an account.

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Scopo di questa tesi è argomentare l’utilità dello shadowing nella formazione degli interpreti, basandosi sulla Teoria motoria della percezione del linguaggio di Alvin Liberman e muovendosi all’interno del quadro teorico della più ampia embodied cognition, che include teorie sullo sviluppo del linguaggio e sull’acquisizione di seconde lingue. Nella formazione degli interpreti, lo shadowing è un esercizio che consiste nell’immediata ripetizione di quanto udito in cuffia, parola per parola e nella medesima lingua del testo di partenza ed è generalmente utilizzato come esercizio propedeutico alla simultanea, in quanto permette sia di “imparare” ad ascoltare e a parlare contemporaneamente, sia di migliorare la pronuncia e la fluidità in lingua straniera. Tuttavia, all’interno degli Interpreting Studies, ci sono studiosi che lo ritengono un esercizio inutile e, per certi versi, pericoloso poiché porrebbe l’accento su un processo eccessivamente “meccanico” dell’interpretazione. Per argomentare la sua utilità nella didattica dell’interpretazione, in questa tesi, dopo aver presentato le principali teorie sullo sviluppo del linguaggio e sull’acquisizione di seconde lingue, si passeranno in rassegna i risultati di ricerche condotte non solo all’interno degli Interpreting Studies, ma anche nella più ampia prospettiva della didattica delle lingue straniere/seconde, e soprattutto in neurolinguistica e psicologia cognitiva, dove lo shadowing è utilizzato per analizzare i processi cognitivi che sono alla base della ricezione e produzione del linguaggio (articolazione motoria, memoria di lavoro, attenzione selettiva, ecc.). L’ultimo capitolo di questo lavoro sarà dedicato alla descrizione di un approccio estremamente recente sulla percezione e sulla produzione del linguaggio, che coniuga la Teoria motoria della percezione del linguaggio di Liberman (1967) con la recente scoperta dei neuroni specchio, e che getta una luce nuova sull’utilità dello shadowing nella formazione degli interpreti.

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Wenn der Körper in der Psychotherapie stärker gewichtet werden soll, stellt sich die Frage, wie dieses Ziel mit psychologischer Theoriebildung vereinbar ist. Nach unserer Auffassung kann dies eine Theorie des „Embodiment“ leisten. Entsprechende Ansätze werden seit einiger Zeit in den Kognitionswissenschaften („embodied cognition“) diskutiert. An die Beschreibung dieser Theorie schließt sich eine Diskussion an, wie sich Embodiment auf die soziale Interaktion auswirkt, denn dies ist essenziell für die therapeutische Interaktion. Abschließend wird an einem Beispiel gezeigt, wie sich der Embodiment-Ansatz in einer Psychotherapie umsetzen lässt.

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Time is a basic dimension in psychology, underlying behavior and experience. Timing and time perception constitute implicit processes that are often inaccessible to the individual person. Research in this field has shown that timing is involved in many areas of clinical significance. In the projects presented here, we combine timing with seemingly different fields of research, such as psychopathology, perceptual grouping, and embodied cognition. Focusing on the time scale of the subjective present, we report findings from three different clinical studies: (1) We studied perceived causality in schizophrenia patients, finding that perceptual grouping (‘binding’, ‘Gestalt formation’), which leads to visual causality perceptions, did not distinguish between patients and healthy controls. Patients however did integrate context (provided by the temporal distribution of auditory context stimuli) less into perceptions, in significant contrast to controls. This is consistent with reports of higher inaccuracy in schizophrenia patients’ temporal processing. (2) In a project on auditory Gestalt perception we investigated auditory perceptual grouping in schizophrenia patients. The mean dwell time was positively related to how much patients were prone to auditory hallucinations. Dwell times of auditory Gestalts may be regarded as operationalizations of the subjective present; findings thus suggested that patients with hallucinations had a shorter present. (3) The movement correlations of interacting individuals were used to study the non-verbal synchrony between therapist and patient in psychotherapy sessions. We operationalized the duration of an embodied ‘social present’ by the statistical significance of such associations, finding a window of roughly 5.7 seconds in conversing dyads.We discuss that temporal scales of nowness may be modifiable, e.g., by mindfulness. This yields promising goals for future research on timing in the clinical context: psychotherapeutic techniques may alter binding processes, hence the subjective present of individuals, and may affect the social present in therapeutic interactions.