956 resultados para Vertex Folkman Graph


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We present a distributed 2-approximation algorithm for the minimum vertex cover problem. The algorithm is deterministic, and it runs in (Δ + 1)2 synchronous communication rounds, where Δ is the maximum degree of the graph. For Δ = 3, we give a 2-approximation algorithm also for the weighted version of the problem.

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We present a distributed 2-approximation algorithm for the minimum vertex cover problem. The algorithm is deterministic, and it runs in (Δ + 1)2 synchronous communication rounds, where Δ is the maximum degree of the graph. For Δ = 3, we give a 2-approximation algorithm also for the weighted version of the problem.

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A generalization of Nash-Williams′ lemma is proved for the Structure of m-uniform null (m − k)-designs. It is then applied to various graph reconstruction problems. A short combinatorial proof of the edge reconstructibility of digraphs having regular underlying undirected graphs (e.g., tournaments) is given. A type of Nash-Williams′ lemma is conjectured for the vertex reconstruction problem.

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The last few decades have witnessed application of graph theory and topological indices derived from molecular graph in structure-activity analysis. Such applications are based on regression and various multivariate analyses. Most of the topological indices are computed for the whole molecule and used as descriptors for explaining properties/activities of chemical compounds. However, some substructural descriptors in the form of topological distance based vertex indices have been found to be useful in identifying activity related substructures and in predicting pharmacological and toxicological activities of bioactive compounds. Another important aspect of drug discovery e. g. designing novel pharmaceutical candidates could also be done from the distance distribution associated with such vertex indices. In this article, we will review the development and applications of this approach both in activity prediction as well as in designing novel compounds.

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We show that every graph of maximum degree 3 can be represented as the intersection graph of axis parallel boxes in three dimensions, that is, every vertex can be mapped to an axis parallel box such that two boxes intersect if and only if their corresponding vertices are adjacent. In fact, we construct a representation in which any two intersecting boxes just touch at their boundaries. Further, this construction can be realized in linear time.

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The problem of finding a satisfying assignment that minimizes the number of variables that are set to 1 is NP-complete even for a satisfiable 2-SAT formula. We call this problem MIN ONES 2-SAT. It generalizes the well-studied problem of finding the smallest vertex cover of a graph, which can be modeled using a 2-SAT formula with no negative literals. The natural parameterized version of the problem asks for a satisfying assignment of weight at most k. In this paper, we present a polynomial-time reduction from MIN ONES 2-SAT to VERTEX COVER without increasing the parameter and ensuring that the number of vertices in the reduced instance is equal to the number of variables of the input formula. Consequently, we conclude that this problem also has a simple 2-approximation algorithm and a 2k - c logk-variable kernel subsuming (or, in the case of kernels, improving) the results known earlier. Further, the problem admits algorithms for the parameterized and optimization versions whose runtimes will always match the runtimes of the best-known algorithms for the corresponding versions of vertex cover. Finally we show that the optimum value of the LP relaxation of the MIN ONES 2-SAT and that of the corresponding VERTEX COVER are the same. This implies that the (recent) results of VERTEX COVER version parameterized above the optimum value of the LP relaxation of VERTEX COVER carry over to the MIN ONES 2-SAT version parameterized above the optimum of the LP relaxation of MIN ONES 2-SAT. (C) 2013 Elsevier B.V. All rights reserved.

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We show that every graph of maximum degree 3 can be represented as the intersection graph of axis parallel boxes in three dimensions, that is, every vertex can be mapped to an axis parallel box such that two boxes intersect if and only if their corresponding vertices are adjacent. In fact, we construct a representation in which any two intersecting boxes touch just at their boundaries.

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The problem of finding an optimal vertex cover in a graph is a classic NP-complete problem, and is a special case of the hitting set question. On the other hand, the hitting set problem, when asked in the context of induced geometric objects, often turns out to be exactly the vertex cover problem on restricted classes of graphs. In this work we explore a particular instance of such a phenomenon. We consider the problem of hitting all axis-parallel slabs induced by a point set P, and show that it is equivalent to the problem of finding a vertex cover on a graph whose edge set is the union of two Hamiltonian Paths. We show the latter problem to be NP-complete, and also give an algorithm to find a vertex cover of size at most k, on graphs of maximum degree four, whose running time is 1.2637(k) n(O(1)).

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In a complete bipartite graph with vertex sets of cardinalities n and n', assign random weights from exponential distribution with mean 1, independently to each edge. We show that, as n -> infinity, with n' = n/alpha] for any fixed alpha > 1, the minimum weight of many-to-one matchings converges to a constant (depending on alpha). Many-to-one matching arises as an optimization step in an algorithm for genome sequencing and as a measure of distance between finite sets. We prove that a belief propagation (BP) algorithm converges asymptotically to the optimal solution. We use the objective method of Aldous to prove our results. We build on previous works on minimum weight matching and minimum weight edge cover problems to extend the objective method and to further the applicability of belief propagation to random combinatorial optimization problems.

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We describe a heuristic method for drawing graphs which uses a multilevel technique combined with a force-directed placement algorithm. The multilevel process groups vertices to form clusters, uses the clusters to define a new graph and is repeated until the graph size falls below some threshold. The coarsest graph is then given an initial layout and the layout is successively refined on all the graphs starting with the coarsest and ending with the original. In this way the multilevel algorithm both accelerates and gives a more global quality to the force- directed placement. The algorithm can compute both 2 & 3 dimensional layouts and we demonstrate it on a number of examples ranging from 500 to 225,000 vertices. It is also very fast and can compute a 2D layout of a sparse graph in around 30 seconds for a 10,000 vertex graph to around 10 minutes for the largest graph. This is an order of magnitude faster than recent implementations of force-directed placement algorithms.

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We describe a heuristic method for drawing graphs which uses a multilevel framework combined with a force-directed placement algorithm. The multilevel technique matches and coalesces pairs of adjacent vertices to define a new graph and is repeated recursively to create a hierarchy of increasingly coarse graphs, G0, G1, …, GL. The coarsest graph, GL, is then given an initial layout and the layout is refined and extended to all the graphs starting with the coarsest and ending with the original. At each successive change of level, l, the initial layout for Gl is taken from its coarser and smaller child graph, Gl+1, and refined using force-directed placement. In this way the multilevel framework both accelerates and appears to give a more global quality to the drawing. The algorithm can compute both 2 & 3 dimensional layouts and we demonstrate it on examples ranging in size from 10 to 225,000 vertices. It is also very fast and can compute a 2D layout of a sparse graph in around 12 seconds for a 10,000 vertex graph to around 5-7 minutes for the largest graphs. This is an order of magnitude faster than recent implementations of force-directed placement algorithms.

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It is shown that every connected, locally connected graph with the maximum vertex degree Δ(G)=5 and the minimum vertex degree δ(G)3 is fully cycle extendable. For Δ(G)4, all connected, locally connected graphs, including infinite ones, are explicitly described. The Hamilton Cycle problem for locally connected graphs with Δ(G)7 is shown to be NP-complete

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A graph is singular if the zero eigenvalue is in the spectrum of its 0-1 adjacency matrix A. If an eigenvector belonging to the zero eigenspace of A has no zero entries, then the singular graph is said to be a core graph. A ( k,t)-regular set is a subset of the vertices inducing a k -regular subgraph such that every vertex not in the subset has t neighbours in it. We consider the case when k=t which relates to the eigenvalue zero under certain conditions. We show that if a regular graph has a ( k,k )-regular set, then it is a core graph. By considering the walk matrix we develop an algorithm to extract ( k,k )-regular sets and formulate a necessary and sufficient condition for a graph to be Hamiltonian.

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A graphs G is clique irreducible if every clique in G of size at least two,has an edge which does not lie in any other clique of G and is clique reducible if it is not clique irreducible. A graph G is clique vertex irreducible if every clique in G has a vertex which does not lie in any other clique of G and clique vertex reducible if it is not clique vertex irreducible. The clique vertex irreducibility and clique irreducibility of graphs which are non-complete extended p-sums (NEPS) of two graphs are studied. We prove that if G(c) has at least two non-trivial components then G is clique vertex reducible and if it has at least three non-trivial components then G is clique reducible. The cographs and the distance hereditary graphs which are clique vertex irreducible and clique irreducible are also recursively characterized.

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A profile is a finite sequence of vertices of a graph. The set of all vertices of the graph which minimises the sum of the distances to the vertices of the profile is the median of the profile. Any subset of the vertex set such that it is the median of some profile is called a median set. The number of median sets of a graph is defined to be the median number of the graph. In this paper, we identify the median sets of various classes of graphs such as Kp − e, Kp,q forP > 2, and wheel graph and so forth. The median numbers of these graphs and hypercubes are found out, and an upper bound for the median number of even cycles is established.We also express the median number of a product graph in terms of the median number of their factors.