774 resultados para Scalable video coding


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In distributed video coding, motion estimation is typically performed at the decoder to generate the side information, increasing the decoder complexity while providing low complexity encoding in comparison with predictive video coding. Motion estimation can be performed once to create the side information or several times to refine the side information quality along the decoding process. In this paper, motion estimation is performed at the decoder side to generate multiple side information hypotheses which are adaptively and dynamically combined, whenever additional decoded information is available. The proposed iterative side information creation algorithm is inspired in video denoising filters and requires some statistics of the virtual channel between each side information hypothesis and the original data. With the proposed denoising algorithm for side information creation, a RD performance gain up to 1.2 dB is obtained for the same bitrate.

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Low-density parity-check (LDPC) codes are nowadays one of the hottest topics in coding theory, notably due to their advantages in terms of bit error rate performance and low complexity. In order to exploit the potential of the Wyner-Ziv coding paradigm, practical distributed video coding (DVC) schemes should use powerful error correcting codes with near-capacity performance. In this paper, new ways to design LDPC codes for the DVC paradigm are proposed and studied. The new LDPC solutions rely on merging parity-check nodes, which corresponds to reduce the number of rows in the parity-check matrix. This allows to change gracefully the compression ratio of the source (DCT coefficient bitplane) according to the correlation between the original and the side information. The proposed LDPC codes reach a good performance for a wide range of source correlations and achieve a better RD performance when compared to the popular turbo codes.

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This paper presents a paralleled Two-Pass Hexagonal (TPA) algorithm constituted by Linear Hashtable Motion Estimation Algorithm (LHMEA) and Hexagonal Search (HEXBS) for motion estimation. In the TPA, Motion Vectors (MV) are generated from the first-pass LHMEA and are used as predictors for second-pass HEXBS motion estimation, which only searches a small number of Macroblocks (MBs). We introduced hashtable into video processing and completed parallel implementation. We propose and evaluate parallel implementations of the LHMEA of TPA on clusters of workstations for real time video compression. It discusses how parallel video coding on load balanced multiprocessor systems can help, especially on motion estimation. The effect of load balancing for improved performance is discussed. The performance of the algorithm is evaluated by using standard video sequences and the results are compared to current algorithms.

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This paper presents an improved parallel Two-Pass Hexagonal (TPA) algorithm constituted by Linear Hashtable Motion Estimation Algorithm (LHMEA) and Hexagonal Search (HEXBS) for motion estimation. Motion Vectors (MV) are generated from the first-pass LHMEA and used as predictors for second-pass HEXBS motion estimation, which only searches a small number of Macroblocks (MBs). We used bashtable into video processing and completed parallel implementation. The hashtable structure of LHMEA is improved compared to the original TPA and LHMEA. We propose and evaluate parallel implementations of the LHMEA of TPA on clusters of workstations for real time video compression. The implementation contains spatial and temporal approaches. The performance of the algorithm is evaluated by using standard video sequences and the results are compared to current algorithms.

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La optimización de parámetros tales como el consumo de potencia, la cantidad de recursos lógicos empleados o la ocupación de memoria ha sido siempre una de las preocupaciones principales a la hora de diseñar sistemas embebidos. Esto es debido a que se trata de sistemas dotados de una cantidad de recursos limitados, y que han sido tradicionalmente empleados para un propósito específico, que permanece invariable a lo largo de toda la vida útil del sistema. Sin embargo, el uso de sistemas embebidos se ha extendido a áreas de aplicación fuera de su ámbito tradicional, caracterizadas por una mayor demanda computacional. Así, por ejemplo, algunos de estos sistemas deben llevar a cabo un intenso procesado de señales multimedia o la transmisión de datos mediante sistemas de comunicaciones de alta capacidad. Por otra parte, las condiciones de operación del sistema pueden variar en tiempo real. Esto sucede, por ejemplo, si su funcionamiento depende de datos medidos por el propio sistema o recibidos a través de la red, de las demandas del usuario en cada momento, o de condiciones internas del propio dispositivo, tales como la duración de la batería. Como consecuencia de la existencia de requisitos de operación dinámicos es necesario ir hacia una gestión dinámica de los recursos del sistema. Si bien el software es inherentemente flexible, no ofrece una potencia computacional tan alta como el hardware. Por lo tanto, el hardware reconfigurable aparece como una solución adecuada para tratar con mayor flexibilidad los requisitos variables dinámicamente en sistemas con alta demanda computacional. La flexibilidad y adaptabilidad del hardware requieren de dispositivos reconfigurables que permitan la modificación de su funcionalidad bajo demanda. En esta tesis se han seleccionado las FPGAs (Field Programmable Gate Arrays) como los dispositivos más apropiados, hoy en día, para implementar sistemas basados en hardware reconfigurable De entre todas las posibilidades existentes para explotar la capacidad de reconfiguración de las FPGAs comerciales, se ha seleccionado la reconfiguración dinámica y parcial. Esta técnica consiste en substituir una parte de la lógica del dispositivo, mientras el resto continúa en funcionamiento. La capacidad de reconfiguración dinámica y parcial de las FPGAs es empleada en esta tesis para tratar con los requisitos de flexibilidad y de capacidad computacional que demandan los dispositivos embebidos. La propuesta principal de esta tesis doctoral es el uso de arquitecturas de procesamiento escalables espacialmente, que son capaces de adaptar su funcionalidad y rendimiento en tiempo real, estableciendo un compromiso entre dichos parámetros y la cantidad de lógica que ocupan en el dispositivo. A esto nos referimos con arquitecturas con huellas escalables. En particular, se propone el uso de arquitecturas altamente paralelas, modulares, regulares y con una alta localidad en sus comunicaciones, para este propósito. El tamaño de dichas arquitecturas puede ser modificado mediante la adición o eliminación de algunos de los módulos que las componen, tanto en una dimensión como en dos. Esta estrategia permite implementar soluciones escalables, sin tener que contar con una versión de las mismas para cada uno de los tamaños posibles de la arquitectura. De esta manera se reduce significativamente el tiempo necesario para modificar su tamaño, así como la cantidad de memoria necesaria para almacenar todos los archivos de configuración. En lugar de proponer arquitecturas para aplicaciones específicas, se ha optado por patrones de procesamiento genéricos, que pueden ser ajustados para solucionar distintos problemas en el estado del arte. A este respecto, se proponen patrones basados en esquemas sistólicos, así como de tipo wavefront. Con el objeto de poder ofrecer una solución integral, se han tratado otros aspectos relacionados con el diseño y el funcionamiento de las arquitecturas, tales como el control del proceso de reconfiguración de la FPGA, la integración de las arquitecturas en el resto del sistema, así como las técnicas necesarias para su implementación. Por lo que respecta a la implementación, se han tratado distintos aspectos de bajo nivel dependientes del dispositivo. Algunas de las propuestas realizadas a este respecto en la presente tesis doctoral son un router que es capaz de garantizar el correcto rutado de los módulos reconfigurables dentro del área destinada para ellos, así como una estrategia para la comunicación entre módulos que no introduce ningún retardo ni necesita emplear recursos configurables del dispositivo. El flujo de diseño propuesto se ha automatizado mediante una herramienta denominada DREAMS. La herramienta se encarga de la modificación de las netlists correspondientes a cada uno de los módulos reconfigurables del sistema, y que han sido generadas previamente mediante herramientas comerciales. Por lo tanto, el flujo propuesto se entiende como una etapa de post-procesamiento, que adapta esas netlists a los requisitos de la reconfiguración dinámica y parcial. Dicha modificación la lleva a cabo la herramienta de una forma completamente automática, por lo que la productividad del proceso de diseño aumenta de forma evidente. Para facilitar dicho proceso, se ha dotado a la herramienta de una interfaz gráfica. El flujo de diseño propuesto, y la herramienta que lo soporta, tienen características específicas para abordar el diseño de las arquitecturas dinámicamente escalables propuestas en esta tesis. Entre ellas está el soporte para el realojamiento de módulos reconfigurables en posiciones del dispositivo distintas a donde el módulo es originalmente implementado, así como la generación de estructuras de comunicación compatibles con la simetría de la arquitectura. El router has sido empleado también en esta tesis para obtener un rutado simétrico entre nets equivalentes. Dicha posibilidad ha sido explotada para aumentar la protección de circuitos con altos requisitos de seguridad, frente a ataques de canal lateral, mediante la implantación de lógica complementaria con rutado idéntico. Para controlar el proceso de reconfiguración de la FPGA, se propone en esta tesis un motor de reconfiguración especialmente adaptado a los requisitos de las arquitecturas dinámicamente escalables. Además de controlar el puerto de reconfiguración, el motor de reconfiguración ha sido dotado de la capacidad de realojar módulos reconfigurables en posiciones arbitrarias del dispositivo, en tiempo real. De esta forma, basta con generar un único bitstream por cada módulo reconfigurable del sistema, independientemente de la posición donde va a ser finalmente reconfigurado. La estrategia seguida para implementar el proceso de realojamiento de módulos es diferente de las propuestas existentes en el estado del arte, pues consiste en la composición de los archivos de configuración en tiempo real. De esta forma se consigue aumentar la velocidad del proceso, mientras que se reduce la longitud de los archivos de configuración parciales a almacenar en el sistema. El motor de reconfiguración soporta módulos reconfigurables con una altura menor que la altura de una región de reloj del dispositivo. Internamente, el motor se encarga de la combinación de los frames que describen el nuevo módulo, con la configuración existente en el dispositivo previamente. El escalado de las arquitecturas de procesamiento propuestas en esta tesis también se puede beneficiar de este mecanismo. Se ha incorporado también un acceso directo a una memoria externa donde se pueden almacenar bitstreams parciales. Para acelerar el proceso de reconfiguración se ha hecho funcionar el ICAP por encima de la máxima frecuencia de reloj aconsejada por el fabricante. Así, en el caso de Virtex-5, aunque la máxima frecuencia del reloj deberían ser 100 MHz, se ha conseguido hacer funcionar el puerto de reconfiguración a frecuencias de operación de hasta 250 MHz, incluyendo el proceso de realojamiento en tiempo real. Se ha previsto la posibilidad de portar el motor de reconfiguración a futuras familias de FPGAs. Por otro lado, el motor de reconfiguración se puede emplear para inyectar fallos en el propio dispositivo hardware, y así ser capaces de evaluar la tolerancia ante los mismos que ofrecen las arquitecturas reconfigurables. Los fallos son emulados mediante la generación de archivos de configuración a los que intencionadamente se les ha introducido un error, de forma que se modifica su funcionalidad. Con el objetivo de comprobar la validez y los beneficios de las arquitecturas propuestas en esta tesis, se han seguido dos líneas principales de aplicación. En primer lugar, se propone su uso como parte de una plataforma adaptativa basada en hardware evolutivo, con capacidad de escalabilidad, adaptabilidad y recuperación ante fallos. En segundo lugar, se ha desarrollado un deblocking filter escalable, adaptado a la codificación de vídeo escalable, como ejemplo de aplicación de las arquitecturas de tipo wavefront propuestas. El hardware evolutivo consiste en el uso de algoritmos evolutivos para diseñar hardware de forma autónoma, explotando la flexibilidad que ofrecen los dispositivos reconfigurables. En este caso, los elementos de procesamiento que componen la arquitectura son seleccionados de una biblioteca de elementos presintetizados, de acuerdo con las decisiones tomadas por el algoritmo evolutivo, en lugar de definir la configuración de las mismas en tiempo de diseño. De esta manera, la configuración del core puede cambiar cuando lo hacen las condiciones del entorno, en tiempo real, por lo que se consigue un control autónomo del proceso de reconfiguración dinámico. Así, el sistema es capaz de optimizar, de forma autónoma, su propia configuración. El hardware evolutivo tiene una capacidad inherente de auto-reparación. Se ha probado que las arquitecturas evolutivas propuestas en esta tesis son tolerantes ante fallos, tanto transitorios, como permanentes y acumulativos. La plataforma evolutiva se ha empleado para implementar filtros de eliminación de ruido. La escalabilidad también ha sido aprovechada en esta aplicación. Las arquitecturas evolutivas escalables permiten la adaptación autónoma de los cores de procesamiento ante fluctuaciones en la cantidad de recursos disponibles en el sistema. Por lo tanto, constituyen un ejemplo de escalabilidad dinámica para conseguir un determinado nivel de calidad, que puede variar en tiempo real. Se han propuesto dos variantes de sistemas escalables evolutivos. El primero consiste en un único core de procesamiento evolutivo, mientras que el segundo está formado por un número variable de arrays de procesamiento. La codificación de vídeo escalable, a diferencia de los codecs no escalables, permite la decodificación de secuencias de vídeo con diferentes niveles de calidad, de resolución temporal o de resolución espacial, descartando la información no deseada. Existen distintos algoritmos que soportan esta característica. En particular, se va a emplear el estándar Scalable Video Coding (SVC), que ha sido propuesto como una extensión de H.264/AVC, ya que este último es ampliamente utilizado tanto en la industria, como a nivel de investigación. Para poder explotar toda la flexibilidad que ofrece el estándar, hay que permitir la adaptación de las características del decodificador en tiempo real. El uso de las arquitecturas dinámicamente escalables es propuesto en esta tesis con este objetivo. El deblocking filter es un algoritmo que tiene como objetivo la mejora de la percepción visual de la imagen reconstruida, mediante el suavizado de los "artefactos" de bloque generados en el lazo del codificador. Se trata de una de las tareas más intensivas en procesamiento de datos de H.264/AVC y de SVC, y además, su carga computacional es altamente dependiente del nivel de escalabilidad seleccionado en el decodificador. Por lo tanto, el deblocking filter ha sido seleccionado como prueba de concepto de la aplicación de las arquitecturas dinámicamente escalables para la compresión de video. La arquitectura propuesta permite añadir o eliminar unidades de computación, siguiendo un esquema de tipo wavefront. La arquitectura ha sido propuesta conjuntamente con un esquema de procesamiento en paralelo del deblocking filter a nivel de macrobloque, de tal forma que cuando se varía del tamaño de la arquitectura, el orden de filtrado de los macrobloques varia de la misma manera. El patrón propuesto se basa en la división del procesamiento de cada macrobloque en dos etapas independientes, que se corresponden con el filtrado horizontal y vertical de los bloques dentro del macrobloque. Las principales contribuciones originales de esta tesis son las siguientes: - El uso de arquitecturas altamente regulares, modulares, paralelas y con una intensa localidad en sus comunicaciones, para implementar cores de procesamiento dinámicamente reconfigurables. - El uso de arquitecturas bidimensionales, en forma de malla, para construir arquitecturas dinámicamente escalables, con una huella escalable. De esta forma, las arquitecturas permiten establecer un compromiso entre el área que ocupan en el dispositivo, y las prestaciones que ofrecen en cada momento. Se proponen plantillas de procesamiento genéricas, de tipo sistólico o wavefront, que pueden ser adaptadas a distintos problemas de procesamiento. - Un flujo de diseño y una herramienta que lo soporta, para el diseño de sistemas reconfigurables dinámicamente, centradas en el diseño de las arquitecturas altamente paralelas, modulares y regulares propuestas en esta tesis. - Un esquema de comunicaciones entre módulos reconfigurables que no introduce ningún retardo ni requiere el uso de recursos lógicos propios. - Un router flexible, capaz de resolver los conflictos de rutado asociados con el diseño de sistemas reconfigurables dinámicamente. - Un algoritmo de optimización para sistemas formados por múltiples cores escalables que optimice, mediante un algoritmo genético, los parámetros de dicho sistema. Se basa en un modelo conocido como el problema de la mochila. - Un motor de reconfiguración adaptado a los requisitos de las arquitecturas altamente regulares y modulares. Combina una alta velocidad de reconfiguración, con la capacidad de realojar módulos en tiempo real, incluyendo el soporte para la reconfiguración de regiones que ocupan menos que una región de reloj, así como la réplica de un módulo reconfigurable en múltiples posiciones del dispositivo. - Un mecanismo de inyección de fallos que, empleando el motor de reconfiguración del sistema, permite evaluar los efectos de fallos permanentes y transitorios en arquitecturas reconfigurables. - La demostración de las posibilidades de las arquitecturas propuestas en esta tesis para la implementación de sistemas de hardware evolutivos, con una alta capacidad de procesamiento de datos. - La implementación de sistemas de hardware evolutivo escalables, que son capaces de tratar con la fluctuación de la cantidad de recursos disponibles en el sistema, de una forma autónoma. - Una estrategia de procesamiento en paralelo para el deblocking filter compatible con los estándares H.264/AVC y SVC que reduce el número de ciclos de macrobloque necesarios para procesar un frame de video. - Una arquitectura dinámicamente escalable que permite la implementación de un nuevo deblocking filter, totalmente compatible con los estándares H.264/AVC y SVC, que explota el paralelismo a nivel de macrobloque. El presente documento se organiza en siete capítulos. En el primero se ofrece una introducción al marco tecnológico de esta tesis, especialmente centrado en la reconfiguración dinámica y parcial de FPGAs. También se motiva la necesidad de las arquitecturas dinámicamente escalables propuestas en esta tesis. En el capítulo 2 se describen las arquitecturas dinámicamente escalables. Dicha descripción incluye la mayor parte de las aportaciones a nivel arquitectural realizadas en esta tesis. Por su parte, el flujo de diseño adaptado a dichas arquitecturas se propone en el capítulo 3. El motor de reconfiguración se propone en el 4, mientras que el uso de dichas arquitecturas para implementar sistemas de hardware evolutivo se aborda en el 5. El deblocking filter escalable se describe en el 6, mientras que las conclusiones finales de esta tesis, así como la descripción del trabajo futuro, son abordadas en el capítulo 7. ABSTRACT The optimization of system parameters, such as power dissipation, the amount of hardware resources and the memory footprint, has been always a main concern when dealing with the design of resource-constrained embedded systems. This situation is even more demanding nowadays. Embedded systems cannot anymore be considered only as specific-purpose computers, designed for a particular functionality that remains unchanged during their lifetime. Differently, embedded systems are now required to deal with more demanding and complex functions, such as multimedia data processing and high-throughput connectivity. In addition, system operation may depend on external data, the user requirements or internal variables of the system, such as the battery life-time. All these conditions may vary at run-time, leading to adaptive scenarios. As a consequence of both the growing computational complexity and the existence of dynamic requirements, dynamic resource management techniques for embedded systems are needed. Software is inherently flexible, but it cannot meet the computing power offered by hardware solutions. Therefore, reconfigurable hardware emerges as a suitable technology to deal with the run-time variable requirements of complex embedded systems. Adaptive hardware requires the use of reconfigurable devices, where its functionality can be modified on demand. In this thesis, Field Programmable Gate Arrays (FPGAs) have been selected as the most appropriate commercial technology existing nowadays to implement adaptive hardware systems. There are different ways of exploiting reconfigurability in reconfigurable devices. Among them is dynamic and partial reconfiguration. This is a technique which consists in substituting part of the FPGA logic on demand, while the rest of the device continues working. The strategy followed in this thesis is to exploit the dynamic and partial reconfiguration of commercial FPGAs to deal with the flexibility and complexity demands of state-of-the-art embedded systems. The proposal of this thesis to deal with run-time variable system conditions is the use of spatially scalable processing hardware IP cores, which are able to adapt their functionality or performance at run-time, trading them off with the amount of logic resources they occupy in the device. This is referred to as a scalable footprint in the context of this thesis. The distinguishing characteristic of the proposed cores is that they rely on highly parallel, modular and regular architectures, arranged in one or two dimensions. These architectures can be scaled by means of the addition or removal of the composing blocks. This strategy avoids implementing a full version of the core for each possible size, with the corresponding benefits in terms of scaling and adaptation time, as well as bitstream storage memory requirements. Instead of providing specific-purpose architectures, generic architectural templates, which can be tuned to solve different problems, are proposed in this thesis. Architectures following both systolic and wavefront templates have been selected. Together with the proposed scalable architectural templates, other issues needed to ensure the proper design and operation of the scalable cores, such as the device reconfiguration control, the run-time management of the architecture and the implementation techniques have been also addressed in this thesis. With regard to the implementation of dynamically reconfigurable architectures, device dependent low-level details are addressed. Some of the aspects covered in this thesis are the area constrained routing for reconfigurable modules, or an inter-module communication strategy which does not introduce either extra delay or logic overhead. The system implementation, from the hardware description to the device configuration bitstream, has been fully automated by modifying the netlists corresponding to each of the system modules, which are previously generated using the vendor tools. This modification is therefore envisaged as a post-processing step. Based on these implementation proposals, a design tool called DREAMS (Dynamically Reconfigurable Embedded and Modular Systems) has been created, including a graphic user interface. The tool has specific features to cope with modular and regular architectures, including the support for module relocation and the inter-module communications scheme based on the symmetry of the architecture. The core of the tool is a custom router, which has been also exploited in this thesis to obtain symmetric routed nets, with the aim of enhancing the protection of critical reconfigurable circuits against side channel attacks. This is achieved by duplicating the logic with an exactly equal routing. In order to control the reconfiguration process of the FPGA, a Reconfiguration Engine suited to the specific requirements set by the proposed architectures was also proposed. Therefore, in addition to controlling the reconfiguration port, the Reconfiguration Engine has been enhanced with the online relocation ability, which allows employing a unique configuration bitstream for all the positions where the module may be placed in the device. Differently to the existing relocating solutions, which are based on bitstream parsers, the proposed approach is based on the online composition of bitstreams. This strategy allows increasing the speed of the process, while the length of partial bitstreams is also reduced. The height of the reconfigurable modules can be lower than the height of a clock region. The Reconfiguration Engine manages the merging process of the new and the existing configuration frames within each clock region. The process of scaling up and down the hardware cores also benefits from this technique. A direct link to an external memory where partial bitstreams can be stored has been also implemented. In order to accelerate the reconfiguration process, the ICAP has been overclocked over the speed reported by the manufacturer. In the case of Virtex-5, even though the maximum frequency of the ICAP is reported to be 100 MHz, valid operations at 250 MHz have been achieved, including the online relocation process. Portability of the reconfiguration solution to today's and probably, future FPGAs, has been also considered. The reconfiguration engine can be also used to inject faults in real hardware devices, and this way being able to evaluate the fault tolerance offered by the reconfigurable architectures. Faults are emulated by introducing partial bitstreams intentionally modified to provide erroneous functionality. To prove the validity and the benefits offered by the proposed architectures, two demonstration application lines have been envisaged. First, scalable architectures have been employed to develop an evolvable hardware platform with adaptability, fault tolerance and scalability properties. Second, they have been used to implement a scalable deblocking filter suited to scalable video coding. Evolvable Hardware is the use of evolutionary algorithms to design hardware in an autonomous way, exploiting the flexibility offered by reconfigurable devices. In this case, processing elements composing the architecture are selected from a presynthesized library of processing elements, according to the decisions taken by the algorithm, instead of being decided at design time. This way, the configuration of the array may change as run-time environmental conditions do, achieving autonomous control of the dynamic reconfiguration process. Thus, the self-optimization property is added to the native self-configurability of the dynamically scalable architectures. In addition, evolvable hardware adaptability inherently offers self-healing features. The proposal has proved to be self-tolerant, since it is able to self-recover from both transient and cumulative permanent faults. The proposed evolvable architecture has been used to implement noise removal image filters. Scalability has been also exploited in this application. Scalable evolvable hardware architectures allow the autonomous adaptation of the processing cores to a fluctuating amount of resources available in the system. Thus, it constitutes an example of the dynamic quality scalability tackled in this thesis. Two variants have been proposed. The first one consists in a single dynamically scalable evolvable core, and the second one contains a variable number of processing cores. Scalable video is a flexible approach for video compression, which offers scalability at different levels. Differently to non-scalable codecs, a scalable video bitstream can be decoded with different levels of quality, spatial or temporal resolutions, by discarding the undesired information. The interest in this technology has been fostered by the development of the Scalable Video Coding (SVC) standard, as an extension of H.264/AVC. In order to exploit all the flexibility offered by the standard, it is necessary to adapt the characteristics of the decoder to the requirements of each client during run-time. The use of dynamically scalable architectures is proposed in this thesis with this aim. The deblocking filter algorithm is the responsible of improving the visual perception of a reconstructed image, by smoothing blocking artifacts generated in the encoding loop. This is one of the most computationally intensive tasks of the standard, and furthermore, it is highly dependent on the selected scalability level in the decoder. Therefore, the deblocking filter has been selected as a proof of concept of the implementation of dynamically scalable architectures for video compression. The proposed architecture allows the run-time addition or removal of computational units working in parallel to change its level of parallelism, following a wavefront computational pattern. Scalable architecture is offered together with a scalable parallelization strategy at the macroblock level, such that when the size of the architecture changes, the macroblock filtering order is modified accordingly. The proposed pattern is based on the division of the macroblock processing into two independent stages, corresponding to the horizontal and vertical filtering of the blocks within the macroblock. The main contributions of this thesis are: - The use of highly parallel, modular, regular and local architectures to implement dynamically reconfigurable processing IP cores, for data intensive applications with flexibility requirements. - The use of two-dimensional mesh-type arrays as architectural templates to build dynamically reconfigurable IP cores, with a scalable footprint. The proposal consists in generic architectural templates, which can be tuned to solve different computational problems. •A design flow and a tool targeting the design of DPR systems, focused on highly parallel, modular and local architectures. - An inter-module communication strategy, which does not introduce delay or area overhead, named Virtual Borders. - A custom and flexible router to solve the routing conflicts as well as the inter-module communication problems, appearing during the design of DPR systems. - An algorithm addressing the optimization of systems composed of multiple scalable cores, which size can be decided individually, to optimize the system parameters. It is based on a model known as the multi-dimensional multi-choice Knapsack problem. - A reconfiguration engine tailored to the requirements of highly regular and modular architectures. It combines a high reconfiguration throughput with run-time module relocation capabilities, including the support for sub-clock reconfigurable regions and the replication in multiple positions. - A fault injection mechanism which takes advantage of the system reconfiguration engine, as well as the modularity of the proposed reconfigurable architectures, to evaluate the effects of transient and permanent faults in these architectures. - The demonstration of the possibilities of the architectures proposed in this thesis to implement evolvable hardware systems, while keeping a high processing throughput. - The implementation of scalable evolvable hardware systems, which are able to adapt to the fluctuation of the amount of resources available in the system, in an autonomous way. - A parallelization strategy for the H.264/AVC and SVC deblocking filter, which reduces the number of macroblock cycles needed to process the whole frame. - A dynamically scalable architecture that permits the implementation of a novel deblocking filter module, fully compliant with the H.264/AVC and SVC standards, which exploits the macroblock level parallelism of the algorithm. This document is organized in seven chapters. In the first one, an introduction to the technology framework of this thesis, specially focused on dynamic and partial reconfiguration, is provided. The need for the dynamically scalable processing architectures proposed in this work is also motivated in this chapter. In chapter 2, dynamically scalable architectures are described. Description includes most of the architectural contributions of this work. The design flow tailored to the scalable architectures, together with the DREAMs tool provided to implement them, are described in chapter 3. The reconfiguration engine is described in chapter 4. The use of the proposed scalable archtieectures to implement evolvable hardware systems is described in chapter 5, while the scalable deblocking filter is described in chapter 6. Final conclusions of this thesis, and the description of future work, are addressed in chapter 7.

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Esta tesis presenta un novedoso marco de referencia para el análisis y optimización del retardo de codificación y descodificación para vídeo multivista. El objetivo de este marco de referencia es proporcionar una metodología sistemática para el análisis del retardo en codificadores y descodificadores multivista y herramientas útiles en el diseño de codificadores/descodificadores para aplicaciones con requisitos de bajo retardo. El marco de referencia propuesto caracteriza primero los elementos que tienen influencia en el comportamiento del retardo: i) la estructura de predicción multivista, ii) el modelo hardware del codificador/descodificador y iii) los tiempos de proceso de cuadro. En segundo lugar, proporciona algoritmos para el cálculo del retardo de codificación/ descodificación de cualquier estructura arbitraria de predicción multivista. El núcleo de este marco de referencia consiste en una metodología para el análisis del retardo de codificación/descodificación multivista que es independiente de la arquitectura hardware del codificador/descodificador, completada con un conjunto de modelos que particularizan este análisis del retardo con las características de la arquitectura hardware del codificador/descodificador. Entre estos modelos, aquellos basados en teoría de grafos adquieren especial relevancia debido a su capacidad de desacoplar la influencia de los diferentes elementos en el comportamiento del retardo en el codificador/ descodificador, mediante una abstracción de su capacidad de proceso. Para revelar las posibles aplicaciones de este marco de referencia, esta tesis presenta algunos ejemplos de su utilización en problemas de diseño que afectan a codificadores y descodificadores multivista. Este escenario de aplicación cubre los siguientes casos: estrategias para el diseño de estructuras de predicción que tengan en consideración requisitos de retardo además del comportamiento tasa-distorsión; diseño del número de procesadores y análisis de los requisitos de velocidad de proceso en codificadores/ descodificadores multivista dado un retardo objetivo; y el análisis comparativo del comportamiento del retardo en codificadores multivista con diferentes capacidades de proceso e implementaciones hardware. ABSTRACT This thesis presents a novel framework for the analysis and optimization of the encoding and decoding delay for multiview video. The objective of this framework is to provide a systematic methodology for the analysis of the delay in multiview encoders and decoders and useful tools in the design of multiview encoders/decoders for applications with low delay requirements. The proposed framework characterizes firstly the elements that have an influence in the delay performance: i) the multiview prediction structure ii) the hardware model of the encoder/decoder and iii) frame processing times. Secondly, it provides algorithms for the computation of the encoding/decoding delay of any arbitrary multiview prediction structure. The core of this framework consists in a methodology for the analysis of the multiview encoding/decoding delay that is independent of the hardware architecture of the encoder/decoder, which is completed with a set of models that particularize this delay analysis with the characteristics of the hardware architecture of the encoder/decoder. Among these models, the ones based in graph theory acquire special relevance due to their capacity to detach the influence of the different elements in the delay performance of the encoder/decoder, by means of an abstraction of its processing capacity. To reveal possible applications of this framework, this thesis presents some examples of its utilization in design problems that affect multiview encoders and decoders. This application scenario covers the following cases: strategies for the design of prediction structures that take into consideration delay requirements in addition to the rate-distortion performance; design of number of processors and analysis of processor speed requirements in multiview encoders/decoders given a target delay; and comparative analysis of the encoding delay performance of multiview encoders with different processing capabilities and hardware implementations.

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A novel scheme for depth sequences compression, based on a perceptual coding algorithm, is proposed. A depth sequence describes the object position in the 3D scene, and is used, in Free Viewpoint Video, for the generation of synthetic video sequences. In perceptual video coding the human visual system characteristics are exploited to improve the compression efficiency. As depth sequences are never shown, the perceptual video coding, assessed over them, is not effective. The proposed algorithm is based on a novel perceptual rate distortion optimization process, assessed over the perceptual distortion of the rendered views generated through the encoded depth sequences. The experimental results show the effectiveness of the proposed method, able to obtain a very considerable improvement of the rendered view perceptual quality.

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This dissertation presents a study and experimental research on asymmetric coding of stereoscopic video. A review on 3D technologies, video formats and coding is rst presented and then particular emphasis is given to asymmetric coding of 3D content and performance evaluation methods, based on subjective measures, of methods using asymmetric coding. The research objective was de ned to be an extension of the current concept of asymmetric coding for stereo video. To achieve this objective the rst step consists in de ning regions in the spatial dimension of auxiliary view with di erent perceptual relevance within the stereo pair, which are identi ed by a binary mask. Then these regions are encoded with better quality (lower quantisation) for the most relevant ones and worse quality (higher quantisation) for the those with lower perceptual relevance. The actual estimation of the relevance of a given region is based on a measure of disparity according to the absolute di erence between views. To allow encoding of a stereo sequence using this method, a reference H.264/MVC encoder (JM) has been modi ed to allow additional con guration parameters and inputs. The nal encoder is still standard compliant. In order to show the viability of the method subjective assessment tests were performed over a wide range of objective qualities of the auxiliary view. The results of these tests allow us to prove 3 main goals. First, it is shown that the proposed method can be more e cient than traditional asymmetric coding when encoding stereo video at higher qualities/rates. The method can also be used to extend the threshold at which uniform asymmetric coding methods start to have an impact on the subjective quality perceived by the observers. Finally the issue of eye dominance is addressed. Results from stereo still images displayed over a short period of time showed it has little or no impact on the proposed method.

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In the last recent years, with the popularity of image compression techniques, many architectures have been proposed. Those have been generally based on the Forward and Inverse Discrete Cosine Transform (FDCT, IDCT). Alternatively, compression schemes based on discrete “wavelets” transform (DWT), used, both, in JPEG2000 coding standard and in the next H264-SVC (Scalable Video Coding), do not need to divide the image into non-overlapping blocks or macroblocks. This paper discusses the DLMT (Discrete Lopez-Moreno Transform). It proposes a new scheme intermediate between the DCT and the DWT (Discrete Wavelet Transform). The DLMT is computationally very similar to the DCT and uses quasi-sinusoidal functions, so the emergence of artifact blocks and their effects have a relative low importance. The use of quasi-sinusoidal functions has allowed achieving a multiresolution control quite close to that obtained by a DWT, but without increasing the computational complexity of the transformation. The DLMT can also be applied over a whole image, but this does not involve increasing computational complexity. Simulation results in MATLAB show that the proposed DLMT has significant performance benefits and improvements comparing with the DCT

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In the last recent years, with the popularity of image compression techniques, many architectures have been proposed. Those have been generally based on the Forward and Inverse Discrete Cosine Transform (FDCT, IDCT). Alternatively, compression schemes based on discrete "wavelets" transform (DWT), used, both, in JPEG2000 coding standard and in H264-SVC (Scalable Video Coding) standard, do not need to divide the image into non-overlapping blocks or macroblocks. This paper discusses the DLMT (Discrete Lopez-Moreno Transform) hardware implementation. It proposes a new scheme intermediate between the DCT and the DWT, comparing results of the most relevant proposed architectures for benchmarking. The DLMT can also be applied over a whole image, but this does not involve increasing computational complexity. FPGA implementation results show that the proposed DLMT has significant performance benefits and improvements comparing with the DCT and the DWT and consequently it is very suitable for implementation on WSN (Wireless Sensor Network) applications.

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A new high throughput and scalable architecture for unified transform coding in H.264/AVC is proposed in this paper. Such flexible structure is capable of computing all the 4x4 and 2x2 transforms for Ultra High Definition Video (UHDV) applications (4320x7680@ 30fps) in real-time and with low hardware cost. These significantly high performance levels were proven with the implementation of several different configurations of the proposed structure using both FPGA and ASIC 90 nm technologies. In addition, such experimental evaluation also demonstrated the high area efficiency of theproposed architecture, which in terms of Data Throughput per Unit of Area (DTUA) is at least 1.5 times more efficient than its more prominent related designs(1).

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In video communication systems, the video signals are typically compressed and sent to the decoder through an error-prone transmission channel that may corrupt the compressed signal, causing the degradation of the final decoded video quality. In this context, it is possible to enhance the error resilience of typical predictive video coding schemes using as inspiration principles and tools from an alternative video coding approach, the so-called Distributed Video Coding (DVC), based on the Distributed Source Coding (DSC) theory. Further improvements in the decoded video quality after error-prone transmission may also be obtained by considering the perceptual relevance of the video content, as distortions occurring in different regions of a picture have a different impact on the user's final experience. In this context, this paper proposes a Perceptually Driven Error Protection (PDEP) video coding solution that enhances the error resilience of a state-of-the-art H.264/AVC predictive video codec using DSC principles and perceptual considerations. To increase the H.264/AVC error resilience performance, the main technical novelties brought by the proposed video coding solution are: (i) design of an improved compressed domain perceptual classification mechanism; (ii) design of an improved transcoding tool for the DSC-based protection mechanism; and (iii) integration of a perceptual classification mechanism in an H.264/AVC compliant codec with a DSC-based error protection mechanism. The performance results obtained show that the proposed PDEP video codec provides a better performing alternative to traditional error protection video coding schemes, notably Forward Error Correction (FEC)-based schemes. (C) 2013 Elsevier B.V. All rights reserved.

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In this work, we present an adaptive unequal loss protection (ULP) scheme for H264/AVC video transmission over lossy networks. This scheme combines erasure coding, H.264/AVC error resilience techniques and importance measures in video coding. The unequal importance of the video packets is identified in the group of pictures (GOP) and the H.264/AVC data partitioning levels. The presented method can adaptively assign unequal amount of forward error correction (FEC) parity across the video packets according to the network conditions, such as the available network bandwidth, packet loss rate and average packet burst loss length. A near optimal algorithm is developed to deal with the FEC assignment for optimization. The simulation results show that our scheme can effectively utilize network resources such as bandwidth, while improving the quality of the video transmission. In addition, the proposed ULP strategy ensures graceful degradation of the received video quality as the packet loss rate increases. © 2010 IEEE.

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A new high performance architecture for the computation of all the DCT operations adopted in the H.264/AVC and HEVC standards is proposed in this paper. Contrasting to other dedicated transform cores, the presented multi-standard transform architecture is supported on a completely configurable, scalable and unified structure, that is able to compute not only the forward and the inverse 8×8 and 4×4 integer DCTs and the 4×4 and 2×2 Hadamard transforms defined in the H.264/AVC standard, but also the 4×4, 8×8, 16×16 and 32×32 integer transforms adopted in HEVC. Experimental results obtained using a Xilinx Virtex-7 FPGA demonstrated the superior performance and hardware efficiency levels provided by the proposed structure, which outperforms its more prominent related designs by at least 1.8 times. When integrated in a multi-core embedded system, this architecture allows the computation, in real-time, of all the transforms mentioned above for resolutions as high as the 8k Ultra High Definition Television (UHDTV) (7680×4320 @ 30fps).