950 resultados para Robertson, J. M. (John Mackinnon), 1856-1933


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"The present is an absolutely complete reprint of Buckle's work, with a new index. The two volumes in which it originally appeared (1857-61) bore the title ʻHistory of civilization in England,' their subject-matter, however, being simply the uncompleted ʻGeneral introduction' to the projected work so entitled."--Editor's pref.

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Mode of access: Internet.

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During the cruise of the" Mabahiss" from Zanzibar to Colombo at Station 133 (1° 25' 54" S. to 1° 19' 42" S. and 66° 34' 12" E. to 66° 35' 18" E.) several small rock fragments were brought up in the Monegasque net; and, since at this position there is no possibility of the material being transferred by floating Ice, these specimens are of some interest as samples of oceanic rock foundations. All the rocks have a black appearance, but in the majority this skin is of negligible thickness. Exceptionally, however, it may attain to 1/3 in. (St. 133, 8), and then the specimens are rounded. The coating is made of dark opaque manganese material. At Station 166 one or two similar specimens of angular basalt were found in the trawl consisting mainly of manganese nodules.

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Mode of access: Internet.

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Bibliography: p. [199]-201.

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We explore relationships between habits and technology interaction by reporting on older people's experience of the Kinect for Xbox. We contribute to theoretical and empirical understandings of habits in the use of technology to inform understanding of the habitual qualities of our interactions with computing technologies, particularly systems exploiting natural user interfaces. We situate ideas of habit in relation to user experience and usefulness in interaction design, and draw on critical approaches to the concept of habit from cultural theory to understand the embedded, embodied, and situated contexts in our interactions with technologies. We argue that understanding technology habits as a process of reciprocal habituation in which people and technologies adapt to each other over time through design, adoption, and appropriation offers opportunities for research on user experience and interaction design within human-computer interaction, especially as newer gestural and motion control interfaces promise to reshape the ways in which we interact with computers.