984 resultados para Network coding


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In this paper, weconsider switch-and-stay combining (SSC) in two-way relay systems with two amplify-and-forward relays, one of which is activated to assist the information exchange between the two sources. The system operates in either analog network coding (ANC) protocol where the communication is only achieved with the help of the active relay or timedivision broadcast (TDBC) protocol where the direct link between two sources can be utilized to exploit more diversity gain. In both cases, we study the outage probability and bit error rate (BER) for Rayleigh fading channels. In particular, we derive closed-form lower bounds for the outage probability and the average BER, which remain tight for different fading conditions. We also present asymptotic analysis for both the outage probability and the average BER at high signalto-noise ratio. It is shown that SSC can achieve the full diversity order in two-way relay systems for both ANC and TDBC protocols with proper switching thresholds. Copyright © 2014 John Wiley & Sons, Ltd.

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This paper proposes a novel interference cancellation algorithm for the two-path successive relay system using network coding. The two-path successive relay scheme was proposed recently to achieve full date rate transmission with half-duplex relays. Due to the simultaneous data transmission at the relay and source nodes, the two-path relay suffers from the so-called inter-relay interference (IRI) which may significantly degrade the system performance. In this paper, we propose to use the network coding to remove the IRI such that the interference is first encoded with the network coding at the relay nodes and later removed at the destination. The network coding has low complexity and can well suppress the IRI. Numerical simulations show that the proposed algorithm has better performance than existing approaches.

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With more and more multimedia applications on the Internet, such as IPTV, bandwidth becomes a vital bottleneck for the booming of large scale Internet based multimedia applications. Network coding is recently proposed to take advantage to use network bandwidth efficiently. In this paper, we focus on massive multimedia data, e.g. IPTV programs, transportation in peer-to-peer networks with network coding. By through study of networking coding, we pointed out that the prerequisites of bandwidth saving of network coding are: 1) one information source with a number of concurrent receivers, or 2) information pieces cached at intermediate nodes. We further proof that network coding can not gain bandwidth saving at immediate connections to a receiver end; As a result, we propose a novel model for IPTV data transportation in unstructured peer-to-peer networks with network coding. Our preliminary simulations show that the proposed architecture works very well.

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Network coding has shown the promise of significant throughput improvement. In this paper, we study the throughput of two-hop wireless network coding and explore how the maximum throughput can be achieved under a random medium access scheme. Unlike previous studies, we consider a more practical network where the structure of overhearing status between the intended receivers and the transmitters is arbitrary. We make a formal analysis on the network throughput using network coding upon the concept of network coding cliques (NCCs). The analysis shows that the maximum normalized throughput, subject to fairness requirement, is n/n+m, where n is the number of transmitters and m is the number of NCCs in a 2-hop wireless network. We have also found that this maximum throughput can be achieved under a random medium access scheme when the medium access priority of the relay node is equal to the number of NCCs in the network. Our theoretical findings have been validated by simulation as well.

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In traditional stop-and-wait strategy for reliable communications, such as ARQ, retransmission for the packet loss problem would incur a great number of packet transmissions in lossy wireless ad-hoc networks. We study the reliable multicast lifetime maximization problem by alternatively exploring the random linear network coding in this paper. We formulate such problem as a min-max problem and propose a heuristic algorithm, called maximum lifetime tree (MLT), to build a multicast tree that maximizes the network lifetime. Simulation results show that the proposed algorithms can significantly increase the network lifetime when compared with the traditional algorithms under various distributions of error probability on lossy wireless links.

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Multicast is an important mechanism in modern wireless networks and has attracted significant efforts to improve its performance with different metrics including throughput, delay, energy efficiency, etc. Traditionally, an ideal loss-free channel model is widely used to facilitate routing protocol design. However, the quality of wireless links would be affected or even jeopardized by many factors like collisions, fading or the noise of environment. In this paper, we propose a reliable multicast protocol, called CodePipe, with advanced performance in terms of energy-efficiency, throughput and fairness in lossy wireless networks. Built upon opportunistic routing and random linear network coding, CodePipe not only simplifies transmission coordination between nodes, but also improves the multicast throughput significantly by exploiting both intra-batch and inter-batch coding opportunities. In particular, four key techniques, namely, LP-based opportunistic routing structure, opportunistic feeding, fast batch moving and inter-batch coding, are proposed to offer substantial improvement in throughput, energy-efficiency and fairness. We evaluate CodePipe on ns2 simulator by comparing with other two state-of-art multicast protocols, MORE and Pacifier. Simulation results show that CodePipe significantly outperforms both of them.

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 Network coding has shown the promise of significant throughput improvement. In this paper, we study the network throughput using network coding and explore how the maximum throughput can be achieved in a two-way relay wireless network. Unlike previous studies, we consider a more general network with arbitrary structure of overhearing status between receivers and transmitters. To efficiently utilize the coding opportunities, we invent the concept of network coding cliques (NCCs), upon which a formal analysis on the network throughput using network coding is elaborated. In particular, we derive the closed-form expression of the network throughput under certain traffic load in a slotted ALOHA network with basic medium access control. Furthermore, the maximum throughput as well as optimal medium access probability at each node is studied under various network settings. Our theoretical findings have been validated by simulation as well.

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Multicast is an important mechanism in modern wireless networks and has attracted significant efforts to improve its performance with different metrics including throughput, delay, energy efficiency, etc. Traditionally, an ideal loss-free channel model is widely used to facilitate routing protocol design. However, the quality of wireless links is affected or even jeopardized resulting in transmission failures by many factors like collisions, fading or the noise of environment. In this paper, we propose a reliable multicast protocol, called CodePipe, with energy-efficiency, high throughput and fairness in lossy wireless networks. Building upon opportunistic routing and random linear network coding, CodePipe can not only eliminate coordination between nodes, but also improve the multicast throughput significantly by exploiting both intra-batch and inter-batch coding opportunities. In particular, four key techniques, namely, LP-based opportunistic routing structure, opportunistic feeding, fast batch moving and inter-batch coding, are proposed to offer significant improvement in throughput, energy-efficiency and fairness.Moreover, we design an efficient online extension of CodePipe such that it can work in a dynamic network where nodes join and leave the network as time progresses. We evaluate CodePipe on ns2 simulator by comparing with other two state-of-art multicast protocols,MORE and Pacifier. Simulation results show that CodePipe significantly outperforms both of them.

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Wireless mesh networks are widely applied in many fields such as industrial controlling, environmental monitoring, and military operations. Network coding is promising technology that can improve the performance of wireless mesh networks. In particular, network coding is suitable for wireless mesh networks as the fixed backbone of wireless mesh is usually unlimited energy. However, coding collision is a severe problem affecting network performance. To avoid this, routing should be effectively designed with an optimum combination of coding opportunity and coding validity. In this paper, we propose a Connected Dominating Set (CDS)-based and Flow-oriented Coding-aware Routing (CFCR) mechanism to actively increase potential coding opportunities. Our work provides two major contributions. First, it effectively deals with the coding collision problem of flows by introducing the information conformation process, which effectively decreases the failure rate of decoding. Secondly, our routing process considers the benefit of CDS and flow coding simultaneously. Through formalized analysis of the routing parameters, CFCR can choose optimized routing with reliable transmission and small cost. Our evaluation shows CFCR has a lower packet loss ratio and higher throughput than existing methods, such as Adaptive Control of Packet Overhead in XOR Network Coding (ACPO), or Distributed Coding-Aware Routing (DCAR).

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La popolarita` dei giochi online e` in crescita, ma allo stesso tempo le architetture proposte dagli sviluppatori e le connessioni di cui sono dotati gli utenti sembrano restare non adeguate a questo. Nella tesi si descrive un'architettura peer-to-peer che riesce ad effettuare una riduzione nella perdita dei pacchetti grazie al meccanismo del Network Coding senza effetti collaterali per la latenza.

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