966 resultados para Musical notation.
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Mode of access: Internet.
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Includes music.
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Includes index.
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Editors vary.
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Mode of access: Internet.
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Includes indexes.
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Includes musical notation.
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Vol. 3 contains music in obsolete Briton notation.
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Musical notation.
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Musical notation.
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Musical notation.
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This study suggests sonorous ambiences from the propose of images configured according to the description in “A Visagem da Moça Caetana” by Ariano Suassuna in order to create individual sonorous possibilities that may help musicians to play the piece. The cycle, composed in 1996 (for voice, viola, cello, bass clarinet/clarinet), is formed by three untitled songs. Its text is an excerpt from the “Folheto XLIV”, from the Romance d’A Pedra do Reino e o príncipe do sangue do vai-e-volta, and describes a sentence of death illustrated by symbols of the Armorial imagery, with neologisms and the peculiar accent from the Sertão in northeast Brazil. In addition to the analysis of technical difficulties to play, this study informs interpreters of the sonorous timbre and texture used by Nelson Almeida to describe tradition through contemporary musical language. The metaphors and transgressions of reason in Suassuna’s book were explored to create three image compositions so that they may lead interpreters to the sonorous description of the inanimate objects and the affections to which the poetry refers, expanding any technical-interpretative indications limited by musical notation. This research used the Visagem scores, the literature on the theme, discussions with the musicians that played the piece, interviews with Almeida, and composers’ reports. To illustrate the theory, the three images are available, printed as woodcut in cordel literature.
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This chapter discusses some possibilities of gamification and remixing processes for music education. It also analyzes the concepts of gamification, mashup/remix and presents its possible usage in education—music teaching—through the development of the project/educational game FLAPPY CRAB. The chapter begins with a brief introduction to the concepts listed above, trying to consider them in the school context. After that, we will make the summary presentation of the music educational game FLAPPY CRAB, a clone of the GEARS Studios Flappy Bird, developed for mobile devices and other platforms with the UNITY 3D© game engine. In this chapter we’ll talk yet, albeit briefly, about the game engine used in the development of this educational application. This educational game aims to assess the possible impacts that its use has on learning and skill development related to auditory memory, qualitative discrimination of musical sound height (pitch—in the range of an octave with a central point in 440 Hz), visual identification of musical notation symbols and its relative organization according to the grammar rules of traditional music spelling. The game has been tested by a group of approximately 30 teenagers over a period of about 6 months, over which data was collected. In this chapter, we will present a review of the preliminary data collected to date.
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La Música contemporánea, como corriente estética de los siglos XX y XXI, ha contado con distintos desarrollos teóricos y técnicos, que se han convertido en herramientas con amplias posibilidades creativas para la renovación del lenguaje sonoro del compositor -- El objetivo de este artículo es dar cuenta de un proceso compositivo que buscó unir la riqueza tímbrica, rítmica y melódica de las músicas populares tradicionales de la zona andina colombiana, con algunas de las estéticas y formas más representativas de la música académica contemporánea -- En primer lugar, se realizó una investigación sobre estas últimas, seleccionando, en un primer momento, algunas de las más representativas, seguido por una identificación de ciertos aires, formas y estructuras propias de la música tradicional colombiana que permitieran este proceso de fusión entre ambos lenguajes -- Esta etapa de reflexión y experimentación dio lugar a la composición de tres piezas instrumentales basadas en elementos de Guabina-Torbellino (primer movimiento); Danza (segundo movimiento) y Bambuco-Pasillo (tercer movimiento), acompañadas de su respectivo análisis descriptivo que tiene, como objetivo pedagógico, el acercar a compositores y a ejecutantes intérpretes de cuerdas pulsadas colombianas (Bandola, Tiple y Guitarra) a este tipo de fusión, que buscó que la música andina colombiana pueda encontrar, en otro tipo de estéticas, nuevos caminos de evolución
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In this paper, a tool to improve vocal tuning in Android devices is presented. This application aims to offer exercises to practice and improve singing skills. The designed tool includes two main functionalities: sound synthesis, to provide with singing sound references, and fundamental frequency analysis, to analize the sound and check if the user sings the right musical note. The well-known Yin algorithm has been selected to perform the fundamental frequency analysis. Three different singing exercises are included: sing single notes, sing intervals and sing a note in order to complete a chord. The system also includes a graphical interface in which musical notation is employed to write down the singing sound. The system has been evaluated in order to test out its correct performance regarding both the analysis and synthesis of musical sounds.