702 resultados para Motivations for participation
Resumo:
La gestion durable des ressources naturelles est actuellement perçue comme une condition essentielle pour le développement durable, et surtout pour les pays en développement comme Madagascar. Face à la dégradation continue des ressources naturelles et surtout forestières, diverses stratégies sont adoptées par l’état malgache, dont l’extension des aires protégées qui veut allier la protection intégrale de certaines parties des ressources, et la satisfaction des besoins des populations riveraines. Le Code des Aires Protégées constitue un outil destiné à la gestion de ces aires de conservation. Toutefois, l’élaboration du plan d’aménagement ne prend pas souvent en compte des paramètres tels que l’augmentation de la population et les besoins qui s’en suivent, ou bien la participation de ces populations au processus d’élaboration et de mise en oeuvre du plan. Le défi est d’arriver à intégrer ces deux logiques de protection et de satisfaction des besoins de la population locale en réalisant des plans d’aménagement et de gestion concertés. Le cas du fokontany Ambohibary Sokafana dans le Corridor Anjozorobe Angavo est étudié pour identifier les paramètres à considérer si on veut atteindre cet objectif : paramètres écologiques et socio-économiques influençant la gestion des ressources forestières, critères permettant de définir la participation des acteurs dans cette gestion. Une revue des ouvrages spécifiques traitant du sujet ainsi que des observations et rencontres avec les divers acteurs sur terrain ont été menées afin de pouvoir identifier ces divers paramètres. Les analyses ont permis d’avancer deux scénarii qui traduisent l’intégration de la protection des forêts et la satisfaction des besoins en bois et en produits vivriers des populations riveraines, en tenant compte des motivations de ces dernières à participer au processus d’appropriation du plan d’aménagement et de gestion.
Resumo:
Since the changing of the political and economic system in 1989-1990 in Hungary, volunteer movements have appeared all over the country. Volunteers of different ages and socioeconomic backgrounds are engaged in a wide range of activities, wishing to add values to the lives of others in need, hoping to improve their micro or/and macro environment. Volunteering has also appeared in the field of sport, and the work of a large number of nongovernmental sport organisations is strongly dependent on volunteers’ participation. In the socialist era disability sports were neglected by the state. The new democratic state has been paying increasing attention to disability sports and volunteers have been a great asset in improving the accessibility of spare time sport activities. The present empirical research investigates which factors motivate sighted volunteers to join Hungarian Sports and Leisure Association for the Visually Impaired (Látássérültek Szabadidős Sportegyesülete, LÁSS). Results confirm that joining LÁSS was in few cases (N=3) attributed to having parental or other family relations with blind or partially sighted people. Respondents unanimously admit to have a wish to share the joy of physical activity with their visually impaired peers.
Resumo:
In Spring 2009, the School of Languages and Social Sciences (LSS) at Aston University responded to a JISC (Joint Information Systems Committee) and Higher Education Academy (HEA) call for partners in Open Educational Resources (OER) projects. This led to participation in not one, but two different OER projects from within one small School of the University. This paper will share, from this unusual position, the experience of our English tutors, who participated in the HumBox Project, led by Languages, Linguistics and Area Studies (LLAS) and will compare the approach taken with the Sociology partnership in the C-SAP OER Project , led by the Centre for Sociology, Anthropology and Politics (C-SAP). These two HEA Subject Centre-led projects have taken different approaches to the challenges of encouraging tutors to deposit teaching resources, as on ongoing process, for others to openly access, download and re-purpose. As the projects draw to a close, findings will be discussed, in relation to the JISC OER call, with an emphasis on examining the language and discourses from the two collaborations to see where there are shared issues and outcomes, or different subject specific concerns to consider.
Resumo:
International audience
Resumo:
Community development is increasingly using participatory processes that aim to be inclusive and empowering. However, researchers have found that such processes can have contradictory effects. Australian research has highlighted the significant leadership of rural women in sustainable community and economic development and in the adoption of new communication technologies such as the Internet. A focus on gender in participatory development may therefore lead to more effective programs and policies. This chapter outlines an interdisciplinary feminist framework for critically evaluating the participation and empowerment of rural women. This framework was found effective in evaluating an Australian project that aimed to enhance rural women’s access to communication technologies and to empower its participants. Its multiple theoretical and methodological approaches are outlined. The framework advocates an analysis of diversity and difference and the macro and micro contexts. Some principles and strategies for rural women’s inclusion, participation, empowerment, and for participatory feminist evaluation are outlined.
Resumo:
Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work, recreation, culture and leisure. Many designs of technology systems begin with the workplace in mind, and with function, ease of use, and efficiency high on the list of priorities. [1] These priorities do not fit well with works designed for an interactive art environment, where the aims are many, and where the focus on utility and functionality is to support a playful, ambiguous or even experimental experience for the participants. To evaluate such works requires an integration of art-criticism techniques with more recent Human Computer Interaction (HCI) methods, and an understanding of the different nature of engagement in these environments. This paper begins a process of mapping a set of priorities for amplifying engagement in interactive art installations. I first define the concept of ludic engagement and its usefulness as a lens for both design and evaluation in these settings. I then detail two fieldwork evaluations I conducted within two exhibitions of interactive artworks, and discuss their outcomes and the future directions of this research.