679 resultados para Lubetzky, Seymour.
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"Works of reference": p. 103.
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On cover: William Seymour Tyler.
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Unknown, German, 16th century; 10 25/64 in.x 7 23/64 in.; oil on panel
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Each plate accompanied by leaf with descriptive letterpress.
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Mode of access: Internet.
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Mode of access: Internet.
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Each tract has special t.p. with original imprint; to the imprint of the second tract is added: And now re-printed at London, by Robert Wilks ... 1811.
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Mode of access: Internet.
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t.1. Libri I-V.--t.2. Libri VI-X.--t.3. Libri XXI-XXV.--t.4. Libri XXVI-XXX, recognoverunt et adnotatione critica instruxerunt R.S. Conway et S.K. Johnson.
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Mode of access: Internet.
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The topic of designers’ knowledge and how they conduct design process has been widely investigated in design research. Understanding theoretical and experiential knowledge in design has involved recognition of the importance of designers’ experience of experiencing, seeing, and absorbing ideas from the world as points of reference (or precedents) that are consulted whenever a design problem arises (Lawson, 2004). Hence, various types of design knowledge have been categorized (Lawson, 2004), and the nature of design knowledge continues to be studied (Cross, 2006); nevertheless, the study of the experiential aspects embedded in design knowledge is a topic not fully addressed. In particular there has been little emphasis on the investigation of the ways in which designers’ individual experience influences different types of design tasks. This research focuses on the investigation of the ways in which designers inform a usability design process. It aims to understand how designers design product usability, what informs their process, and the role their individual experience (and episodic knowledge) plays within the design process. This paper introduces initial outcomes from an empirical study involving observation of a design task that emphasized usability issues. It discusses the experiential knowledge observed in the visual representations (sketches) produced by designers as part of the design tasks. Through the use of visuals as means to represent experiential knowledge, this paper presents initial research outcomes to demonstrate how designers’ individual experience is integrated into design tasks and communicated within the design process. Initial outcomes demonstrate the influence of designers’ experience in the design of product usability. It is expected that outcomes will help identify the causal relationships between experience, context of use, and product usability, which will contribute to enhance our understanding about the design of user-product interactions.