104 resultados para LEGO
Resumo:
Resumen de la revista en catalán. Este artículo forma parte del monográfico 'Experiències d'escoles'
Resumo:
Resumen basado en el de la publicación
Resumo:
LEGO bricks are commercially available interlocking pieces of plastic that are conventionally used as toys. We describe their use to build engineered environments for cm-scale biological systems, in particular plant roots. Specifically, we take advantage of the unique modularity of these building blocks to create inexpensive, transparent, reconfigurable, and highly scalable environments for plant growth in which structural obstacles and chemical gradients can be precisely engineered to mimic soil.
Resumo:
This paper describes the development of a new approach to the use of ICT for the teaching of courses in the interpretation and evaluation of evidence. It is based on ideas developed for the teaching of science to school children, in particular the importance of models and qualitative reasoning skills. In the first part, we make an analysis of the basis of current research into “evidence scholarship” and the demands such a system would have to meet. In the second part, we introduce the details of such a system that we developed initially to assist police in the interpretation of evidence.
Resumo:
O estudo proposto focaliza o modo como os professores recebem, consomem e se apropriam de projetos educativos que são implementados nas escolas de ensino fundamental. Trata-se de um estudo de caso que focaliza a implementação, iniciada em 2008, do Projeto Lego Education em escolas de uma rede municipal de ensino no interior paulista. A implementação do referido projeto insere-se em um contexto mais amplo marcado pelo crescimento de um “rentável mercado formativo” (Nóvoa, 1999) entre nós atualmente. Diante desse contexto, surge uma questão: Como foi, para os professores daquela rede de ensino, a inserção do Projeto Lego Education em seu trabalho docente e como os mesmos lidam com o projeto atualmente? Para tentar responder a essa questão o presente estudo foi realizado com os professores que foram capacitados e atuaram na implementação do projeto, a partir de entrevistas semi-estruturadas e observações. Objetivou-se investigar como o referido projeto foi apropriado (de Certeau, 1994) pelos professores na sua implementação e como os mesmos percebem o projeto atualmente. Pretendeu-se identificar, assim, maneiras pelas quais os professores relacionam-se com materiais didáticos, livros/guias do professor e cursos de capacitação docente ligados ao Projeto Lego Education, procurando caracterizar as maneiras como os mesmos se apropriam e consomem (de Certeau, 1994) tais produtos que lhes são dirigidos. Nesse estudo foi realizada também a análise de documentos relacionados ao Projeto Lego Education (sites das empresas envolvidas, manuais e revistas, entre outros materiais), focando em como esses materiais se referem ao professor e sua prática em sala de aula. A inserção nas escolas públicas de projetos que, como o LEGO, são provenientes de empresas privadas, aponta... (Resumo completo, clicar acesso eletrônico abaixo)
Resumo:
Pós-graduação em Matemática - IBILCE
Resumo:
Permitida la difusión del código bajo los términos de la licencia BSD de tres cláusulas.
Resumo:
The purpose of this guide is to introduce the robotics kit LEGO MINDSTORMS NXT to the Ada community. All the steps required to complete a working Ada application running under the LEGO MINDSTORMS NXT are covered..
Resumo:
A set of software development tools for building real-time control systems on a simple robotics platform is described in the paper. The tools are being used in a real-time systems course as a basis for student projects. The development platform is a low-cost PC running GNU/Linux, and the target system is LEGO MINDSTORMS NXT, thus keeping the cost of the laboratory low. Real-time control software is developed using a mixed paradigm. Functional code for control algorithms is automatically generated in C from Simulink models. This code is then integrated into a concurrent, real-time software architecture based on a set of components written in Ada. This approach enables the students to take advantage of the high-level, model-oriented features that Simulink oers for designing control algorithms, and the comprehensive support for concurrency and real-time constructs provided by Ada.
Resumo:
Sign.: A-P8
Resumo:
Do the “democratization” of media and the proliferation of online participatory culture undermine the aesthetic hegemony of professional filmmakers? This article is a case study of both more and less popular animated Lego videos, also called “brickfilms,” that asks how amateur videos adhere to and/or depart from professionalized aesthetic standards. It addresses the definitions of professionalism and amateurism and proposes that the dichotomy between democratization and ongoing elitism is insufficient to describe the complex dialogue between professional film aesthetics and amateur production—a dialogue that is diverse but nonetheless follows certain patterns. These patterns link Lego videos to silent era cinema as well as contemporary professional live-action and stop-motion animation. Furthermore, a mixture of parody, pastiche, and homage suggest that amateur work has a variety of affective relationships to professional work. Ultimately, amateur filmmaking indicates a negotiation of professional standards rather than slavish adherence.
Resumo:
Mode of access: Internet.
Resumo:
Mode of access: Internet.
Resumo:
Mode of access: Internet.