296 resultados para Interatividade
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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People store data of the most different daily events, to know yourself, detect behaviors, predict events and have an strongly knowledge to take decisions. The growth of the events, results in a large amount of data colected and this data needs to be processed to get value information. This data have a temporal component from the collect process (daily, monthly or annualy) and this need to be consider on the exploration. The exploration based on temporal component can be uni-scale or multi-scale. The data mining goes toward to extract knowledge from large databases and if combined with visualization tools, the data mining can be more effective to detect information. This visualization tools display data and allow user to manipulate and change it by interaction features toward your goal. The user can combine tools and combine the steps of visualization among the tools through messages. This monograph aim to insert interactivity on AdaptaVis architecture model, developed by Shimabukuro (2004), the InfoVis, then extends its ability of exploration and provide a consistent base for the user handle data and extract information
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The purpose of the present dissertation is to show the interactivity connections featured in a cultural journalism magazine's website through direct observation of its presented structure. The website chosen as object of study is Rolling Stone Brasil, April 2010 being the point of reference for analysis. Methodological support for such study has been culled from theoretical works on the principles that are necessary for the development of sampling in the observed structure. For this, are employed of concepts and strategies predicated by authors in the field of communications with emphasis on digital means is aplicated. The research indicates that the tools adopted in the website's structure comprise a potential of interactivity between the parties involved in the communication chain, and that the content therein produced may be considered as direct content of a web journalism structure
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Este trabalho de Conclusão de Curso teve por finalidade investigar quais recursos interativos estarão disponíveis para o telejornalismo com a chegada da televisão digital e como esses recursos poderão ser usados como instrumentos para a ampliação do acesso à informação jornalística. Para tanto, foi feita uma reflexão sobre a produção de sentido e a prática discursiva, com ênfase nas alterações nos enunciados telejornalísticos no contexto da convergência midiática. Foram analisados dois telejornais, o “Jornal Globo News” e o “Jornal Hoje”, ambos da rede Globo. O referencial teórico-metodológico utilizado na leitura dos telejornais foi o da semiótica discursiva de linha francesa, com ênfase nas estratégias enunciativas dos conteúdos interativos, por considerar que estes referenciais sustentam o estudo dos processos de produção de sentido. O “Jornal Hoje” foi analisado enquanto produto que propõe nos conteúdos apresentados introduzir novas formas de relação de comunicação, privilegiando a perspectiva de interatividade por parte dos telespectadores. Isso porque os conteúdos remetem a audiência a interferir por meio de outra mídia, notadamente o computador, acessando o site do telejornal para poder participar. Assim, observa-se que se o conteúdo já se manifesta convergente, os suportes ainda não estão integrados, pelo menos nessa fase de transição. O “Jornal Globo News” foi analisado enquanto representante de um telejornal produzido e veiculado já na plataforma digital, o que não significa que possa ser considerado de imediato interativo. Foram ainda realizadas entrevistas com especialistas e pesquisadores da área temática da pesquisa, que contribuíram para o amadurecimento e crescimento da mesma. Por meio da análise dos objetos foi possível elaborar o “QUADRO DAS POTENCIALIDADES”, com os recursos interativos que poderão... (Resumo completo, clicar acesso eletrônico abaixo)
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This paper aims to propose a communication plan to Internet media that explores interaction, expanding “Agência Propagação” institutional communication and of its principal product, the social propaganda messages named “Minuto Consciente”. This study will be based on the concepts of Convergence Culture (JENKINS, 2009), Digital Marketing (TORRES, 2009), Integrated Communication (KUNSCH, 2003) and Computer Mediated Interaction (PRIMO, 2007) to understand the communication an interaction phenomenon in digital era and select the strategies to establish a continuous communication flow in different medias. Therefore, this paper will use exploratory and empirical methodology
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This paper aims to present the contribution of Public Relations in the process of branding, using digital communication as a tool for interaction with the public, and through strategic management, building and maintaining strong and lasting relationships with consumers, resulting in building bonds of sympathy, identification, and networks engaged and loyal consumers to brands. Therefore, were performed bibliographical research covering topics such as information society, network society, the dynamics of social networks, digital media, brands, branding, marketing 3.0, Public Relations and Public Relations 2.0. Were also undertaken observations on communication actions that used digital social media, focusing on interactivity, collaboration and relationship, to better understand how organizations are realizing the importance of interaction and relationship management with the public and how they are performing this communication. At the end, some of these actions are presented as examples of the theories studied, and as a demonstration of the benefits brought to these organizations and their brands
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Pós-graduação em Comunicação - FAAC
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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With the development of Digital TV, the equipments are becoming more and more modernized in order to popular- ize the information that soon might reach all Brazilian families. That way, we open a space for discussion about the many directions that the usability applied on ISDB-Tb interactivity (Brazilian System of Digital Television) can take. This paper approaches the questions connected to the concept of usability and also the subjects related to the life cycle of some technologies (existence time, obsolescence) Also talks with the definition of interactivityon Digital Television since it is responsible for the emergence of a new contingent of interacting people which goes from the computer and portable equipments users to the passive TV viewers. It’s possible to conclude that the Human-Digital TV Interaction (HDTVI) comprehends the synergy between three actants on Digital TV: the col- lective (or not) TV viewer; the interface and the issuer who can be represented by an Artificial Intelligence (AI) service.
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Este artigo tem por objetivo fazer uma reflexão da usabilidade aplicada à interatividade do SBTVD (Sistema Brasileiro de Televisão Digital). Aborda as perspectivas de mercado no Brasil e na América Latina e cita alguns casos em que a usabilidade constituiu-se em fator decisivo para ampliar o ciclo de vida do produto. Explicita a interação e a engenharia de usabilidade com destaque para a garantia da consolidação da interatividade do SBTVD. Neste contexto, inclui o estabelecimento de redes de banda larga para todos, chamados de “cidade digital” condição decisiva no processo de possibilitar a democratização. Conclui que essa facilidade de usabilidade, aliada aos avanços tecnológicos digitais que propiciam uma qualidade e uma convergência tecnológica, que certamente romperá o modelo de telespectador passivo para um telespectador interativo gerando um novo contingente de telespectadores vindo da televisão digital e da televisão analógica.
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The study investigates the constitution of the informational message in production processes in interactive media and television, from situations in which contents are conveyed performed by the audience. The work shows that the declared strategies employed by listeners and viewers actualize itself in a series of controls and discursive constraints resulting from the dynamics in the means of production and the relationship established between broadcaster/program and its audience. Moreover, it is clear that, despite attempts to produce an effect independent of viewer and listener regarding your participation and opinion, there is a direction and a restriction on the possibilities of expression rather than technical, operational, are of discursive order.
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Technological innovations associated with the media made changes in the production, transmission and reception of mediatic messages. Among them, we highlight the convergence of media, and the consequent multimediality and the emergence of new possibilities of interactivity, allowing the audience to become increasingly active. But for that to happen properly, it is necessary to promote actions aimed to critical and creative use of media. Thus, this paper aims to refl ect on the need for literacy initiatives for the formation of publics, aiming what is considered a productive interactivity.