962 resultados para Incremental learning


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This paper proposes an efficient and online learning control system that uses the successful Model Predictive Control (MPC) method in a model based locally weighted learning framework. The new approach named Locally Weighted Learning Model Predictive Control (LWL-MPC) has been proposed as a solution to learn to control complex and nonlinear Elastic Joint Robots (EJR). Elastic Joint Robots are generally difficult to learn to control due to their elastic properties preventing standard model learning techniques from being used, such as learning computed torque control. This paper demonstrates the capability of LWL-MPC to perform online and incremental learning while controlling the joint positions of a real three Degree of Freedom (DoF) EJR. An experiment on a real EJR is presented and LWL-MPC is shown to successfully learn to control the system to follow two different figure of eight trajectories.

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Active learning approaches reduce the annotation cost required by traditional supervised approaches to reach the same effectiveness by actively selecting informative instances during the learning phase. However, effectiveness and robustness of the learnt models are influenced by a number of factors. In this paper we investigate the factors that affect the effectiveness, more specifically in terms of stability and robustness, of active learning models built using conditional random fields (CRFs) for information extraction applications. Stability, defined as a small variation of performance when small variation of the training data or a small variation of the parameters occur, is a major issue for machine learning models, but even more so in the active learning framework which aims to minimise the amount of training data required. The factors we investigate are a) the choice of incremental vs. standard active learning, b) the feature set used as a representation of the text (i.e., morphological features, syntactic features, or semantic features) and c) Gaussian prior variance as one of the important CRFs parameters. Our empirical findings show that incremental learning and the Gaussian prior variance lead to more stable and robust models across iterations. Our study also demonstrates that orthographical, morphological and contextual features as a group of basic features play an important role in learning effective models across all iterations.

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Objective This paper presents an automatic active learning-based system for the extraction of medical concepts from clinical free-text reports. Specifically, (1) the contribution of active learning in reducing the annotation effort, and (2) the robustness of incremental active learning framework across different selection criteria and datasets is determined. Materials and methods The comparative performance of an active learning framework and a fully supervised approach were investigated to study how active learning reduces the annotation effort while achieving the same effectiveness as a supervised approach. Conditional Random Fields as the supervised method, and least confidence and information density as two selection criteria for active learning framework were used. The effect of incremental learning vs. standard learning on the robustness of the models within the active learning framework with different selection criteria was also investigated. Two clinical datasets were used for evaluation: the i2b2/VA 2010 NLP challenge and the ShARe/CLEF 2013 eHealth Evaluation Lab. Results The annotation effort saved by active learning to achieve the same effectiveness as supervised learning is up to 77%, 57%, and 46% of the total number of sequences, tokens, and concepts, respectively. Compared to the Random sampling baseline, the saving is at least doubled. Discussion Incremental active learning guarantees robustness across all selection criteria and datasets. The reduction of annotation effort is always above random sampling and longest sequence baselines. Conclusion Incremental active learning is a promising approach for building effective and robust medical concept extraction models, while significantly reducing the burden of manual annotation.

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This paper presents an incremental learning solution for Linear Discriminant Analysis (LDA) and its applications to object recognition problems. We apply the sufficient spanning set approximation in three steps i.e. update for the total scatter matrix, between-class scatter matrix and the projected data matrix, which leads an online solution which closely agrees with the batch solution in accuracy while significantly reducing the computational complexity. The algorithm yields an efficient solution to incremental LDA even when the number of classes as well as the set size is large. The incremental LDA method has been also shown useful for semi-supervised online learning. Label propagation is done by integrating the incremental LDA into an EM framework. The method has been demonstrated in the task of merging large datasets which were collected during MPEG standardization for face image retrieval, face authentication using the BANCA dataset, and object categorisation using the Caltech101 dataset. © 2010 Springer Science+Business Media, LLC.

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The distinguishment between the object appearance and the background is the useful cues available for visual tracking in which the discriminant analysis is widely applied However due to the diversity of the background observation there are not adequate negative samples from the background which usually lead the discriminant method to tracking failure Thus a natural solution is to construct an object-background pair constrained by the spatial structure which could not only reduce the neg-sample number but also make full use of the background information surrounding the object However this Idea is threatened by the variant of both the object appearance and the spatial-constrained background observation especially when the background shifts as the moving of the object Thus an Incremental pairwise discriminant subspace is constructed in this paper to delineate the variant of the distinguishment In order to maintain the correct the ability of correctly describing the subspace we enforce two novel constraints for the optimal adaptation (1) pairwise data discriminant constraint and (2) subspace smoothness The experimental results demonstrate that the proposed approach can alleviate adaptation drift and achieve better visual tracking results for a large variety of nonstationary scenes (C) 2010 Elsevier B V All rights reserved

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How do reactive and planned behaviors interact in real time? How are sequences of such behaviors released at appropriate times during autonomous navigation to realize valued goals? Controllers for both animals and mobile robots, or animats, need reactive mechanisms for exploration, and learned plans to reach goal objects once an environment becomes familiar. The SOVEREIGN (Self-Organizing, Vision, Expectation, Recognition, Emotion, Intelligent, Goaloriented Navigation) animat model embodies these capabilities, and is tested in a 3D virtual reality environment. SOVEREIGN includes several interacting subsystems which model complementary properties of cortical What and Where processing streams and which clarify similarities between mechanisms for navigation and arm movement control. As the animat explores an environment, visual inputs are processed by networks that are sensitive to visual form and motion in the What and Where streams, respectively. Position-invariant and sizeinvariant recognition categories are learned by real-time incremental learning in the What stream. Estimates of target position relative to the animat are computed in the Where stream, and can activate approach movements toward the target. Motion cues from animat locomotion can elicit head-orienting movements to bring a new target into view. Approach and orienting movements are alternately performed during animat navigation. Cumulative estimates of each movement are derived from interacting proprioceptive and visual cues. Movement sequences are stored within a motor working memory. Sequences of visual categories are stored in a sensory working memory. These working memories trigger learning of sensory and motor sequence categories, or plans, which together control planned movements. Predictively effective chunk combinations are selectively enhanced via reinforcement learning when the animat is rewarded. Selected planning chunks effect a gradual transition from variable reactive exploratory movements to efficient goal-oriented planned movement sequences. Volitional signals gate interactions between model subsystems and the release of overt behaviors. The model can control different motor sequences under different motivational states and learns more efficient sequences to rewarded goals as exploration proceeds.

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The recognition of 3-D objects from sequences of their 2-D views is modeled by a family of self-organizing neural architectures, called VIEWNET, that use View Information Encoded With NETworks. VIEWNET incorporates a preprocessor that generates a compressed but 2-D invariant representation of an image, a supervised incremental learning system that classifies the preprocessed representations into 2-D view categories whose outputs arc combined into 3-D invariant object categories, and a working memory that makes a 3-D object prediction by accumulating evidence from 3-D object category nodes as multiple 2-D views are experienced. The simplest VIEWNET achieves high recognition scores without the need to explicitly code the temporal order of 2-D views in working memory. Working memories are also discussed that save memory resources by implicitly coding temporal order in terms of the relative activity of 2-D view category nodes, rather than as explicit 2-D view transitions. Variants of the VIEWNET architecture may also be used for scene understanding by using a preprocessor and classifier that can determine both What objects are in a scene and Where they are located. The present VIEWNET preprocessor includes the CORT-X 2 filter, which discounts the illuminant, regularizes and completes figural boundaries, and suppresses image noise. This boundary segmentation is rendered invariant under 2-D translation, rotation, and dilation by use of a log-polar transform. The invariant spectra undergo Gaussian coarse coding to further reduce noise and 3-D foreshortening effects, and to increase generalization. These compressed codes are input into the classifier, a supervised learning system based on the fuzzy ARTMAP algorithm. Fuzzy ARTMAP learns 2-D view categories that are invariant under 2-D image translation, rotation, and dilation as well as 3-D image transformations that do not cause a predictive error. Evidence from sequence of 2-D view categories converges at 3-D object nodes that generate a response invariant under changes of 2-D view. These 3-D object nodes input to a working memory that accumulates evidence over time to improve object recognition. ln the simplest working memory, each occurrence (nonoccurrence) of a 2-D view category increases (decreases) the corresponding node's activity in working memory. The maximally active node is used to predict the 3-D object. Recognition is studied with noisy and clean image using slow and fast learning. Slow learning at the fuzzy ARTMAP map field is adapted to learn the conditional probability of the 3-D object given the selected 2-D view category. VIEWNET is demonstrated on an MIT Lincoln Laboratory database of l28x128 2-D views of aircraft with and without additive noise. A recognition rate of up to 90% is achieved with one 2-D view and of up to 98.5% correct with three 2-D views. The properties of 2-D view and 3-D object category nodes are compared with those of cells in monkey inferotemporal cortex.

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Autonomous landing is a challenging and important technology for both military and civilian applications of Unmanned Aerial Vehicles (UAVs). In this paper, we present a novel online adaptive visual tracking algorithm for UAVs to land on an arbitrary field (that can be used as the helipad) autonomously at real-time frame rates of more than twenty frames per second. The integration of low-dimensional subspace representation method, online incremental learning approach and hierarchical tracking strategy allows the autolanding task to overcome the problems generated by the challenging situations such as significant appearance change, variant surrounding illumination, partial helipad occlusion, rapid pose variation, onboard mechanical vibration (no video stabilization), low computational capacity and delayed information communication between UAV and Ground Control Station (GCS). The tracking performance of this presented algorithm is evaluated with aerial images from real autolanding flights using manually- labelled ground truth database. The evaluation results show that this new algorithm is highly robust to track the helipad and accurate enough for closing the vision-based control loop.

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Autonomous landing is a challenging and important technology for both military and civilian applications of Unmanned Aerial Vehicles (UAVs). In this paper, we present a novel online adaptive visual tracking algorithm for UAVs to land on an arbitrary field (that can be used as the helipad) autonomously at real-time frame rates of more than twenty frames per second. The integration of low-dimensional subspace representation method, online incremental learning approach and hierarchical tracking strategy allows the autolanding task to overcome the problems generated by the challenging situations such as significant appearance change, variant surrounding illumination, partial helipad occlusion, rapid pose variation, onboard mechanical vibration (no video stabilization), low computational capacity and delayed information communication between UAV and Ground Control Station (GCS). The tracking performance of this presented algorithm is evaluated with aerial images from real autolanding flights using manually- labelled ground truth database. The evaluation results show that this new algorithm is highly robust to track the helipad and accurate enough for closing the vision-based control loop.

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Pac-Man is a well-known, real-time computer game that provides an interesting platform for research. We describe an initial approach to developing an artificial agent that replaces the human to play a simplified version of Pac-Man. The agent is specified as a simple finite state machine and ruleset. with parameters that control the probability of movement by the agent given the constraints of the maze at some instant of time. In contrast to previous approaches, the agent represents a dynamic strategy for playing Pac-Man, rather than a pre-programmed maze-solving method. The agent adaptively "learns" through the application of population-based incremental learning (PBIL) to adjust the agents' parameters. Experimental results are presented that give insight into some of the complexities of the game, as well as highlighting the limitations and difficulties of the representation of the agent.

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An approach is proposed for inferring implicative logical rules from examples. The concept of a good diagnostic test for a given set of positive examples lies in the basis of this approach. The process of inferring good diagnostic tests is considered as a process of inductive common sense reasoning. The incremental approach to learning algorithms is implemented in an algorithm DIAGaRa for inferring implicative rules from examples.

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An evolution in the use of digital modelling has occurred in the Queensland Department of Public Works Division of Project Services over the last 20 years from: the initial implementation of computer aided design and documentation (CADD); to experimentation with building information modelling (BIM); to embedding integrated practice (IP); to current steps towards integrated project delivery (IPD) including the active involvement of consultants and contractors in the design/delivery process. This case study is one of three undertaken through the Australian Sustainable Built Environment National Research Centre investigating past R&D investment. The intent of these cases is to inform the development of policy guidelines for future investment in the construction industry in Australia. This research is informing the activities of CIB Task Group 85 R&D Investment and Impact. The uptake of digital modelling by Project Services has been approached through an incremental learning approach. This has been driven by a strong and clear vision with a focus on developing more efficient delivery mechanisms through the use of new technology coupled with process change. Findings reveal an organisational focus on several areas including: (i) strategic decision making including the empowerment of innovation leaders and champions; (ii) the acquisition and exploitation of knowledge; (iii) product and process development (with a focus on efficiency and productivity); (iv) organisational learning; (v) maximising the use of technology; and (vi) supply chain integration. Key elements of this approach include pilot projects, researcher engagement, industry partnerships and leadership.

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Previous behavioral studies reported a robust effect of increased naming latencies when objects to be named were blocked within semantic category, compared to items blocked between category. This semantic context effect has been attributed to various mechanisms including inhibition or excitation of lexico-semantic representations and incremental learning of associations between semantic features and names, and is hypothesized to increase demands on verbal self-monitoring during speech production. Objects within categories also share many visual structural features, introducing a potential confound when interpreting the level at which the context effect might occur. Consistent with previous findings, we report a significant increase in response latencies when naming categorically related objects within blocks, an effect associated with increased perfusion fMRI signal bilaterally in the hippocampus and in the left middle to posterior superior temporal cortex. No perfusion changes were observed in the middle section of the left middle temporal cortex, a region associated with retrieval of lexical-semantic information in previous object naming studies. Although a manipulation of visual feature similarity did not influence naming latencies, we observed perfusion increases in the perirhinal cortex for naming objects with similar visual features that interacted with the semantic context in which objects were named. These results provide support for the view that the semantic context effect in object naming occurs due to an incremental learning mechanism, and involves increased demands on verbal self-monitoring.

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The context in which objects are presented influences the speed at which they are named. We employed the blocked cyclic naming paradigm and perfusion functional magnetic resonance imaging (fMRI) to investigate the mechanisms responsible for interference effects reported for thematicallyand categorically related compared to unrelated contexts. Naming objects in categorically homogeneous contexts induced a significant interference effect that accumulated from the second cycle onwards. This interference effect was associated with significant perfusion signal decreases in left middle and posterior lateral temporal cortex and the hippocampus. By contrast, thematically homogeneous contexts facilitated naming latencies significantly in the first cycle and did not differ from heterogeneous contexts thereafter, nor were they associated with any perfusion signal changes compared to heterogeneous contexts. These results are interpreted as being consistent with an account in which the interference effect both originates and has its locus at the lexical level, with an incremental learning mechanism adapting the activation levels of target lexical representations following access. We discuss the implications of these findings for accounts that assume thematic relations can be active lexical competitors or assume mandatory involvement of top-down control mechanisms in interference effects during naming.

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互联网个性化推荐系统(Internet personal recommender systems)是根据用户的兴趣推荐最相关的互联网信息给用户的系统。在网上信息过载矛盾越来越严重、用户信息检索的个性化需求日益增强的现状下,推荐系统已经在搜索引擎、电子商务、网上社区等互联网关键应用中起到了关键性的作用,并且越来越受到重视。 然而,在大型网站上部署一个成熟推荐系统的代价依然很大,需要大量的计算和存储资源,推荐的准确性也依然有很大提升空间和需求,这就为推荐系统的研究提供了很多挑战。在这些挑战中推荐算法的准确性和可扩展性一直是该领域最为关注的两个问题,所谓推荐的准确性是指推荐的信息中用户真正感兴趣的比例,而可扩展性指的是系统能否在可容忍的时间和空间复杂度内处理海量的数据。如何在提高算法推荐准确性的同时增强算法的可扩展性是推荐系统改进的主要研究目标。然而,目前学术界的研究更多侧重于提高推荐算法的准确性,而对于可扩展性,很多准确性很高的算法由于需要比较复杂的计算,处理大规模动态数据的能力往往比较有限,并且它们的评测实验中并没有将可扩展性纳入到评价范畴,导致这些算法目前还很难在工业界大规模应用。 本论文的研究试图解决这一问题。通过在推荐算法中借鉴增量学习(Incremental learning)的思想,即考虑最新的训练数据来更新原有的机器学习模型,不需要或仅需要参考部分旧的训练数据,相对于使用全部数据也即批量的处理方式,增量式改进可以大大降低模型更新的复杂度,从而可以大幅度提高推荐算法在遇到新的训练数据时推荐模型更新的效率,降低计算代价,使得推荐模型的更新可以更加及时,进而提高推荐结果的准确性。具体来说,我们在提出了两种新的增量式协同过滤算法的同时,采用增量式学习的方法对目前准确性最好的若干推荐算法进行加速,特别是提高这些算法面对新的训练数据的更新模型的速度和效率,从而为这些算法的大规模的应用提供了可能。另一方面,新的训练数据包含了最新的用户兴趣,因此相对于旧的训练数据,算法在做更新时应给予更高的权重,这样才能做到推荐的结果在考虑到用户长期兴趣的同时,特别考虑用户近期的兴趣,从而使得推荐结果更加准确。这两方面归纳起来,我们旨在通过增量式学习使得推荐算法在更新时更加高效和精确,真正适用于互联网上海量数据的推荐,同时对其他增量式推荐系统方面的研究也具有借鉴意义。我们的改进工作主要包括以下几个方面: 基于主题模型的增量式推荐算法。主题模型,特别是概率隐含主题模型(PLSA)是一种广泛应用于推荐系统的主流方法,在文本推荐、图像推荐以及协同过滤推荐领域都有着很好的推荐效果。目前制约PLSA算法取得更大成功的重要因素就是PLSA算法更新的复杂度过高,使得学习模型的更新只能做批量式处理,这样就导致推荐的时效性不高,也没有办法体现用户的最新的兴趣和整体的最新动态。我们提出了一种增量式学习方法,可以应用于文本分析领域和协同过滤领域,当有新的训练数据到来时,对于基于文本的推荐,增量式更新方法仅寻找最相关的用户和文本以及涉及到的单词进行主题分布的更新,并给予新的文本以更高权重;对于协同过滤,我们的方法仅对当前用户所评分过得物品以及当前物品所涉及的用户进行更新,大大降低了更新的运算复杂度,提高了新数据在推荐算法中所占的权重,使得推荐更加准确、及时。我们的算法在天涯问答文本数据集上和MovieLens电影推荐数据集、Last.FM歌曲推荐数据集、豆瓣图书推荐数据集等协同过滤数据集上取得了很好的效果。 基于蚁群算法(Ant colony algorithm)的协同过滤推荐方法。受到群体智能(Swarm intelligence)算法的启发,我们提出了一种类似于蚁群算法的协同过滤推荐方法——Ant Collaborative Filtering,初始化阶段该方法给予每个用户或一组用户以全局唯一的单位数量的信息素,当用户对物品评分或者用户表示对该物品感兴趣时,用户所携带的信息素相应的传播到该物品上,同时该物品上已有的信息素(初始化为0)也会相应的传播给该用户;此外,用户和物品所携带的信息素会随着时间的推移有一定速率的挥发,通过挥发机制,可以在推荐时更重视用户近期的兴趣;推荐阶段,按照用户和物品所携带的信息素的种类和数量,我们可以得到相应的相似度,进而通过经典的相似度比较的方法来进行推荐。基于蚁群的协同过滤方法的优势在于可以有效的降低训练数据中的稀疏性,并且推荐算法可以实时的进行更新和推荐,同时考虑了用户兴趣随着时间的变化。我们在MovieLens电影评分、豆瓣书籍推荐、Last.FM音乐推荐数据集上验证了我们的方法。最后,我们建立了一个互联网新闻推荐系统,该系统以Firefox插件形式实现,自动采集用户浏览兴趣和偏好,后端使用不同的推荐算法推荐用户感兴趣的新闻给用户。 基于联合聚类(Co-clustering)的两阶段协同过滤方法。聚类(Clustering)是一种缩小数据规模、降低数据稀疏性的有效方法。对于庞大而稀疏的协同过滤训练数据来说,聚类是一种很自然事实上也的确很有效的预处理方法。因此我们提出了一种两阶段协同过滤框架:首先通过我们提出的一种联合聚类的方法,将原始评分矩阵分解成很多维度很小的块,每一块里面包含相似的用户对相似的物品的评分,然后通过矩阵拟合的方法(我们使用了非负矩阵分解NMF和主题模型PLSA)来对这些小块中的未知评分进行预测。当用户新增了对于某物品的一条评分,我们仅需要更新该用户或该物品所处的数据块进行重新评分预估,大大加快了评分预估的速度。我们在MovieLens电影评分数据集上验证了该算法的效果。 本文的研究成果不仅可以直接应用于大型推荐系统中,而且对于增量式推荐系统的后续研究也具有一定的指导意义。首先基于PLSA的增量式推荐算法对于其他基于图模型的推荐系统具有借鉴价值,其次蚁群推荐算法为一类新的、基于群体智能(Swarm intellignece)的协同过滤算法做出了有价值的探索,最后我们提出的两阶段协同过滤框架对于提高推荐算法的可扩展性和更新效率提出了一个通用的有效解决方案。 推荐系统是一个无止尽的优化的过程,除了推荐精度的不断提高之外,推荐算法的性能随着互联网上数据量的增加也需要进一步提高,增量式学习无疑是提高推荐算法更新速度最重要的方法,本文的研究为这一方向提供了参考。