853 resultados para Effective teaching -- Computer network resources


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Manual que tiene como objetivo ayudar en la formación inicial del profesorado. Ofrece a los profesores en prácticas, las bases de una buena comprensión teórica y la oportunidad de entender e implementar una serie de estrategias en el aula para mejorar la calidad de la enseñanza, con el fin de promover un aprendizaje con éxito. Se dan ejemplos en una amplia gama de entornos educativos y de los problemas a que se enfrentan los maestros en los roles modernos de enseñanza.

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La enseñanza eficaz de estudiantes superdotados y talentosos es una prioridad en la agenda de los sistemas escolares de todo el mundo. En este manual, escrito por destacados especialistas internacionales en este campo, se hace un análisis en profundidad de la práctica de las escuelas juzgando como pendiente la enseñanza efectiva de estos estudiantes. El libro se divide en tres partes: política, teoría y práctica de la educación para superdotados y talentosos; estudios de casos donde se examinan una gama de entornos educativos y sus circunstancias; conclusiones.

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A virtual system that emulates an ARM-based processor machine has been created to replace a traditional hardware-based system for teaching assembly language. The proposed virtual system integrates, in a single environment, all the development tools necessary to deliver introductory or advanced courses on modern assembly language programming. The virtual system runs a Linux operating system in either a graphical or console mode on a Windows or Linux host machine. No software licenses or extra hardware are required to use the virtual system, thus students are free to carry their own ARM emulator with them on a USB memory stick. Institutions adopting this, or a similar virtual system, can also benefit by reducing capital investment in hardware-based development kits and enable distance learning courses.

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This paper presents a blended learning approach and a study evaluating instruction in a software engineering-related course unit as part of an undergraduate engineering degree program in computing. In the past, the course unit had a lecture-based format. In view of student underachievement and the high course unit dropout rate, a distance-learning system was deployed, where students were allowed to choose between a distance-learning approach driven by a moderate constructivist instructional model or a blended-learning approach. The results of this experience are presented, with the aim of showing the effectiveness of the teaching/learning system deployed compared to the lecture-based system previously in place. The grades earned by students under the new system, following the distance-learning and blended-learning courses, are compared statistically to the grades attained in earlier years in the traditional face-to-face classroom (lecture-based) learning.

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Because it is widely accepted that providing information online will play a major role in both the teaching and practice of medicine in the near future, a short formal course of instruction in computer skills was proposed for the incoming class of students entering medical school at the State University of New York at Stony Brook. The syllabus was developed on the basis of a set of expected outcomes, which was accepted by the dean of medicine and the curriculum committee for classes beginning in the fall of 1997. Prior to their arrival, students were asked to complete a self-assessment survey designed to elucidate their initial skill base; the returned surveys showed students to have computer skills ranging from complete novice to that of a systems engineer. The classes were taught during the first three weeks of the semester to groups of students separated on the basis of their knowledge of and comfort with computers. Areas covered included computer basics, e-mail management, MEDLINE, and Internet search tools. Each student received seven hours of hands-on training followed by a test. The syllabus and emphasis of the classes were tailored to the initial skill base but the final test was given at the same level to all students. Student participation, test scores, and course evaluations indicated that this noncredit program was successful in achieving an acceptable level of comfort in using a computer for almost all of the student body.

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In this article, we present a new framework oriented to teach Computer Vision related subjects called JavaVis. It is a computer vision library divided in three main areas: 2D package is featured for classical computer vision processing; 3D package, which includes a complete 3D geometric toolset, is used for 3D vision computing; Desktop package comprises a tool for graphic designing and testing of new algorithms. JavaVis is designed to be easy to use, both for launching and testing existing algorithms and for developing new ones.

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Includes bibliographical references (p. 154-159).

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Includes bibliographical references (p. 55).

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Mode of access: Internet.

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Bibliography of American linguistics, 1926-1928 in v. 6, p. 69-75.

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