60 resultados para Detectives.


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Mode of access: Internet.

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Mode of access: Internet.

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Mode of access: Internet.

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Mode of access: Internet.

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The Game is On! is a series of short animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.

Each episode comes accompanied by a number of related Case Files: supplementary educational materials aimed at suggesting points of discussion about copyright for teachers and students.

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O projecto de intervenção pedagógica “Detectives de Palavras: uma abordagem ao desenvolvimento da criatividade através da escrita” remete-nos para uma análise acerca da importância da criatividade no mundo actual, como capacidade pessoal e social. Partindo da ideia de que a criatividade é o produto da interacção entre o domínio, o campo e a pessoa (Csikszentmihalyi, 1988) e de que a imaginação, a originalidade e a expressão são características essenciais do processo criativo (Bellón, 1998) desenvolveu-se um projecto direccionado para crianças em idade escolar com o intuito de desenvolver o pensamento criativo assim como despertar a motivação para a escrita e para a leitura. No presente projecto, são trabalhadas com os intervenientes algumas estratégias de Escrita Criativa passando, as crianças, a incorporarem o papel de Detectives de Palavras. Cada criança possui um kit pedagógico-didáctico de construção/investigação de histórias. Este kit é constituído por uma pasta de detective que contém alguns objectos utilizados por escritores e por detectives, tais como blocos de notas, lupas, pasta arquivadora de textos, cartões de identificação, entre outros, que podem ser capazes de ajudar as crianças a desenvolverem as suas ideias. Além de ser essencial avaliar o desenrolar do projecto, ou seja, o processo, também é importante avaliar o produto, neste caso, os textos das crianças. Contudo, avaliar a criatividade é uma tarefa complexa e muito subjectiva, por isso, esta avaliação baseia-se nos quatro factores que, de acordo com Guilford (1950) e Torrance (1972), estão envolvidos no processo criativo: a flexibilidade, a originalidade, a fluência e a elaboração.

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En la actualidad, los videojuegos no llegan a alcanzar el nivel de realismo esperado debido, entre otros factores, al trato que se hace del conocimiento de sus personajes. En muchas ocasiones estos personajes no son capaces de actualizar su conocimiento acerca de lo ocurrido convenientemente, dando lugar a situaciones extrañas. Este trabajo aborda el problema de la gestión de conocimiento, el razonamiento y la comunicación entre personajes de videojuego controlados por computador, algo que la industria del entretenimiento interactivo está muy interesada en conseguir para aumentar la jugabilidad y la credibilidad de sus obras. Para explorar las posibilidades de construir personajes con una inteligencia artificial capaz de extraer conocimiento sobre lo que perciben en su entorno, y propagarlo a otros de manera realista, imperfecta o incluso malintencionada, se propone un escenario ficticio propio de un videojuegos multijugador de detectives, donde además de participantes humanos, vamos a explorar la posibilidad de implementar participantes automáticos. El escenario, de temática fantástica y humor, consiste básicamente en un laberinto de un laboratorio donde un grupo de ratones pueden moverse y realizar acciones por la noche. A la mañana siguiente el científico del laboratorio inspeccionará el estado del laberinto e intentará averiguar ratones han causado desperfectos para castigarlos. En este trabajo explicamos el proceso llevado a cabo para modelar este juego y representar computacionalmente el conocimiento y los pasos de razonamiento que deben dar los participantes para jugar de forma plausible al mismo. Con este modelo sentamos las bases de un armazón que permita explorar diferentes estrategias de resolución de problemas ante toda una familia de escenarios posibles donde hay personajes que intercambian información tratando de maximizar su puntuación en el juego. Finalmente se ofrece una solución al problema con ratones que son conscientes de las acciones que pueden acarrear consecuencias que han realizado y por lo tanto mienten en sus declaraciones para evitar ser castigados. Los ratones inocentes pretenden sacar a la luz la verdad. El científico sigue un método de investigación que le lleva a dar con un ratón sospechoso.

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In this paper we present an account of children's interactions with a mobile technology prototype within a school context. The Noise Detectives trial was conducted in a school setting with the aim of better understanding the role of mobile technology as a mediator within science learning activities. Over eighty children, aged between ten and twelve, completed an outdoor data gathering activity using a mobile learning prototype that included paper and digital components. They measured and recorded noise levels at a range of locations throughout the schools. We analyzed the activity to determine how the components of the prototype were integrated into the learning activity, and to identify differences in behavior that resulted from using these components. We present design implications that resulted from observed differences in prototype use and appropriation.

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Analysis of either footprints or footwear impressions which have been recovered from a crime scene is a well known and well accepted part of forensic investigation. When this evidence is obtained by investigating officers, comparative analysis to a suspect’s evidence may be undertaken. This can be done either by the detectives or in some cases, podiatrists with experience in forensic analysis. Frequently asked questions of a podiatrist include; “What additional information should be collected from a suspect (for the purposes of comparison), and how should it be collected?” This paper explores the answers to these and related questions based on 20 years of practical experience in the field of crime scene analysis as it relates to podiatry and forensics. Elements of normal and abnormal foot function are explored and used to explain the high degree of variability in wear patterns produced by the interaction of the foot and footwear. Based on this understanding the potential for identifying unique features of the user and correlating this to footwear evidence becomes apparent. Standard protocols adopted by podiatrists allow for more precise, reliable, and valid results to be obtained from their analysis. Complex data sets are now being obtained by investigating officers and, in collaboration with the podiatrist; higher quality conclusions are being achieved. This presentation details the results of investigations which have used standard protocols to collect and analyse footwear and suspects of recent major crimes.

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This thesis explored the current state of knowledge management in policing. A psychometric instrument was created and validated for use within police agencies as a means of facilitating the capture and transferral of critical investigative knowledge. The aim is to ensure that investigative expertise is not lost when detectives retire or leave the service. Improved knowledge management strategies that rely on this psychometric instrument can lead to greater efficiency and effectiveness in criminal investigation.

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From Steely Nation-State Superman to Conciliator of Economical Global Empire – A Psychohistory of Finnish Police Culture 1930-1997 My study concerns the way police culture has changed within the societal changes in Finnish society between 1930 and 1997. The method of my study was psycho-historical and post-structural analysis. The research was conducted by examining the psycho-historical plateaus traceable within Finnish police culture. I made a social diagnosis of the autopoietic relationship between the power-holders of Finnish society and the police (at various levels of hierarchical organization). According to police researcher John P. Crank, police culture should be understood as the cognitive processes behind the actions of the police. Among these processes are the values, beliefs, rituals, customs and advice which standardize their work and the common sense of policemen. According to Crank, police culture is defined by a mindset which thinks, judges and acts according to its evaluations filtered by its own preliminary comprehension. Police culture consists of all the unsaid assumptions of being a policeman, the organizational structures of police, official policies, unofficial ways of behaviour, forms of arrest, procedures of practice and different kinds of training habits, attitudes towards suspects and citizens, and also possible corruption. Police culture channels its members’ feelings and emotions. Crank says that police culture can be seen in how policemen express their feelings. He advises police researchers to ask themselves how it feels to be a member of the police. Ethos has been described as a communal frame for thought that guides one’s actions. According to sociologist Martti Grönfors, the Finnish mentality of the Protestant ethic is accentuated among Finnish policemen. The concept of ethos expresses very well the self-made mentality as an ethical tension which prevails in police work between communal belonging and individual freedom of choice. However, it is significant that it is a matter of the quality of relationships, and that the relationship is always tied to the context of the cultural history of dealing with one’s anxiety. According to criminologist Clifford Shearing, the values of police culture act as subterranean processes of the maintenance of social power in society. Policemen have been called microcosmic mediators, or street corner politicians. Robert Reiner argues that at the level of self-comprehension, policemen disparage the dimension of politics in their work. Reiner points out that all relationships which hold a dimension of power are political. Police culture has also been called a canteen culture. This idea expresses the day-to-day basis of the mentality of taking care of business which policing produces as a necessity for dealing with everyday hardships. According to police researcher Timo Korander, this figurative expression embodies the nature of police culture as a crew culture which is partly hidden from police chiefs who are at a different level. This multitude of standpoints depicts the diversity of police cultures. According to Reiner, one should not see police culture as one monolithic whole; instead one should assess it as the interplay of individuals negotiating with their environment and societal power networks. The cases analyzed formed different plateaus of study. The first plateau was the so-called ‘Rovaniemi arson’ case in the summer of 1930. The second plateau consisted of the examinations of alleged police assaults towards the Communists during the Finnish Continuation War of 1941 to 1944 and the threats that societal change after the war posed to Finnish Society. The third plateau was thematic. Here I investigated how using force towards police clients has changed culturally from the 1930s to the 1980s. The fourth plateau concerned with the material produced by the Security Police detectives traced the interaction between Soviet KGB agents and Finnish politicians during the long 1970s. The fifth plateau of larger changes in Finnish police culture then occurred during the 1980s as an aftermath of the former decade. The last, sixth plateau of changing relationships between policing and the national logic of action can be seen in the murder of two policemen in the autumn of 1997. My study shows that police culture has transformed from a “stone cold” steely fixed identity towards a more relational identity that tries to solve problems by negotiating with clients instead of using excessive force. However, in this process of change there is a traceable paradox in Finnish policing and police culture. On the one hand, policemen have, at the practical level, constructed their policing identity by protecting their inner self in their organizational role at work against the projections of anger and fear in society. On the other hand, however, they have had to safeguard themselves at the emotional level against the predominance of this same organizational role. Because of this dilemma they must simultaneously construct both a distance from their own role as police officers and the role of the police itself. This makes the task of policing susceptible to the political pressures of society. In an era of globalization, and after the heyday of the welfare state, this can produce heightened challenges for Finnish police culture.