989 resultados para Actor, Web, Dart, Javascript, Isolates
Resumo:
Quando si parla di architetture di controllo in ambito Web, il Modello ad Eventi è indubbiamente quello più diffuso e adottato. L’asincronicità e l’elevata interazione con l’utente sono caratteristiche tipiche delle Web Applications, ed un architettura ad eventi, grazie all’adozione del suo tipico ciclo di controllo chiamato Event Loop, fornisce un'astrazione semplice ma sufficientemente espressiva per soddisfare tali requisiti. La crescita di Internet e delle tecnologie ad esso associate, assieme alle recenti conquiste in ambito di CPU multi-core, ha fornito terreno fertile per lo sviluppo di Web Applications sempre più complesse. Questo aumento di complessità ha portato però alla luce alcuni limiti del modello ad eventi, ancora oggi non del tutto risolti. Con questo lavoro si intende proporre un differente approccio a questa tipologia di problemi, che superi i limiti riscontrati nel modello ad eventi proponendo un architettura diversa, nata in ambito di IA ma che sta guadagno popolarità anche nel general-purpose: il Modello ad Agenti. Le architetture ad agenti adottano un ciclo di controllo simile all’Event Loop del modello ad eventi, ma con alcune profonde differenze: il Control Loop. Lo scopo di questa tesi sarà dunque approfondire le due tipologie di architetture evidenziandone le differenze, mostrando cosa significa affrontare un progetto e lo sviluppo di una Web Applications avendo tecnologie diverse con differenti cicli di controllo, mettendo in luce pregi e difetti dei due approcci.
Resumo:
El presente documento aborda la problemática surgida en torno al desarrollo de una plataforma para gestionar las guías docentes de la Universidad Politécnica de Madrid, centrándose en el uso de las tecnologías Javascript, así como de lo algoritmos, plugins y bibliotecas auxiliares creadas y utilizadas. Por último, se muestran los resultados obtenidos del análisis y puesta en práctica de lo expuesto en el documento, así como conclusiones y sugerencias de futuras líneas de trabajo para este mismo proyecto. ---ABSTRACT---This document explains the problems found when developing a web service whose purpose is the management of learning guides at \Universidad Politecnica de Madrid". This final thesis focus on the use of Javascript technologies and the plugins, algorithms and auxiliar libraries used and developed. Finally, results of the analysis, development of the ideas exposed in this document, and conclusions and future working lines are presented.
Resumo:
Mentre navighiamo siamo veramente certi che i nostri dati e la nostra privacy siano al sicuro? I browser e le tecnologie di cui fanno uso possono rivelare una miriade di informazioni. Al crescere delle informazioni reperibili, si inizia a superare una massa critica che può permettere l'identificazione. Il device fingerprinting è proprio il rilevamento di questa tipologia di dati. HTML5 e le nuove API che esso mette a disposizione aumentano a dismisura le modalità per fare fingerprinting. Durante lo sviluppo della presente tesi è stato realizzato un framework molto potente che verrà mostrato nel dettaglio. Come a seguito di un disastro aereo, l'ingegneria aeronautica si mette all'opera per scovare i punti deboli allo scopo di rendere più robusti gli aerei di nuova generazione, noi con la presente tesi vogliamo dare il nostro contributo al miglioramento del web del futuro. Affinchè la nostra privacy sia veramente nelle nostre mani e possiamo essere artefici del nostro domani.
Resumo:
As the virtual world grows more complex, finding a standard way for storing data becomes increasingly important. Ideally, each data item would be brought into the computer system only once. References for data items need to be cryptographically verifiable, so the data can maintain its identity while being passed around. This way there will be only one copy of the users family photo album, while the user can use multiple tools to show or manipulate the album. Copies of users data could be stored on some of his family members computer, some of his computers, but also at some online services which he uses. When all actors operate over one replicated copy of the data, the system automatically avoids a single point of failure. Thus the data will not disappear with one computer breaking, or one service provider going out of business. One shared copy also makes it possible to delete a piece of data from all systems at once, on users request. In our research we tried to find a model that would make data manageable to users, and make it possible to have the same data stored at various locations. We studied three systems, Persona, Freenet, and GNUnet, that suggest different models for protecting user data. The main application areas of the systems studied include securing online social networks, providing anonymous web, and preventing censorship in file-sharing. Each of the systems studied store user data on machines belonging to third parties. The systems differ in measures they take to protect their users from data loss, forged information, censorship, and being monitored. All of the systems use cryptography to secure names used for the content, and to protect the data from outsiders. Based on the gained knowledge, we built a prototype platform called Peerscape, which stores user data in a synchronized, protected database. Data items themselves are protected with cryptography against forgery, but not encrypted as the focus has been disseminating the data directly among family and friends instead of letting third parties store the information. We turned the synchronizing database into peer-to-peer web by revealing its contents through an integrated http server. The REST-like http API supports development of applications in javascript. To evaluate the platform’s suitability for application development we wrote some simple applications, including a public chat room, bittorrent site, and a flower growing game. During our early tests we came to the conclusion that using the platform for simple applications works well. As web standards develop further, writing applications for the platform should become easier. Any system this complex will have its problems, and we are not expecting our platform to replace the existing web, but are fairly impressed with the results and consider our work important from the perspective of managing user data.
Resumo:
As the virtual world grows more complex, finding a standard way for storing data becomes increasingly important. Ideally, each data item would be brought into the computer system only once. References for data items need to be cryptographically verifiable, so the data can maintain its identity while being passed around. This way there will be only one copy of the users family photo album, while the user can use multiple tools to show or manipulate the album. Copies of users data could be stored on some of his family members computer, some of his computers, but also at some online services which he uses. When all actors operate over one replicated copy of the data, the system automatically avoids a single point of failure. Thus the data will not disappear with one computer breaking, or one service provider going out of business. One shared copy also makes it possible to delete a piece of data from all systems at once, on users request. In our research we tried to find a model that would make data manageable to users, and make it possible to have the same data stored at various locations. We studied three systems, Persona, Freenet, and GNUnet, that suggest different models for protecting user data. The main application areas of the systems studied include securing online social networks, providing anonymous web, and preventing censorship in file-sharing. Each of the systems studied store user data on machines belonging to third parties. The systems differ in measures they take to protect their users from data loss, forged information, censorship, and being monitored. All of the systems use cryptography to secure names used for the content, and to protect the data from outsiders. Based on the gained knowledge, we built a prototype platform called Peerscape, which stores user data in a synchronized, protected database. Data items themselves are protected with cryptography against forgery, but not encrypted as the focus has been disseminating the data directly among family and friends instead of letting third parties store the information. We turned the synchronizing database into peer-to-peer web by revealing its contents through an integrated http server. The REST-like http API supports development of applications in javascript. To evaluate the platform s suitability for application development we wrote some simple applications, including a public chat room, bittorrent site, and a flower growing game. During our early tests we came to the conclusion that using the platform for simple applications works well. As web standards develop further, writing applications for the platform should become easier. Any system this complex will have its problems, and we are not expecting our platform to replace the existing web, but are fairly impressed with the results and consider our work important from the perspective of managing user data.
Resumo:
Background: Haemophilus influenzae (H. Influenzae) is the causative agent of pneumonia, bacteraemia and meningitis. The organism is responsible for large number of deaths in both developed and developing countries. Even-though the first bacterial genome to be sequenced was that of H. Influenzae, there is no exclusive database dedicated for H. Influenzae. This prompted us to develop the Haemophilus influenzae Genome Database (HIGDB). Methods: All data of HIGDB are stored and managed in MySQL database. The HIGDB is hosted on Solaris server and developed using PERL modules. Ajax and JavaScript are used for the interface development. Results: The HIGDB contains detailed information on 42,741 proteins, 18,077 genes including 10 whole genome sequences and also 284 three dimensional structures of proteins of H. influenzae. In addition, the database provides ``Motif search'' and ``GBrowse''. The HIGDB is freely accessible through the URL:http://bioserverl.physicslisc.ernetin/HIGDB/. Discussion: The HIGDB will be a single point access for bacteriological, clinical, genomic and proteomic information of H. influenzae. The database can also be used to identify DNA motifs within H. influenzae genomes and to compare gene or protein sequences of a particular strain with other strains of H. influenzae. (C) 2014 Elsevier Ltd. All rights reserved.
Resumo:
Tradicionalmente la enseñanza de los autómatas y lenguajes formales basa su principal aplicación práctica en la construcción de compiladores. Sin embargo, las tareas de diseño y programación necesarias son excesivamente complejas como para que los estudiantes, que están cursando el tercer cuatrimestre de la Ingeniería, puedan abordarlas con el rigor necesario. Es posible incorporar otro enfoque práctico, real y más actual de las expresiones regulares en estas asignaturas, aprovechando su frecuente uso como herramienta de especificación de patrones a la hora de diseñar formularios de entrada de datos en diferentes contextos y, particularmente, en aplicaciones web de tres capas. El hecho de trabajar esta competencia junto con el desarrollo teórico de las expresiones regulares permite a los estudiantes ser conscientes de la importante utilidad práctica de este concepto, sin restringirlo a otros usos más clásicos relacionados con el diseño de procesadores de textos o analizadores léxicos. Durante el curso 2006-07 se ha propuesto a los estudiantes de Ingeniería Técnica en Informática de Sistemas de la Universidad del País Vasco desarrollar fragmentos de código basados en una notación formal para resolver problemas de reconocimiento de patrones. La experiencia se ha llevado a cabo utilizando concretamente la notación, inspirada en las expresiones regulares, de JavaScript, resultando viable, efectiva y bien valorada por parte de los estudiantes.
Resumo:
简化多语言Web网站服务的管理与开发。在实践中,管理与开发多语言网站的大部分工作是保持网站的各种信息之间相互独立。在开发与管理多语言网站的过程中有许多与人相关的角色,如设计人员、实施人员(如程序员)、系统管理员、翻译人员与用户等角色。按照这些不同的角色对网站的各种信息进行严格分类,并保持在同一个网站中这些分类后的信息相互独立,也就是说负责翻译的人员不需要看到脚本语言,如JavaScript。同样,图形设计人员也不需要精通多种语言,也不必在多种语言环境中工作。从以上方面论述如何设计及实现多语言网站.
Resumo:
L’observation de l’exécution d’applications JavaScript est habituellement réalisée en instrumentant une machine virtuelle (MV) industrielle ou en effectuant une traduction source-à-source ad hoc et complexe. Ce mémoire présente une alternative basée sur la superposition de machines virtuelles. Notre approche consiste à faire une traduction source-à-source d’un programme pendant son exécution pour exposer ses opérations de bas niveau au travers d’un modèle objet flexible. Ces opérations de bas niveau peuvent ensuite être redéfinies pendant l’exécution pour pouvoir en faire l’observation. Pour limiter la pénalité en performance introduite, notre approche exploite les opérations rapides originales de la MV sous-jacente, lorsque cela est possible, et applique les techniques de compilation à-la-volée dans la MV superposée. Notre implémentation, Photon, est en moyenne 19% plus rapide qu’un interprète moderne, et entre 19× et 56× plus lente en moyenne que les compilateurs à-la-volée utilisés dans les navigateurs web populaires. Ce mémoire montre donc que la superposition de machines virtuelles est une technique alternative compétitive à la modification d’un interprète moderne pour JavaScript lorsqu’appliqué à l’observation à l’exécution des opérations sur les objets et des appels de fonction.
Resumo:
Tecnigral, S.L (consultoría medioambiental) ha buscado, desde su origen, apoyar a los técnicos en la gestión diaria de servicios urbanos. ¿Cómo? Proporcionándoles tanto software de gestión como servicios de análisis y de control de calidad. Desde 2006 hemos desarrollado una docena de proyectos de gestión SIG utilizando MapServer para generar las imágenes cartográficas. Una de las demandas que hemos recibido es la de poder editar (desde el mismo entorno, con suficiente precisión y sencillez) la información cartográfica gestionada. Frente a esta demanda nuestra propuesta de solución ha sido desarrollar una aplicación web con las siguientes características: • Reutilizar al máximo el software ya existente. (MapServer, como servidor de cartografía [y su capacidad de acceso a fuentes de datos vectoriales] y VML de Internet Explorer como gestor vectorial en el cliente web) • Evitar cualquier tipo de instalación en los clientes. Al utilizar, sobre IE, el formato VML (Para FireFox tenemos previsto utilizar SVG) el único requerimiento es tener activo javaScript. • Precisión métrica elevada. VML permite obtener mediciones con precisión centimétrica. • Contar con funciones de navegación, medición, alta de elementos puntuales, lineales, superficiales y rótulos. Edición de vértices, duplicación y desplazamiento de elementos, etc. • Todo el desarrollo, desde la parte cliente está realizado con javaScript y aprovecha la flexibilidad de AJAX. El citado Sistema de edición cartográfica (que empezamos a desarrollar a principio de 2007) se está aplicando en el proyecto GAVI, del departamento de Parques y Jardines del Ayuntamiento de Barcelona
Resumo:
ka-Map ("ka" as in ka-boom!) is an open source project that is aimed at providing a javascript API for developing highly interactive web-mapping interfaces using features available in modern web browsers. ka-Map currently has a number of interesting features. It sports the usual array of user interface elements such as: interactive, continuous panning without reloading the page; keyboard navigation options (zooming, panning); zooming to pre-set scales; interactive scalebar, legend and keymap support; optional layer control on client side; server side tile caching
Resumo:
En la web del Institut Cartogràfic de Catalunya se puede navegar por la cartografía oficial de Catalunya, así como descargarla en diferentes formatos, gracias a la aplicación Vissir2, evolución de la histórica Visir (VISor del Servidor de Imágenes Ráster). Nos propusimos que esta nueva versión superase ciertas limitaciones de la herramienta existente: debía poder evolucionar fácilmente en el tiempo, y acercar el uso de nuestros datos y servicios al público más amplio posible. Por ello, se optó por una aplicación basada en software libre y orientada a servicios web con protocolos estándar. En la parte de cliente se ejecuta OpenLayers, una aplicación Javascript muy completa y fácilmente adaptable. En la parte del servidor, TileCaché sirve los datos cartográficos rápidamente y siempre actualizados gracias a una adaptación propia. Pero Vissir2 también utiliza servicios web de producción propia para la impresión, la localización de topónimos, la conversión de coordenadas o la consulta de productos descargables, todos ellos con un protocolo ligero y sencillo. Gracias a esta aplicación los usuarios pueden hacer búsquedas predictivas de topónimos, enlazar a una vista determinada, incrustar un pequeño mapa en su web, descargar un jpeg con la vista actual –o imprimirla–, descargar los datos en diversos formatos, consultar la leyenda del mapa, medir longitudes y áreas, transformar coordenadas, consultar la fecha de elaboración de un producto determinado, o superponer capas con transparencia
Resumo:
A look at the HTML Document Object Model, and how JavaScript uses it to manipulate the contents of Web pages. Links are provided to DOM tutorials that give more detailed explanations.