985 resultados para Learning difficulty
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The way humans interact with technology is undergoing a tremendous change. It is hard to imagine the lives we live today without the benefits of technology that we take for granted. Applying research in computer science, engineering, and information systems to non-technical descriptions of technology, such as human interaction, has shaped and continues to shape our lives. Human Interaction with Technology for Working, Communicating, and Learning: Advancements provides a framework for conceptual, theoretical, and applied research in regards to the relationship between technology and humans. This book is unique in the sense that it does not only cover technology, but also science, research, and the relationship between these fields and individuals' experience. This book is a must have for anyone interested in this research area, as it provides a voice for all users and a look into our future.
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The dominant discourse in education and training policies, at the turn of the millennium, was on lifelong learning (LLL) in the context of a knowledge-based society. As Green points (2002, pp. 611-612) several factors contribute to this global trend: The demographic change: In most advanced countries, the average age of the population is increasing, as people live longer; The effects of globalisation: Including both economic restructuring and cultural change which have impacts on the world of education; Global economic restructuring: Which causes, for example, a more intense demand for a higher order of skills; the intensified economic competition, forcing a wave of restructuring and creating enormous pressure to train and retrain the workforce In parallel, the “significance of the international division of labour cannot be underestimated for higher education”, as pointed out by Jarvis (1999, p. 250). This author goes on to argue that globalisation has exacerbated differentiation in the labour market, with the First World converting faster to a knowledge economy and a service society, while a great deal of the actual manufacturing is done elsewhere.
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O estudo insere-se no âmbito da educação matemática, mais especificamente na área da geometria. Com esta investigação pretende-se compreender qual o contributo do Ambiente de Geometria Dinâmica (AGD), GeoGebra, e do material manipulável (geoplano) na identificação das propriedades e relações entre quadriláteros: trapézio, paralelogramo, retângulo, losango e quadrado. De acordo com o objetivo do estudo formularam-se três questões: Qual o papel das representações na identificação das propriedades dos quadriláteros? Que influência tem a visualização na identificação das propriedades dos quadriláteros? Quais os contributos da utilização do AGD, GeoGebra, e do material manipulável (geoplano) na compreensão das propriedades e relações entre os quadriláteros? Atendendo à problemática em estudo, optou-se por uma metodologia de investigação predominantemente qualitativa, baseada em três estudos de caso. A recolha de dados empíricos foi realizada numa turma de 4.º ano do 1.º ciclo do ensino básico onde se implementou uma experiência de ensino, envolvendo todos os alunos e recorrendo ao geoplano e ao GeoGebra. Essa recolha incidiu na observação participante, em sala de aula, no registo de notas da investigadora, nos documentos produzidos pelos alunos e nos registos áudio e vídeo das discussões nos grupos e no coletivo da turma. Em termos de resultados, salienta-se que a utilização de representações evidenciou a compreensão que os alunos têm dos conceitos, facilitou a identificação das propriedades dos quadriláteros e a compreensão das relações entre eles. Os alunos identificaram as propriedades com base nas representações, no entanto focaram-se em casos particulares, de acordo com a imagem mental que têm da figura, especificamente o protótipo, indiciando a influência da visualização. Dos resultados sobressai também a dificuldade que os alunos sentiram em considerar uma figura como representante de uma classe e em distinguir atributos essenciais e não essenciais. Da análise dos dados ressalta também que tanto o geoplano como o GeoGebra foram uma mais-valia na concretização da experiência de ensino deste estudo. Os dois possuem vantagens e limitações e podem ser usados de maneira que um complemente o outro, podendo dessa forma contribuir, favoravelmente, para a aprendizagem da geometria. - ABSTRACT The study falls within the scope of mathematics education, specifically in the area of geometry. This research aims to understand the contribution of the Dynamic Geometry Environment (GeoGebra) and manipulative material (Geoboard) in the identification of properties and relations of quadrilaterals: trapezium, parallelogram, rectangle, diamond and square. According to the purpose of the study three questions were formulated: What is the role of the representations in the identification of the properties of quadrilaterals? What is the influence of visualization on the identification of the properties of quadrilaterals? What are the contributions on the use of Dynamic Geometry Environment (GeoGebra) and manipulative material (Geoboard) to understand the properties and relationships among quadrilaterals? Given the problem under study, it was chosen a predominantly qualitative research methodology based on three case studies. The empirical data collection was carried out on a fourth primary grade class, where it was implemented a teaching experience, involving all students and the use of Geoboard and GeoGebra. This collection was focused on participant observation in the classroom, in the record of the researcher’s notes, the documents produced by the students and the audio and video recordings of group discussions and collective class. In terms of results, it is noted that the use of representations showed the students understanding of the concepts and that it has facilitated the identification of the properties of quadrilaterals and understanding of the relationships between them. The students identified properties based on representations, however they focused in particular cases, according to the mental image that they have of the figure, specifically the prototype, indicating the influence of visualization. Results also highlights the difficulty that students felt in considering a figure as a representation of a group and distinguishing essential and nonessential attributes. Data analysis also highlights that both Geoboard and GeoGebra have been an asset in the delivery of teaching experience in this study. Both have advantages and limitations and they may be used to complement each other and contribute favorably to the learning of geometry.
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This paper presents a Multi-Agent Market simulator designed for developing new agent market strategies based on a complete understanding of buyer and seller behaviors, preference models and pricing algorithms, considering user risk preferences and game theory for scenario analysis. This tool studies negotiations based on different market mechanisms and, time and behavior dependent strategies. The results of the negotiations between agents are analyzed by data mining algorithms in order to extract rules that give agents feedback to improve their strategies. The system also includes agents that are capable of improving their performance with their own experience, by adapting to the market conditions, and capable of considering other agent reactions.
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Electricity markets are complex environments, involving a large number of different entities, playing in a dynamic scene to obtain the best advantages and profits. MASCEM is a multi-agent electricity market simulator to model market players and simulate their operation in the market. Market players are entities with specific characteristics and objectives, making their decisions and interacting with other players. MASCEM is integrated with ALBidS, a system that provides several dynamic strategies for agents’ behavior. This paper presents a method that aims at enhancing ALBidS competence in endowing market players with adequate strategic bidding capabilities, allowing them to obtain the higher possible gains out of the market. This method uses a reinforcement learning algorithm to learn from experience how to choose the best from a set of possible actions. These actions are defined accordingly to the most probable points of bidding success. With the purpose of accelerating the convergence process, a simulated annealing based algorithm is included.
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The study of electricity markets operation has been gaining an increasing importance in last years, as result of the new challenges that the electricity markets restructuring produced. This restructuring increased the competitiveness of the market, but with it its complexity. The growing complexity and unpredictability of the market’s evolution consequently increases the decision making difficulty. Therefore, the intervenient entities are forced to rethink their behaviour and market strategies. Currently, lots of information concerning electricity markets is available. These data, concerning innumerous regards of electricity markets operation, is accessible free of charge, and it is essential for understanding and suitably modelling electricity markets. This paper proposes a tool which is able to handle, store and dynamically update data. The development of the proposed tool is expected to be of great importance to improve the comprehension of electricity markets and the interactions among the involved entities.
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Electricity markets are complex environments, involving a large number of different entities, playing in a dynamic scene to obtain the best advantages and profits. MASCEM is a multi-agent electricity market simu-lator to model market players and simulate their operation in the market. Market players are entities with specific characteristics and objectives, making their decisions and interacting with other players. MASCEM pro-vides several dynamic strategies for agents’ behaviour. This paper presents a method that aims to provide market players strategic bidding capabilities, allowing them to obtain the higher possible gains out of the market. This method uses an auxiliary forecasting tool, e.g. an Artificial Neural Net-work, to predict the electricity market prices, and analyses its forecasting error patterns. Through the recognition of such patterns occurrence, the method predicts the expected error for the next forecast, and uses it to adapt the actual forecast. The goal is to approximate the forecast to the real value, reducing the forecasting error.
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Dissertação apresentada à Escola Superior de Comunicação Social como parte dos requisitos para obtenção de grau de mestre em Audiovisual e Multimédia.
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Electricity markets are complex environments, involving a large number of different entities, playing in a dynamic scene to obtain the best advantages and profits. MASCEM is a multi-agent electricity market simulator to model market players and simulate their operation in the market. Market players are entities with specific characteristics and objectives, making their decisions and interacting with other players. MASCEM provides several dynamic strategies for agents’ behavior. This paper presents a method that aims to provide market players with strategic bidding capabilities, allowing them to obtain the higher possible gains out of the market. This method uses a reinforcement learning algorithm to learn from experience how to choose the best from a set of possible bids. These bids are defined accordingly to the cost function that each producer presents.
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With the current increase of energy resources prices and environmental concerns intelligent load management systems are gaining more and more importance. This paper concerns a SCADA House Intelligent Management (SHIM) system that includes an optimization module using deterministic and genetic algorithm approaches. SHIM undertakes contextual load management based on the characterization of each situation. SHIM considers available generation resources, load demand, supplier/market electricity price, and consumers’ constraints and preferences. The paper focus on the recently developed learning module which is based on artificial neural networks (ANN). The learning module allows the adjustment of users’ profiles along SHIM lifetime. A case study considering a system with fourteen discrete and four variable loads managed by a SHIM system during five consecutive similar weekends is presented.
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The very particular characteristics of electricity markets, require deep studies of the interactions between the involved players. MASCEM is a market simulator developed to allow studying electricity market negotiations. This paper presents a new proposal for the definition of MASCEM players’ strategies to negotiate in the market. The proposed methodology is implemented as a multiagent system, using reinforcement learning algorithms to provide players with the capabilities to perceive the changes in the environment, while adapting their bids formulation according to their needs, using a set of different techniques that are at their disposal. This paper also presents a methodology to define players’ models based on the historic of their past actions, interpreting how their choices are affected by past experience, and competition.
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A ESTSP-IPP implementou em 2008-2009 um novo modelo pedagógico, o PBL, em três licenciaturas. Este modelo tem sido considerado capaz de promover a aquisição de conhecimentos mas também o desenvolvimento de competências transversais valorizadas no mercado de trabalho; orienta-se em torno de problemas significativos da realidade profissional, trabalhados segundo a metodologia dos sete passos, destacando-se a aprendizagem através de pesquisa individual e trabalho de grupo; e visa ainda desenvolver processos cognitivos e metacognitivos como levantar hipóteses, comparar, analisar, interpretar e avaliar. Neste artigo, caracterizamos brevemente o modelo e respectivas implicações, justificando o interesse em investigar as repercussões da sua implementação.
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Paper presented at the Conference “The Reflective Conservatoire – 2nd International Conference: Building Connections”. Guildhall School of Music and Drama and Barbican Conference Centre, London. 28 February – 3 March 2009
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Electrical activity is extremely broad and distinct, requiring by one hand, a deep knowledge on rules, regulations, materials, equipments, technical solutions and technologies and assistance in several areas, as electrical equipment, telecommunications, security and efficiency and rational use of energy, on the other hand, also requires other skills, depending on the specific projects to be implemented, being this knowledge a characteristic that belongs to the professionals with relevant experience, in terms of complexity and specific projects that were made.
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The Information and Communication Technology (ICT) provide new strategies for disseminating information and new communication models in order to change attitudes and human behaviour concerning to education. Nowadays the internet is crucial as a means of communication and information sharing. To education or tutorship will be required to use ICT, supported on the internet, to establish the communication of teacher-student and student-student, disseminating the content of the subjects, and as a way of teaching and learning process. This paper presents an intelligent tutor that aims to be a tool to support teaching and learning in the field of the electrical engineering project.