953 resultados para General-purpose computing


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La instalación de Infraestructuras Comunes de Telecomunicación (IICCTT) en el interior de las edificaciones para el acceso a los servicios de telecomunicación facilitó la incorporación a las viviendas de las nuevas tecnologías de forma económica y transparente para los usuarios. Actualmente, todos los edificios de nueva construcción deben presentar un proyecto ICT firmado por un Ingeniero Técnico de Telecomunicación de la especialidad correspondiente o un Ingeniero de Telecomunicación. La legislación que las regula afecta a todo tipo de viviendas con independencia del poder adquisitivo del comprador, y contribuye de manera decisiva a que disminuyan a corto y medio plazo las desigualdades sociales en lo relativo al acceso a servicios de telecomunicación tales como telefonía, Internet, telecomunicación por cable, radiodifusión sonora y televisión analógica, digital, terrenal o por satélite, etc.. Desde 1997, el Colegio Oficial de Ingenieros de Telecomunicación junto con otras organizaciones públicas y privadas ha participado en la elaboración de la normativa aplicable a las Infraestructuras Comunes de Telecomunicación, dando lugar al actual decreto, el Real Decreto 346/2011, de 11 de Marzo. El propósito general de este proyecto es diseñar una red Wi-Fi a partir de las canalizaciones e instalaciones del proyecto ICT de un conjunto de viviendas unifamiliares, para que todas ellas dispongan de conexión a internet de forma inalámbrica. Para llevar a cabo este diseño, se ha realizado un estudio de las características del estándar IEEE 802.11, conocido como Wi-Fi, analizando las posibilidades de comunicación inalámbrica que ofrece, así como las limitaciones que presenta en la actualidad. Se ha analizado el proyecto ICT del conjunto de viviendas, estudiando la viabilidad de utilizar sus instalaciones para implementar la red Wi-Fi, añadiendo tanto las canalizaciones como los dispositivos comerciales necesarios para llevar a cabo dicha implementación. Además, se ha estudiado la posibilidad de integrar la red Wi-Fi utilizando el cableado de televisión de la propia ICT. Por último, se ha estudiado la gran importancia que al Hogar Digital se da en el Real Decreto 346/2011, de 11 de marzo, por el que se aprueba el Reglamento regulador de las Infraestructuras Comunes de Telecomunicaciones para el acceso a los servicios de telecomunicación en el interior de las edificaciones, presentando los aspectos fundamentales que se persiguen con la domotización de la vivienda como mejora de vida de sus habitantes. Abstract The installation of Telecommunications Common Infrastructures (TCIs, in Spanish Infraestructuras Comunes de Telecomunicación –IICCTT-) in the buildings, in order to gain access to telecommunications services, facilitated the incorporation into the houses of new technologies in an economical and transparent way for users. Nowadays, every new construction building must have a TCI project signed by a Telecommunications Engineer or a Technical Telecommunications Engineer with the appropriate specialization. The legislation that regulates TCIs affects every kind of houses, independently of the buyer´s purchasing power, and contributes decisively to decrease in short and medium terms the social inequalities concerning the access to the telecommunication services, such as telephony, Internet, wired telecommunications, audible broadcasting and digital, analogical, land, satellite television, etc.. Since 1997, the Telecommunications Engineer Official College, together with other public and private organizations, has been elaborating the regulations for the TCIs, giving rise to the current decree, the Royal Decree 346/2011, of 11th of March. The general purpose of this project is to design a Wi-Fi network based on the canalizations and installations of the TCI project of a housing development, in such a way that every house is provided with a wireless connection to the Internet. In order to carry out this design, the characteristics of the standard IEEE 802.11, known as Wi-Fi, have been studied, analyzing the wireless-communication possibilities that it offers, as well as the constraints that it presents currently. The TCI project has been analyzed, studying the feasibility of using its installations to implement the Wi-Fi network, adding the canalizations and commercial devices required to execute the aforementioned implementation. Besides, the possibility of integrating the Wi-Fi network using the television wires of the TCI project has been investigated. Finally, it has been studied the great importance that has been given to Digital Home in the Royal Decree 346/2011, of 11th of March, that approves the regulatory Regulations of Telecommunications Common Infrastructures for the access to telecommunications services inside the buildings, presenting the essential aspects that are pursued with the house domotization as a way to improve the quality of life of its inhabitants.

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Energy management has always been recognized as a challenge in mobile systems, especially in modern OS-based mobile systems where multi-functioning are widely supported. Nowadays, it is common for a mobile system user to run multiple applications simultaneously while having a target battery lifetime in mind for a specific application. Traditional OS-level power management (PM) policies make their best effort to save energy under performance constraint, but fail to guarantee a target lifetime, leaving the painful trading off between the total performance of applications and the target lifetime to the user itself. This thesis provides a new way to deal with the problem. It is advocated that a strong energy-aware PM scheme should first guarantee a user-specified battery lifetime to a target application by restricting the average power of those less important applications, and in addition to that, maximize the total performance of applications without harming the lifetime guarantee. As a support, energy, instead of CPU or transmission bandwidth, should be globally managed as the first-class resource by the OS. As the first-stage work of a complete PM scheme, this thesis presents the energy-based fair queuing scheduling, a novel class of energy-aware scheduling algorithms which, in combination with a mechanism of battery discharge rate restricting, systematically manage energy as the first-class resource with the objective of guaranteeing a user-specified battery lifetime for a target application in OS-based mobile systems. Energy-based fair queuing is a cross-application of the traditional fair queuing in the energy management domain. It assigns a power share to each task, and manages energy by proportionally serving energy to tasks according to their assigned power shares. The proportional energy use establishes proportional share of the system power among tasks, which guarantees a minimum power for each task and thus, avoids energy starvation on any task. Energy-based fair queuing treats all tasks equally as one type and supports periodical time-sensitive tasks by allocating each of them a share of system power that is adequate to meet the highest energy demand in all periods. However, an overly conservative power share is usually required to guarantee the meeting of all time constraints. To provide more effective and flexible support for various types of time-sensitive tasks in general purpose operating systems, an extra real-time friendly mechanism is introduced to combine priority-based scheduling into the energy-based fair queuing. Since a method is available to control the maximum time one time-sensitive task can run with priority, the power control and time-constraint meeting can be flexibly traded off. A SystemC-based test-bench is designed to assess the algorithms. Simulation results show the success of the energy-based fair queuing in achieving proportional energy use, time-constraint meeting, and a proper trading off between them. La gestión de energía en los sistema móviles está considerada hoy en día como un reto fundamental, notándose, especialmente, en aquellos terminales que utilizando un sistema operativo implementan múltiples funciones. Es común en los sistemas móviles actuales ejecutar simultaneamente diferentes aplicaciones y tener, para una de ellas, un objetivo de tiempo de uso de la batería. Tradicionalmente, las políticas de gestión de consumo de potencia de los sistemas operativos hacen lo que está en sus manos para ahorrar energía y satisfacer sus requisitos de prestaciones, pero no son capaces de proporcionar un objetivo de tiempo de utilización del sistema, dejando al usuario la difícil tarea de buscar un compromiso entre prestaciones y tiempo de utilización del sistema. Esta tesis, como contribución, proporciona una nueva manera de afrontar el problema. En ella se establece que un esquema de gestión de consumo de energía debería, en primer lugar, garantizar, para una aplicación dada, un tiempo mínimo de utilización de la batería que estuviera especificado por el usuario, restringiendo la potencia media consumida por las aplicaciones que se puedan considerar menos importantes y, en segundo lugar, maximizar las prestaciones globales sin comprometer la garantía de utilización de la batería. Como soporte de lo anterior, la energía, en lugar del tiempo de CPU o el ancho de banda, debería gestionarse globalmente por el sistema operativo como recurso de primera clase. Como primera fase en el desarrollo completo de un esquema de gestión de consumo, esta tesis presenta un algoritmo de planificación de encolado equitativo (fair queueing) basado en el consumo de energía, es decir, una nueva clase de algoritmos de planificación que, en combinación con mecanismos que restrinjan la tasa de descarga de una batería, gestionen de forma sistemática la energía como recurso de primera clase, con el objetivo de garantizar, para una aplicación dada, un tiempo de uso de la batería, definido por el usuario, en sistemas móviles empotrados. El encolado equitativo de energía es una extensión al dominio de la energía del encolado equitativo tradicional. Esta clase de algoritmos asigna una reserva de potencia a cada tarea y gestiona la energía sirviéndola de manera proporcional a su reserva. Este uso proporcional de la energía garantiza que cada tarea reciba una porción de potencia y evita que haya tareas que se vean privadas de recibir energía por otras con un comportamiento más ambicioso. Esta clase de algoritmos trata a todas las tareas por igual y puede planificar tareas periódicas en tiempo real asignando a cada una de ellas una reserva de potencia que es adecuada para proporcionar la mayor de las cantidades de energía demandadas por período. Sin embargo, es posible demostrar que sólo se consigue cumplir con los requisitos impuestos por todos los plazos temporales con reservas de potencia extremadamente conservadoras. En esta tesis, para proporcionar un soporte más flexible y eficiente para diferentes tipos de tareas de tiempo real junto con el resto de tareas, se combina un mecanismo de planificación basado en prioridades con el encolado equitativo basado en energía. En esta clase de algoritmos, gracias al método introducido, que controla el tiempo que se ejecuta con prioridad una tarea de tiempo real, se puede establecer un compromiso entre el cumplimiento de los requisitos de tiempo real y el consumo de potencia. Para evaluar los algoritmos, se ha diseñado en SystemC un banco de pruebas. Los resultados muestran que el algoritmo de encolado equitativo basado en el consumo de energía consigue el balance entre el uso proporcional a la energía reservada y el cumplimiento de los requisitos de tiempo real.

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La constante evolución de dispositivos portátiles multimedia que se ha producido en la última década ha provocado que hoy en día se disponga de una amplia variedad de dispositivos con capacidad para reproducir contenidos multimedia. En consecuencia, la reproducción de esos contenidos en dichos terminales lleva asociada disponer de procesadores que soporten una alta carga computacional, ya que las tareas de descodificación y presentación de video así lo requieren. Sin embargo, un procesador potente trabajando a elevadas frecuencias provoca un elevado consumo de la batería, y dado que se pretende trabajar con dispositivos portátiles, la vida útil de la batería se convierte en un asunto de especial importancia. La problemática que se plantea se ha convertido en una de las principales líneas de investigación del Grupo de Investigación GDEM (Grupo de Diseño Electrónico y Microelectrónico). En esta línea de trabajo, se persigue cómo optimizar el consumo de energía en terminales portables desde el punto de vista de la reducción de la calidad de experiencia del usuario a cambio de una mayor autonomía del terminal. Por tanto, para lograr esa reducción de la calidad de experiencia mencionada, se requiere un estándar de codificación de vídeo que así lo permita. El Grupo de Investigación GDEM cuenta con experiencia en el estándar de vídeo escalable H.264/SVC, el cual permite degradar la calidad de experiencia en función de las necesidades/características del dispositivo. Más concretamente, un video escalable contiene embebidas distintas versiones del video original que pueden ser descodificadas en diferentes resoluciones, tasas de cuadro y calidades (escalabilidades espacial, temporal y de calidad respectivamente), permitiendo una adaptación rápida y muy flexible. Seleccionado el estándar H.264/SVC para las tareas de vídeo, se propone trabajar con Mplayer, un reproductor de vídeos de código abierto (open source), al cual se le ha integrado un descodificador para vídeo escalable denominado OpenSVC. Por último, como dispositivo portable se trabajará con la plataforma de desarrollo BeagleBoard, un sistema embebido basado en el procesador OMAP3530 que permite modificar la frecuencia de reloj y la tensión de alimentación dinámicamente reduciendo de este modo el consumo del terminal. Este procesador a su vez contiene integrados un procesador de propósito general (ARM Cortex-A8) y un procesador digital de señal (DSP TMS320C64+TM). Debido a la alta carga computacional de la descodificación de vídeos escalables y la escasa optimización del ARM para procesamiento de datos, se propone llevar a cabo la ejecución de Mplayer en el ARM y encargar la tarea de descodificación al DSP, con la finalidad de reducir el consumo y por tanto aumentar la vida útil del sistema embebido sobre el cual se ejecutará la aplicación desarrollada. Una vez realizada esa integración, se llevará a cabo una caracterización del descodificador alojado en el DSP a través de una serie de medidas de rendimiento y se compararán los resultados con los obtenidos en el proceso de descodificación realizado únicamente en el ARM. ABSTRACT During the last years, the multimedia portable terminals have gradually evolved causing that nowadays a several range of devices with the ability of playing multimedia contents are easily available for everyone. Consequently, those multimedia terminals must have high-performance processors to play those contents because the coding and decoding tasks demand high computational load. However, a powerful processor performing to high frequencies implies higher battery consumption, and this issue has become one of the most important problems in the development cycle of a portable terminal. The power/energy consumption optimization on multimedia terminals has become in one the most significant work lines in the Electronic and Microelectronic Research Group of the Universidad Politécnica de Madrid. In particular, the group is researching how to reduce the user‟s Quality of Experience (QoE) quality in exchange for increased battery life. In order to reduce the Quality of Experience (QoE), a standard video coding that allows this operation is required. The H.264/SVC allows reducing the QoE according to the needs/characteristics of the terminal. Specifically, a scalable video contains different versions of original video embedded in an only one video stream, and each one of them can be decoded in different resolutions, frame rates and qualities (spatial, temporal and quality scalabilities respectively). Once the standard video coding is selected, a multimedia player with support for scalable video is needed. Mplayer has been proposed as a multimedia player, whose characteristics (open-source, enormous flexibility and scalable video decoder called OpenSVC) are the most suitable for the aims of this Master Thesis. Lastly, the embedded system BeagleBoard, based on the multi-core processor OMAP3530, will be the development platform used in this project. The multimedia terminal architecture is based on a commercial chip having a General Purpose Processor (GPP – ARM Cortex A8) and a Digital Signal Processor (DSP, TMS320C64+™). Moreover, the processor OMAP3530 has the ability to modify the operating frequency and the supply voltage in a dynamic way in order to reduce the power consumption of the embedded system. So, the main goal of this Master Thesis is the integration of the multimedia player, MPlayer, executed at the GPP, and scalable video decoder, OpenSVC, executed at the DSP in order to distribute the computational load associated with the scalable video decoding task and to reduce the power consumption of the terminal. Once the integration is accomplished, the performance of the OpenSVC decoder executed at the DSP will be measured using different combinations of scalability values. The obtained results will be compared with the scalable video decoding performed at the GPP in order to show the low optimization of this kind of architecture for decoding tasks in contrast to DSP architecture.

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The concepts of holon and holarchy were first applied in the manufacturing world to develop Holonic Manufacturing Systems. Since then, they have been used in many fields and have proved to be applicable concepts for developing applications in any business area. Resulting applications are based on conceptual holonic constructions. Like any model, a holarchy needs to be validated under real circumstances. Such validation assures the quality of the holarchy before it is implemented. In general, validation research tends to target: 1) the specific types of holons handled in each proposal and/or the selected development paradigms; and 2) algorithm performance rather than architecture quality. This paper proposes and evaluates a methodology that focuses on the quality of the architecture. This methodology is able to validate any holonic architecture built to meet trade requirements. Moreover, this is a general-purpose methodology. Therefore, the methodology would be valid for any domain and would not be invalidated by holon types and/or implementation paradigms emerging, changing or falling into disuse. For this purpose, we consider holonic architectures as conceptual models, using the pure holon and holarchy concepts and passing up not only any specific implementation paradigm but also any set of specific holon types.

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This paper presents the Expectation Maximization algorithm (EM) applied to operational modal analysis of structures. The EM algorithm is a general-purpose method for maximum likelihood estimation (MLE) that in this work is used to estimate state space models. As it is well known, the MLE enjoys some optimal properties from a statistical point of view, which make it very attractive in practice. However, the EM algorithm has two main drawbacks: its slow convergence and the dependence of the solution on the initial values used. This paper proposes two different strategies to choose initial values for the EM algorithm when used for operational modal analysis: to begin with the parameters estimated by Stochastic Subspace Identification method (SSI) and to start using random points. The effectiveness of the proposed identification method has been evaluated through numerical simulation and measured vibration data in the context of a benchmark problem. Modal parameters (natural frequencies, damping ratios and mode shapes) of the benchmark structure have been estimated using SSI and the EM algorithm. On the whole, the results show that the application of the EM algorithm starting from the solution given by SSI is very useful to identify the vibration modes of a structure, discarding the spurious modes that appear in high order models and discovering other hidden modes. Similar results are obtained using random starting values, although this strategy allows us to analyze the solution of several starting points what overcome the dependence on the initial values used.

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It is well known that the evaluation of the influence matrices in the boundary-element method requires the computation of singular integrals. Quadrature formulae exist which are especially tailored to the specific nature of the singularity, i.e. log(*- x0)9 Ijx- JC0), etc. Clearly the nodes and weights of these formulae vary with the location Xo of the singular point. A drawback of this approach is that a given problem usually includes different types of singularities, and therefore a general-purpose code would have to include many alternative formulae to cater for all possible cases. Recently, several authors1"3 have suggested a type independent alternative technique based on the combination of standard Gaussian rules with non-linear co-ordinate transformations. The transformation approach is particularly appealing in connection with the p.adaptive version, where the location of the collocation points varies at each step of the refinement process. The purpose of this paper is to analyse the technique in eference 3. We show that this technique is asymptotically correct as the number of Gauss points increases. However, the method possesses a 'hidden' source of error that is analysed and can easily be removed.

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Residual stresses developed during wire drawing influence the mechanical behavior and durability of steel wires used for prestressed concrete structures, particularly the shape of the stress–strain curve, stress relaxation losses, fatigue life, and environmental cracking susceptibility. The availability of general purpose finite element analysis tools and powerful diffraction techniques (X-rays and neutrons) has made it possible to predict and measure accurately residual stress fields in cold-drawn steel wires. Work carried out in this field in the past decade, shows the prospects and limitations of residual stress measurement, how the stress relaxation losses and environmentally-assisted cracking are correlated with the profile of residual stresses and how the performance of steel wires can be improved by modifying such a stress profile

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In this paper we describe a new promising procedure to model hyperelastic materials from given stress-strain data. The main advantage of the proposed method is that the user does not need to have a relevant knowledge of hyperelasticity, large strains or hyperelastic constitutive modelling. The engineer simply has to prescribe some stress strain experimental data (whether isotropic or anisotropic) in also user prescribed stress and strain measures and the model almost exactly replicates the experimental data. The procedure is based on the piece-wise splines model by Sussman and Bathe and may be easily generalized to transversely isotropic and orthotropic materials. The model is also amenable of efficient finite element implementation. In this paper we briefly describe the general procedure, addressing the advantages and limitations. We give predictions for arbitrary ?experimental data? and also give predictions for actual experiments of the behaviour of living soft tissues. The model may be also implemented in a general purpose finite element program. Since the obtained strain energy functions are analytic piece-wise functions, the constitutive tangent may be readily derived in order to be used for implicit static problems, where the equilibrium iterations must be performed and the material tangent is needed in order to preserve the quadratic rate of convergence of Newton procedures.

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We introduce SRBench, a general-purpose benchmark primarily designed for streaming RDF/SPARQL engines, completely based on real-world data sets from the Linked Open Data cloud. With the increasing problem of too much streaming data but not enough tools to gain knowledge from them, researchers have set out for solutions in which Semantic Web technologies are adapted and extended for publishing, sharing, analysing and understanding streaming data. To help researchers and users comparing streaming RDF/SPARQL (strRS) engines in a standardised application scenario, we have designed SRBench, with which one can assess the abilities of a strRS engine to cope with a broad range of use cases typically encountered in real-world scenarios. The data sets used in the benchmark have been carefully chosen, such that they represent a realistic and relevant usage of streaming data. The benchmark defines a concise, yet omprehensive set of queries that cover the major aspects of strRS processing. Finally, our work is complemented with a functional evaluation on three representative strRS engines: SPARQLStream, C-SPARQL and CQELS. The presented results are meant to give a first baseline and illustrate the state-of-the-art.

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En los últimos años, debido al notable desarrollo de los terminales portátiles, que han pasado de ser “simples” teléfonos o reproductores a puros ordenadores, ha crecido el número de servicios que ofrecen cada vez mayor cantidad de contenido multimedia a través de internet. Además, la distinta evolución de estos terminales hace que nos encontremos en el mercado con una amplísima gama de productos de diferentes tamaños y capacidades de procesamiento, lo que hace necesario encontrar una fórmula que permita satisfacer la demanda de dichos servicios sea cual sea la naturaleza de nuestro dispositivo. Para poder ofrecer una solución adecuada se ha optado por la integración de un protocolo como RTP y un estándar de video como SVC. RTP (Real-time Transport Protocol), en contraposición a los protocolos de propósito general fue diseñado para aplicaciones de tiempo real por lo que es ideal para el streaming de contenido multimedia. Por su parte, SVC es un estándar de video escalable que permite transmitir en un mismo stream una capa base y múltiples capas de mejora, por lo que podremos adaptar la calidad y tamaño del contenido a la capacidad y tamaño de nuestro dispositivo. El objetivo de este proyecto consiste en integrar y modificar tanto el reproductor MPlayer como la librería RTP live555 de tal forma que sean capaces de soportar el formato SVC sobre el protocolo RTP y montar un sistema servidorcliente para comprobar su funcionamiento. Aunque este proceso esté orientado a llevarse a cabo en un dispositivo móvil, para este proyecto se ha optado por realizarlo en el escenario más sencillo posible, para lo cual, se emitirán secuencias a una máquina virtual alojada en el mismo ordenador que el servidor. ABSTRACT In recent years, due to the remarkable development of mobile devices, which have evolved from "simple" phones or players to computers, the amount of services that offer multimedia content over the internet have shot up. Furthermore, the different evolution of these terminals causes that we can find in the market a wide range of different sizes and processing capabilities, making necessary to find a formula that will satisfy the demand for such services regardless of the nature of our device. In order to provide a suitable solution we have chosen to integrate a protocol as RTP and a video standard as SVC. RTP (Real-time Transport Protocol), in opposition to general purpose protocols was designed for real-time applications making it ideal for media streaming. Meanwhile, SVC is a scalable video standard which can transmit a single stream in a base layer and multiple enhancement layers, so that we can adapt the quality and size of the content to the capacity and size of our device. The objective of this project is to integrate and modify both MPlayer and RTP library live555 so that they support the SVC format over RTP protocol and set up a client-server system to check its behavior. Although this process has been designed to be done on a mobile device, for this project we have chosen to do it in the simplest possible scenario so we will stream to a virtual machine hosted on the same computer where we have the server.

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An optical-based sorting device for oranges is presented. Its design has been based on homogeneity of illumination and detection of the light reflected and scattered by the fruit. Several configurations are studied and compared under semiempirical formulations .A general purpose microprocessor based hardware is proposed. A sorting rate over 10 fruits per second on each channel is achieved.

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Hoy en día el uso de dispositivos portátiles multimedia es ya una realidad totalmente habitual. Además, estos dispositivos tienen una capacidad de cálculo y unos recursos gráficos y de memoria altos, tanto es así que por ejemplo en un móvil se pueden reproducir vídeos de muy alta calidad o tener capacidad para manejar entornos 3D. El precio del uso de estos recursos es un mayor consumo de batería que en ocasiones es demasiado alto y acortan en gran medida la vida de la carga útil de la batería. El Grupo de Diseño Electrónico y Microelectrónico de la Universidad Politécnica de Madrid ha abierto una línea de trabajo que busca la optimización del consumo de energía en este tipo de dispositivos, concretamente en el ámbito de la reproducción de vídeo. El enfoque para afrontar la solución del problema se basa en obtener un mayor rendimiento de la batería a costa de disminuir la experiencia multimedia del usuario. De esta manera, cuando la carga de la batería esté por debajo de un determinado umbral mientras el dispositivo esté reproduciendo un vídeo de alta calidad será el dispositivo quien se autoconfigure dinámicamente para consumir menos potencia en esta tarea, reduciendo la tasa de imágenes por segundo o la resolución del vídeo que se descodifica. Además de lo citado anteriormente se propone dividir la descodificación y la representación del vídeo en dos procesadores, uno de propósito general y otro para procesado digital de señal, con esto se consigue que tener la misma capacidad de cálculo que con un solo procesador pero a una frecuencia menor. Para materializar la propuesta se usará la tarjeta BeagleBoard basada en un procesador multinúcleo OMAP3530 de Texas Instrument que contiene dos núcleos: un ARM1 Cortex-A8 y un DSP2 de la familia C6000. Este procesador multinúcleo además permite modificar la frecuencia de reloj y la tensión de alimentación dinámicamente para conseguir reducir de este modo el consumo del terminal. Por otro lado, como reproductor de vídeos se utilizará una versión de MPlayer que integra un descodificador de vídeo escalable que permite elegir dinámicamente la resolución o las imágenes por segundo que se decodifican para posteriormente mostrarlas. Este reproductor se ejecutará en el núcleo ARM pero debido a la alta carga computacional de la descodificación de vídeos, y que el ARM no está optimizado para este tipo de procesado de datos, el reproductor debe encargar la tarea de la descodificación al DSP. El objetivo de este Proyecto Fin de Carrera consiste en que mientras el descodificador de vídeo está ejecutándose en el núcleo DSP y el Mplayer en el núcleo ARM del OMAP3530 se pueda elegir dinámicamente qué parte del vídeo se descodifica, es decir, seleccionar en tiempo real la calidad o capa del vídeo que se quiere mostrar. Haciendo esto, se podrá quitar carga computacional al núcleo ARM y asignársela al DSP el cuál puede procesarla a menor frecuencia para ahorrar batería. 1 ARM: Es una arquitectura de procesadores de propósito general basada en RISC (Reduced Instruction Set Computer). Es desarrollada por la empresa inglesa ARM holdings. 2 DSP: Procesador Digital de Señal (Digital Signal Processor). Es un sistema basado en procesador, el cual está orientado al cálculo matemático a altas velocidad. Generalmente poseen varias unidades aritmético-lógicas (ALUs) para conseguir realizar varias operaciones simultáneamente. SUMMARY. Nowadays, the use of multimedia devices is a well known reality. In addition, these devices have high graphics and calculus performance and a lot of memory as well. In instance, we can play high quality videos and 3D environments in a mobile phone. That kind of use may increase the device's power consumption and make shorter the battery duration. Electronic and Microelectronic Design Group of Technical University of Madrid has a research line which is looking for optimization of power consumption while these devices are playing videos. The solution of this trouble is based on taking more advantage of battery by decreasing multimedia user experience. On this way, when battery charge is under a threshold while device is playing a high quality video the device is going to configure itself dynamically in order to decrease its power consumption by decreasing frame per second rate, video resolution or increasing the noise in the decoded frame. It is proposed splitting decoding and representation tasks in two processors in order to have the same calculus capability with lower frecuency. The first one is specialized in digital signal processing and the other one is a general purpose processor. In order to materialize this proposal we will use a board called BeagleBoard which is based on a multicore processor called OMAP3530 from Texas Instrument. This processor includes two cores: ARM Cortex-A8 and a TMS320C64+ DSP core. Changing clock frequency and supply voltage is allowed by OMAP3530, we can decrease the power consumption on this way. On the other hand, MPlayer will be used as video player. It includes a scalable video decoder which let us changing dynamically the resolution or frames per second rate of the video in order to show it later. This player will be executed by ARM core but this is not optimized for this task, for that reason, DSP core will be used to decoding video. The target of this final career project is being able to choose which part of the video is decoded each moment while decoder is executed by DSP and Mplayer by ARM. It will be able to change in real time the video quality, resolution and frames per second that user want to show. On this way, reducing the computational charge within the processor will be possible.

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The characteristics of CC and CLP systems are in principle very dierent However a recent trend towards convergence in the implementation techniques for these systems can be observed While CLP and Prolog systems have been incorporating capabilities to deal with userdened suspension and coroutining CC compilers have been trying to coalesce negrained tasks into coarsergrained sequential threads This convergence of techniques opens up the possibility of having a general purpose kernel language and abstract machine to serve as a compilation target for a variety of userlevel languages We propose a transformation technique directed towards such an objective In particular we report on techniques to support the Andorra computational model essentially emulating the AndorraI system via program transformation into a sequential language with delay primitives The system is automatic comprising an optional program analyzer and a basic transformer to the kernel language It turns out that a simple parallel CLP or Prolog system with dynamic scheduling is sucient as a kernel language for this purpose The preliminary results are quite encouraging performance of the resulting system is comparable to the current AndorraI implementation.

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The inherent complexity of modern cloud infrastructures has created the need for innovative monitoring approaches, as state-of-the-art solutions used for other large-scale environments do not address specific cloud features. Although cloud monitoring is nowadays an active research field, a comprehensive study covering all its aspects has not been presented yet. This paper provides a deep insight into cloud monitoring. It proposes a unified cloud monitoring taxonomy, based on which it defines a layered cloud monitoring architecture. To illustrate it, we have implemented GMonE, a general-purpose cloud monitoring tool which covers all aspects of cloud monitoring by specifically addressing the needs of modern cloud infrastructures. Furthermore, we have evaluated the performance, scalability and overhead of GMonE with Yahoo Cloud Serving Benchmark (YCSB), by using the OpenNebula cloud middleware on the Grid’5000 experimental testbed. The results of this evaluation demonstrate the benefits of our approach, surpassing the monitoring performance and capabilities of cloud monitoring alternatives such as those present in state-of-the-art systems such as Amazon EC2 and OpenNebula.

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The last generation of consumer electronic devices is endowed with Augmented Reality (AR) tools. These tools require moving object detection strategies, which should be fast and efficient, to carry out higher level object analysis tasks. We propose a lightweight spatio-temporal-based non-parametric background-foreground modeling strategy in a General Purpose Graphics Processing Unit (GPGPU), which provides real-time high-quality results in a great variety of scenarios and is suitable for AR applications.