798 resultados para Creative Teams
Resumo:
The creative industries have attracted the attention of academics and policy makers for the complexity surrounding their development, supply-chains and models of production. In particular, many have recognised the difficulty in capturing the role that digital technologies play within the creative industries. Digital technologies are embedded in the production and market structures of the creative industries and are also partially distinct and discernible from it. This paper unfolds the role played by digital technologies focusing on a key aspect of its development: human capital. Using student micro-data collected by the Higher Education Statistical Agency (HESA) in the United Kingdom, we investigate the characteristics and location determinants of digital graduates. The paper deals specifically with understanding whether digital skills in the UK are equally embedded across the creative industries, or are concentrated in other sub-sectors. Furthermore, it explores the role that these graduates play in each sub-sector and their financial rewards. Findings suggest that digital technology graduates tend to concentrate in the software and gaming sub-sector of the creative industries but also are likely to be in embedded creative jobs outside of the creative industries. Although they are more likely to be in full-time employment than part-time or self-employment, they also suffer from a higher level of unemployment.
Resumo:
is article explores the prospects for internationalizing the Master of Fine Arts (MFA) in Creative Writing, a degree that has gained considerable popularity in the United States in the past half century but has yet to gain much of a foothold in other countries. As part of this exploration, we describe the experiences of estab- lishing the first low-residency Master of Fine Arts in Creative Writing in Asia at City University of Hong Kong, explaining the justification for setting up such a program with reference to the history of teaching creative writing and the current conditions for literary writing in English in Asia and globally. We also reflect upon the processes of planning, curriculum design, and administrative negotiation and that went into setting up the program and report on feedback from the first cohort of students. e experience of setting up this program is used as the basis for raising a number of more general issues regarding the teaching of creative writing in English in interna- tional contexts.
Resumo:
The last decade has seen an increasing number of contributions, from both academics and policy makers, focusing on the role of higher education in developing human capital (Charles, 2003; Cramphorn & Woodlhouse, 1999; Preston & Hammond, 2006) and hence contributing to local and regional growth (Faggian & McCann, 2006; Mathur, 1999; Moretti, 2004). Within this broader literature, the role played by more ‘scientific’ types of human capital, such as STEM (science, technology, engineering, and mathematics) graduates and science parks (Bozeman, Dietz, & Gaughan, 2001; Linderlöf & Löfsten, 2004; Löfsten & Lindelöf, 2005), has also been explored. Little attention has been paid so far, to the role played by more ‘creative’ types of human capital. This chapter aims at filling this gap, in light of the central role that the term ‘creative’ took in policy and academic discourses in the UK (Comunian & Faggian, 2011; Comunian & Gilmore, 2015; DCMS, 2006; Powell, 2007; Universities UK, 2010).
Resumo:
In the last decades, research on knowledge economies has taken central stage. Within this broader research field, research on the role of digital technologies and the creative industries has become increasingly important for researchers, academics and policy makers with particular focus on their development, supply-chains and models of production. Furthermore, many have recognised that, despite the important role played by digital technologies and innovation in the development of the creative industries, these dynamics are hard to capture and quantify. Digital technologies are embedded in the production and market structures of the creative industries and are also partially distinct and discernible from it. They also seem to play a key role in innovation of access and delivery of creative content. This chapter tries to assess the role played by digital technologies focusing on a key element of their implementation and application: human capital. Using student micro-data collected by the Higher Education Statistical Agency (HESA) in the United Kingdom, we explore the characteristics and location patterns of graduates who entered the creative industries, specifically comparing graduates in the creative arts and graduates from digital technology subjects. We highlight patterns of geographical specialisation but also how different context are able to better integrate creativity and innovation in their workforce. The chapter deals specifically with understanding whether these skills are uniformly embedded across the creative sector or are concentrated in specific sub-sectors of the creative industries. Furthermore, it explores the role that these graduates play in different sub-sector of the creative economy, their economic rewards and their geographical determinants.
Resumo:
In software development organizations there is sometimes a need for change. In order to meet continuously increasing demands from their customers, Sandvik IT Services- SITS, at Sandvik in Sweden, required improving the way they worked with software development. Due to issues like a lot of work in progress and lot of simultaneous tasks for individuals in the teams that caused stress, it was almost impossible to address the question of working with improvements. In order to enable the improvement process Kanban was introduced in the software development teams. Kanban for software development is a change method created by David J. Anderson. The purpose of this thesis is twofold. One part is to assess what effects Kanban has had on the software development teams. The other part is to make a documentation of the Kanban implementation process at SITS. The documentation has been made on the basis of both company internal resources and observations of the Kanban implementation process. The effects of Kanban have been researched with an interview survey to the teams that have gone through the Kick start of the Kanban process. The result of the thesis is also twofold. One part of the result is an extensive documentation of the implementation process of Kanban at SITS. The other part is an assessment of the effects that Kanban has had at SITS. The major effects have been that the teams are experiencing less stress, more focus on quality and better customer collaboration. It is also evident is that it takes time for some effects to evolve when implementing Kanban
Resumo:
Entrepreneurs are portrayed as salient drivers of regional development and for a number of years nascent entrepreneurs have been studied in a large number of countries as part of the Global Entrepreneurship Monitor project and the Panel Study of Entrepreneurial Dynamics. Scholars have devoted much effort to investigating factors that determine how individuals engage in entrepreneurial activities, with most of the discussion limited to business start-ups. However, since this type of project does not follow identical nascent entrepreneurs over time, limited knowledge exists about their development and whether they stay in this nascent phase for a long time. In practice, it is common for entrepreneurs to run a business and at the same time work in wage work, so-called combining entrepreneurs. In Sweden, almost half of all business owners combine wage work with a business. However, not all combining entrepreneurs will eventually decide to leave the wage work and invest fully in the business. Consequently, much research has focused on the first step of entering entrepreneurship full time, but less has focused on the second step, the transition from the combining phase to full-time self-employment. The aim of this thesis is therefore to contribute to the theory of entrepreneurship by gaining a deeper understanding of combining entrepreneurs and their motives and intentions. In the context of combining entrepreneurs, the theory of identity, resources and choice overload has been used to examine how entrepreneurs’ age (when starting the business), entrepreneurial tenure (the length of engagement in the side-business), hours spent (weekly involvement in the side-business), involvement in entrepreneurial teams (leading the business with one or more partners) and involvement in networks (business networks) influence their passion for engaging in entrepreneurship while sustaining wage work. Different categories of combining entrepreneurs and their intentions have also been examined. A survey was administered to 1457 entrepreneurs within the creative sector in two counties in Sweden (Gävleborgs County and Jämtlands County). Since there were no separate mailing lists to only combining entrepreneurs, the survey was sent to all entrepreneurs within the chosen industry and counties. The total response rate was 33.5 percent and of them 57.6 percent combined, yielding 262 combining entrepreneurs who answered the questionnaire. The survey was then followed up with eight focus group interviews and two single interviews to validate the answers from the questionnaire. The results indicate three types of combining entrepreneurs: nascent – with the intention to leave the combining phase for a transition into full-time self-employment, lifestyle – with the intention to stay in the combining phase, and occasional – with the intention to leave the combining phase for full-time wage work and close down the business. Transitioning fully to self-employment increases with the individual’s age. Also, a positive interactive effect exists with involvement in entrepreneurial networks. The results also indicate that the ability to work with something one is passionate about is the top motive for combining wage work with a side-business. Passion is also more likely to be the main motive behind the combining form among individuals who are older at business start-up, but passion is less likely to be the main motive behind the combining form among individuals who spend more time on the business. The longer the individual has had the side-business, the less likely passion is the main motive behind the combining form, and passion is less likely to be the main motive among those who are part of an entrepreneurial team.
Resumo:
Como se sabe, a lei brasileira de direitos autorais, Lei 9.610/98 (doravante designada LDA), é tida pelos especialistas no assunto como uma das mais restritivas de todo o mundo. Ao proibir a cópia integral de obra alheia, condutas que se afiguram corriqueiras no mundo contemporâneo são, a rigor, contrárias à lei. Por exemplo, diante dos termos estritos da LDA, quando uma pessoa adquire um CD numa loja, não pode copiar o conteúdo do CD para seu iPod, o que configura proibição incoerente com o mundo em que vivemos e com as facilidades da tecnologia digital. Dentro de um sistema jurídico que tem a Constituição Federal como filtro interpretativo (como é o nosso caso, no Brasil), é indispensável que as leis infraconstitucionais passem pelas lentes da Constituição. No entanto, nem sempre a reinterpretação das leis infraconstitucionais a partir do prisma constitucional será suficiente para aferir a legitimidade do uso de obras de terceiros, diante dos termos rígidos da LDA. É necessário buscar novos mecanismos para dar segurança jurídica a quem queira se valer de obras alheias. Como exemplo desses mecanismos, podemos mencionar as licenças públicas. O objetivo deste artigo é apresentar soluções que, ainda que incipientes se comparadas à estrutura secular e insatisfatória dos princípios legais do direito autoral vigente, encontram-se já ao alcance de todos e abrangem todos os tipos de obras de arte, indistintamente.
Resumo:
O presente artigo busca apresentar as licenças gerais públicas desenvolvidas no seio do projeto Creative Commons, contextualizando a razão de ser de regimes alternativos de licenciamento de direitos autorais, em razão das mudanças tecnológicas por que tem passado a comunidade internacional quanto ao tráfego, compartilhamento e utilização de informação.
Resumo:
O presente trabalho é produto de uma pesquisa bibliográfica e de campo sobre o sentido da evolução da Teoria das Organizações e o seu impacto nas atividades de treinamento e educação na Eletrobrás. A avaliação dos resultados dos programas de desenvolvimento de Recursos Humanos carece de maior precisão, pela sua própria natureza qualitativa. Paradoxalmente, as ações administrativas, que geram resultados de difícil mensuração, são colocadas em segundo plano, em detrimento das que provocam resultados quantificáveis e de curto prazo. Tal miopia revela o caráter pragmático adotado em muitos modelos de gestão, não promovendo a qualidade. A avaliação do desempenho organizacional é assunto central a ser discutido nessa dissertação, e torna-se mais complexa quando verificamos a existência de suas diferentes dimensões: a eficiência, eficácia e efetividade e a relevância do humano. A evolução dos estudos em administração demonstrou um sentido que vai desde os modelos de maior grau de burocratização e instrumentalização do homem na organização, até a mais satisfatória humanização, emancipação e autonomia no trabalho. Assim, os programas de treinamento e desenvolvimento podem dar uma grande contribuição neste sentido, deslocando o desempenho organizacional, de uma ênfase na eficiência, para as dimensões mais abrangentes da efetividade e relevância do humano. Quando tal desenvolvimento ocorrer, não haverá mais ¿recurso¿ humano , pois o mesmo se apresentará em aberto, diferente de outros recursos organizacionais.
Resumo:
Os direitos autorais encontram-se no centro do mundo. Se antes interessavam apenas a quem publicava livros, gravava músicas ou produzia filmes, hoje os direitos autorais dizem respeito a todos os que acessam a internet. Afinal, o recente desenvolvimento tecnológico passou a permitir que obras culturais sejam produzidas e distribuídas diariamente no universo digital. Contudo, as leis de direitos autorais no Brasil não estão adequadas às práticas do tempo presente. Por isso, iniciativas inovadoras, que surgem em conformidade com a lei e que têm por objetivo aproximar o artista do público, vêm ganhando importância. Este livro é sobre uma dessas iniciativas - as licenças Creative Commons. Por meio das licenças Creative Commons o autor pode comunicar ao público o modo como ele permite que sua obra seja usada. A partir de uma variedade de seis licenças (que permitem desde a simples cópia até a exploração comercial da obra, conforme escolha do autor), as obras licenciadas podem fomentar a educação, incentivar a criação de obras derivadas ou permitir projetos colaborativos. Tudo de acordo com a vontade do autor e em favor de um mundo mais criativo.
Resumo:
The Schumpelerian model of endogeno~s growlh is generalized with lhe introduction of stochastic resislance. by agenls other Ihan producers. to lhe innovations which drive growth. This causes a queue to be formcd of innovations, alrcady discovered, bUI waiting to be adopled~ A slationary stochastic equilibrium (SSE) is obtained when the queue is stable~ It is shown that in the SSE, such resistance will always reduce lhe average growth iate hut it may increa~e wclfare in certain silualions. In an example, Ihis is when innovatiuns are small anti monopoly power great. The cont1icl hetween this welfare motive for resistance and those of rent-seeking innovalors.may well explain why growth rates differ.
Resumo:
This document brings together in a succinct form the available data about the current state of the Creative and Advanced Technology Economy of Brazil, presents some suggestions for public policies which can contribute to the development of technological and creative activities, and also points to issues to be studied and actions to be carried out in the future.