1000 resultados para Algoritmo evolutivo


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Pós-graduação em Engenharia Elétrica - FEIS

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The paper presents part of an evolutionary study regarding the ideas of children and adolescents on urban violence. The study included 40 subjects aged between 6 and 15; consisting of 10 subjects aged 6; 10 aged 9; 10 aged 12; and 10 aged 15. All subjects were enrolled in two public schools, one located in the interior of São Paulo’s State and the other in greater São Paulo. The subjects underwent three methodological procedures: a clinical interview, the drawing of a picture, and the analysis of a movie. In this paper, we present the data obtained from the application of the clinical interview, specifically those concerning the main theme: “definition of violence.” The results indicate that most subjects have difficulties in understanding and defining the phenomenon of violence and its complexity. They tend to associate it only to the most visible and concrete situations or conflicts, focusing on a basic level of understanding of the social reality. The analysis and the theoretical references are based on the Piagetian perspective about the construction of social knowledge. Pedagogical implications based on the evolutionary psychogenic studies as well as the understanding of the processes covered for the understanding of social reality are also presented in the article.

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This article aims to present dada from a research about the construction of social knowledge under the Piagetian perspective. Beliefs of children and adolescents about not to learn were investigated. 80 individuals aged 6 to 16 years participated of this study. They had to answer to three methodological tools: a drawing, the analysis of a history and the analysis of a film which involved situations of not learning. It will be presented here the main results of the drawing task. Among other results, data indicate that a significant part of the participants blame the students themselves for not learning, by factors such as indiscipline and lack of motivation. Results also show that Brazilian individuals are not in advanced levels of understanding of social reality, even at older ages.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Pós-graduação em Engenharia Elétrica - FEIS

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In this work, a tabu search algorithm for solving uncapacitated location problems is presented. The uncapacitated location problem is a classic problem of localization and occurs in many practical situations. The problem consists in determining in a network, at the minimum possible cost, the better localization, in a network, for the installation of facilities in order to attend the customers' associated demands, at the minimum possible cost. One admits that there exists a cost associated with the opening of a facility and a cost of attendance of each customer by any open facilities. In the particular case of the uncapacitated location problem there is no capacity limitation to attend the customers’ demands. There are some parameters in the algorithm that influence the solution’s quality. These parameters were tested and optimal values for them were obtained. The results show that the proposed algorithm is able to find the optimal solution for all small tested problems keeping the compromise between solution’s quality and computational time. However, to solve bigger problems, the structure of the algorithm must be changed in its structure. The implemented algorithm is integrated to a computational platform for solution of logistic problems

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This work presents a theoretical study of ordinary differential equations of first order directed so as to provide basis for the development of an educational software that helps students and researchers confronted with this issue. The algorithm was developed in HTML language in to that the results provide a website that allows the audience to access the software anywhere which has internet connection

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Communities are present on physical, chemical and biological systems and their identification is fundamental for the comprehension of the behavior of these systems. Recently, available data related to complex networks have grown exponentially, demanding more computational power. The Graphical Processing Unit (GPU) is a cost effective alternative suitable for this purpose. We investigate the convenience of this for network science by proposing a GPU based implementation of Newman community detection algorithm. We showed that the processing time of matrix multiplications of GPUs grow slower than CPUs in relation to the matrix size. It was proven, thus, that GPU processing power is a viable solution for community dentification simulation that demand high computational power. Our implementation was tested on an integrated biological network for the bacterium Escherichia coli

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This Project aims to develop methods for data classification in a Data Warehouse for decision-making purposes. We also have as another goal the reduction of an attribute set in a Data Warehouse, in which a given reduced set is capable of keeping the same properties of the original one. Once we achieve a reduced set, we have a smaller computational cost of processing, we are able to identify non-relevant attributes to certain kinds of situations, and finally we are also able to recognize patterns in the database that will help us to take decisions. In order to achieve these main objectives, it will be implemented the Rough Sets algorithm. We chose PostgreSQL as our data base management system due to its efficiency, consolidation and finally, it’s an open-source system (free distribution)

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The vehicle routing problem is to nd a better route to meet a set of customers who are geographically dispersed using vehicles that are a central repository to which they return after serving customers. These customers have a demand that must be met. Such problems have a wide practical application among them we can mention: school transport, distribution of newspapers, garbage collection, among others. Because it is a classic problem as NP-hard, these problems have aroused interest in the search for viable methods of resolution. In this paper we use the Genetic Algorithm as a resolution

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This paper presents a quantum search algorithm implementation with small modifications. The algorithm idea is to be hybrid, capable to run on classical systems and quantum systems. We present the concepts of quantum search and introduced a pseudo-framework able to generate code for classical computers (C++) and quantum computers (QCL). The algorithms were submitted to simulations, which resulted in a comparative study of the operation of Grover’s algorithm on both systems, carrying out searches in a mass of data in XML format files. As a result, we see very similar numbers between classical and quantum systems, this creates an expectation that the search in real quantum computers is much more efficient.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)