975 resultados para software project
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Microsoft Project is one of the most-widely used software packages for project management. For the scheduling of resource-constrained projects, the package applies a priority-based procedure using a specific schedule-generation scheme. This procedure performs relatively poorly when compared against other software packages or state-of-the-art methods for resource-constrained project scheduling. In Microsoft Project 2010, it is possible to work with schedules that are infeasible with respect to the precedence or the resource constraints. We propose a novel schedule-generation scheme that makes use of this possibility. Under this scheme, the project tasks are scheduled sequentially while taking into account all temporal and resource constraints that a user can define within Microsoft Project. The scheme can be implemented as a priority-rule based heuristic procedure. Our computational results for two real-world construction projects indicate that this procedure outperforms the built-in procedure of Microsoft Project
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BACKGROUND AND PURPOSE Intensity-modulated radiotherapy (IMRT) credentialing for a EORTC study was performed using an anthropomorphic head phantom from the Radiological Physics Center (RPC; RPC(PH)). Institutions were retrospectively requested to irradiate their institutional phantom (INST(PH)) using the same treatment plan in the framework of a Virtual Phantom Project (VPP) for IMRT credentialing. MATERIALS AND METHODS CT data set of the institutional phantom and measured 2D dose matrices were requested from centers and sent to a dedicated secure EORTC uploader. Data from the RPC(PH) and INST(PH) were thereafter centrally analyzed and inter-compared by the QA team using commercially available software (RIT; ver.5.2; Colorado Springs, USA). RESULTS Eighteen institutions participated to the VPP. The measurements of 6 (33%) institutions could not be analyzed centrally. All other centers passed both the VPP and the RPC ±7%/4 mm credentialing criteria. At the 5%/5 mm gamma criteria (90% of pixels passing), 11(92%) as compared to 12 (100%) centers pass the credentialing process with RPC(PH) and INST(PH) (p = 0.29), respectively. The corresponding pass rate for the 3%/3 mm gamma criteria (90% of pixels passing) was 2 (17%) and 9 (75%; p = 0.01), respectively. CONCLUSIONS IMRT dosimetry gamma evaluations in a single plane for a H&N prospective trial using the INST(PH) measurements showed agreement at the gamma index criteria of ±5%/5 mm (90% of pixels passing) for a small number of VPP measurements. Using more stringent, criteria, the RPC(PH) and INST(PH) comparison showed disagreement. More data is warranted and urgently required within the framework of prospective studies.
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Most commercial project management software packages include planning methods to devise schedules for resource-constrained projects. As it is proprietary information of the software vendors which planning methods are implemented, the question arises how the software packages differ in quality with respect to their resource-allocation capabilities. We experimentally evaluate the resource-allocation capabilities of eight recent software packages by using 1,560 instances with 30, 60, and 120 activities of the well-known PSPLIB library. In some of the analyzed packages, the user may influence the resource allocation by means of multi-level priority rules, whereas in other packages, only few options can be chosen. We study the impact of various complexity parameters and priority rules on the project duration obtained by the software packages. The results indicate that the resource-allocation capabilities of these packages differ significantly. In general, the relative gap between the packages gets larger with increasing resource scarcity and with increasing number of activities. Moreover, the selection of the priority rule has a considerable impact on the project duration. Surprisingly, when selecting a priority rule in the packages where it is possible, both the mean and the variance of the project duration are in general worse than for the packages which do not offer the selection of a priority rule.
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CODE, the Center for Orbit Determination in Europe, is a joint venture of the following four institutions: Astronomical Institute, University of Bern (AIUB), Bern, Switzerland; Federal Office of Topography swisstopo, Wabern, Switzerland; Federal Agency of Cartography and Geodesy (BKG), Frankfurt a. M., Germany; Institut für Astronomische und Physikalische Geodäsie, Technische Universität München (IAPG, TUM), Munich, Germany. It acts as a global analysis center of the International GNSS Service (IGS). The operational computations are performed at AIUB using the latest development version of the Bernese GNSS Software. In this context a multi-GNSS solution is generated considering all active GPS, GLONASS, Galileo, BeiDou (expect for GEOs), and QZSS satellites as a contribution to the IGS-MGEX project. The results are published with a delay of about two weeks.
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An action of modelling of the Territorial Intelligence Community Systems or TICS began in 2009 at the end of the CaEnti project. It has several objectives: - Establish a set of documents understandable by computer specialists who are in charge of software developments, and by territorial intelligence specialists. - Lay the foundation of a vocabulary describing the main notions of TICS domain. - Ensure the evolution and sustainability of tools and systems, in a highly scalable research context. The definition of models representing the data manipulated by the tools of the suitcase Catalyse is not sufficient to describe in a complete way the TICS domain. We established a correspondence between this computer vocabulary and vocabulary related to the theme to allow communication between computer scientists and territorial intelligence specialists. Furthermore it is necessary to describe the roles of TICS. For that it is interesting to use other kinds of computing models. In this communication we present the modelling of TICS project with business process
Resumo:
An action of modelling of the Territorial Intelligence Community Systems or TICS began in 2009 at the end of the CaEnti project. It has several objectives: - Establish a set of documents understandable by computer specialists who are in charge of software developments, and by territorial intelligence specialists. - Lay the foundation of a vocabulary describing the main notions of TICS domain. - Ensure the evolution and sustainability of tools and systems, in a highly scalable research context. The definition of models representing the data manipulated by the tools of the suitcase Catalyse is not sufficient to describe in a complete way the TICS domain. We established a correspondence between this computer vocabulary and vocabulary related to the theme to allow communication between computer scientists and territorial intelligence specialists. Furthermore it is necessary to describe the roles of TICS. For that it is interesting to use other kinds of computing models. In this communication we present the modelling of TICS project with business process
Resumo:
An action of modelling of the Territorial Intelligence Community Systems or TICS began in 2009 at the end of the CaEnti project. It has several objectives: - Establish a set of documents understandable by computer specialists who are in charge of software developments, and by territorial intelligence specialists. - Lay the foundation of a vocabulary describing the main notions of TICS domain. - Ensure the evolution and sustainability of tools and systems, in a highly scalable research context. The definition of models representing the data manipulated by the tools of the suitcase Catalyse is not sufficient to describe in a complete way the TICS domain. We established a correspondence between this computer vocabulary and vocabulary related to the theme to allow communication between computer scientists and territorial intelligence specialists. Furthermore it is necessary to describe the roles of TICS. For that it is interesting to use other kinds of computing models. In this communication we present the modelling of TICS project with business process
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The goal of this paper is to show the results of an on-going experience on teaching project management to grade students by following a development scheme of management related competencies on an individual basis. In order to achieve that goal, the students are organized in teams that must solve a problem and manage the development of a feasible solution to satisfy the needs of a client. The innovative component advocated in this paper is the formal introduction of negotiating and virtual team management aspects, as different teams from different universities at different locations and comprising students with different backgrounds must collaborate and compete amongst them. The different learning aspects are identified and the improvement levels are reflected in a rubric that has been designed ad hoc for this experience. Finally, the effort frameworks for the student and instructor have been established according to the requirements of the Bologna paradigms. This experience is developed through a software-based support system allowing blended learning for the theoretical and individual?s work aspects, blogs, wikis, etc., as well as project management tools based on WWW that allow the monitoring of not only the expected deliverables and the achievement of the goals but also the progress made on learning as established in the defined rubric
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Una alta productividad en Ingeniería está asociada entre otras cosas a una gestión eficiente del flujo de las enormes cantidades de información y correspondientes tomas de decisiones consubstanciales a los entornos de diseño y producción. Ello exige que nuestros titulados estén formados para ser capaces de manejar esa información de modo integrado, a través de los diferentes estadios en que se genera y procesa. En el contexto de la enseñanza de la Ingeniería existen un buen número de cursos designados a desarrollar competencias específicas, como las requeridas en los currículos académicos, pero muy pocos en los cuales las competencias de integración sean el objetivo principal. En este artículo se documenta una asignatura que tiene esa orientación, con la intención de alimentar el debate sobre la formación, tan necesario en tiempos de fuerte contracción de la actividad económica como el que vivimos en la actualidad y que está promoviendo el COIN. La asignatura se denomina “Tecnologías de la Información Aplicadas a la Construcción Naval” y es impartida en la titulación de Ingeniero Naval y Oceánico, plan 2002, de la Universidad Politécnica de Madrid (UPM). La primera parte de la asignatura está dedicada a la planificación y gestión de proyectos; los estudiantes adquieren competencias en la definición, usando Ms-PROJECT, de la estructura de descomposición de tareas y la asignación de recursos así como en el seguimiento de proyectos, a través de una serie de ejemplos de complejidad creciente, finalizando con la construcción de un buque. La segunda parte está dedicada al uso de un gestor de bases de datos, Ms-ACCESS, y orientada a la gestión de la información relativa a Producción. Otra vez la estrategia pasa por trabajar sobre una serie de ejemplos de complejidad creciente y se finaliza con la administración de una base de datos de tuberías de un buque, para las cuales se establecen hitos de producción, recepción y montaje, lo que conecta está parte con la primera. Finalmente, la tercera parte de la asignatura está dedicada al trabajo con FORAN, con el cual se definen con detalle los elementos estructurales de todo el buque sobre el que se ha elaborado la planificación. En esta parte, el trabajo es cooperativo, dado que los estudiantes operan simultáneamente en el mismo modelo 3D. Las clases se realizan en un aula multimedia en la cual cada estudiante puede utilizar todas las aplicaciones de software tratadas. Se han realizado encuestas a los estudiantes para obtener una retroalimentación desde su experiencia así como para hacer una valoración de su satisfacción con el proceso de aprendizaje. Los resultados de esas encuestas son discutidos en el artículo.
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Las prácticas en laboratorios forman una parte muy importante de la formación en todos los programas docentes. A pesar de esta importancia, la creación de un laboratorio no es una tarea fácil, ya que el hecho de equipar un laboratorio puede suponer un gran gasto económico, tanto inicial como posterior. Como solución, surge la educación a distancia, y en concreto los laboratorios virtuales, es decir, simulaciones de un laboratorio real utilizando modelos matemáticos. Por sus características y flexibilidad se han ido desarrollando laboratorios virtuales en el ámbito docente, pero no todas las áreas cuentan con tantas posibilidades o facilidades como en la electrónica. La mayoría de los laboratorios accesibles desde Internet que hay en la actualidad dentro de la enseñanza a distancia o formación online, son virtuales. El laboratorio que se ha desarrollado tiene como principal ventaja la realización de prácticas controlando instrumentos y circuitos reales de forma remota. El proyecto consiste en realizar un sistema software para implementar un laboratorio remoto en el área de la electrónica analógica, que pueda ser utilizado como complemento a las actividades formativas que se realizan en los laboratorios de los centros de enseñanza. El sistema completo también consta de un hardware controlado mediante buses de comunicación estándar, que permite la implementación de distintos circuitos analógicos, de tal forma que se pueda realizar prácticas sobre circuitos físicos reales. Para desarrollar un laboratorio lo más real posible, la aplicación que maneja el estudiante es un visor 3D. Con la utilización de un visor 3D lo que se pretende es tener un aumento de la realidad a la hora de realizar las prácticas de laboratorio remotamente. El sistema desarrollado cuenta con un sistema de comunicación basado en un modelo cliente-servidor: • Servidor: se encarga de procesar las acciones que realiza el cliente y controla y monitoriza los instrumentos y dispositivos del sistema hardware. • Cliente: sería el usuario final, que mediante un visor 3D comunica las acciones a realizar al servidor para que éste las procese. Practices in laboratories are a very important part of training in all educational programs. Despite this importance, the establishment of a laboratory is not an easy task, since the fact of equipping a laboratory can be a great economic budget, both initial and subsequent spending. As a solution, appears the education at distance (online), and in particular the virtual labs, namely simulations of a real laboratory by using mathematical models. Virtual laboratories in the field of teaching have been developed for its features and flexibility, but not all areas have so many possibilities or facilities as in electronics. The most accessible laboratories from the Internet that are currently accessible within the distance or e-learning (on-line) are virtual. The laboratory which has been developed has as a main advantage to make practices or exercises in the fact of controlling instruments and real circuits remotely. The project consists of making a software system in order to implement a remote laboratory in the area of analog electronics that can be used as a complement to the others training activities to be carried out. The complete system also consists of a controlled hardware by standard communication buses that allow the implementation of several analog circuits, in such a way that practices can control real physical circuits. To develop a laboratory as more realistic as possible, the application that manages the student is a 3D viewer. With the use of a 3D viewer, is intended to have an increase in reality when any student wants to access to laboratory practices remotely. The developed system has a communication system based on a model Client/Server: • Server: The system that handles actions provided by the client and controls and monitors the instruments and devices in the hardware system. • Client: The end user, which using a 3D viewer, communicates the actions to be performed at the server so that it will process them.
Resumo:
El presente proyecto fin de carrera consiste en el diseño, desarrollo e implementación de una aplicación informática cuya función sea la identificación de distintos ficheros de imagen, audio y video y la interpretación y presentación de los metadatos asociados a los mismos. El software desarrollado, EXTRACTORDATOS_LBS, reconocerá el tipo de formato del fichero bajo estudio a partir del análisis de los bytes de identificación contenidos en la cabecera del archivo. En base a la información registrada en dicha cabecera, la aplicación interpretará el contenido de los metadatos asociados al fichero, mostrando por pantalla aquellos que resulten de interés para el análisis de los mismos. Previamente a la implementación del software se acomete el análisis teórico de los formatos de diversos archivos multimedia, recogidos en múltiples normas y recomendaciones. Tras esa identificación, se procede al desarrollo de la aplicación EXTRACTORDATOS_LBS , que informa de los parámetros de interés contenidos en las cabeceras de los archivos. El desarrollo se ilustra con los diagramas conceptuales asociados a la arquitectura del software implementado. De igual forma, se muestran las salidas por pantalla de una serie de ficheros de muestra, y se presenta el manual de usuario de la aplicación. La versión electrónica de este documento acompaña el ejecutable que permite el análisis de los archivos. This final project consists in the design, development and implementation of a computer application whose function is the identification of different image, audio and video files and the interpretation and presentation of their metadata. The software developed, EXTRACTORDATOS_LBS, will recognize the type of the file under study through the analysis of the identification bytes contained on the file’s header. Based on information registered in this header, the application will interpret the metadata content associated to file, displaying the most interesting ones for their analysis. Prior to the software implementation, a theoretical analysis of the different formats of media files is undertaken. After this identification, the application EXTRACTORDATOS_LBS is developed. This software analyzes and displays the most interesting parameters contained in multimedia file’s header. The development of the application is illustrated with flow charts associated to the architecture of the software. Furthermore, some graphic examples of use of the program are included, as well as the user’s manual. The electronic version of this document attaches the executable file that permits file analysis.
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Based on the empirical evidence that the ratio of email messages in public mailing lists to versioning system commits has remained relatively constant along the history of the Apache Software Foundation (ASF), this paper has as goal to study what can be inferred from such a metric for projects of the ASF. We have found that the metric seems to be an intensive metric as it is independent of the size of the project, its activity, or the number of developers, and remains relatively independent of the technology or functional area of the project. Our analysis provides evidence that the metric is related to the technical effervescence and popularity of project, and as such can be a good candidate to measure its healthy evolution. Other, similar metrics -like the ratio of developer messages to commits and the ratio of issue tracker messages to commits- are studied for several projects as well, in order to see if they have similar characteristics.
Resumo:
This document presents an innovative, formal educational initiative that is aimed at enhancing the development of engineering students’ specific competences when studying Project Management (PM) subject. The framework of the experience combines (1) theoretical concepts, (2) the development of a real-case project carried out by multidisciplinary groups of three different universities, (3) the use of software web 2.0 tools and (4) group and individual assignments of students that play different roles (project managers and team members). Under this scenario, the study focuses on monitoring the communication competence in the ever growing PM virtual environment. Factors such as corporal language, technical means, stage, and PM specific vocabulary among others have been considered in order to assess the students’ performance on this issue. As a main contribution, the paper introduces an ad-hoc rubric that, based on previous investigations, has been adapted and tested for the first time to this new and specific context. Additionally, the research conducted has provided some interesting findings that suggest further actions to improve and better define future rubrics, oriented to communication or even other competences. As specific PM subject concerns, it has been detected that students playing the role of Project Managers strengthen their competences more than those ones that play the role of Team Members. It has also been detected that students have more difficulty assimilating concepts related to risk and quality management. However those concepts related with scope, time or cost areas of knowledge have been better assimilated by the students.
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Abstract. The ASSERT project de?ned new software engineering methods and tools for the development of critical embedded real-time systems in the space domain. The ASSERT model-driven engineering process was one of the achievements of the project and is based on the concept of property- preserving model transformations. The key element of this process is that non-functional properties of the software system must be preserved during model transformations. Properties preservation is carried out through model transformations compliant with the Ravenscar Pro?le and provides a formal basis to the process. In this way, the so-called Ravenscar Computational Model is central to the whole ASSERT process. This paper describes the work done in the HWSWCO study, whose main objective has been to address the integration of the Hardware/Software co-design phase in the ASSERT process. In order to do that, non-functional properties of the software system must also be preserved during hardware synthesis. Keywords : Ada 2005, Ravenscar pro?le, Hardware/Software co-design, real- time systems, high-integrity systems, ORK
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El presente proyecto desarrolla una aplicación residente en un terminal móvil, que pretende proporcionar un valor añadido al actual proyecto Localiza, sistema de localización bajo demanda para personas con discapacidad severa. Mediante el desarrollo de este proyecto se pretende facilitar el acceso al teléfono móvil y al ordenador a las personas con discapacidad motriz. El objetivo final es ser capaz de controlar un teléfono móvil por medio de control remoto, mediante el uso de un ordenador personal. Para ello se establece una conexión remota entre el terminal móvil y el ordenador personal, a través del protocolo de comunicación Bluetooth. De este modo, a través de la aplicación móvil se transmite la información de posición de las coordenadas, proporcionada por el acelerómetro del terminal, a un servicio instalado en el ordenador que se encarga de gestionar la información recibida, y así crear las interrupciones pertinentes en el sistema operativo para mover el puntero del ratón. Para controlar el teléfono móvil de forma remota se dispondrá de un emulador de telefonía móvil instalado en el ordenador que implemente las funciones básicas de control de llamadas. Por medio de comunicación Bluetooth, las acciones que realice el usuario en emulador serán invocadas en el propio terminal móvil. SUMMARY. The project presented develops a mobile application, which is intended to provide an added value to the already existing project Localiza, on-demand position system for people with severe disabilities. This project aims to facilitate the access to the personal computer and to the mobile telephony environment for disabled people. The main goal is to be able to control a mobile phone by remote control, using a personal computer. Thus, a remote connexion will to be established between the mobile device and the personal computer, through Bluetooth communication protocol. Thus, the mobile application will transmit the coordinate’s position, provided by the accelerometer of the mobile device, to a Bluetooth service running in the personal computer. That service will be in charge of managing the information received in order to create the interruptions on the operational system for moving the mouse pointer. The remote controlling of the mobile device is carried out using a mobile telephony emulator installed in the personal computer, which will implement the basic functionality of calling control. Using Bluetooth communication, the user actions done in the emulator interface will be invoked on the mobile device itself.