999 resultados para Scenario Programming, Markup Languages, 3D Virtualworlds


Relevância:

20.00% 20.00%

Publicador:

Resumo:

Electric vehicles introduction will affect cities environment and urban mobility policies. Network system operators will have to consider the electric vehicles in planning and operation activities due to electric vehicles’ dependency on the electricity grid. The present paper presents test cases using an Electric Vehicle Scenario Simulator (EVeSSi) being developed by the authors. The test cases include two scenarios considering a 33 bus network with up to 2000 electric vehicles in the urban area. The scenarios consider a penetration of 10% of electric vehicles (200 of 2000), 30% (600) and 100% (2000). The first scenario will evaluate network impacts and the second scenario will evaluate CO2 emissions and fuel consumption.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This paper presents a simulator for electric vehicles in the context of smart grids and distribution networks. It aims to support network operator´s planning and operations but can be used by other entities for related studies. The paper describes the parameters supported by the current version of the Electric Vehicle Scenario Simulator (EVeSSi) tool and its current algorithm. EVeSSi enables the definition of electric vehicles scenarios on distribution networks using a built-in movement engine. The scenarios created with EVeSSi can be used by external tools (e.g., power flow) for specific analysis, for instance grid impacts. Two scenarios are briefly presented for illustration of the simulator capabilities.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

One of the most difficult problems that face researchers experimenting with complex systems in real world applications is the Facility Layout Design Problem. It relies with the design and location of production lines, machinery and equipment, inventory storage and shipping facilities. In this work it is intended to address this problem through the use of Constraint Logic Programming (CLP) technology. The use of Genetic Algorithms (GA) as optimisation technique in CLP environment is also an issue addressed. The approach aims the implementation of genetic algorithm operators following the CLP paradigm.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This paper presents a methodology for distribution networks reconfiguration in outage presence in order to choose the reconfiguration that presents the lower power losses. The methodology is based on statistical failure and repair data of the distribution power system components and uses fuzzy-probabilistic modelling for system component outage parameters. Fuzzy membership functions of system component outage parameters are obtained by statistical records. A hybrid method of fuzzy set and Monte Carlo simulation based on the fuzzy-probabilistic models allows catching both randomness and fuzziness of component outage parameters. Once obtained the system states by Monte Carlo simulation, a logical programming algorithm is applied to get all possible reconfigurations for every system state. In order to evaluate the line flows and bus voltages and to identify if there is any overloading, and/or voltage violation a distribution power flow has been applied to select the feasible reconfiguration with lower power losses. To illustrate the application of the proposed methodology to a practical case, the paper includes a case study that considers a real distribution network.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

CoDeSys "Controller Development Systems" is a development environment for programming in the area of automation controllers. It is an open source solution completely in line with the international industrial standard IEC 61131-3. All five programming languages for application programming as defined in IEC 61131-3 are available in the development environment. These features give professionals greater flexibility with regard to programming and allow control engineers have the ability to program for many different applications in the languages in which they feel most comfortable. Over 200 manufacturers of devices from different industrial sectors offer intelligent automation devices with a CoDeSys programming interface. In 2006, version 3 was released with new updates and tools. One of the great innovations of the new version of CoDeSys is object oriented programming. Object oriented programming (OOP) offers great advantages to the user for example when wanting to reuse existing parts of the application or when working on one application with several developers. For this reuse can be prepared a source code with several well known parts and this is automatically generated where necessary in a project, users can improve then the time/cost/quality management. Until now in version 2 it was necessary to have hardware interface called “Eni-Server” to have access to the generated XML code. Another of the novelties of the new version is a tool called Export PLCopenXML. This tool makes it possible to export the open XML code without the need of specific hardware. This type of code has own requisites to be able to comply with the standard described above. With XML code and with the knowledge how it works it is possible to do component-oriented development of machines with modular programming in an easy way. Eplan Engineering Center (EEC) is a software tool developed by Mind8 GmbH & Co. KG that allows configuring and generating automation projects. Therefore it uses modules of PLC code. The EEC already has a library to generate code for CoDeSys version 2. For version 3 and the constant innovation of drivers by manufacturers, it is necessary to implement a new library in this software. Therefore it is important to study the XML export to be then able to design any type of machine. The purpose of this master thesis is to study the new version of the CoDeSys XML taking into account all aspects and impact on the existing CoDeSys V2 models and libraries in the company Harro Höfliger Verpackungsmaschinen GmbH. For achieve this goal a small sample named “Traffic light” in CoDeSys version 2 will be done and then, using the tools of the new version it there will be a project with version 3 and also the EEC implementation for the automatically generated code.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This paper present a methodology to choose the distribution networks reconfiguration that presents the lower power losses. The proposed methodology is based on statistical failure and repair data of the distribution power system components and uses fuzzy-probabilistic modeling for system component outage parameters. The proposed hybrid method using fuzzy sets and Monte Carlo simulation based on the fuzzyprobabilistic models allows catching both randomness and fuzziness of component outage parameters. A logic programming algorithm is applied, once obtained the system states by Monte Carlo Simulation, to get all possible reconfigurations for each system state. To evaluate the line flows and bus voltages and to identify if there is any overloading, and/or voltage violation an AC load flow has been applied to select the feasible reconfiguration with lower power losses. To illustrate the application of the proposed methodology, the paper includes a case study that considers a 115 buses distribution network.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

In the energy management of the isolated operation of small power system, the economic scheduling of the generation units is a crucial problem. Applying right timing can maximize the performance of the supply. The optimal operation of a wind turbine, a solar unit, a fuel cell and a storage battery is searched by a mixed-integer linear programming implemented in General Algebraic Modeling Systems (GAMS). A Virtual Power Producer (VPP) can optimal operate the generation units, assured the good functioning of equipment, including the maintenance, operation cost and the generation measurement and control. A central control at system allows a VPP to manage the optimal generation and their load control. The application of methodology to a real case study in Budapest Tech, demonstrates the effectiveness of this method to solve the optimal isolated dispatch of the DC micro-grid renewable energy park. The problem has been converged in 0.09 s and 30 iterations.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Electricity market players operating in a liberalized environment requires access to an adequate decision support tool, allowing them to consider all the business opportunities and take strategic decisions. Ancillary services represent a good negotiation opportunity that must be considered by market players. For this, decision support tools must include ancillary market simulation. This paper proposes two different methods (Linear Programming and Genetic Algorithm approaches) for ancillary services dispatch. The methodologies are implemented in MASCEM, a multi-agent based electricity market simulator. A test case concerning the dispatch of Regulation Down, Regulation Up, Spinning Reserve and Non-Spinning Reserve services is included in this paper.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Nos últimos anos, o volume de produções audiovisuais aumentou exponencialmente graças ao desenvolvimento das novas tecnologias e à omnipresença dos mass media à escala global. No que concerne o público infanto- juvenil, o consumo massivo de produtos audiovisuais contribuiu para a construção de um novo tipo de espectador mais familiarizado com a imagem/palavra em movimento, seja no ecrã da televisão ou do computador. Com este artigo, pretendo partilhar os resultados preliminares de um estudo exploratório sobre o impacto da dobragem em Portugal no público infanto- juvenil enquanto consumidores/receptores deste tipo de tradução interlinguística. Considerando que a oferta televisiva é condicionante do tipo de consumo de produtos audiovisuais traduzidos é crucial compreender de que modo esta conjuntura poderá vir a criar públicos mais receptivos à dobragem num futuro próximo.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

In this work, we present a neural network (NN) based method designed for 3D rigid-body registration of FMRI time series, which relies on a limited number of Fourier coefficients of the images to be aligned. These coefficients, which are comprised in a small cubic neighborhood located at the first octant of a 3D Fourier space (including the DC component), are then fed into six NN during the learning stage. Each NN yields the estimates of a registration parameter. The proposed method was assessed for 3D rigid-body transformations, using DC neighborhoods of different sizes. The mean absolute registration errors are of approximately 0.030 mm in translations and 0.030 deg in rotations, for the typical motion amplitudes encountered in FMRI studies. The construction of the training set and the learning stage are fast requiring, respectively, 90 s and 1 to 12 s, depending on the number of input and hidden units of the NN. We believe that NN-based approaches to the problem of FMRI registration can be of great interest in the future. For instance, NN relying on limited K-space data (possibly in navigation echoes) can be a valid solution to the problem of prospective (in frame) FMRI registration.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

We propose a 3D-2D image registration method that relates image features of 2D projection images to the transformation parameters of the 3D image by nonlinear regression. The method is compared with a conventional registration method based on iterative optimization. For evaluation, simulated X-ray images (DRRs) were generated from coronary artery tree models derived from 3D CTA scans. Registration of nine vessel trees was performed, and the alignment quality was measured by the mean target registration error (mTRE). The regression approach was shown to be slightly less accurate, but much more robust than the method based on an iterative optimization approach.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Mestrado em Engenharia Informática. Sistemas Gráficos e Multimédia.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

A manutenção do conteúdo web pode ser uma tarefa difícil, especialmente se considerarmos websites em que muitos utilizadores têm permissões para alterar o seu conteúdo. Um exemplo deste tipo de websites são os wikis. Se por um lado permitem rápida disseminação de conhecimento, por outro lado implicam um grande esforço para verificar a qualidade do seu conteúdo. Nesta tese analisamos diferentes abordagens à modelação de websites, especialmente para a verificação de conteúdo, onde contribuímos com uma extensão à ferramenta VeriFLog para a tornar mais adequada à verificação de conteúdos em websites colaborativos.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Este trabalho teve o intuito de testar a viabilidade da programação offline para tarefas de lixamento na empresa Grohe Portugal. Para tal era necessário perceber o que é a programação offline e para isso foi efectuada uma pesquisa referente a essa temática, onde ficou evidente que a programação offline é em tudo semelhante à programação online, tendo apenas como principal diferença o facto de não usar o robô propriamente dito durante o desenvolvimento do programa. Devido à ausência do robô, a programação offline exige que se conheça detalhadamente a célula de trabalho, bem como todas as entradas e saídas associadas à célula, sendo que o conhecimento das entradas e saídas pode ser contornada carregando um backup do robô ou carregando os módulos de sistema. No entanto os fabricantes habitualmente não fornecem informação detalhada sobre as células de trabalho, o que dificulta o processo de implementação da unidade no modelo 3D para a programação offline. Após este estudo inicial, foi efectuado um estudo das características inerentes a cada uma das células existentes, com o objectivo de se obter uma melhor percepção de toda a envolvente relacionada com as tarefas de lixamento. Ao longo desse estudo efectuaram-se vários testes para validar os diversos programas desenvolvidos, bem como para testar a modelação 3D efectuada. O projecto propriamente dito consistiu no desenvolvimento de programas offline de forma a minimizar o impacto (em especial o tempo de paragem) da programação de novos produtos. Todo o trabalho de programação era até então feito utilizando o robô, o que implicava tempos de paragem que podiam ser superiores a três dias. Com o desenvolvimento dos programas em modo offline conseguiu-se reduzir esse tempo de paragem dos robôs para pouco mais de um turno (8h), existindo apenas a necessidade de efectuar algumas afinações e correcções nos movimentos de entrada, saída e movimentações entre rotinas e unidades, uma vez que estes movimentos são essenciais ao bom acabamento da peça e convém que seja suaves. Para a realização e conclusão deste projecto foram superadas diversas etapas, sendo que as mais relevantes foram: - A correcta modelação 3D da célula, tendo em conta todo o cenário envolvente, para evitar colisões do robô com a célula; - A adaptação da programação offline para uma linguagem mais usual aos afinadores, ou seja, efectuar a programação com targets inline e criar diferentes rotinas para cada uma das partes da peça, facilitando assim a afinação; - A habituação à programação recorrendo apenas ao uso de módulos para transferir os programas para a célula, bem como a utilização de entradas, saídas e algumas rotinas e funcionalidades já existentes.