947 resultados para Model of the game


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The annual report presents information on the following under fisheries section Breaches of Game Laws (Fish Sections) Development and Control of the Lake Victoria Fishing Industry. Collection of Statistics Statistical Tables.- (A) Number of half-yearly licences issued (B) Quantities and value of nets imported (C) Dried fish handled by Railways and Steamers (D) Smoked and salted fish exported to the Belgian Congo Mpondwe Customs Post Lake Bunyonyi Lake Mugisha (or Kaiyumbu) Lake Chahafi Lake Mulehe Lake Mutanda Lake Saka Lake Nabugabo Lake Kachira and Lake Kijanebalola Lake Kyoga Commercial Development:- Lake Edward and associated fisheries Uganda Fisheries Limited Nsonzi Fishery, Kigezi Experimental Nets in Lake Victoria Legislation (B) angling a) Trout (b) Nile pereh or mpufa

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) General (2) Legislation (3) Nets (4) Imports and Exports of Dried Fish (B) Economic:- (I) Lake Victoria (2) Lake Albert (including the Albert Nile (3) Lake Edward and Associated Fisheries (4) Lake Kyoga (5) Minor Lakes, Dams and the Victoria Nile (6) Introductions (7) Fish Transfers (8) Crocodiles:- (C) Angling Trout Nile Perch Barbel Tilapia Variabilis

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Fisheries section of the annual report covers the following A. ADMINISTRATION (1) General, (2) Legislation, (3) Nets (4) Imports and Exports of Dried Fish, (B) ECONOMIC :( 1) Lake Victoria, (2) Lake Albert (including the Albert Nile), (3) Lake Edward and Associated Fisheries, (4) Report by Fish Culturist, (5) Lake Kyoga, (6) Minor Lakes and the Victoria Nile, (7) Dams,(8) Introductions,(9) Fish Transfers (10) Crocodiles:(i) Control,(ii) Industry, (iii) General (ll) General Notes, (C) ANGLING:Trout, Nile Perch Barbei, Tilapia variabilis.

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The fisheries section of the Annual report provides information on the following: Development and Control of the Victoria Nyanza Fishing Industry, Preparation of Statistics Statistical Tables: (A) Number of half yearly licences issued; (B) Quantities of nets imported; (0) Dried fish landed from Sese and Kome; (D) Dried fish imported from Mwanza ; (E) Dried fish exported to Belgian Congo; Lake Bunyonyi Lake Mutanda Lake Mureyhe Lake Mugisha (or Raiyumbu) I,ake Saka Lake Wamala Commercial Development: (i) Lake Albert: (ii) Lake Edward (iii) Other Waters (iv) Nsonzi Fishery, Kigezi (v) Introductions Experimental Nets and fisheries legislation

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The fisheries section of the Annual report provides information on the following: (1) General information (2) Legislation (3) Nets (4) Imports and Exports of Dried Fish B) Economic:- (1) Lake Victoria (2) Lake Albert (including the Albert Nile) (3) Report by Lake Albert Fisheries Officer (4) Lake Edward and Associated Fisheries (5) Lake Kyoga (6) Minor Lakes and the Victoria Nile (7) Dams and (8)Fish Transfers

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The fisheries section of the annual report covers information from the following regions: Lake Albert Region: Introduction Staff Launch Licensing Production Export to the Belgian Congo Marketing Departmental Activities Sporting Fishing Statistics Rainfall and Fish Landing Acholi region Lakes George/Edward Region: Introduction General Lake George The Kazinga Channel-Katunguru Lake Edward Minor Lakes Ruwenzori Trout Fisheries Launch Records of Catches Lake Kyoga Region: Introduction General Lake, Kyoga and Minor Lakes Production and fish farming

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Mode of access: Internet.

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In the upcoming years, various upgrades and improvements are planned for the CERN Large Hadron Collider (LHC) and represent the mandate of the High-Luminosity project. The upgrade will allow for a total stored beam energy of about 700 MJ, which will need, among others, an extremely efficient collimation system. This will be achieved with the addition of a hollow electron lens (HEL) system to help control the beam-halo depletion and mitigate the effects of fast beam losses. In this master thesis, we present a diffusion model of the HEL for HL-LHC. In particular, we explore several scenarios to use such a device, focusing on the halo depletion efficiency given by different noise regimes.

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In this thesis, we aim to discuss a simple mathematical model for the edge detection mechanism and the boundary completion problem in the human brain in a differential geometry framework. We describe the columnar structure of the primary visual cortex as the fiber bundle R2 × S1, the orientation bundle, and by introducing a first vector field on it, explain the edge detection process. Edges are detected through a lift from the domain in R2 into the manifold R2 × S1 and are horizontal to a completely non-integrable distribution. Therefore, we can construct a subriemannian structure on the manifold R2 × S1, through which we retrieve perceived smooth contours as subriemannian geodesics, solutions to Hamilton’s equations. To do so, in the first chapter, we illustrate the functioning of the most fundamental structures of the early visual system in the brain, from the retina to the primary visual cortex. We proceed with introducing the necessary concepts of differential and subriemannian geometry in chapters two and three. We finally implement our model in chapter four, where we conclude, comparing our results with the experimental findings of Heyes, Fields, and Hess on the existence of an association field.

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The healthcare sector is currently in the verge of a reform and thus, the medical game research provide an interesting area of research. The aim of this study is to explore the critical elements underpinning the emergence of the medical game ecosystem with three sub-objectives: (1) to seek who are the key actors involved in the medical game ecosystem and identify their needs, (2) to scrutinise what types of resources are required in medical game development and what types of relationships are needed to secure those resources, and (3) to identify the existing institutions (‘the rules of the game’) affecting the emergence of the medical game ecosystem. The theoretical background consists of service ecosystems literature. The empirical study conducted is based on the semi-structured theme interviews of 25 experts in three relevant fields: games and technology, health and funding. The data was analysed through a theoretical framework that was designed based upon service ecosystems literature. The study proposes that the key actors are divided into five groups: medical game companies, customers, funders, regulatory parties and complementors. Their needs are linked to improving patient motivation and enhancing the healthcare processes resulting in lower costs. Several types of resources, especially skills and knowledge, are required to create a medical game. To gain access to those resources, medical game companies need to build complex networks of relationships. Proficiency in managing those value networks is crucial. In addition, the company should take into account the underlying institutions in the healthcare sector affecting the medical game ecosystem. Three crucial institutions were identified: validation, lack of innovation supporting structures in healthcare and the rising consumerisation. Based on the findings, medical games cannot be made in isolation. A developmental trajectory model of the emerging medical game ecosystem was created based on the empirical data. The relevancy of relationships and resources is dependent on the trajectory that the medical game company at that time resides. Furthermore, creating an official and documented database for clinically valdated medical games was proposed to establish the medical game market and ensure an adequate status for the effective medical games. Finally, ecosystems approach provides interesting future opportunities for research on medical game ecosystems.

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The healthcare sector is currently in the verge of a reform and thus, the medical game research provide an interesting area of research. The aim of this study is to explore the critical elements underpinning the emergence of the medical game ecosystem with three sub-objectives: (1) to seek who are the key actors involved in the medical game ecosystem and identify their needs, (2) to scrutinise what types of resources are required in medical game development and what types of relationships are needed to secure those resources, and (3) to identify the existing institutions (‘the rules of the game’) affecting the emergence of the medical game ecosystem. The theoretical background consists of service ecosystems literature. The empirical study conducted is based on the semi-structured theme interviews of 25 experts in three relevant fields: games and technology, health and funding. The data was analysed through a theoretical framework that was designed based upon service ecosystems literature. The study proposes that the key actors are divided into five groups: medical game companies, customers, funders, regulatory parties and complementors. Their needs are linked to improving patient motivation and enhancing the healthcare processes resulting in lower costs. Several types of resources, especially skills and knowledge, are required to create a medical game. To gain access to those resources, medical game companies need to build complex networks of relationships. Proficiency in managing those value networks is crucial. In addition, the company should take into account the underlying institutions in the healthcare sector affecting the medical game ecosystem. Three crucial institutions were identified: validation, lack of innovation supporting structures in healthcare and the rising consumerisation. Based on the findings, medical games cannot be made in isolation. A developmental trajectory model of the emerging medical game ecosystem was created based on the empirical data. The relevancy of relationships and resources is dependent on the trajectory that the medical game company at that time resides. Furthermore, creating an official and documented database for clinically validated medical games was proposed to establish the medical game market and ensure an adequate status for the effective medical games. Finally, ecosystems approach provides interesting future opportunities for research on medical game ecosystems

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The St. Lawrence Island polynya (SLIP) is a commonly occurring winter phenomenon in the Bering Sea, in which dense saline water produced during new ice formation is thought to flow northward through the Bering Strait to help maintain the Arctic Ocean halocline. Winter darkness and inclement weather conditions have made continuous in situ and remote observation of this polynya difficult. However, imagery acquired from the European Space Agency ERS-1 Synthetic Aperture Radar (SAR) has allowed observation of the St. Lawrence Island polynya using both the imagery and derived ice displacement products. With the development of ARCSyM, a high resolution regional model of the Arctic atmosphere/sea ice system, simulation of the SLIP in a climate model is now possible. Intercomparisons between remotely sensed products and simulations can lead to additional insight into the SLIP formation process. Low resolution SAR, SSM/I and AVHRR infrared imagery for the St. Lawrence Island region are compared with the results of a model simulation for the period of 24-27 February 1992. The imagery illustrates a polynya event (polynya opening). With the northerly winds strong and consistent over several days, the coupled model captures the SLIP event with moderate accuracy. However, the introduction of a stability dependent atmosphere-ice drag coefficient, which allows feedbacks between atmospheric stability, open water, and air-ice drag, produces a more accurate simulation of the SLIP in comparison to satellite imagery. Model experiments show that the polynya event is forced primarily by changes in atmospheric circulation followed by persistent favorable conditions: ocean surface currents are found to have a small but positive impact on the simulation which is enhanced when wind forcing is weak or variable.

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Loss of magnetic medium solids from dense medium circuits is a substantial contributor to operating cost. Much of this loss is by way of wet drum magnetic separator effluent. A model of the separator would be useful for process design, optimisation and control. A review of the literature established that although various rules of thumb exist, largely based on empirical or anecdotal evidence, there is no model of magnetics recovery in a wet drum magnetic separator which includes as inputs all significant machine and operating variables. A series of trials, in both factorial experiments and in single variable experiments, was therefore carried out using a purpose built rig which featured a small industrial scale (700 mm lip length, 900 mm diameter) wet drum magnetic separator. A substantial data set of 191 trials was generated in the work. The results of the factorial experiments were used to identify the variables having a significant effect on magnetics recovery. Observations carried out as an adjunct to this work, as well as magnetic theory, suggests that the capture of magnetic particles in the wet drum magnetic separator is by a flocculation process. Such a process should be defined by a flocculation rate and a flocculation time; the latter being defined by the volumetric flowrate and the volume within the separation zone. A model based on this concept and containing adjustable parameters was developed. This model was then fitted to a randomly chosen 80% of the data, and validated by application to the remaining 20%. The model is shown to provide a satisfactory fit to the data over three orders of magnitude of magnetics loss. (C) 2003 Elsevier Science BY. All rights reserved.