280 resultados para Cayetano


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La presente tesis doctoral desarrolla la relación entre el concepto de habitar y los lenguajes artísticos contemporáneos. Dicha relación aparece articulada a través de una propuesta pedagógica integradora, original y específica para la formación en ámbito universitario de las Bellas Artes plasmada desde tres puntos de vista fundamentales: el de la artista que desarrolla dicho concepto en su práctica profesional, el de la docente que la plantea como propuesta y el de la investigadora capaz de situarla en un amplio contexto de relaciones y significados, y reflexiona sobre los complejos mecanismos de aprendizaje que se ponen en marcha entre el docente y el discente...

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Este artículo pretende desvelar datos inéditos de Francisco de Quintana, escritor del seiscientos escasamente estudiado por la crítica literaria hasta nuestros días. La investigación, a partir tanto de fuentes primarias como de su obra literaria, ha supuesto el hallazgo de información sustancial sobre este íntimo amigo de Lope de Vega. Además de aportar nuevos testimonios biográficos, esta comunicación interrelaciona acontecimientos fundamentales de su vida con su obra literaria.

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El presente trabajo pretende analizar cuáles eran las características climáticas que se sucedían en Madrid y su Tierra a lo largo del año, fundamentalmente entre los siglos XIV y XVI. Se intentará comprobar, dentro de las limitaciones que impone la documentación de la época, si en aquel tiempo se daba también un clima mediterráneo, o no, y si este ha variado mucho desde entonces. Igualmente se podrá comprobar algo que tal vez podría, aunque no debería, sorprendernos: el hombre medieval tenía muy claros muchos conceptos meteorológicos y climatológicos, aunque siempre aprehendidos con una finalidad práctica, para aplicarlos en su vida cotidiana tan cercana y dependiente de la naturaleza.

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[ES]Se propone en este trabajo la utilización de habilidades de detección de personas basadas en Visión por Ordenador para su integración en instalaciones artísticas de vídeo, explorando someramente sus capacidades, y mostrando una propuesta preliminar.

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[EN]This paper describes a face detection system which goes beyond traditional approaches normally designed for still images. First the video stream context is considered to apply the detector, and therefore, the resulting system is designed taking into consideration a main feature available in a video stream, i.e. temporal coherence. The resulting system builds a feature based model for each detected face, and searches them using various model information in the next frame. The results achieved for video stream processing outperform Rowley-Kanade's and Viola-Jones' solutions providing eye and face data in a reduced time with a notable correct detection rate.

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The physical appearance and behavior of a robot is an important asset in terms of Human-Computer Interaction. Multimodality is also fundamental, as we humans usually expect to interact in a natural way with voice, gestures, etc. People approach complex interaction devices with stances similar to those used in their interaction with other people. In this paper we describe a robot head, currently under development, that aims to be a multimodal (vision, voice, gestures,...) perceptual user interface.

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[EN]In this paper we will present Eldi, a mobile robot that has been in opertation at the Elder Museum of Science and Technology at Las Palmas de Gran Canaria since december 1999. This is an ongoing project that was organized in three different stages of which only the first one has been accomplished. The initial phase, termed "The Player", the second stage, actually under develpment, has been called "The Cicerone" and in the final phase, termed "The Vagabond", in which Eldi will be allowed to move erratically across the Museum. This paper will focus on the accomplished first stage to succinctly describe the physical robot and the environment and demos developed. Finally we will summarize some important lessons learnt.

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[EN]In this paper we will present Eldi, a mobile robot that has been in daily operation at the Elder Museum of Science and Technology at Las Palmas de Gran Canaria since December 1999. This is an ongoing project that was organized in three di erent stages, describing here the one that has been accomplished. The initial phase, termed \The Player", the second stage, actually under development, has been called "The Cicerone" and in a nal phase, termed \The Vagabond", Eldi will be allowed to move erratically across the Museum. This paper will focus on the accomplished rst stage to succinctly describe the physical robot and the environment and demos developed. Finally we will summarize some important lessons learnt.

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In this paper we will present Eldi, a mobile robot that has been in daily operation at the Elder Museum of S ien e and Te hnology at Las Palmas de Gran Canaria sin e last De ember. This is an ongoing pro je t that was organized in three di erent stages of whi h only the rst one has been a omplished. The initial phase, termed \The Player", the se ond stage, a tually under development, has been alled "The Ci erone" and in a nal phase, termed \The Vagabond", Eldi will be allowed to move errati ally a ross the Museum...

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[EN]In this paper, a basic conceptual architecture aimed at the design of Computer Vision System is qualitatively described. The proposed architecture addresses the design of vision systems in a modular fashion using modules with three distinct units or components: a processing network or diagnostics unit, a control unit and a communications unit. The control of the system at the modules level is designed based on a Discrete Events Model. This basic methodology has been used to design a realtime active vision system for detection, tracking and recognition of people. It is made up of three functional modules aimed at the detection, tracking, recognition of moving individuals plus a supervision module.

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[EN]This paper describes an Active Vision System whose design assumes a distinction between fast or reactive and slow or background processes. Fast processes need to operate in cycles with critical timeouts that may affect system stability. While slow processes, though necessary, do not compromise system stability if its execution is delayed. Based on this simple taxonomy, a control architecture has been proposed and a prototype implemented that is able to track people in real-time with a robotic head while trying to identify the target. In this system, the tracking module is considered as the reactive part of the system while person identification is considered a background task.

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[EN]An active vision system to perform tracking of moving objects in real time is described. The main goal is to obtain a system integrating off-the-self components. These components includes a stereoscopic robotic-head, as active perception hardware; a DSP based board SDB C80, as massive data processor and image acquisition board; and finally, a Pentium PC running Windows NT that interconnects and manages the whole system. Real-time is achieved taking advantage of the special architecture of DSP. An evaluation of the performance is included.

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[EN]Active Vision Systems can be considered as dynamical systems which close the loop around artificial visual perception, controlling camera parameters, motion and also controlling processing to simplify, accelerate and do more robust visual perception. Research and Development in Active Vision Systems [Aloi87], [Bajc88] is a main area of interest in Computer Vision, mainly by its potential application in different scenarios where real-time performance is needed such as robot navigation, surveillance, visual inspection, among many others. Several systems have been developed during last years using robotic-heads for this purpose...

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[EN]The work presented in this paper is related to Depth Recovery from Focus The approach starts calibrating focal length of the camera using the Gaussian lens law for the thin lens camera model Two approaches are presented based on the availability of the internal distance of the lens