700 resultados para online social networks
Resumo:
Read through a focus on the remediation of personal photography in the Flickr photosharing website, in this essay I treat vernacular creativity as a field of cultural practice; one that that does not operate inside the institutions or cultural value systems of high culture or the commercial popular media, and yet draws on and is periodically appropriated by these other systems in dynamic and productive ways. Because of its porosity to commercial culture and art practice, this conceptual model of ‘vernacular creativity’ implies a historicised account of ‘ordinary’ or everyday creative practice that accounts for both continuity and change and avoids creating a nostalgic desire for the recuperation of an authentic folk culture. Moving beyond individual creative practice, the essay concludes by considering the unintended consequences of vernacular creativity practiced in online social networks: in particular, the idea of cultural citizenship.
Resumo:
This paper explores the rise of cultural economy as a key organising concept over the 2000s. While it has intellectual precursors in political economy, sociology and postmodernism, it has been work undertaken in the fields of cultural economic geography, creative industries, the culture of service industries and cultural policy where it has come to the forefront, particularly around whether we are now in a ‘creative economy’. While work undertaken in cultural studies has contributed to these developments, the development of neo-liberalism as a meta-concept in critical theory constitutes a substantive barrier to more sustained engagement between cultural studies and economics, as it rests upon a caricature of economic discourse. The paper draws upon Michel Foucault’s lectures on neo-liberalism to indicate that there are significant problems with the neo-Marxist account hat became hegemonic over the 2000s. The paper concludes by identifying areas such as the value of information, the value of networks, motivations for participation in online social networks, and the impact of business cycles on cultural sectors as areas of potentially fruitful inter-disciplinary engagement around the nature of cultural economy.
Resumo:
This paper traces historical changes in the concept of citizenship, in order to show how it has shifted from a state enterprise to a form of self-organising, user-created, ludic association, modelled by online social networks in which children - formally non-citizens but crucial to the continuing and changing discursive practices of citizenship-formation - are active agents. The implications of this 'silly' citizenship for communication scholarship are considered.
Resumo:
The impact of Web 2.0 and social networking tools such as virtual communities, on education has been much commented on. The challenge for teachers is to embrace these new social networking tools and apply them to new educational contexts. The increasingly digitally-abled student cohorts and the need for educational applications of Web 2.0 are challenges that overwhelm many educators. This chapter will make three important contributions. Firstly it will explore the characteristics and behaviours of digitally-abled students enrolled in higher education. An innovation of this chapter will be the appli- cation of Bourdieu’s notions of capital, particularly social, cultural and digital capital to understand these characteristics. Secondly, it will present a possible use of a commonly used virtual community, Facebook©. Finally it will offer some advice for educators who are interested in using popular social networking communities, similar to Facebook©, in their teaching and learning.
Resumo:
This paper draws on a larger study of the uses of Australian user-created content and online social networks to examine the relationships between professional journalists and highly engaged Australian users of political media within the wider media ecology, with a particular focus on Twitter. It uses an analysis of topic based conversation networks using the #ausvotes hashtag on Twitter around the 2010 federal election to explore the key themes and issues addressed by this Twitter community during the campaign, and finds that Twitter users were largely commenting on the performance of mainstream media and politicians rather than engaging in direct political discussion. The often critical attitude of Twitter users towards the political establishment mirrors the approach of news and political bloggers to political actors, nearly a decade earlier, but the increasing adoption of Twitter as a communication tool by politicians, journalists, and everyday users alike makes a repetition of the polarisation experienced at that time appear unlikely.
Resumo:
Over the past couple of decades, the cultural field formerly known as ‘domestic’, and later ‘personal’ photography has been remediated and transformed as part of the social web, with its convergence of personal expression, interpersonal communication, and online social networks (most recently via platforms like Flickr, Facebook and Twitter). Meanwhile, the Digital Storytelling movement (involving the workshop-based production of short autobiographical videos) from its beginnings in the mid 1990s relied heavily on the narrative power of the personal photograph, often sourced from family albums, and later from online archives. This paper addresses the new issues arising for the politics of self-representation and personal photography in the era of social media, focusing particularly on the consequences of online image-sharing. It discusses in detail the practices of selection, curation, manipulation and editing of personal photographic images among a group of activist-oriented queer digital storytellers who have in common a stated desire to share their personal stories in pursuit of social change, and whose stories often aim to address both intimate and antagonistic publics.
Resumo:
The World Wide Web has grown into a global information and communication space with more than a billion users and has entered a new, more social and participatory phase where people create and manage online content rather than just viewing it; a place where people can communicate knowledge, share resources and participate in social networks. Online social networks are being used to support professional learning where groups of people are using the Web to communicate and collaborate in order to build and share knowledge and form professional learning networks (PLNs). This session will present the results of research into how microblogging, a form of online social networking, is being employed by educators to support their professional learning. The study examined activities and perceptions of a group of educators in order to provide an insight into how and why they engage in microblogging and the value they place on microblogging as a professional learning tool. The session will outline the advantages of microblogging as a professional learning tool; the range of behaviours and activities that are undertaken to support professional learning; and the implications for practice.
Resumo:
As the virtual world grows more complex, finding a standard way for storing data becomes increasingly important. Ideally, each data item would be brought into the computer system only once. References for data items need to be cryptographically verifiable, so the data can maintain its identity while being passed around. This way there will be only one copy of the users family photo album, while the user can use multiple tools to show or manipulate the album. Copies of users data could be stored on some of his family members computer, some of his computers, but also at some online services which he uses. When all actors operate over one replicated copy of the data, the system automatically avoids a single point of failure. Thus the data will not disappear with one computer breaking, or one service provider going out of business. One shared copy also makes it possible to delete a piece of data from all systems at once, on users request. In our research we tried to find a model that would make data manageable to users, and make it possible to have the same data stored at various locations. We studied three systems, Persona, Freenet, and GNUnet, that suggest different models for protecting user data. The main application areas of the systems studied include securing online social networks, providing anonymous web, and preventing censorship in file-sharing. Each of the systems studied store user data on machines belonging to third parties. The systems differ in measures they take to protect their users from data loss, forged information, censorship, and being monitored. All of the systems use cryptography to secure names used for the content, and to protect the data from outsiders. Based on the gained knowledge, we built a prototype platform called Peerscape, which stores user data in a synchronized, protected database. Data items themselves are protected with cryptography against forgery, but not encrypted as the focus has been disseminating the data directly among family and friends instead of letting third parties store the information. We turned the synchronizing database into peer-to-peer web by revealing its contents through an integrated http server. The REST-like http API supports development of applications in javascript. To evaluate the platform’s suitability for application development we wrote some simple applications, including a public chat room, bittorrent site, and a flower growing game. During our early tests we came to the conclusion that using the platform for simple applications works well. As web standards develop further, writing applications for the platform should become easier. Any system this complex will have its problems, and we are not expecting our platform to replace the existing web, but are fairly impressed with the results and consider our work important from the perspective of managing user data.
Resumo:
As the virtual world grows more complex, finding a standard way for storing data becomes increasingly important. Ideally, each data item would be brought into the computer system only once. References for data items need to be cryptographically verifiable, so the data can maintain its identity while being passed around. This way there will be only one copy of the users family photo album, while the user can use multiple tools to show or manipulate the album. Copies of users data could be stored on some of his family members computer, some of his computers, but also at some online services which he uses. When all actors operate over one replicated copy of the data, the system automatically avoids a single point of failure. Thus the data will not disappear with one computer breaking, or one service provider going out of business. One shared copy also makes it possible to delete a piece of data from all systems at once, on users request. In our research we tried to find a model that would make data manageable to users, and make it possible to have the same data stored at various locations. We studied three systems, Persona, Freenet, and GNUnet, that suggest different models for protecting user data. The main application areas of the systems studied include securing online social networks, providing anonymous web, and preventing censorship in file-sharing. Each of the systems studied store user data on machines belonging to third parties. The systems differ in measures they take to protect their users from data loss, forged information, censorship, and being monitored. All of the systems use cryptography to secure names used for the content, and to protect the data from outsiders. Based on the gained knowledge, we built a prototype platform called Peerscape, which stores user data in a synchronized, protected database. Data items themselves are protected with cryptography against forgery, but not encrypted as the focus has been disseminating the data directly among family and friends instead of letting third parties store the information. We turned the synchronizing database into peer-to-peer web by revealing its contents through an integrated http server. The REST-like http API supports development of applications in javascript. To evaluate the platform s suitability for application development we wrote some simple applications, including a public chat room, bittorrent site, and a flower growing game. During our early tests we came to the conclusion that using the platform for simple applications works well. As web standards develop further, writing applications for the platform should become easier. Any system this complex will have its problems, and we are not expecting our platform to replace the existing web, but are fairly impressed with the results and consider our work important from the perspective of managing user data.
Resumo:
La cosificación se refiere a la representación de una mujer a través de su cuerpo o partes de éste. La utilización masiva por parte de adolescentes de las Redes Sociales Digitales, hacen de éste fenómeno una forma tangible de discriminación sexista. Este estudio, tiene como objetivo analizar la cosificación de las adolescentes en las redes sociales y su influencia en la autoestima de cada joven. Para ello, se han aplicado diferentes escalas a 1087 adolescentes de 11 centros educativos de Guipúzcoa. Los resultados muestran diferencias de género en la utilidad de redes sociales digitales y en los niveles de cosificación. En concreto, los adolescentes utilizan más las redes sociales digitales para el ocio, mientras ellas las utilizan para relacionarse con su entorno, por lo que están más expuestas a opiniones externas. Además, se ha observado un patrón de conducta cosificadora entre las adolescentes, mientras que ellos muestran mayores niveles de sexismo.
Resumo:
A geolocalização, os dispositivos móveis cada vez mais sofisticados e eficientes e a disponibilidade instantânea de mapas de todos os lugares do mundo, permitiram o desenvolvimento de novos aplicativos, os chamados serviços baseados em geolocalização; além disso, as redes sociais online têm se consagrado como ferramentas de relações entre pessoas. A combinação destas tecnologias levou ao surgimento de programas como o Foursquare, que alcançou a marca dos 30 milhões de usuários em 2013, quatro anos depois de seu lançamento, o que mostra a importância deste tipo de aplicativo; através do estudo destes aplicativos, observa-se a valorização da vizinhança como fator de afinidade social. Da análise dos elementos de wayfinding, depreende-se que a cidade incorpora marcos com valor emocional. Ao final, é proposto um sistema gráfico que torne visíveis estas referências emocionais.
Resumo:
Esta dissertação busca investigar imaginários sobre memória social nas redes sociais on-line. Para tanto, analisam-se comentários deixados nas fan pages (páginas de fãs) Fortaleza Nobre, de Fortaleza, e O Rio de Janeiro Que Não vivi, do Rio de Janeiro, no site de rede social Facebook. O trabalho parte da hipótese de que os comentadores experimentam uma experiência com a cidade sensível ao curtir, comentar e compartilhar imagens antigas na sociabilidade, entendida como expressão comunicativa, observada nas duas comunidades virtuais. O principal objetivo da pesquisa é descobrir o que dão a ler os textos deixados em postagens públicas, no que diz respeito a espacialidades, temporalidades e sensorialidades evocadas pela cidade habitada e pela cidade perpassada pelo imaginário. Para tal abordagem, utiliza-se como metodologia de pesquisa a etnografia em meios digitais aliada às contribuições teóricas da hermenêutica, a partir da abordagem ricoeuriana de texto. Tendo em vista o caráter histórico e transdisciplinar do objeto, verdadeiros rastros escritos, a pesquisa tem como referenciais teóricos textos da Escola de Toronto, da História Cultural, da Geografia Cultural e da antropologia. Também serão caras à análise contribuições da sociologia do imaginário, dos estudos em memória social e a perspectiva de pesquisadores brasileiros que problematizam as relações entre comunicação e o sensível. A pesquisa aponta para a ocorrência do devaneio na web como expressão desse contato com a cidade sensível. Os comentários falam de uma valorização da experiência vivida e de construções arquetípicas sobre o espaço e o tempo condutoras de relações sacralizadas e monumentais com a memória e com as fotografias
Resumo:
This presentation is about a song, ”Catford Riddim” by the A-Team, a group of grime artists from South London, specifically about how it came to be played, perhaps a bit too loudly, in the back of the 202 bus one January morning on a teenager’s mobile phone. As an illustration of how social networks and technological networks converge, the ”Catford Riddim,” insisting on the music’s own provenance from the SE6 postcode, shows the formation of a local ethnoscape in the global networks of peer-to-peer file sharing and online DIY distribution sites such as MySpace. Contesting the narrative of online social networks as routes to fame, I suggest that on the contrary they illustrate the emergence of local, even insular, ”scenes” of musicians, events and audiences.
Resumo:
Los avances que están produciéndose en el ámbito académico con el surgimiento de herramientas de la Web 2.0 y el empleo masivo por parte de los estudiantes de la redes sociales para comunicarse entre ellos, está haciendo que el panorama educativo se encuentre ante unos desafíos a los que tiene que dar respuesta. La investigación que aquí se presenta tuvo como objetivo principal analizar el estado del empleo de la redes sociales por parte alumnado universitario, así como los posibles malos hábitos y usos problemáticos de las mismas. Se utilizó como instrumento de recogida de información un cuestionario “ad hoc” con un total de 23 ítems. Se concluye que el alumnado en general no posee malos hábitos en el empleo de las redes sociales, igualmente los resultados obtenidos ponen de manifiesto que su utilización no está plenamente integrada en las instituciones universitarias de educación superior, así como que los estudiantes no las emplean/usan como herramienta fundamental para las resolución de cuestiones académicas.
Resumo:
This paper discusses the findings from an online survey completed by nearly 500 persons claiming participation in the indignant (Aganaktismenoi) mobilizations of Syntagma square in Athens during May/June 2011. The demographics of the respondents could have been highly affected by the research medium that was used. However, this paper argues that since the indignant mobilizations were called across different nations by using online social networks, like facebook, the characteristics identified in the Greek case perfectly fit within the general pattern that characterised the participants in these mobilizations. As such, this paper puts the mobilizations at Syntagma square in a good footing for comparative cross-national examination. Furthermore, this paper confirms the increasingly important role played by cyber activism over socio-political contestation in the Greek context. In addition, it discusses the impact that this cyber activism has on the gender composition of political activism and the role of mainstream political participation.