839 resultados para Real-world problem


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Em cenas naturais, ocorrem com certa freqüência classes espectralmente muito similares, isto é, os vetores média são muito próximos. Em situações como esta, dados de baixa dimensionalidade (LandSat-TM, Spot) não permitem uma classificação acurada da cena. Por outro lado, sabe-se que dados em alta dimensionalidade [FUK 90] tornam possível a separação destas classes, desde que as matrizes covariância sejam suficientemente distintas. Neste caso, o problema de natureza prática que surge é o da estimação dos parâmetros que caracterizam a distribuição de cada classe. Na medida em que a dimensionalidade dos dados cresce, aumenta o número de parâmetros a serem estimados, especialmente na matriz covariância. Contudo, é sabido que, no mundo real, a quantidade de amostras de treinamento disponíveis, é freqüentemente muito limitada, ocasionando problemas na estimação dos parâmetros necessários ao classificador, degradando portanto a acurácia do processo de classificação, na medida em que a dimensionalidade dos dados aumenta. O Efeito de Hughes, como é chamado este fenômeno, já é bem conhecido no meio científico, e estudos vêm sendo realizados com o objetivo de mitigar este efeito. Entre as alternativas propostas com a finalidade de mitigar o Efeito de Hughes, encontram-se as técnicas de regularização da matriz covariância. Deste modo, técnicas de regularização para a estimação da matriz covariância das classes, tornam-se um tópico interessante de estudo, bem como o comportamento destas técnicas em ambientes de dados de imagens digitais de alta dimensionalidade em sensoriamento remoto, como por exemplo, os dados fornecidos pelo sensor AVIRIS. Neste estudo, é feita uma contextualização em sensoriamento remoto, descrito o sistema sensor AVIRIS, os princípios da análise discriminante linear (LDA), quadrática (QDA) e regularizada (RDA) são apresentados, bem como os experimentos práticos dos métodos, usando dados reais do sensor. Os resultados mostram que, com um número limitado de amostras de treinamento, as técnicas de regularização da matriz covariância foram eficientes em reduzir o Efeito de Hughes. Quanto à acurácia, em alguns casos o modelo quadrático continua sendo o melhor, apesar do Efeito de Hughes, e em outros casos o método de regularização é superior, além de suavizar este efeito. Esta dissertação está organizada da seguinte maneira: No primeiro capítulo é feita uma introdução aos temas: sensoriamento remoto (radiação eletromagnética, espectro eletromagnético, bandas espectrais, assinatura espectral), são também descritos os conceitos, funcionamento do sensor hiperespectral AVIRIS, e os conceitos básicos de reconhecimento de padrões e da abordagem estatística. No segundo capítulo, é feita uma revisão bibliográfica sobre os problemas associados à dimensionalidade dos dados, à descrição das técnicas paramétricas citadas anteriormente, aos métodos de QDA, LDA e RDA, e testes realizados com outros tipos de dados e seus resultados.O terceiro capítulo versa sobre a metodologia que será utilizada nos dados hiperespectrais disponíveis. O quarto capítulo apresenta os testes e experimentos da Análise Discriminante Regularizada (RDA) em imagens hiperespectrais obtidos pelo sensor AVIRIS. No quinto capítulo são apresentados as conclusões e análise final. A contribuição científica deste estudo, relaciona-se à utilização de métodos de regularização da matriz covariância, originalmente propostos por Friedman [FRI 89] para classificação de dados em alta dimensionalidade (dados sintéticos, dados de enologia), para o caso especifico de dados de sensoriamento remoto em alta dimensionalidade (imagens hiperespectrais). A conclusão principal desta dissertação é que o método RDA é útil no processo de classificação de imagens com dados em alta dimensionalidade e classes com características espectrais muito próximas.

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A constraint satisfaction problem is a classical artificial intelligence paradigm characterized by a set of variables (each variable with an associated domain of possible values), and a set of constraints that specify relations among subsets of these variables. Solutions are assignments of values to all variables that satisfy all the constraints. Many real world problems may be modelled by means of constraints. The range of problems that can use this representation is very diverse and embraces areas like resource allocation, scheduling, timetabling or vehicle routing. Constraint programming is a form of declarative programming in the sense that instead of specifying a sequence of steps to execute, it relies on properties of the solutions to be found, which are explicitly defined by constraints. The idea of constraint programming is to solve problems by stating constraints which must be satisfied by the solutions. Constraint programming is based on specialized constraint solvers that take advantage of constraints to search for solutions. The success and popularity of complex problem solving tools can be greatly enhanced by the availability of friendly user interfaces. User interfaces cover two fundamental areas: receiving information from the user and communicating it to the system; and getting information from the system and deliver it to the user. Despite its potential impact, adequate user interfaces are uncommon in constraint programming in general. The main goal of this project is to develop a graphical user interface that allows to, intuitively, represent constraint satisfaction problems. The idea is to visually represent the variables of the problem, their domains and the problem constraints and enable the user to interact with an adequate constraint solver to process the constraints and compute the solutions. Moreover, the graphical interface should be capable of configure the solver’s parameters and present solutions in an appealing interactive way. As a proof of concept, the developed application – GraphicalConstraints – focus on continuous constraint programming, which deals with real valued variables and numerical constraints (equations and inequalities). RealPaver, a state-of-the-art solver in continuous domains, was used in the application. The graphical interface supports all stages of constraint processing, from the design of the constraint network to the presentation of the end feasible space solutions as 2D or 3D boxes.

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The approach that undertakes this work revolves around the emergence of iconic structures on reflecting about the meaning of different methods of image representation through which the contemporaneity reveals itself. At baseline, three aspects are considered looking for an analytical ontology of the act of representation and imagery: the transition of representation in the oral culture of societies for writing, from these to typography, and finally the creation of a representation device. Resorted to, therefore, the argument by some genealogy reference points that technological instances such as writing, printing and photography, the evolution of this process, correspond, in itself, a consequent shift technique, for each representation precedent. In the area of the image, the most salient aspect of this change in foward process is the emergence of hyper-reality: the instances of hyper-realistic representation. In the Western context, the 'simulation of the world' - essential idea of mimesis is the work of an autonomous an conventional system. It should be noted, then the fact that under unreflective of the post-industrial societies, the mass-media image is coating with natural or fake code including - according to Baudrillard - tends to replace the real world in the "perpetuation of a large chain of simulacra." Hence in modern times, in the postindustrial society, during the crisis of the representation regimen and perception, centered in the referent. In this limit, new settings are established by aesthetic representations of imagery in contemporary culture: establishing spaces of simulation [Jean Baudrillard] the spectacle [Guy Debord] and hypermodernity [Gilles Lipovetsky] in which they operate. In these assemblages, saps the emergence of Hyper-reality Representation Instances - as seen in this study aesthetic events to configure itineraries of a new sensibility. It is the nature of this practice sign-iconic, ingrained in the creation of current artistic expression, which this research engaged in peering: the hyper-realistic setting, taking empirical support central to contemporary imagery production, diverse formats of analog representation.

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The Support Vector Machines (SVM) has attracted increasing attention in machine learning area, particularly on classification and patterns recognition. However, in some cases it is not easy to determinate accurately the class which given pattern belongs. This thesis involves the construction of a intervalar pattern classifier using SVM in association with intervalar theory, in order to model the separation of a pattern set between distinct classes with precision, aiming to obtain an optimized separation capable to treat imprecisions contained in the initial data and generated during the computational processing. The SVM is a linear machine. In order to allow it to solve real-world problems (usually nonlinear problems), it is necessary to treat the pattern set, know as input set, transforming from nonlinear nature to linear problem. The kernel machines are responsible to do this mapping. To create the intervalar extension of SVM, both for linear and nonlinear problems, it was necessary define intervalar kernel and the Mercer s theorem (which caracterize a kernel function) to intervalar function

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This thesis proposes an architecture of a new multiagent system framework for hybridization of metaheuristics inspired on the general Particle Swarm Optimization framework (PSO). The main contribution is to propose an effective approach to solve hard combinatory optimization problems. The choice of PSO as inspiration was given because it is inherently multiagent, allowing explore the features of multiagent systems, such as learning and cooperation techniques. In the proposed architecture, particles are autonomous agents with memory and methods for learning and making decisions, using search strategies to move in the solution space. The concepts of position and velocity originally defined in PSO are redefined for this approach. The proposed architecture was applied to the Traveling Salesman Problem and to the Quadratic Assignment Problem, and computational experiments were performed for testing its effectiveness. The experimental results were promising, with satisfactory performance, whereas the potential of the proposed architecture has not been fully explored. For further researches, the proposed approach will be also applied to multiobjective combinatorial optimization problems, which are closer to real-world problems. In the context of applied research, we intend to work with both students at the undergraduate level and a technical level in the implementation of the proposed architecture in real-world problems

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Semi-supervised learning is applied to classification problems where only a small portion of the data items is labeled. In these cases, the reliability of the labels is a crucial factor, because mislabeled items may propagate wrong labels to a large portion or even the entire data set. This paper aims to address this problem by presenting a graph-based (network-based) semi-supervised learning method, specifically designed to handle data sets with mislabeled samples. The method uses teams of walking particles, with competitive and cooperative behavior, for label propagation in the network constructed from the input data set. The proposed model is nature-inspired and it incorporates some features to make it robust to a considerable amount of mislabeled data items. Computer simulations show the performance of the method in the presence of different percentage of mislabeled data, in networks of different sizes and average node degree. Importantly, these simulations reveals the existence of the critical points of the mislabeled subset size, below which the network is free of wrong label contamination, but above which the mislabeled samples start to propagate their labels to the rest of the network. Moreover, numerical comparisons have been made among the proposed method and other representative graph-based semi-supervised learning methods using both artificial and real-world data sets. Interestingly, the proposed method has increasing better performance than the others as the percentage of mislabeled samples is getting larger. © 2012 IEEE.

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Identification and classification of overlapping nodes in networks are important topics in data mining. In this paper, a network-based (graph-based) semi-supervised learning method is proposed. It is based on competition and cooperation among walking particles in a network to uncover overlapping nodes by generating continuous-valued outputs (soft labels), corresponding to the levels of membership from the nodes to each of the communities. Moreover, the proposed method can be applied to detect overlapping data items in a data set of general form, such as a vector-based data set, once it is transformed to a network. Usually, label propagation involves risks of error amplification. In order to avoid this problem, the proposed method offers a mechanism to identify outliers among the labeled data items, and consequently prevents error propagation from such outliers. Computer simulations carried out for synthetic and real-world data sets provide a numeric quantification of the performance of the method. © 2012 Springer-Verlag.

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Pós-graduação em Ciência da Computação - IBILCE

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Pós-graduação em Educação Matemática - IGCE

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Pós-graduação em Educação - FFC

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Pós-graduação em Engenharia Elétrica - FEIS

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The increased fuel economy and driveability of modern internal combustion engine vehicles (ICEVs) are the result of the application of advanced digital electronics to control the operation of the internal combustion engine (ICE). Microprocessors (and micro controllers) play a key role in the engine control, by precisely controlling the amount of both air and fuel admitted into the cylinders. Air intake is controlled by utilizing a throttle valve equipped with a motor and gear mechanism as actuator, and a sensor enabling the measurement of the angular position of the blades. This paperwork presents a lab setup that allows students to control the throttle position using a microcontroller that runs a program developed by them. A commercial throttle body has been employed, whereas a power amplifier and a microcontroller board have been hand assembled to complete the experimental setup. This setup, while based in a high-tech, microprocessor-based solution for a real-world, engine operation optimization problem, has the potential to engage students around a hands-on multidisciplinary lab activity and ignite their interest in learning fundamental and advanced topics of microprocessors systems.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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The Set Covering Problem (SCP) plays an important role in Operational Research since it can be found as part of several real-world problems. In this work we report the use of a genetic algorithm to solve SCP. The algorithm starts with a population chosen by a randomized greedy algorithm. A new crossover operator and a new adaptive mutation operator were incorporated into the algorithm to intensify the search. Our algorithm was tested for a class of non-unicost SCP obtained from OR-Library without applying reduction techniques. The algorithms found good solutions in terms of quality and computational time. The results reveal that the proposed algorithm is able to find a high quality solution and is faster than recently published approaches algorithm is able to find a high quality solution and is faster than recently published approaches using the OR-Library.