848 resultados para video card game


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El proyecto está basado en la investigación y desarrollo de sistemas de comunicaciones digitales inalámbricos, dentro del campo de las telecomunicaciones, encarando como aspecto distintivo la prestación de servicios integrados es decir, la posibilidad de acceder a voz, video y datos a través de un solo medio. Este tipo de comunicaciones se denomina multimedio y es posible debido a adelantos tecnológicos en el área de integración de circuitos, la difusión en el uso de computadoras y el creciente avance de los servicios de las empresas prestadoras. Los sistemas inalámbricos de comunicaciones multimedio requieren frecuentemente la transmisión de señales codificadas, las cuales pueden representar audio, video, imágenes estáticas, datos, etc. (...) El desvanecimiento de Rayleigh y las multitrayectorias de la señal en un sistema inalámbrico de comunicaciones, causa la pérdida de componentes de esa señal. Técnicas tales como el uso de códigos de corrección de errores, requisición automática de repeticiones entrelazado y las múltiples formas de diversidad, pueden proveer protección contra los desvanecimientos de Rayleigh. Sin embargo, en muchos casos, en particular en la transmisión de imágenes o video, estas técnicas pueden no ser suficientemente eficaces, o bien pueden introducir un retardo excesivo que resulta altamente objetable. Durante el desarrollo del proyecto se investigarán y aplicarán estas técnicas de avanzada para llegar a una transmisión confiable de multimedios, en forma inalámbrica, perfeccionando métodos existentes o implementando nuevos. Objetivos Generales El objetivo a lograr en el presente proyecto será la evaluación exhaustiva de esquemas propuestos, utilizando como herramientas la simulación por computadora y el análisis teórico. Se buscará generalizar resultados previamente establecidos para el caso de canales Gaussianos en Teoría de la Información, al caso de canales con desvanecimiento de Rayleigh con las siguientes condiciones de contorno: 1) Retardo de transmisión limitado; 2) Uso de criterios perceptivos para juzgar la calidad de transmisión. (...)

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1912

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1916

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Speckles, ou marcadores naturais do miocárdio, originam se da interferência construtiva e destrutiva do feixe de ultrassom que incide sobre os tecidos, podem fornecer um diagnóstico precoce das alterações miocárdicas e atuar na predição de certos eventos cardíacos. Devido à sua relativa estabilidade temporal, os speckles podem ser rastreados durante o ciclo cardíaco por software dedicados, promovendo a análise da função sistólica e diastólica. São identificados tanto pela escala de cinza da ecocardiografia 2D convencional quanto pela ecocardiografia 3D, sendo independentes do ângulo de incidência do ultrassom, permitindo assim a avaliação da mecânica cardíaca nos três planos espaciais: longitudinal, circunferencial e radial. O objetivo do presente artigo é discutir o papel e o significado da deformação cardíaca obtida por meio do speckle tracking durante a avaliação da fisiologia cardíaca, e discutir as aplicações clínicas desta tecnologia ecocardiográfica inovadora.

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Magdeburg, Univ., Fak. für Informatik, Diss., 2009

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Telecommunications and network technology is now the driving force that ensures continued progress of world civilization. Design of new and expansion of existing network infrastructures requires improving the quality of service(QoS). Modeling probabilistic and time characteristics of telecommunication systems is an integral part of modern algorithms of administration of quality of service. At present, for the assessment of quality parameters except simulation models analytical models in the form of systems and queuing networks are widely used. Because of the limited mathematical tools of models of these classes the corresponding parameter estimation of parameters of quality of service are inadequate by definition. Especially concerning the models of telecommunication systems with packet transmission of multimedia real-time traffic.

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v.37:no.1(1955)

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v.39:no.32(1959)

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We analyze the incentives for cooperation of three players differing in their efficiency of effort in a contest game. We concentrate on the non-cooperative bargaining foundation of coalition formation, and therefore, we adopt a two-stage model. In the first stage, individuals form coalitions following a bargaining protocol similar to the one proposed by Gul (1989). Afterwards, coalitions play the contest game of Esteban and Ray (1999) within the resulting coalition structure of the first stage. We find that the grand coalition forms whenever the distribution of the bargaining power in the coalition formation game is equal to the distribution of the relative efficiency of effort. Finally, we use the case of equal bargaining power for all individuals to show that other types of coalition structures may be observed as well.

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The proposed game is a natural extension of the Shapley and Shubik Assignment Game to the case where each seller owns a set of different objets instead of only one indivisible object. We propose definitions of pairwise stability and group stability that are adapted to our framework. Existence of both pairwise and group stable outcomes is proved. We study the structure of the group stable set and we finally prove that the set of group stable payoffs forms a complete lattice with one optimal group stable payoff for each side of the market.

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In this paper a contest game with heterogeneous players is analyzed in which heterogeneity could be the consequence of past discrimination. Based on the normative perception of the heterogeneity there are two policy options to tackle this heterogeneity: either it is ignored and the contestants are treated equally, or affirmative action is implemented which compensates discriminated players. The consequences of these two policy options are analyzed for a simple two-person contest game and it is shown that the frequently criticized trade-off between affirmative action and total effort does not exist: Instead, affirmative action fosters effort incentives. A generalization to the n-person case and to a case with a partially informed contest designer yields the same result if the participation level is similar under each policy.