996 resultados para Mídias digitais. Inclusão digital. Cibercultura
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The technological advances of recent decades combined with digital inc1usion in Brazil sparked the country's population to the constant use of computers to perform tasks in many different natures. Whether it's for communication, entertainment, work or school, computers are tools with increasing numbers in Brazilian homes. Along with this evolution the Brazilian Physics teaching should be aware of the use of teaching tools that relate directly to the computer to student learning. Highlighting in this work we have scanned the contents of the Wikipedia community, a wide variety of educational videos placed on YouTube, educational games that try to teach the player in a fun way and a variety educational softwares placed on the World Wide Web. It is with special attention to educational softwares as tools for teaching physics, which describe some strategies for use of these software, combined with the textbooks, to illustrate some ways to introduce the use of educational softwares directly in the classroom
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This study aims to analyze the possibilities of integration of new information and communication technologies (ICT) in teaching and learning in a school of public elementary school Municipal Araraquara. This is a survey based on a qualitative approach, which has a strategy Case Study. Made an analysis of the Curriculum Guidelines and Policy Project (PPP) school selected, in order to check how the school addresses the issue of the use of new technologies in the educational process. For the analysis of the Curriculum Guidelines and Educational Policy Project found that the school has studied a concern to make use of ICT in teaching and learning, featuring an awareness of the importance of technology in education, but does not describe ways to integrate curricularmente them. The integration of new technologies into the curriculum requires a systematic reflection about their goals, their technical and content chosen. Not only is working with new technologies aimed at digital inclusion of students, but we need to integrate the school into their curricular, integrate them into the process of teaching and learning. Today ICT configure themselves into a new form of language, essential for knowledge representation and, if so, their presence in the school curriculum is crucial.
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Inegavelmente, as mídias tradicionais como a televisão, o rádio e a mídia impressa detêm grande influência na sociedade contemporânea, tanto para o delineamento do pensamento coletivo, quanto para a sugestão à formação cultural por meio de enunciados produzidos por sujeitos que ocupam determinadas formações sócio- ideológicas. Entretanto, atualmente, um objeto que tem ganhado espaço privilegiado, diferente das mídias tradicionais, são as mídias digitais. Fluidos no grande oceano do ciberespaço que se constitui como um aglutinador de mídias, onde se mesclam mídias tradicionais e novas mídias, centros recepto-difusores encontram-se dispersos em toda parte e, efetivamente, em parte alguma, tornando-se, assim, um espaço onde a cultura participativa e (d)a interatividade ganham traços. Dessa maneira, o presente trabalho, embasado principalmente pelo aporte teórico da Análise do Discurso de linha francesa, tendo como fio condutor as reflexões de Michel Foucault, procura discutir questões de identidades produzidas e veiculadas nos meios digitais. Toma-se como corpus de análise vídeos caseiros de pessoas “anônimas” que transmitem-se pelo canal do YouTube, onde mostram suas habilidades vocais, artísticas e até mesmo conhecimentos de técnicas áudio-visuais para a produção de efeitos de sentido. Estes sujeitos fazem uso de técnicas de confissão para a construção e afirmação de uma identidade de “artista” e, por essas práticas, produzem novas subjetividades. Em torno destes vídeos, ainda, são originadas comunidades inteligentes de pertencimento pontuadas no próprio YouTube e em outras plataformas, como no Twitter, Facebook, My Space, etc. onde são mobilizados e compartilhados os savoir-faire desses sujeitos e virtualizadas e atualizadas as identidades à luz de uma cultura da convergência.
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The use of computers in childhood education makes it possible for them to acquire knowledge in a fun way through games. This paper describes the experience of implementing the course “Computers for Children”, which is part of a University Extension Program at the School of Dentistry at UNESP - Araraquara. This course is offered to children aged 5-7 years old and it aims, not only, to offer children, via computer, a direct contact with new teaching technologies, but also, to help them develop both their motor and logical thinking abilities through educational games. The children that participated in this course are from the Children’s Center “Casinha de Abelha” at the UNESP -Araraquara and also from the Municipal Recreation and Educational Centers also in Araraquara, SP, Brazil. The software resources used in this course to teach computer skills are the educational games “Coelho Sabido Maternal”, “A Estrela Cintilante” and “Festa dos Dentinhos”. The children’s learning and the level of difficulty in using the computer as a tool were evaluated. It was possible to conclude that the course has been contributing to the digital inclusion of children aged 5-7 years old, in addition to training their visual and audio perception, their motor coordination and memorization, hence developing skills that are essential to the children’s literacy process.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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O tema abordado neste trabalho foi escolhido após uma experiência como monitora em um curso de informática para a terceira idade ministrado na Unesp - Câmpus de Rio Claro. A pesquisa é de caráter bibliográfico e teve como objetivo identificar e compreender possíveis benefícios e dificuldades que se mostram presentes em atividades envolvendo o uso de computadores por pessoas da terceira idade. A análise é feita com base em estudos teóricos sobre educação para a terceira idade em que se considera a qualidade de vida e desenvolvimento pessoal
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Pós-graduação em Ciência Florestal - FCA
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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This study aims to develop innovative proposals for production agriculture management and plans to build a participatory model, through the digital inclusion of members of the family farm gathered in a cooperative venture seeking to establish new environmental management efficiency for household production. The first part of the hypothesis assumes that a major obstacle to the insertion of small family farms into the markets is skilled labor, human capital. A training model has been developed for traceability and tracking activities on family farms, based on the atemoya culture. The second hypothesis predicts that it is possible to create a model that is scientifically supported by widely accepted rules derived from GlobalGAP standard certification, a global benchmark for good agricultural practices. Using these rules the model seeks to achieve the traceability of agricultural products and operations from the preservation of identity information within the production chain. The results obtained by the computerized system confirmed the presented hypotheses by demonstrating that technological innovation through intensive communication and information technologies education as well as other associated forms are important drivers of regional development, especially if implemented through a digital inclusion project using the state program Infocentros Access São Paulo.
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Pós-graduação em Desenvolvimento Humano e Tecnologias - IBRC
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)