304 resultados para Interatividade hipermídia
Resumo:
The TV news, like other productions for television, are in the process of adaptation of its discursive structures and its production as a consequence of the structures of the digital systems. Focusing not only the formatting, but mainly on the routines, its possible to notice the emergence of a new dynamic of production and consumption of information. Interactivity is the resource that has mobilized the most effort in the adaptation of television companies, anticipating the trend towards a more strengthening receiver role in communication relationship, which should be intensified by the convergence of medias with the deployment of Brazilian digital TV. While this is not realized, producers encourage a forged approach of receivers, since the proposal is not fully enforceable, either because of limitations in the routine production or in the technological devices. Then, the enunciative strategy of interactivity seeks to renew the social bond between the TV news and its audience.
Resumo:
Em 2003, quando da publicação do decreto nº 4.901, que institui o Sistema Brasileiro de Televisão Digital SBTVD , o panorama vislumbrado era imenso e inspirador: o que despontava era a possibilidade de se ter acesso à internet e todas as vantagens decorrentes dela em cada aparelho de TV do país. Com as discussões sobre qual sistema adotar e posteriormente com as indefinições sobre o middleware, houve tempo suficiente para a internet se afirmar como mídia essencialmente interativa, deixando, por hora, para a TV Digital a qualidade de imagem . O que vemos agora é a qualidade da imagem que alcança em banda larga a tela do computador, seduzindo ainda mais os usuários de TV. Com o Plano Nacional de Banda Larga que visa à popularização da internet de alta velocidade no Brasil, prometido pelo Governo Lula, a TV Digital pode de um lado garantir o canal de retorno necessário para a interatividade plena e, de outro lado, perder uma importante batalha para a internet, que se firmará de vez como mídia interativa.
Resumo:
With new technologies, there are fields of unprecedented artistic legitimation and consecration. On the Internet, MySpace is used as a social network whose peculiarity lies in the interactivity of between artists (established and independent) users and non-artists. The website has revealed new names in the music scene from the popularity they gained by its peers. To see how the communication happens within that environment, was chosen the band profile Restart, whose audience is the majority of MySpace teen (youth 12 to 17 years). The analysis of this article is part of a broader research and the results already obtained allow us to see, within the limits of the selected area, that the Internet not only introduces a new field of action, but new instances of artistic consecration.
Resumo:
Este artigo trata de uma pesquisa exploratória, de cunho bibliográfico, com o objetivo de estabelecer relações entre os conceitos de Telejornalismo Regional em TV Digital (TVD) com o gênero do Infotretenimento, definido como o modelo de programa que adota a fórmula de uma produção híbrida, seguindo uma linha que se situa entre informação e entretenimento. Considerando-se que, do ponto de vista do produtor de conteúdos comunicacionais, a “Era da Digitalização” requer um aperfeiçoamento e uma devida utilização dos recursos disponibilizados pela TVD, o artigo torna-se relevante, pois abre o caminho para se pensar numa programação para a TVD, antes mesmo de sua efetiva possibilidade de produção e programação. Pretende-se com este artigo pesquisar as ferramentas necessárias que justifiquem a possibilidade de um telejornal regional interativo atrair o seu público-alvo para as informações noticiadas por esse veículo.
Resumo:
This article is part of a study that seeks to understand what are the main barriers and alternatives for inclusion of students with visual impairments in the context of physics education. Presents and discusses the difficulties and feasibility to include the blind for birth student in thermology’ classes. Through content analysis identifies four classes of functioning implies difficulties and feasibility. In conclusion, emphasizes the importance of creating appropriate communication environments, the inclusive function of element interactivity, as well as the need for dismissal of a segregated environment within the classroom.
Resumo:
Este artigo apresenta um recorte do processo de desenvolvimento de um modelo de Ambiente Virtual de Aprendizagem de um modelo de Ambiente Virtual de Aprendizagem para Educação a Distância através da NTDIC Televisão Digital, cujo intuito é proporcionar inclusão social e educação através dessa mídia que virá alcançar 98% da população brasileira. Caracteriza-se como um projeto de investigação centrado na inovação tecnológica educacional e na transformação social, que tem como um de seus vetores principais a construção de uma metodologia de Design Educacional contextualizado na elaboração de conteúdos e dinâmicas educativas nas formações à distância, por meio da articulação de recursos de natureza educomunicativa - envolvendo, assim, o campo de interface existente entre as ciências da Educação e Comunicação, já há uma década apontado na academia como um fato.
Resumo:
O rádio é o veículo de comunicação que as pessoas mais usam para receber informação e entretenimento diário. A portabilidade, a proximidade das emissoras com seus públicos e os receptores de baixo preço sustentam há várias décadas, a popularidade radiofônica. Mais recentemente, o rádio se beneficiou do crescimento da frota automotora e da enorme quantidade de celulares, que embutem gratuitamente receptores de rádio. Uma pesquisa realizada em 2010, pelo GPR (Grupos dos Profissionais do Rádio) sobre consumo radiofônico pelos brasileiros, apontou que 74% deles ouvem Rádio em receptores tradicionais, 63% ouvem pela internet, 61% pelo rádio do carro, 37% sintoniza rádio pelo celular, 21% por meio de dispositivos como MP3, MP4 e iPhone; 12% por meio de canais de áudio da TV a cabo e 3% via internet do celular. A pesquisa GPR apresenta números significativos de ouvintes em cada modalidade de dispositivo para recepção radiofônica. São indicadores claros de que um mesmo ouvinte está sintonizando regularmente suas emissoras prediletas em mais de um tipo de receptor de rádio. A nova variável demonstra que a digitalização da produção, da transmissão e da recepção, além de transformar o rádio em um veículo com linguagem multimídia, também lhe agregou a possibilidade de multi-sintonia. Ou seja, as mensagens radiofônicas passaram a ser recebidas pelos ouvintes em diversos terminais, todos dotados de ferramentas multimídia e de recursos para interatividade. É a evidência de que o rádio ingressou definitivamente no território binário e convergente do ciberespaço. De agora em diante, a formação das várias carreiras profissionais para a produção radiofônica terão que atentar para as transformações do veículo na era digital.
Resumo:
This article presents considerations concerning the interaction between communication and digital platforms and applications developed to perform computerized climate monitoring and issue alerts about natural disasters. From work in the Center for Integrated Natural Disaster Alert (CIADEN), which processes meteorological data provided by Platform Monitoring, Analysis and Warning TerraMA2 designed by the National Institute for Space Research (INPE) to conduct monitoring and fi ring warning about climate risk environment, we propose the expansion of interactivity with the various possibilities of digital communication available today for signifi cant portion of society. On another front, the CIADEN has articulated teaching and research on climate monitoring and warning of natural disasters, weather, and geoprocessing environment, involving teachers and students both in school and in higher and technical.
Resumo:
This study aims at comprehending the dialogic potential of language radiophonic, in context of educational radio stations. This work based on a multidisciplinary approach. The study employed concepts of discourse analysis, mainly media related, dialogism and oral language. One of the conclusions is that language radiophonic has an educational potential, to allow interactivity with the listener. After all, audience participation can happen, even in a limited way, in a direct interaction (phone, email) or on the radio statement, aspect of the construction of language, of particular interest to this work.
Resumo:
The proposed paper aims to understand and analyze how the sporting television journalism has changed in Brazil, affecting the coverage of major events like the World Cup. The impact of these changes are reflected in the use of interactivity, entertainment and presentation of news, in pictures and on television news programs inserted in Brazilian TV News. The study proposes to analyze, through theories of journalism and content analysis, as two seemingly opposing concepts (journalism and entertainment) were put into perspective by the Central Cup television program, aired during the year 2010 by Globo television, on the occasion of the World Cup in South Africa.
Resumo:
This paper presents proposals for the use of interactivity in the telejournalism in an open television broadcaster and the consequences of this use. The issues raised here go beyond technical issues and also addresses issues of theoretical field. The fundamental purpose of this paper is to present interactive possibilities in television journalism as a way of providing this television format tools to keep up with technological changes in the field of production and sharing news. However, by using these tools, the television news is enabling reversal of two important hypotheses that describe the analog television journalism: Scheduling Hypothesis and the Spiral of Silence. To reach your main goal we used a theoretical framework relevant to the issues addressed here and a survey of some interactive applications for digital television developed specifically for TV newscast. From this instrument, we selected two sets of interactive features that can be employed, in general, newscasts, and how these features relate to the hypotheses of Scheduling and Spiral of Silence.
Resumo:
The purpose of this article is to think the online collaborative journalism from the perspective of semiosis in Charles Sanders Peirce. It seeks to define the formal elements of language hypermedia web, beyond the concepts of semiosis, sign, object and interpretant. Thus, paths are indicated for understanding how different aspects of the news can emerge and coexist in mediating the journalistic own website, marked by the decentralization of the production and dissemination of media content, as opposed to mediation system based on broadcast journalism. There is also a small survey of the evolution of Brazilian collaborative journalism on the web, showing that there is still a tendency to keep the logic of journalism massive unidirectional.
Resumo:
The study investigated the use of an artistic work as mediator to trigger and sustain discursive participation of high school students in the classroom. Since the discursive dimension is an essential factor in constructivist teaching orientation, the general idea behind the work seeks to make use of the aesthetic function of signs to enhance the participation of learners discourse. With this goal in mind, the artistic sign painting Water Fall of the artist Maurits Cornelis Escher is employed for teaching physics concept of conservation of mechanical energy. The study compares two methods of a teacher who tries to promote students interactivity discursive. One methodology is guided only by formulating questions and other uses also an artistic sign along with the questions. The work shows that the teacher gets more successfully discursive participation of their students using the second methodology.
Resumo:
The goal of this article is to describe the production of “Interactive Reality” program, prototype for interactive Digital TV newscast based on the concept of infotainment, defined as a genre hybrid television show between information and entertainment. Therefore, it is proposed a script with interactive content, a prototype of the newscast, its results and implications for future researches.