863 resultados para Interactive Broadcasting
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Descripción del sistema Checkedit, desarrollado por CELADE para detección de errores en archivos secuenciales, de acuerdo a reglas establecidas por el usuario.
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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Includes bibliography
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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Pós-graduação em Comunicação - FAAC
Modernidade e integração na Amazônia: "intelligentsia" e "broadcasting" no entre guerras, 1923 -1937
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Modernidade e integração na região chamada Amazônia, vez ou outra, sempre ouvimos na mídia, nos meios intelectuais, entre políticos das mais variadas tendências, do Norte e de outras regiões do país, e surgem questionamentos sobre qual o melhor caminho para a Amazônia. Projetos e ideologias foram criados, normalmente girando em torno das possibilidades de modernidade e integração para a região, há muito considerada reserva de lendas e minérios, o reino da floresta e da "planície", espaço isolado, distante, verdadeiro "vazio" de "éden tropical" ou "inferno verde". Desde os embates na Colônia e no Império sobre integrar ou separar do poder central até aos grandes projetos nos anos de 1970, a intelligentsia local e os meios de comunicação manifestaram ponto de vistas e assumiram, em muitos casos, posicionamentos políticos, principalmente a partir dos séculos XIX e XX. Tentei entrar um pouco nesse debate, reportando-me às primeiras décadas do século XX, e encontrando nesse passado, personagens que espelham os novos atores do presente: os intelectuais e o meio de comunicação mais moderno do entre guerras, ao lado do cinema, o rádio.
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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This paper presents the results of a study that investigated the use of simulators to improve physics teaching. The study population consisted of eight classes totaling 205 second year high school students from Brazilian public school. The research methodology adopted compares the average performance of students on tests conducted in the classroom to performance on tests conducted in the laboratory using computer simulators. The results obtained showed that students’ performance on tests improved after the use of simulators. It was found that the students had more homogeneous test results when using the simulator.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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This paper proposes a model of educative content structuring for interactive digital television programs. Its intent was to provide references for collaborative production processes and content organization in learning networks associated with university and educative television broadcasting services. The model defines terms, actors, events, environments, as well as content categories, classes and attributes, indicating criteria for their synchronic or asynchronic association in a dynamic television schedule. The model is presented in both descriptive and visual formats, with the use of conceptual maps. The results indicate that interactive use of digital television in education requires systematic content models covering communitarian participation in both media production and distribution processes, in order to enhance learning instruments beyond vertical, hierarchical and centralized communication sustained by traditional broadcast channels.
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This paper explores the benefits of using immersive and interactive multiprojection environments (CAVE) to visualize molecules, and how it improves users’ understanding. We have proposed and implemented a tool for teachers to manipulate molecules and another to edit molecules and assist students at home. The contribution of the present research project are these tool that allows investigating structures, properties and dynamics of a molecular system which are extremely complex and comprises millions of atoms. The experience is enriched through multimedia information associated with parts of the model; for example, videos and text can be linked to specific molecule, demonstrating some detail. This solution is based on a teaching-learning process.
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Interactive whiteboards (IWB) consist of a set of technological equipment organized in order to fulfill a specific task, enabling the development of didactic activities. Because they are associated to computers’ potentiality, interactive whiteboards can provide bigger interactivity between: teacher and students, students and content, and among students. This work’s main objective is to present some of the results yielded from a research related to the way students perceive interactive whiteboards in the classroom. In order to analyze the IWB usage dynamics, some educational applications in the field of mathematics were applied in the 3rd grade of elementary school. Aside from observation, video recordings were made and students were interviewed about the interactive whiteboard, in order to understand how these students observe and engage with the technological tool. IWB do not transform classroom’s reality by themselves, however, their physical presence and usage amount to external reinforcement can change student’s behavior positively.