836 resultados para Games of chance (Mathematics)


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ABSTRACT In the first two seminars we looked at the evolution of Ontologies from the current OWL level towards more powerful/expressive models and the corresponding hierarchy of Logics that underpin every stage of this evolution. We examined this in the more general context of the general evolution of the Web as a mathematical (directed and weighed) graph and the archetypical “living network” In the third seminar we will analyze further some of the startling properties that the Web has as a graph/network and which it shares with an array of “real-life” networks as well as some key elements of the mathematics (probability, statistics and graph theory) that underpin all this. No mathematical prerequisites are assumed or required. We will outline some directions that current (2005-now) research is taking and conclude with some illustrations/examples from ongoing research and applications that show great promise.

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ABSTRACT In the first two seminars we looked at the evolution of Ontologies from the current OWL level towards more powerful/expressive models and the corresponding hierarchy of Logics that underpin every stage of this evolution. We examined this in the more general context of the general evolution of the Web as a mathematical (directed and weighed) graph and the archetypical “living network” In the third seminar we will analyze further some of the startling properties that the Web has as a graph/network and which it shares with an array of “real-life” networks as well as some key elements of the mathematics (probability, statistics and graph theory) that underpin all this. No mathematical prerequisites are assumed or required. We will outline some directions that current (2005-now) research is taking and conclude with some illustrations/examples from ongoing research and applications that show great promise.

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In this final week we will look at the tensions between ludology and narratology in games design, in effect how the agency of games has been reconciled with the dramatic requirements (and lack of agency) in narrative. I will argue that there are two broad approaches, the mainstream method of concentrating in the Fabula, and a method pioneered by many indie games of fusing narrative and play. We will look in more detail at what this might mean in terms of thematic cohesion, diegetic choices, and mechanics and metaphor. Finally we look at Spec Ops: The Line, as a rare example of a AAA title that takes this fusion approach. Looking at how the game uses many of the techniques we have explored.

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The scattering of small amplitude water waves by a finite array of locally axisymmetric structures is considered. Regions of varying quiescent depth are included and their axisymmetric nature, together with a mild-slope approximation, permits an adaptation of well-known interaction theory which ultimately reduces the problem to a simple numerical calculation. Numerical results are given and effects due to regions of varying depth on wave loading and free-surface elevation are presented.

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In evaluating an interconnection network, it is indispensable to estimate the size of the maximal connected components of the underlying graph when the network begins to lose processors. Hypercube is one of the most popular interconnection networks. This article addresses the maximal connected components of an n -dimensional cube with faulty processors. We first prove that an n -cube with a set F of at most 2n - 3 failing processors has a component of size greater than or equal to2(n) - \F\ - 1. We then prove that an n -cube with a set F of at most 3n - 6 missing processors has a component of size greater than or equal to2(n) - \F\ - 2.

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evaluating the fault tolerance of an interconnection network, it is essential to estimate the size of a maximal connected component of the network at the presence of faulty processors. Hypercube is one of the most popular interconnection networks. In this paper, we prove that for ngreater than or equal to6, an n-dimensional cube with a set F of at most (4n-10) failing processors has a component of size greater than or equal to2"-\F-3. This result demonstrates the superiority of hypercube in terms of the fault tolerance.