863 resultados para User perceived video quality on mobile devices
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The purpose of this study was to examine the relation between classroom environmental quality and early literacy outcomes amongst a sample of Latino children from various Latin-American countries. Participants included 116 preschoolers that attended various childcare centers in Southeast Florida. Participant’s literacy knowledge was assessed using the Test of Preschool Early Literacy. Classrooms were assessed on environmental quality using the Early Childhood Environmental Rating Scale-Revised. A regression analysis revealed that classroom environmental quality did not account for Latino children’s early literacy outcomes. However, a multiple regression analysis was significant (R2= .15, F(5, 115) = 3.86, p< .05) indicating that quality has a varying impact on children’s early literacy skills based on children’s region of origin. Findings suggest that high classroom environmental quality does not necessarily mean better literacy development for Latino children. Additionally, Latino children should not be viewed as a homogeneous group, particularly in relation to their development of literacy skills in English.
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Peer reviewed
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Localization is one of the key technologies in Wireless Sensor Networks (WSNs), since it provides fundamental support for many location-aware protocols and applications. Constraints on cost and power consumption make it infeasible to equip each sensor node in the network with a Global Position System (GPS) unit, especially for large-scale WSNs. A promising method to localize unknown nodes is to use mobile anchor nodes (MANs), which are equipped with GPS units moving among unknown nodes and periodically broadcasting their current locations to help nearby unknown nodes with localization. A considerable body of research has addressed the Mobile Anchor Node Assisted Localization (MANAL) problem. However to the best of our knowledge, no updated surveys on MAAL reflecting recent advances in the field have been presented in the past few years. This survey presents a review of the most successful MANAL algorithms, focusing on the achievements made in the past decade, and aims to become a starting point for researchers who are initiating their endeavors in MANAL research field. In addition, we seek to present a comprehensive review of the recent breakthroughs in the field, providing links to the most interesting and successful advances in this research field.
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The standard “Kittel Law” for the thickness and shape of ferroelectric, ferroelastic, or ferromagnet domains assumes mechanical equilibrium. The present paper shows that such domains may be highly nonequilibrium, with unusual thicknesses and shapes. In lead germanate and multiferroic lead zirconate titanate iron tantalate domain wall instabilities resemble hydrodynamics (Richtmyer–Meshkov and Helfrich–Hurault, respectively).
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El propósito de esta investigación es el desarrollo de una aplicación que pueda instalarse y utilizarse en dispositivos móviles, tales como celulares o tablets, mediante la cual los usuarios tendrán acceso inmediato a contenidos multimedia que brindarán información complementaria a los materiales de estudio presentados en carreras de grado, tecnicaturas, diplomaturas y cursos. Dicho programa tendrá la capacidad de escanear e interpretar un patrón de Realidad Aumentada ubicado en materiales impresos permitiendo la reproducción de vídeos, archivos de audio y gráficos en 3D, entre otros usos. Este desarrollo, utilizado como recurso didáctico para la enseñanza, enriquecerá la experiencia del alumno durante el momento de estudio ya que le permitirá integrar realidad y virtualidad de manera inmediata generando una interactividad con los contenidos que lo llevará a ser un participante activo del proceso de aprendizaje, lo que redundará en un aumento de la motivación y la eficacia de los materiales de estudio. The purpose of this research is to develop an application that can be installed and used on mobile devices such as phones or tablets, through which users will have immediate access to multimedia content that will provide additional information to study materials presented in racing degree, technical programs and courses. This program will have the ability to scan and interpret a pattern of augmented reality located in printed materials allowing playback of video, audio and 3D graphics, among other uses. This development, which is used as a teaching resource for teaching, enrich the student""s experience during the time of study as it will enable to integrate reality and virtuality immediately generate interactivity with the content that will be an active participant in the learning process, which will result in increased motivation and the effectiveness of the study materials.
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We compare the optical properties and device performance of unpackaged InGaN/GaN multiple-quantum-well light-emitting diodes (LEDs) emitting at ∼430 nm grown simultaneously on a high-cost small-size bulk semipolar (11 2 - 2) GaN substrate (Bulk-GaN) and a low-cost large-size (11 2 - 2) GaN template created on patterned (10 1 - 2) r-plane sapphire substrate (PSS-GaN). The Bulk-GaN substrate has the threading dislocation density (TDD) of ∼ and basal-plane stacking fault (BSF) density of 0 cm-1, while the PSS-GaN substrate has the TDD of ∼2 × 108cm-2 and BSF density of ∼1 × 103cm-1. Despite an enhanced light extraction efficiency, the LED grown on PSS-GaN has two-times lower internal quantum efficiency than the LED grown on Bulk-GaN as determined by photoluminescence measurements. The LED grown on PSS-GaN substrate also has about two-times lower output power compared to the LED grown on Bulk-GaN substrate. This lower output power was attributed to the higher TDD and BSF density.
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Vehicular networks, also known as VANETs, are an ad-hoc network formed by vehicles and road-side units. Nowadays they have been attracting big interest both from researchers as from the automotive industry. With the upcoming of automotive specific operating systems and self-driving cars, the use of applications on vehicles and the integration with common mobile devices is becoming a big part of VANETs. Although many advances have been made on this field, there is still a big discrepancy between the communication layer services provided by VANETs and the user level services, namely those accessible through mobile applications on other networks and technologies. Users and developers are accustomed to user-to-user or user-tobusiness communication without explicit concerns related with the available communication transport layer. Such is not possible in VANETs since people may use more than one vehicle. However, to send a message to a specific user in these networks, there is a need to know the ID of the vehicle where the user is, meaning that there is a lack of services that map each individual user to VANETs endpoint (vehicle identification). This dissertation work proposes VANESS, a naming service as a resource to support user-to-user communication within a heterogeneous scenario comprising typical ISP scenario and VANETs focused on mobile devices. The proposed system is able to map the user to an end point either locally (i.e. there is not internet connection at all), online (i.e. system is not in a vehicular network but has direct internet connection) and using a gateway (i.e. the system is in a vehicular network where some of the nodes have internet access and will act as a gateway). VANESS was fully implemented on android OS with results proving his viability, and partially on iOS showing its multiplatform capabilities.
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Dissertação de Mestrado, Biologia Marinha, Faculdade de Ciências e Tecnologia, Universidade do Algarve, 2015
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Recent advancements in the area of nanotechnology have brought us into a new age of pervasive computing devices. These computing devices grow ever smaller and are being used in ways which were unimaginable before. Recent interest in developing a precise indoor positioning system, as opposed to existing outdoor systems, has given way to much research heading into the area. The use of these small computing devices offers many conveniences for usage in indoor positioning systems. This thesis will deal with using small computing devices Raspberry Pi’s to enable and improve position estimation of mobile devices within closed spaces. The newly patented Orthogonal Perfect DFT Golay coding sequences will be used inside this scenario, and their positioning properties will be tested. After that, testing and comparisons with other coding sequences will be done.
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The objective of this article is to reflect on the video art work in its loop production to perceive the possibility of it being received as an open work. In order to contextualize this reflection the text is anchored in the concept of image-crystal from Gilles Deleuze. For the purpose of empirically explore theoretical concepts such as video art, open work and image-crystal it was produced a practical project of video art that intends to reflect on the notion of time in a context of a loop exhibition. Therefore this project aims to motivate the reflection on the loop as a mechanism to contour the ephemeral character of video art and, at the same time, it seeks to emphasize questions about the element of multiplicity and plurality in art. It is a scientific and artistic project in which the practical component supports the dialectic between theory and practice, action and reflection. In this sense, based on the video entitled "The Walk" this article demonstrates how the theoretical concepts were used to support the artistic creation. Finally the conclusions sustain that the work of video art, when presented in loop, is a creative and expository strategy which encourages multiple interpretations that vary according to the narrative, the context in which it takes place and the attitude and the background of the spectator.
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Reinforcement Learning is an increasingly popular area of Artificial Intelligence. The applications of this learning paradigm are many, but its application in mobile computing is in its infancy. This study aims to provide an overview of current Reinforcement Learning applications on mobile devices, as well as to introduce a new framework for iOS devices: Swift-RL Lib. This new Swift package allows developers to easily support and integrate two of the most common RL algorithms, Q-Learning and Deep Q-Network, in a fully customizable environment. All processes are performed on the device, without any need for remote computation. The framework was tested in different settings and evaluated through several use cases. Through an in-depth performance analysis, we show that the platform provides effective and efficient support for Reinforcement Learning for mobile applications.
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Este trabalho compreende uma análise crítica e reflexiva sobre o que atualmente existe no âmbito dos sistemas de navegação integrados (e.g. sistemas de posicionamento global com sistemas de navegação por inércia). O objetivo deste estudo vai também no sentido de desenvolver para um dispositivo móvel, um sistema de telemetria para automóveis baseado na plataforma Android fazendo uso de conceitos estudados e tecnologias existentes. Pretende-se demonstrar a potencialidade da integração de um sistema de posicionamento por satélite, com um sistema de navegação por inércia, em dispositivos cada vez mais acessíveis ao utilizador comum, tais como tablets, smartphones e outros equipamentos dotados de dispositivos MEMS (sistemas microelectromecânicos) de baixo custo usando a plataforma Android. Este trabalho pretende explorar a forma como podemos fundir os registos dos vários sensores, tais como o acelerómetro, magnetómetro e giroscópio, para determinar a orientação do dispositivo e assim integrar esta informação de maior frequência, com a informação disponibilizada pelo GNSS de menor frequência, tendo como objetivo final a determinação em tempo real do posicionamento do dispositivo, destacando as forças e fraquezas de cada um dos sistemas de navegação.
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Esta dissertação descreve o sistema de apoio à racionalização da utilização de energia eléctrica desenvolvido no âmbito da unidade curricular de Tese/Dissertação. O domínio de aplicação enquadra-se no contexto da Directiva da União Europeia 2006/32/EC que declara ser necessário colocar à disposição dos consumidores a informação e os meios que promovam a redução do consumo e o aumento da eficiência energética individual. O objectivo é o desenvolvimento de uma solução que permita a representação gráfica do consumo/produção, a definição de tectos de consumo, a geração automática de alertas e alarmes, a comparação anónima com clientes com perfil idêntico por região e a previsão de consumo/produção no caso de clientes industriais. Trata-se de um sistema distribuído composto por front-end e back-end. O front-end é composto pelas aplicações de interface com o utilizador desenvolvidas para dispositivos móveis Android e navegadores Web. O back-end efectua o armazenamento e processamento de informação e encontra-se alojado numa plataforma de cloud computing – o Google App Engine – que disponibiliza uma interface padrão do tipo serviço Web. Esta opção assegura interoperabilidade, escalabilidade e robustez ao sistema. Descreve-se em detalhe a concepção, desenvolvimento e teste do protótipo realizado, incluindo: (i) as funcionalidades de gestão e análise de consumo e produção de energia implementadas; (ii) as estruturas de dados; (iii) a base de dados e o serviço Web; e (iv) os testes e a depuração efectuados. (iv) Por fim, apresenta-se o balanço deste projecto e efectuam-se sugestões de melhoria.
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Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Science in Geospatial Technologies.