951 resultados para Speech Recognition Systems
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Individual recognition systems require the sender to be individually distinctive and the receiver to be able to perceive differences between individuals and react accordingly. Many studies have demonstrated that acoustic signals of almost any species contain individualized information. However, fewer studies have tested experimentally if those signals are used for individual recognition by potential receivers. While laboratory studies using zebra finches have shown that fledglings recognize their parents by their “distance call”, mutual recognition using the same call type has not been demonstrated yet. In a laboratory study with zebra finches, we first quantified between-individual acoustic variation in distance calls of fledglings. In a second step, we tested recognition of fledgling calls by parents using playback experiments. With a discriminant function analysis, we show that individuals are highly distinctive and most measured parameters show very high potential to encode for individuality. The response pattern of zebra finch parents shows that they do react to calls of fledglings, however they do not distinguish between own and unfamiliar offspring, despite individual distinctiveness. This finding is interesting in light of the observation of a high percentage of misdirected feedings in our communal breeding aviaries. Our results demonstrate the importance of adopting a receiver's perspective and suggest that variation in fledgling contact calls might not be used in individual recognition of offspring.
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Audio-visual documents obtained from German TV news are classified according to the IPTC topic categorization scheme. To this end usual text classification techniques are adapted to speech, video, and non-speech audio. For each of the three modalities word analogues are generated: sequences of syllables for speech, “video words” based on low level color features (color moments, color correlogram and color wavelet), and “audio words” based on low-level spectral features (spectral envelope and spectral flatness) for non-speech audio. Such audio and video words provide a means to represent the different modalities in a uniform way. The frequencies of the word analogues represent audio-visual documents: the standard bag-of-words approach. Support vector machines are used for supervised classification in a 1 vs. n setting. Classification based on speech outperforms all other single modalities. Combining speech with non-speech audio improves classification. Classification is further improved by supplementing speech and non-speech audio with video words. Optimal F-scores range between 62% and 94% corresponding to 50% - 84% above chance. The optimal combination of modalities depends on the category to be recognized. The construction of audio and video words from low-level features provide a good basis for the integration of speech, non-speech audio and video.
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The article presents the design process of intelligent virtual human patients that are used for the enhancement of clinical skills. The description covers the development from conceptualization and character creation to technical components and the application in clinical research and training. The aim is to create believable social interactions with virtual agents that help the clinician to develop skills in symptom and ability assessment, diagnosis, interview techniques and interpersonal communication. The virtual patient fulfills the requirements of a standardized patient producing consistent, reliable and valid interactions in portraying symptoms and behaviour related to a specific clinical condition.
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Crowdsourcing linguistic phenomena with smartphone applications is relatively new. Apps have been used to train acoustic models for automatic speech recognition (de Vries et al. 2014) and to archive endangered languages (Iwaidja Inyaman Team 2012). Leemann and Kolly (2013) developed a free app for iOS—Dialäkt Äpp (DÄ) (>78k downloads)—to document language change in Swiss German. Here, we present results of sound change based on DÄ data. DÄ predicts the users’ dialects: for 16 variables, users select their dialectal variant. DÄ then tells users which dialect they speak. Underlying this prediction are maps from the Linguistic Atlas of German-speaking Switzerland (SDS, 1962-2003), which documents the linguistic situation around 1950. If predicted wrongly, users indicate their actual dialect. With this information, the 16 variables can be assessed for language change. Results revealed robustness of phonetic variables; lexical and morphological variables were more prone to change. Phonetic variables like to lift (variants: /lupfə, lʏpfə, lipfə/) revealed SDS agreement scores of nearly 85%, i.e., little sound change. Not all phonetic variables are equally robust: ladle (variants: /xælə, xællə, xæuə, xæɫə, xæɫɫə/) exhibited significant sound change. We will illustrate the results using maps that show details of the sound changes at hand.
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Los objetivos de este proyecto son proporcionar la teoría, los ejercicios y otros recursos necesarios para que los alumnos de la EUIT de Telecomunicación con un nivel A1 en el Marco Común Europeo de Referencia para las Lenguas (MCERL) puedan obtener el nivel A2 en inglés sin necesidad de asistir a clases ni matricularse en cursos presenciales. La plataforma utilizada para conseguir este fin es Moodle, siendo utilizada en la página web de ILLLab. Este curso online sirve para alcanzar los conocimientos requeridos en la asignatura optativa Introduction to English for Professional and Academic Communication I que parte del nivel B1. Se realiza una propuesta de la gramática con sus correspondientes ejemplos y ejercicios basados todos ellos en adaptaciones de actividades publicadas en un corpus de libros de texto. Se añaden recursos (pequeñas lecturas, videos, enlaces) que se consideran apropiados para el tema tratado. Por otro lado, también se persigue solucionar el problema de los cursos de idiomas basados en e-learning ya que no proporcionan las herramientas necesarias para poner en práctica la expresión oral. Para ello, se aporta una aplicación basada en técnicas de reconocimiento de voz, con tres actividades en las que los resultados han de darse de forma hablada y con la correcta pronunciación. Así, se busca dar una base de conocimientos y experiencias prácticas para futuros proyectos basados en herramientas de síntesis y reconocimiento de voz, además de buscar un nuevo enfoque en el estudio de idiomas. Abstract: The objectives of this project are to provide the theory, exercises and other resources for students at the EUIT Telecommunications with A1 level in the Common European Framework of Reference for Languages (MCERL) in order to get A2 level in English without attending face-to-face courses. The platform used to achieve this aim is Moodle, which is currently being used in ILLLab website. This online course is due to attain the knowledge required in the optional subject Introduction to English for Professional and Academic Communication I which is based on the B1 level. It is a proposal of grammar with corresponding examples and exercises all based on adaptations of activities posted on a corpus of textbooks. It also adds resources (short readings, videos or links) that are appropriate for the subject. On the other hand, this project aims to solve the problem of language courses based on e-learning because these do not usually provide the student with the necessary tools to practice speaking. For this, we develop an application based on speech recognition techniques and propose three activities to practice speaking, and pronunciation. The proposal seeks to provide knowledge and practical experience for future projects based on synthesis tools and voice recognition, and means a new approach to e-learning courses for the study of languages.
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Current text-to-speech systems are developed using studio-recorded speech in a neutral style or based on acted emotions. However, the proliferation of media sharing sites would allow developing a new generation of speech-based systems which could cope with spontaneous and styled speech. This paper proposes an architecture to deal with realistic recordings and carries out some experiments on unsupervised speaker diarization. In order to maximize the speaker purity of the clusters while keeping a high speaker coverage, the paper evaluates the F-measure of a diarization module, achieving high scores (>85%) especially when the clusters are longer than 30 seconds, even for the more spontaneous and expressive styles (such as talk shows or sports).
Diseño de un videojuego orientado a mejorar el proceso de enseñanza-aprendizaje de la lengua inglesa
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Desde que el proceso de la globalización empezó a tener efectos en la sociedad actual, la lengua inglesa se ha impuesto como primera opción de comunicación entre las grandes empresas y sobre todo en el ámbito de los negocios. Por estos motivos se hace necesario el conocimiento de esta lengua que con el paso de los años ha ido creciendo en número de hablantes. Cada vez son más las personas que quieren dominar la lengua inglesa. El aprendizaje en esta doctrina se va iniciando en edades muy tempranas, facilitando y mejorando así la adquisición de una base de conocimientos con todas las destrezas que tiene la lengua inglesa: lectura, escritura, expresión oral y comprensión oral. Con este proyecto se quiso mejorar el proceso de enseñanza-aprendizaje de la lengua inglesa en un rango de población menor de 13 años. Se propuso crear un método de aprendizaje que motivara al usuario y le reportase una ayuda constante durante su progreso en el conocimiento de la lengua inglesa. El mejor método que se pensó para llevar a cabo este objetivo fue la realización de un videojuego que cumpliese todas las características propuestas anteriormente. Un videojuego de aprendizaje en inglés, que además incluyese algo tan novedoso como el reconocimiento de voz para mejorar la expresión oral del usuario, ayudaría a la población a mejorar el nivel de inglés básico en todas las destrezas así como el establecimiento de una base sólida que serviría para asentar mejor futuros conocimientos más avanzados. ABSTRACT Since Globalization began to have an effect on today's society, the English language has emerged as the first choice for communication among companies and especially in the field of business. Therefore, the command of this language, which over the years has grown in number of speakers, has become more and more necessary. Increasingly people want to master the English language. They start learning at very early age, thus facilitating and improving the acquisition of a new knowledge like English language. The skills of English must be practiced are: reading, writing, listening and speaking. If people learnt all these skills, they could achieve a high level of English. In this project, the aim is to improve the process of teaching and learning English in a range of population less than 13 years. To do so, an interactive learning video game that motivates the users and brings them constant help during their progress in the learning of the English language is designed. The video game designed to learn English, also includes some novelties from the point of view of the technology used as is speech recognition. The aim of this integration is to improve speaking skills of users, who will therefore improve the standard of English in all four basic learning skills and establish a solid base that would facilitate the acquisition of future advanced knowledge.
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El objetivo principal alrededor del cual se desenvuelve este proyecto es el desarrollo de un sistema de reconocimiento facial. Entre sus objetivos específicos se encuentran: realizar una primera aproximación sobre las técnicas de reconocimiento facial existentes en la actualidad, elegir una aplicación donde pueda ser útil el reconocimiento facial, diseñar y desarrollar un programa en MATLAB que lleve a cabo la función de reconocimiento facial, y evaluar el funcionamiento del sistema desarrollado. Este documento se encuentra dividido en cuatro partes: INTRODUCCIÓN, MARCO TEÓRICO, IMPLEMENTACIÓN, y RESULTADOS, CONCLUSIONES Y LÍNEAS FUTURAS. En la primera parte, se hace una introducción relativa a la actualidad del reconocimiento facial y se comenta brevemente sobre las técnicas existentes para desarrollar un sistema biométrico de este tipo. En ella se justifican también aquellas técnicas que acabaron formando parte de la implementación. En la segunda parte, el marco teórico, se explica la estructura general que tiene un sistema de reconocimiento biométrico, así como sus modos de funcionamiento, y las tasas de error utilizadas para evaluar y comparar su rendimiento. Así mismo, se lleva a cabo una descripción más profunda sobre los conceptos y métodos utilizados para efectuar la detección y reconocimiento facial en la tercera parte del proyecto. La tercera parte abarca una descripción detallada de la solución propuesta. En ella se explica el diseño, características y aplicación de la implementación; que trata de un programa elaborado en MATLAB con interfaz gráfica, y que utiliza cuatro sistemas de reconocimiento facial, basados cada uno en diferentes técnicas: Análisis por componentes principales, análisis lineal discriminante, wavelets de Gabor, y emparejamiento de grafos elásticos. El programa ofrece además la capacidad de crear y editar una propia base de datos con etiquetas, dándole aplicación directa sobre el tema que se trata. Se proponen además una serie de características con el objetivo de ampliar y mejorar las funcionalidades del programa diseñado. Dentro de dichas características destaca la propuesta de un modo de verificación híbrido aplicable a cualquier rama de la biometría y un programa de evaluación capaz de medir, graficar, y comparar las configuraciones de cada uno de los sistemas de reconocimiento implementados. Otra característica destacable es la herramienta programada para la creación de grafos personalizados y generación de modelos, aplicable a reconocimiento de objetos en general. En la cuarta y última parte, se presentan al principio los resultados obtenidos. En ellos se contemplan y analizan las comparaciones entre las distintas configuraciones de los sistemas de reconocimiento implementados para diferentes bases de datos (una de ellas formada con imágenes con condiciones de adquisición no controladas). También se miden las tasas de error del modo de verificación híbrido propuesto. Finalmente, se extraen conclusiones, y se proponen líneas futuras de investigación. ABSTRACT The main goal of this project is to develop a facial recognition system. To meet this end, it was necessary to accomplish a series of specific objectives, which were: researching on the existing face recognition technics nowadays, choosing an application where face recognition might be useful, design and develop a face recognition system using MATLAB, and measure the performance of the implemented system. This document is divided into four parts: INTRODUCTION, THEORTICAL FRAMEWORK, IMPLEMENTATION, and RESULTS, CONCLUSSIONS AND FUTURE RESEARCH STUDIES. In the first part, an introduction is made in relation to facial recognition nowadays, and the techniques used to develop a biometric system of this kind. Furthermore, the techniques chosen to be part of the implementation are justified. In the second part, the general structure and the two basic modes of a biometric system are explained. The error rates used to evaluate and compare the performance of a biometric system are explained as well. Moreover, a description of the concepts and methods used to detect and recognize faces in the third part is made. The design, characteristics, and applications of the systems put into practice are explained in the third part. The implementation consists in developing a program with graphical user interface made in MATLAB. This program uses four face recognition systems, each of them based on a different technique: Principal Component Analysis (PCA), Fisher’s Linear Discriminant (FLD), Gabor wavelets, and Elastic Graph Matching (EGM). In addition, with this implementation it is possible to create and edit one´s tagged database, giving it a direct application. Also, a group of characteristics are proposed to enhance the functionalities of the program designed. Among these characteristics, three of them should be emphasized in this summary: A proposal of an hybrid verification mode of a biometric system; and an evaluation program capable of measuring, plotting curves, and comparing different configurations of each implemented recognition system; and a tool programmed to create personalized graphs and models (tagged graph associated to an image of a person), which can be used generally in object recognition. In the fourth and last part of the project, the results of the comparisons between different configurations of the systems implemented are shown for three databases (One of them created with pictures taken under non-controlled environments). The error rates of the proposed hybrid verification mode are measured as well. Finally, conclusions are extracted and future research studies are proposed.
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La presente Tesis investiga el campo del reconocimiento automático de imágenes mediante ordenador aplicado al análisis de imágenes médicas en mamografía digital. Hay un interés por desarrollar sistemas de aprendizaje que asistan a los radiólogos en el reconocimiento de las microcalcificaciones para apoyarles en los programas de cribado y prevención del cáncer de mama. Para ello el análisis de las microcalcificaciones se ha revelado como técnica clave de diagnóstico precoz, pero sin embargo el diseño de sistemas automáticos para reconocerlas es complejo por la variabilidad y condiciones de las imágenes mamográficas. En este trabajo se analizan los planteamientos teóricos de diseño de sistemas de reconocimiento de imágenes, con énfasis en los problemas específicos de detección y clasificación de microcalcificaciones. Se ha realizado un estudio que incluye desde las técnicas de operadores morfológicos, redes neuronales, máquinas de vectores soporte, hasta las más recientes de aprendizaje profundo mediante redes neuronales convolucionales, contemplando la importancia de los conceptos de escala y jerarquía a la hora del diseño y sus implicaciones en la búsqueda de la arquitectura de conexiones y capas de la red. Con estos fundamentos teóricos y elementos de diseño procedentes de otros trabajos en este área realizados por el autor, se implementan tres sistemas de reconocimiento de mamografías que reflejan una evolución tecnológica, culminando en un sistema basado en Redes Neuronales Convolucionales (CNN) cuya arquitectura se diseña gracias al análisis teórico anterior y a los resultados prácticos de análisis de escalas llevados a cabo en nuestra base de datos de imágenes. Los tres sistemas se entrenan y validan con la base de datos de mamografías DDSM, con un total de 100 muestras de entrenamiento y 100 de prueba escogidas para evitar sesgos y reflejar fielmente un programa de cribado. La validez de las CNN para el problema que nos ocupa queda demostrada y se propone un camino de investigación para el diseño de su arquitectura. ABSTRACT This Dissertation investigates the field of computer image recognition applied to medical imaging in mammography. There is an interest in developing learning systems to assist radiologists in recognition of microcalcifications to help them in screening programs for prevention of breast cancer. Analysis of microcalcifications has emerged as a key technique for early diagnosis of breast cancer, but the design of automatic systems to recognize them is complicated by the variability and conditions of mammographic images. In this Thesis the theoretical approaches to design image recognition systems are discussed, with emphasis on the specific problems of detection and classification of microcalcifications. Our study includes techniques ranging from morphological operators, neural networks and support vector machines, to the most recent deep convolutional neural networks. We deal with learning theory by analyzing the importance of the concepts of scale and hierarchy at the design stage and its implications in the search for the architecture of connections and network layers. With these theoretical facts and design elements coming from other works in this area done by the author, three mammogram recognition systems which reflect technological developments are implemented, culminating in a system based on Convolutional Neural Networks (CNN), whose architecture is designed thanks to the previously mentioned theoretical study and practical results of analysis conducted on scales in our image database. All three systems are trained and validated against the DDSM mammographic database, with a total of 100 training samples and 100 test samples chosen to avoid bias and stand for a real screening program. The validity of the CNN approach to the problem is demonstrated and a research way to help in designing the architecture of these networks is proposed.
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El presente PFC tiene como objetivo el desarrollo de un gestor domótico basado en el dictado de voz de la red social WhatsApp. Dicho gestor no solo sustituirá el concepto dañino de que la integración de la domótica hoy en día es cara e inservible sino que acercará a aquellas personas con una discapacidad a tener una mejora en la calidad de vida. Estas personas, con un simple comando de voz a su aplicación WhatsApp de su terminal móvil, podrán activar o desactivar todos los elementos domóticos que su vivienda tenga instalados, “activar lámpara”, “encender Horno”, “abrir Puerta”… Todo a un muy bajo precio y utilizando tecnologías OpenSource El objetivo principal de este PFC es ayudar a la gente con una discapacidad a tener mejor calidad de vida, haciéndose independiente en las labores del hogar, ya que será el hogar quien haga las labores. La accesibilidad de este servicio, es por tanto, la mayor de las metas. Para conseguir accesibilidad para todas las personas, se necesita un servicio barato y de fácil aprendizaje. Se elige la red social WhatsApp como interprete, ya que no necesita de formación al ser una aplicación usada mayoritariamente en España y por la capacidad del dictado de voz, y se eligen las tecnologías OpenSource por ser la gran mayoría de ellas gratuitas o de pago solo el hardware. La utilización de la Red social WhatsApp se justifica por sí sola, en septiembre de 2015 se registraron 900 millones de usuarios. Este dato es fruto, también, de la reciente adquisición por parte de Facebook y hace que cumpla el primer requisito de accesibilidad para el servicio domotico que se presenta. Desde hace casi 5 años existe una API liberada de WhatsApp, que la comunidad OpenSource ha utilizado, para crear sus propios clientes o aplicaciones de envío de mensajes, usando la infraestructura de la red social. La empresa no lo aprueba abiertamente, pero la liberación de la API fue legal y su uso también lo es. Por otra parte la empresa se reserva el derecho de bloquear cuentas por el uso fraudulento de su infraestructura. Las tecnologías OpenSource utilizadas han sido, distribuciones Linux (Raspbian) y lenguajes de programación PHP, Python y BASHSCRIPT, todo cubierto por la comunidad, ofreciendo soporte y escalabilidad. Es por ello que se utiliza, como matriz y gestor domotico central, una RaspberryPI. Los servicios que el gestor ofrece en su primera versión incluyen el control domotico de la iluminación eléctrica general o personal, el control de todo tipo de electrodomésticos, el control de accesos para la puerta principal de entrada y el control de medios audiovisuales. ABSTRACT. This final thesis aims to develop a domotic manager based on the speech recognition capacity implemented in the social network, WhatsApp. This Manager not only banish the wrong idea about how expensive and useless is a domotic installation, this manager will give an opportunity to handicapped people to improve their quality of life. These people, with a simple voice command to their own WhatsApp, could enable or disable all the domotics devices installed in their living places. “On Lamp”, “ON Oven”, “Open Door”… This service reduce considerably the budgets because the use of OpenSource Technologies. The main achievement of this thesis is help handicapped people improving their quality of life, making independent from the housework. The house will do the work. The accessibility is, by the way, the goal to achieve. To get accessibility to a width range, we need a cheap, easy to learn and easy to use service. The social Network WhatsApp is one part of the answer, this app does not need explanation because is used all over the world, moreover, integrates the speech recognition capacity. The OpenSource technologies is the other part of the answer due to the low costs or, even, the free costs of their implementations. The use of the social network WhatsApp is explained by itself. In September 2015 were registered around 900 million users, of course, the recent acquisition by Facebook has helped in this astronomic number and match the first law of this service about the accessibility. Since five years exists, in the internet, a free WhatsApp API. The OpenSource community has used this API to develop their own messaging apps or desktop-clients, using the WhatsApp infrastructure. The company does not approve officially, however le API freedom is legal and the use of the API is legal too. On the other hand, the company can block accounts who makes a fraudulent use of his infrastructure. OpenSource technologies used in this thesis are: Linux distributions (Raspbian) and programming languages PHP, Python and BASHCSRIPT, all of these technologies are covered by the community offering support and scalability. Due to that, it is used a RaspberryPI as the Central Domotic Manager. The domotic services that currently this manager achieve are: Domotic lighting control, electronic devices control, access control to the main door and Media Control.
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In filamentous fungi, het loci (for heterokaryon incompatibility) are believed to regulate self/nonself-recognition during vegetative growth. As filamentous fungi grow, hyphal fusion occurs within an individual colony to form a network. Hyphal fusion can occur also between different individuals to form a heterokaryon, in which genetically distinct nuclei occupy a common cytoplasm. However, heterokaryotic cells are viable only if the individuals involved have identical alleles at all het loci. One het locus, het-c, has been characterized at the molecular level in Neurospora crassa and encodes a glycine-rich protein. In an effort to understand the role of this locus in filamentous fungi, we chose to study its evolution by analyzing het-c sequence variability in species within Neurospora and related genera. We determined that the het-c locus was polymorphic in a field population of N. crassa with close to equal frequency of each of the three allelic types. Different species and even genera within the Sordariaceae shared het-c polymorphisms, indicating that these polymorphisms originated in an ancestral species. Finally, an analysis of the het-c specificity region shows a high occurrence of nonsynonymous substitution. The persistence of allelic lineages, the nearly equal allelic distribution within populations, and the high frequency of nonsynonymous substitutions in the het-c specificity region suggest that balancing selection has operated to maintain allelic diversity at het-c. Het-c shares this particular evolutionary characteristic of departing from neutrality with other self/nonself-recognition systems such as major histocompatibility complex loci in mammals and the S (self-incompatibility) locus in angiosperms.
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Optimism is growing that the near future will witness rapid growth in human-computer interaction using voice. System prototypes have recently been built that demonstrate speaker-independent real-time speech recognition, and understanding of naturally spoken utterances with vocabularies of 1000 to 2000 words, and larger. Already, computer manufacturers are building speech recognition subsystems into their new product lines. However, before this technology can be broadly useful, a substantial knowledge base is needed about human spoken language and performance during computer-based spoken interaction. This paper reviews application areas in which spoken interaction can play a significant role, assesses potential benefits of spoken interaction with machines, and compares voice with other modalities of human-computer interaction. It also discusses information that will be needed to build a firm empirical foundation for the design of future spoken and multimodal interfaces. Finally, it argues for a more systematic and scientific approach to investigating spoken input and performance with future language technology.
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The Colloquium on Human-Machine Communication by Voice highlighted the global technical community's focus on the problems and promise of voice-processing technology, particularly, speech recognition and speech synthesis. Clearly, there are many areas in both the research and development of these technologies that can be advanced significantly. However, it is also true that there are many applications of these technologies that are capable of commercialization now. Early successful commercialization of new technology is vital to ensure continuing interest in its development. This paper addresses efforts to commercialize speech technologies in two markets: telecommunications and aids for the handicapped.
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As the telecommunications industry evolves over the next decade to provide the products and services that people will desire, several key technologies will become commonplace. Two of these, automatic speech recognition and text-to-speech synthesis, will provide users with more freedom on when, where, and how they access information. While these technologies are currently in their infancy, their capabilities are rapidly increasing and their deployment in today's telephone network is expanding. The economic impact of just one application, the automation of operator services, is well over $100 million per year. Yet there still are many technical challenges that must be resolved before these technologies can be deployed ubiquitously in products and services throughout the worldwide telephone network. These challenges include: (i) High level of accuracy. The technology must be perceived by the user as highly accurate, robust, and reliable. (ii) Easy to use. Speech is only one of several possible input/output modalities for conveying information between a human and a machine, much like a computer terminal or Touch-Tone pad on a telephone. It is not the final product. Therefore, speech technologies must be hidden from the user. That is, the burden of using the technology must be on the technology itself. (iii) Quick prototyping and development of new products and services. The technology must support the creation of new products and services based on speech in an efficient and timely fashion. In this paper I present a vision of the voice-processing industry with a focus on the areas with the broadest base of user penetration: speech recognition, text-to-speech synthesis, natural language processing, and speaker recognition technologies. The current and future applications of these technologies in the telecommunications industry will be examined in terms of their strengths, limitations, and the degree to which user needs have been or have yet to be met. Although noteworthy gains have been made in areas with potentially small user bases and in the more mature speech-coding technologies, these subjects are outside the scope of this paper.
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This paper describes the state of the art in applications of voice-processing technologies. In the first part, technologies concerning the implementation of speech recognition and synthesis algorithms are described. Hardware technologies such as microprocessors and DSPs (digital signal processors) are discussed. Software development environment, which is a key technology in developing applications software, ranging from DSP software to support software also is described. In the second part, the state of the art of algorithms from the standpoint of applications is discussed. Several issues concerning evaluation of speech recognition/synthesis algorithms are covered, as well as issues concerning the robustness of algorithms in adverse conditions.