842 resultados para Reinforcement Learning,Deep Neural Networks,Python,Stable Baseline,Gym


Relevância:

100.00% 100.00%

Publicador:

Resumo:

The objective of this study was to predict by means of Artificial Neural Network (ANN), multilayer perceptrons, the texture attributes of light cheesecurds perceived by trained judges based on instrumental texture measurements. Inputs to the network were the instrumental texture measurements of light cheesecurd (imitative and fundamental parameters). Output variables were the sensory attributes consistency and spreadability. Nine light cheesecurd formulations composed of different combinations of fat and water were evaluated. The measurements obtained by the instrumental and sensory analyses of these formulations constituted the data set used for training and validation of the network. Network training was performed using a back-propagation algorithm. The network architecture selected was composed of 8-3-9-2 neurons in its layers, which quickly and accurately predicted the sensory texture attributes studied, showing a high correlation between the predicted and experimental values for the validation data set and excellent generalization ability, with a validation RMSE of 0.0506.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

L’apprentissage machine est un vaste domaine où l’on cherche à apprendre les paramètres de modèles à partir de données concrètes. Ce sera pour effectuer des tâches demandant des aptitudes attribuées à l’intelligence humaine, comme la capacité à traiter des don- nées de haute dimensionnalité présentant beaucoup de variations. Les réseaux de neu- rones artificiels sont un exemple de tels modèles. Dans certains réseaux de neurones dits profonds, des concepts "abstraits" sont appris automatiquement. Les travaux présentés ici prennent leur inspiration de réseaux de neurones profonds, de réseaux récurrents et de neuroscience du système visuel. Nos tâches de test sont la classification et le débruitement d’images quasi binaires. On permettra une rétroac- tion où des représentations de haut niveau (plus "abstraites") influencent des représentations à bas niveau. Cette influence s’effectuera au cours de ce qu’on nomme relaxation, des itérations où les différents niveaux (ou couches) du modèle s’interinfluencent. Nous présentons deux familles d’architectures, l’une, l’architecture complètement connectée, pouvant en principe traiter des données générales et une autre, l’architecture convolutionnelle, plus spécifiquement adaptée aux images. Dans tous les cas, les données utilisées sont des images, principalement des images de chiffres manuscrits. Dans un type d’expérience, nous cherchons à reconstruire des données qui ont été corrompues. On a pu y observer le phénomène d’influence décrit précédemment en comparant le résultat avec et sans la relaxation. On note aussi certains gains numériques et visuels en terme de performance de reconstruction en ajoutant l’influence des couches supérieures. Dans un autre type de tâche, la classification, peu de gains ont été observés. On a tout de même pu constater que dans certains cas la relaxation aiderait à apprendre des représentations utiles pour classifier des images corrompues. L’architecture convolutionnelle développée, plus incertaine au départ, permet malgré tout d’obtenir des reconstructions numériquement et visuellement semblables à celles obtenues avec l’autre architecture, même si sa connectivité est contrainte.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

La liste des domaines touchés par l’apprentissage machine s’allonge rapidement. Au fur et à mesure que la quantité de données disponibles augmente, le développement d’algorithmes d’apprentissage de plus en plus puissants est crucial. Ce mémoire est constitué de trois parties: d’abord un survol des concepts de bases de l’apprentissage automatique et les détails nécessaires pour l’entraînement de réseaux de neurones, modèles qui se livrent bien à des architectures profondes. Ensuite, le premier article présente une application de l’apprentissage machine aux jeux vidéos, puis une méthode de mesure performance pour ceux-ci en tant que politique de décision. Finalement, le deuxième article présente des résultats théoriques concernant l’entraînement d’architectures profondes nonsupervisées. Les jeux vidéos sont un domaine particulièrement fertile pour l’apprentissage automatique: il estf facile d’accumuler d’importantes quantités de données, et les applications ne manquent pas. La formation d’équipes selon un critère donné est une tˆache commune pour les jeux en lignes. Le premier article compare différents algorithmes d’apprentissage à des réseaux de neurones profonds appliqués à la prédiction de la balance d’un match. Ensuite nous présentons une méthode par simulation pour évaluer les modèles ainsi obtenus utilisés dans le cadre d’une politique de décision en ligne. Dans un deuxième temps nous présentons une nouvelleméthode pour entraîner des modèles génératifs. Des résultats théoriques nous indiquent qu’il est possible d’entraîner par rétropropagation des modèles non-supervisés pouvant générer des échantillons qui suivent la distribution des données. Ceci est un résultat pertinent dans le cadre de la récente littérature scientifique investiguant les propriétés des autoencodeurs comme modèles génératifs. Ces résultats sont supportés avec des expériences qualitatives préliminaires ainsi que quelques résultats quantitatifs.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Dans cette dissertation, nous présentons plusieurs techniques d’apprentissage d’espaces sémantiques pour plusieurs domaines, par exemple des mots et des images, mais aussi à l’intersection de différents domaines. Un espace de représentation est appelé sémantique si des entités jugées similaires par un être humain, ont leur similarité préservée dans cet espace. La première publication présente un enchaînement de méthodes d’apprentissage incluant plusieurs techniques d’apprentissage non supervisé qui nous a permis de remporter la compétition “Unsupervised and Transfer Learning Challenge” en 2011. Le deuxième article présente une manière d’extraire de l’information à partir d’un contexte structuré (177 détecteurs d’objets à différentes positions et échelles). On montrera que l’utilisation de la structure des données combinée à un apprentissage non supervisé permet de réduire la dimensionnalité de 97% tout en améliorant les performances de reconnaissance de scènes de +5% à +11% selon l’ensemble de données. Dans le troisième travail, on s’intéresse à la structure apprise par les réseaux de neurones profonds utilisés dans les deux précédentes publications. Plusieurs hypothèses sont présentées et testées expérimentalement montrant que l’espace appris a de meilleures propriétés de mixage (facilitant l’exploration de différentes classes durant le processus d’échantillonnage). Pour la quatrième publication, on s’intéresse à résoudre un problème d’analyse syntaxique et sémantique avec des réseaux de neurones récurrents appris sur des fenêtres de contexte de mots. Dans notre cinquième travail, nous proposons une façon d’effectuer de la recherche d’image ”augmentée” en apprenant un espace sémantique joint où une recherche d’image contenant un objet retournerait aussi des images des parties de l’objet, par exemple une recherche retournant des images de ”voiture” retournerait aussi des images de ”pare-brises”, ”coffres”, ”roues” en plus des images initiales.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

In this paper, a comparison study among three neuralnetwork algorithms for the synthesis of array patterns is presented. The neural networks are used to estimate the array elements' excitations for an arbitrary pattern. The architecture of the neural networks is discussed and simulation results are presented. Two new neural networks, based on radial basis functions (RBFs) and wavelet neural networks (WNNs), are introduced. The proposed networks offer a more efficient synthesis procedure, as compared to other available techniques

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Artificial neural networks (ANNs) are relatively new computational tools that have found extensive utilization in solving many complex real-world problems. This paper describes how an ANN can be used to identify the spectral lines of elements. The spectral lines of Cadmium (Cd), Calcium (Ca), Iron (Fe), Lithium (Li), Mercury (Hg), Potassium (K) and Strontium (Sr) in the visible range are chosen for the investigation. One of the unique features of this technique is that it uses the whole spectrum in the visible range instead of individual spectral lines. The spectrum of a sample taken with a spectrometer contains both original peaks and spurious peaks. It is a tedious task to identify these peaks to determine the elements present in the sample. ANNs capability of retrieving original data from noisy spectrum is also explored in this paper. The importance of the need of sufficient data for training ANNs to get accurate results is also emphasized. Two networks are examined: one trained in all spectral lines and other with the persistent lines only. The network trained in all spectral lines is found to be superior in analyzing the spectrum even in a noisy environment.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

One major component of power system operation is generation scheduling. The objective of the work is to develop efficient control strategies to the power scheduling problems through Reinforcement Learning approaches. The three important active power scheduling problems are Unit Commitment, Economic Dispatch and Automatic Generation Control. Numerical solution methods proposed for solution of power scheduling are insufficient in handling large and complex systems. Soft Computing methods like Simulated Annealing, Evolutionary Programming etc., are efficient in handling complex cost functions, but find limitation in handling stochastic data existing in a practical system. Also the learning steps are to be repeated for each load demand which increases the computation time.Reinforcement Learning (RL) is a method of learning through interactions with environment. The main advantage of this approach is it does not require a precise mathematical formulation. It can learn either by interacting with the environment or interacting with a simulation model. Several optimization and control problems have been solved through Reinforcement Learning approach. The application of Reinforcement Learning in the field of Power system has been a few. The objective is to introduce and extend Reinforcement Learning approaches for the active power scheduling problems in an implementable manner. The main objectives can be enumerated as:(i) Evolve Reinforcement Learning based solutions to the Unit Commitment Problem.(ii) Find suitable solution strategies through Reinforcement Learning approach for Economic Dispatch. (iii) Extend the Reinforcement Learning solution to Automatic Generation Control with a different perspective. (iv) Check the suitability of the scheduling solutions to one of the existing power systems.First part of the thesis is concerned with the Reinforcement Learning approach to Unit Commitment problem. Unit Commitment Problem is formulated as a multi stage decision process. Q learning solution is developed to obtain the optimwn commitment schedule. Method of state aggregation is used to formulate an efficient solution considering the minimwn up time I down time constraints. The performance of the algorithms are evaluated for different systems and compared with other stochastic methods like Genetic Algorithm.Second stage of the work is concerned with solving Economic Dispatch problem. A simple and straight forward decision making strategy is first proposed in the Learning Automata algorithm. Then to solve the scheduling task of systems with large number of generating units, the problem is formulated as a multi stage decision making task. The solution obtained is extended in order to incorporate the transmission losses in the system. To make the Reinforcement Learning solution more efficient and to handle continuous state space, a fimction approximation strategy is proposed. The performance of the developed algorithms are tested for several standard test cases. Proposed method is compared with other recent methods like Partition Approach Algorithm, Simulated Annealing etc.As the final step of implementing the active power control loops in power system, Automatic Generation Control is also taken into consideration.Reinforcement Learning has already been applied to solve Automatic Generation Control loop. The RL solution is extended to take up the approach of common frequency for all the interconnected areas, more similar to practical systems. Performance of the RL controller is also compared with that of the conventional integral controller.In order to prove the suitability of the proposed methods to practical systems, second plant ofNeyveli Thennal Power Station (NTPS IT) is taken for case study. The perfonnance of the Reinforcement Learning solution is found to be better than the other existing methods, which provide the promising step towards RL based control schemes for practical power industry.Reinforcement Learning is applied to solve the scheduling problems in the power industry and found to give satisfactory perfonnance. Proposed solution provides a scope for getting more profit as the economic schedule is obtained instantaneously. Since Reinforcement Learning method can take the stochastic cost data obtained time to time from a plant, it gives an implementable method. As a further step, with suitable methods to interface with on line data, economic scheduling can be achieved instantaneously in a generation control center. Also power scheduling of systems with different sources such as hydro, thermal etc. can be looked into and Reinforcement Learning solutions can be achieved.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

The work is intended to study the following important aspects of document image processing and develop new methods. (1) Segmentation ofdocument images using adaptive interval valued neuro-fuzzy method. (2) Improving the segmentation procedure using Simulated Annealing technique. (3) Development of optimized compression algorithms using Genetic Algorithm and parallel Genetic Algorithm (4) Feature extraction of document images (5) Development of IV fuzzy rules. This work also helps for feature extraction and foreground and background identification. The proposed work incorporates Evolutionary and hybrid methods for segmentation and compression of document images. A study of different neural networks used in image processing, the study of developments in the area of fuzzy logic etc is carried out in this work

Relevância:

100.00% 100.00%

Publicador:

Resumo:

In this paper we address the problem of face detection and recognition of grey scale frontal view images. We propose a face recognition system based on probabilistic neural networks (PNN) architecture. The system is implemented using voronoi/ delaunay tessellations and template matching. Images are segmented successfully into homogeneous regions by virtue of voronoi diagram properties. Face verification is achieved using matching scores computed by correlating edge gradients of reference images. The advantage of classification using PNN models is its short training time. The correlation based template matching guarantees good classification results

Relevância:

100.00% 100.00%

Publicador:

Resumo:

n this paper we address the problem of face detection and recognition of grey scale frontal view images. We propose a face recognition system based on probabilistic neural networks (PNN) architecture. The system is implemented using voronoi/ delaunay tessellations and template matching. Images are segmented successfully into homogeneous regions by virtue of voronoi diagram properties. Face verification is achieved using matching scores computed by correlating edge gradients of reference images. The advantage of classification using PNN models is its short training time. The correlation based template matching guarantees good classification results.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Reinforcement Learning (RL) refers to a class of learning algorithms in which learning system learns which action to take in different situations by using a scalar evaluation received from the environment on performing an action. RL has been successfully applied to many multi stage decision making problem (MDP) where in each stage the learning systems decides which action has to be taken. Economic Dispatch (ED) problem is an important scheduling problem in power systems, which decides the amount of generation to be allocated to each generating unit so that the total cost of generation is minimized without violating system constraints. In this paper we formulate economic dispatch problem as a multi stage decision making problem. In this paper, we also develop RL based algorithm to solve the ED problem. The performance of our algorithm is compared with other recent methods. The main advantage of our method is it can learn the schedule for all possible demands simultaneously.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

This paper presents Reinforcement Learning (RL) approaches to Economic Dispatch problem. In this paper, formulation of Economic Dispatch as a multi stage decision making problem is carried out, then two variants of RL algorithms are presented. A third algorithm which takes into consideration the transmission losses is also explained. Efficiency and flexibility of the proposed algorithms are demonstrated through different representative systems: a three generator system with given generation cost table, IEEE 30 bus system with quadratic cost functions, 10 generator system having piecewise quadratic cost functions and a 20 generator system considering transmission losses. A comparison of the computation times of different algorithms is also carried out.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Unit Commitment Problem (UCP) in power system refers to the problem of determining the on/ off status of generating units that minimize the operating cost during a given time horizon. Since various system and generation constraints are to be satisfied while finding the optimum schedule, UCP turns to be a constrained optimization problem in power system scheduling. Numerical solutions developed are limited for small systems and heuristic methodologies find difficulty in handling stochastic cost functions associated with practical systems. This paper models Unit Commitment as a multi stage decision making task and an efficient Reinforcement Learning solution is formulated considering minimum up time /down time constraints. The correctness and efficiency of the developed solutions are verified for standard test systems

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Unit commitment is an optimization task in electric power generation control sector. It involves scheduling the ON/OFF status of the generating units to meet the load demand with minimum generation cost satisfying the different constraints existing in the system. Numerical solutions developed are limited for small systems and heuristic methodologies find difficulty in handling stochastic cost functions associated with practical systems. This paper models Unit Commitment as a multi stage decision task and Reinforcement Learning solution is formulated through one efficient exploration strategy: Pursuit method. The correctness and efficiency of the developed solutions are verified for standard test systems