969 resultados para ROP, Security, Buffer Overflows, Open Source, Exploit
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This is the first part of a 2 part video from my talk in May 2008 on open source content creation.
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This is the second part of a 2 part video from my talk in May 2008 on open source content creation. Here I am talking about the Making of Doljer
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We have created a slideshow on Open Source, and have created a reference list and poster for it.
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A Poster on the topic "A Guide on Open Source Software and Intellectual Property".
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A web tutorial on the topic "A Guide to Open Source Software and Intellectual Property"
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The reference list for the web tutorial and the poster
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Slides on presentations on the following topics: 2.1 Privacy and Security Legal overview, 2.2 Creative Commons open source, open movements 2.3 Crime online, Cyber security 2.4 Freedom of Speech and Defamation
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Monday 12th May Building 34 Room 3001, 12.00-13.45 Su & Rikki Presenting: Groups: E, F, G, H Marking Groups: I, J, K, L Schedule and Topics 12.00-12.05: Introduction and protocol for the session 12.05-12.25 Group E: Creative commons, open source, open movements 12.25-12.45 Group F: Trolling, Banter, Cyber Hate, Online Bullying 12.45-13.05 Group G: Personal Privacy and Security 13.05-13.25 Group H: Crime online; cyber security 13.25-13.45: Wash-up: feedback session for presentation groups
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Abstract: There is a lot of hype around the Internet of Things along with talk about 100 billion devices within 10 years time. The promise of innovative new services and efficiency savings is fueling interest in a wide range of potential applications across many sectors including smart homes, healthcare, smart grids, smart cities, retail, and smart industry. However, the current reality is one of fragmentation and data silos. W3C is seeking to fix that by exposing IoT platforms through the Web with shared semantics and data formats as the basis for interoperability. This talk will address the abstractions needed to move from a Web of pages to a Web of things, and introduce the work that is being done on standards and on open source projects for a new breed of Web servers on microcontrollers to cloud based server farms. Speaker Biography -Dave Raggett : Dave has been involved at the heart of web standards since 1992, and part of the W3C Team since 1995. As well as working on standards, he likes to dabble with software, and more recently with IoT hardware. He has participated in a wide range of European research projects on behalf of W3C/ERCIM. He currently focuses on Web payments, and realising the potential for the Web of Things as an evolution from the Web of pages. Dave has a doctorate from the University of Oxford. He is a visiting professor at the University of the West of England, and lives in the UK in a small town near to Bath.
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Stephen Downes, investigador del Canada's National Research Council, presenta su visión personal sobre la educación y los recursos libres. Los temas principales de su presentación son: Free and Open Source Software, Open Knowledge, Education and Technology
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El objetivo del proyecto Open Geogadget Framework es el desarrollo de una plataforma Software que posibilite la composición y compartición de Interfaces para obtener conocimiento de Servicios Web de Información Geográfica estándares, mediante componentes tipo gadget's inteligentes, de una manera sencilla y rápida para el usuario; permitiendo explotar geo-información, sin necesidad de programar complicadas aplicaciones Web tipo mash-up
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Con el objetivo de reconstruir el paisaje geomorfológico de finales del cuaternario y comienzos del Holoceno, se ha utilizado gvSIG y sextante para intentar establecer el paisaje a partir de los datos de campoarquelógicos y geomorfológicos recogidos durante una veintena de años en la cuenca media y alta del río Serpis. La evolución cuaternaria es la historia de un vaciado (erosión + denudación) de los valles del curso alto y medio del Serpis, con algunas interrupciones (fases de sedimentación). Testigos de dicha evolución son las terrazas fluviales adscritas por nosotros a diversos periodos del Cuaternario. La combinación de métodos tradicionales y el trabajo con el uso de herramientas SIG se ha mostrado una poderosa herramienta para modelizar el paisaje antiguo. Previo al trabajo de modelización existe un conocimiento geomorfológico yarqueológico territorial de la zona, producto de años de interpretación estereoscópica de foto aérea, trabajo de campo y análisis de laboratorio. La experiencia en la zona de investigación es imprescindible para el control y calibrado de los resultados parciales y de los diferentes MDTs obtenidos con gvSIG. Para la reconstrucción del paisaje geomorfológico se buscan aquellas partes del terreno que cumplen tres requisitos: a) ser bastante llanas (ligera pendiente en el sentido del flujo), b) una determinada altura sobre el cauce – ésta varía en el seno de la cuenca del Serpis, siendo de unos + 20 m en el curso medio y mayor en el alto, y c) próxima al cauce. A partir del MDT se establece la red de drenaje (actual) de orden 2 (Strahler, 1952, 1957). Se elabora la capa de pendientes la de elevación sobre el cauce y un buffer de 125 m entorno a la red de drenaje de orden 2 a 6
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Presentació sobre la creació de la placa Arduino, i els projectes que s'han fet arreu amb aquesta placa
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Providing high quality and timely feedback to students is often a challenge for many staff in higher education as it can be both time-consuming and frustratingly repetitive. From the student perspective, feedback may sometimes be considered unhelpful, confusing and inconsistent and may not always be provided within a timeframe that is considered to be ‘useful’. The ASSET project, based at the University of Reading, addresses many of these inherent challenges by encouraging the provision of feedback that supports learning, i.e. feedback that contains elements of ‘feed-forward’, is of a high quality and is delivered in a timely manner. In particular, the project exploits the pedagogic benefits of video/audio media within a Web 2.0 context to provide a new, interactive resource, ‘ASSET’, to enhance the feedback experience for both students and staff. A preliminary analysis of both our quantitative and qualitative pedagogic data demonstrate that the ASSET project has instigated change in the ways in which both staff and students think about, deliver, and engage with feedback. For example, data from our online questionnaires and focus groups with staff and students indicate a positive response to the use of video as a medium for delivering feedback to students. In particular, the academic staff engaged in piloting the ASSET resource indicated that i) using video has made them think more, and in some cases differently, about the ways in which they deliver feedback to students and ii) they now see video as an effective means of making feedback more useful and engaging for students. Moreover, the majority of academic staff involved in the project have said they will continue to use video feedback. From the student perspective, 60% of those students whose lecturers used ASSET to provide video feedback said that “receiving video feedback encouraged me to take more notice of the feedback compared with normal methods” and 80% would like their lecturer to continue to use video as a method for providing feedback. An important aim of the project was for it to complement existing University-wide initiatives on feedback and for ASSET to become a ‘model’ resource for staff and students wishing to explore video as a medium for feedback provision. An institutional approach was therefore adopted and key members of Senior Management, academics, T&L support staff, IT support and Student Representatives were embedded within the project from the start. As with all initiatives of this kind, a major issue is the future sustainability of the ASSET resource and to have had both ‘top-down’ and ‘bottom-up’ support for the project has been extremely beneficial. In association with the project team the University is currently exploring the creation of an open-source, two-tiered video supply solution and a ‘framework’ (that other HEIs can adopt and/or adapt) to support staff in using video for feedback provision. In this way students and staff will have new opportunities to explore video and to exploit the benefits of this medium for supporting learning.