909 resultados para Game theory.
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Para el autor, la principal característica del sistema económico mundial actual es el enorme y creciente déficit de cuenta corriente que presentan los Estados Unidos y que sirve de motor para el dinamismo económico mundial, y por sobre todo, para el crecimiento sostenido de las economías emergentes como la de China. Utilizando la Teoría de Juegos, Cadena pretende determinar si es o no sostenible este sistema económico en el tiempo.
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The discourse surrounding the virtual has moved away from the utopian thinking accompanying the rise of the Internet in the 1990s. The Cyber-gurus of the last decades promised a technotopia removed from materiality and the confines of the flesh and the built environment, a liberation from old institutions and power structures. But since then, the virtual has grown into a distinct yet related sphere of cultural and political production that both parallels and occasionally flows over into the old world of material objects. The strict dichotomy of matter and digital purity has been replaced more recently with a more complex model where both the world of stuff and the world of knowledge support, resist and at the same time contain each other. Online social networks amplify and extend existing ones; other cultural interfaces like youtube have not replaced the communal experience of watching moving images in a semi-public space (the cinema) or the semi-private space (the family living room). Rather the experience of viewing is very much about sharing and communicating, offering interpretations and comments. Many of the web’s strongest entities (Amazon, eBay, Gumtree etc.) sit exactly at this juncture of applying tools taken from the knowledge management industry to organize the chaos of the material world along (post-)Fordist rationality. Since the early 1990s there have been many artistic and curatorial attempts to use the Internet as a platform of producing and exhibiting art, but a lot of these were reluctant to let go of the fantasy of digital freedom. Storage Room collapses the binary opposition of real and virtual space by using online data storage as a conduit for IRL art production. The artworks here will not be available for viewing online in a 'screen' environment but only as part of a downloadable package with the intention that the exhibition could be displayed (in a physical space) by any interested party and realised as ambitiously or minimally as the downloader wishes, based on their means. The artists will therefore also supply a set of instructions for the physical installation of the work alongside the digital files. In response to this curatorial initiative, File Transfer Protocol invites seven UK based artists to produce digital art for a physical environment, addressing the intersection between the virtual and the material. The files range from sound, video, digital prints and net art, blueprints for an action to take place, something to be made, a conceptual text piece, etc. About the works and artists: Polly Fibre is the pseudonym of London-based artist Christine Ellison. Ellison creates live music using domestic devices such as sewing machines, irons and slide projectors. Her costumes and stage sets propose a physical manifestation of the virtual space that is created inside software like Photoshop. For this exhibition, Polly Fibre invites the audience to create a musical composition using a pair of amplified scissors and a turntable. http://www.pollyfibre.com John Russell, a founding member of 1990s art group Bank, is an artist, curator and writer who explores in his work the contemporary political conditions of the work of art. In his digital print, Russell collages together visual representations of abstract philosophical ideas and transforms them into a post apocalyptic landscape that is complex and banal at the same time. www.john-russell.org The work of Bristol based artist Jem Nobel opens up a dialogue between the contemporary and the legacy of 20th century conceptual art around questions of collectivism and participation, authorship and individualism. His print SPACE concretizes the representation of the most common piece of Unicode: the vacant space between words. In this way, the gap itself turns from invisible cipher to sign. www.jemnoble.com Annabel Frearson is rewriting Mary Shelley's Frankenstein using all and only the words from the original text. Frankenstein 2, or the Monster of Main Stream, is read in parts by different performers, embodying the psychotic character of the protagonist, a mongrel hybrid of used language. www.annabelfrearson.com Darren Banks uses fragments of effect laden Holywood films to create an impossible space. The fictitious parts don't add up to a convincing material reality, leaving the viewer with a failed amalgamation of simulations of sophisticated technologies. www.darrenbanks.co.uk FIELDCLUB is collaboration between artist Paul Chaney and researcher Kenna Hernly. Chaney and Hernly developed together a project that critically examines various proposals for the management of sustainable ecological systems. Their FIELDMACHINE invites the public to design an ideal agricultural field. By playing with different types of crops that are found in the south west of England, it is possible for the user, for example, to create a balanced, but protein poor, diet or to simply decide to 'get rid' of half the population. The meeting point of the Platonic field and it physical consequences, generates a geometric abstraction that investigates the relationship between modernist utopianism and contemporary actuality. www.fieldclub.co.uk Pil and Galia Kollectiv, who have also curated the exhibition are London-based artists and run the xero, kline & coma gallery. Here they present a dialogue between two computers. The conversation opens with a simple text book problem in business studies. But gradually the language, mimicking the application of game theory in the business sector, becomes more abstract. The two interlocutors become adversaries trapped forever in a competition without winners. www.kollectiv.co.uk
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This study got its origin in the failed climate negotiations in the Copenhagen 2009 summit. By conducting a public good game, with participants from China and Sweden, my study indicates that previous studies on public good games can predict the outcome of the game to a quit large extent even though most of my statistical tests came out statistically insignificant. My study also indicates that by framing the game as climate negotiations there were no statistical significant difference on the level of contributions in comparison to the unframed versions of the game. The awareness of the issues with emissions, global warming and other environmental problems are pretty high but even so when push comes to shove gains in the short run are prioritized to gains in the long run. There are however hypothetical willingness to come to term with the environmental issues. The results of the study indicate that the outcome of the Copenhagen summit can be avoidable but would need additional experiments made on cultural differences and behavior.
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A estratégia empresarial é uma disciplina jovem. Comparado com os campos de estudo de economia e sociologia o campo de estratégia empresarial pode ser visto como um fenômeno de formação mais recente, embora extremamente dinâmico em sua capacidade de criar abordagens teóricas diferenciadas. Este trabalho discute a recente proliferação de teorias em estratégia empresarial, propondo um modelo de classificação destas teorias baseado na análise empírica do modelo de escolas de pensamento em estratégia empresarial desenvolvido por Mintzberg, Ahlstrand e Lampel em seu livro Safári de Estratégia (1998). As possíveis conseqüências relativas à interação entre teoria e prática são também discutidas apresentando o que definimos como a síndrome do ornitorrinco.
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The thesis explores how the public management influenced the competitivity in the countries of Latin America along the XXth century. A historical review of the development in the modern period leads to a model involving six main variables: public management, innovation, transaction costs, military efficiency, productivity and competitivity. A historical and geographical analysis of the Latin America is used as basis to understand how the development unfolded in the region in light of the model. Several analyses, both quantitative and qualitative, are made involving the variables. It¿s concluded that the influence of public management in the region can be explained through the model, and it was done in two great movements, one in the 1930¿s decade and another one in the 1990¿s decade. The analysis reveals that the action of public management was a reaction to external events and it was done in an adaptive manner. It is also concluded that these actions make sense when seen in light of the Game theory, and that public management always tried to stimulate regional development through coopetition.
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The Rational Agent model have been a foundational basis for theoretical models such as Economics, Management Science, Artificial Intelligence and Game Theory, mainly by the ¿maximization under constraints¿ principle, e.g. the ¿Expected Utility Models¿, among them, the Subjective Expected Utility (SEU) Theory, from Savage, placed as most influence player over theoretical models we¿ve seen nowadays, even though many other developments have been done, indeed also in non-expected utility theories field. Having the ¿full rationality¿ assumption, going for a less idealistic sight ¿bounded rationality¿ of Simon, or for classical anomalies studies, such as the ¿heuristics and bias¿ analysis by Kahneman e Tversky, ¿Prospect Theory also by Kahneman & Tversky, or Thaler¿s Anomalies, and many others, what we can see now is that Rational Agent Model is a ¿Management by Exceptions¿ example, as for each new anomalies¿s presentation, in sequence, a ¿problem solving¿ development is needed. This work is a theoretical essay, which tries to understand: 1) The rational model as a ¿set of exceptions¿; 2) The actual situation unfeasibility, since once an anomalie is identified, we need it¿s specific solution developed, and since the number of anomalies increases every year, making strongly difficult to manage rational model; 3) That behaviors judged as ¿irrationals¿ or deviated, by the Rational Model, are truly not; 4) That¿s the right moment to emerge a Theory including mental processes used in decision making; and 5) The presentation of an alternative model, based on some cognitive and experimental psychology analysis, such as conscious and uncounscious processes, cognition, intuition, analogy-making, abstract roles, and others. Finally, we present conclusions and future research, that claims for deeper studies in this work¿s themes, for mathematical modelling, and studies about a rational analysis and cognitive models possible integration. .
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A pesquisa sobre o processo de estratégia busca responder questões complexas de como as estratégias são formadas, executadas e modificadas, capturando a complexa e dinâmica relação entre o conteúdo da estratégia e seu contexto de utilização. Apesar da vasta literatura existente, relativamente pouco se sabe sobre como os processos afetam de fato a estratégia, tornando o trabalho em processo de estratégia mais sobre processos que estratégia. Este trabalho visa contribuir no conhecimento da estratégia empresarial, utilizando a estratégia como prática como maneira de observar no campo o fenômeno do processo de estratégia e explorando as práticas de estratégia na organização. Esta pesquisa se baseia num estudo de caso único exploratório em uma empresa fabricante de equipamentos de telecomunicações, líder global em tecnologia nos segmentos onde atua, identificando as mudanças no processo de estratégia ocorridas após a troca de CEO e seus resultados observados nas práticas da estratégia. São investigadas algumas das mudanças estratégicas ocorridas: realinhamento das soluções para novos negócios, foco em conteúdo para as redes celulares para captura de valor e internacionalização. São utilizadas algumas informações de mercado de instituições internacionais relevantes sobre o crescimento da internet, infra-estrutura de comunicações e mobilidade. Da academia, foram aproveitados conceitos para ampliar o entendimento do contexto e análise do ambiente externo a organização: economia da informação, internet e custos de transação, cadeia de valor e teoria dos jogos e velocidade evolutiva da indústria; e ambiente interno: estratégia, sua formação e prática, planejamento estratégico, valor da inovação nos negócios, internacionalização e influência da estrutura. Analisando-se o conjunto acima, observou-se o aumento da importância do tema da estratégia e de sua complexidade nas indústrias relacionadas de alguma forma com a internet, sugerindo, por exemplo, interpretações alternativas no relacionamento entre a estratégia e a estrutura organizacional.
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Em redes de inovação baseadas em trocas de informação, o agente orquestrador se apropria das informações dos atores periféricos, gera inovação e distribui em forma de valor agregado. É sua função promover a estabilidade na rede fazendo com que a mesma tenha taxas não negativas de crescimento. Nos mercados de análise de crédito e fraude, por exemplo, ou bureaus funcionam como agentes orquestradores, concentrando as informações históricas da população que são provenientes de seus clientes e fornecendo produtos que auxiliam na tomada de decisão. Assumindo todas as empresas do ecossistema como agentes racionais, a teoria dos jogos se torna uma ferramenta apropriada para o estudo da precificação dos produtos como mecanismo de promoção da estabilidade da rede. Este trabalho busca identificar a relação de diferentes estruturas de precificação promovidas pelo agente orquestrador com a estabilidade e eficiência da rede de inovação. Uma vez que o poder da rede se dá pela força conjunta de seus membros, a inovação por esta gerada varia de acordo com a decisão isolada de cada agente periférico de contratar o agente orquestrador ao preço por ele estipulado. Através da definição de um jogo teórico simplificado onde diferentes agentes decidem conectar-se ou não à rede nas diferentes estruturas de preços estipuladas pelo agente orquestrador, o estudo analisa as condições de equilíbrio conclui que o equilíbrio de Nash implica em um cenário de estabilidade da rede. Uma conclusão é que, para maximizar o poder de inovação da rede, o preço a ser pago por cada agente para fazer uso da rede deve ser diretamente proporcional ao benefício financeiro auferido pela inovação gerada pela mesma. O estudo apresenta ainda uma simulação computacional de um mercado fictício para demonstração numérica dos efeitos observados. Através das conclusões obtidas, o trabalho cobre uma lacuna da literatura de redes de inovação com agentes orquestradores monopolistas em termos de precificação do uso da rede, servindo de subsídio de tomadores de decisão quando da oferta ou demanda dos serviços da rede.
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In the past ten years the struggle for land in Brazil has taken the shape of invasions of private land by welI organized groups of land less squatters. It is argued in this paper that these invasions and the resulting contlicts are a direct response to the land reform program which has been adopted by the govemment since 1985. which is based on the expropriation of farms and the creation of settlement projects. The set of formal and informal institutions which compromise the land reform program are used as the background for a game-theory model of rural contlicts. T estable implications are derived trom this model with particular emphasis on the etfect of policy variables on violence. These are then tested with panel data at state levei from 1988 to 1995. - It is shown that govemment policy which has the intent of reducing the amount of violence has the opposite etfect of leading to more incentives for contlicts.
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Os leilões para concessão de blocos de petróleo no Brasil utilizam uma equação para formar a pontuação que define o vencedor. Cada participante deve submeter ao leiloeiro um lance composto por três atributos: Bônus de Assinatura (BA), Programa Exploratório Mínimo (PEM) e Conteúdo Local (CL). Cada atributo possui um peso na equação e a nota final de cada participante também depende dos lances ofertados pelos outros participantes. Apesar de leilões de petróleo serem muito estudados na economia, o leilão multi-atributos, do tipo máxima pontuação, ainda é pouco analisado, principalmente como mecanismo de alocação de direitos minerários. Este trabalho destaca a inserção do CL como atributo que transforma a estrutura, do que poderia ser um leilão simples de primeiro preço, em um leilão multi-atributos de máxima pontuação. Demonstra-se como o CL, através da curva de custos do projeto, está relacionado também ao Bônus de Assinatura, outro importante atributo da equação. Para compreender o impacto do fenômeno da inserção do CL, foram criados três casos de leilões hipotéticos, onde, dentre outras simplificações, o programa exploratório mínimo foi fixado para todas as empresas envolvidas. No caso base (Sem CL), simula-se a estrutura de um leilão de primeiro preço, onde apenas o BA define o vencedor do leilão. Já no caso forçado (CLO=CLR), há inserção do atributo CL, sendo o participante obrigado a cumprir o CL ofertado. Por fim, o caso completo (Com Multa) permite que o participante preveja a aplicação de multa por descumprimento do CL ofertado e, caso haja benefício econômico, descumpra efetivamente o CL ofertado. Considerando estes casos, argumenta-se que, apesar do o lucro das empresas e a eficiência do leilão não serem alterados, a inclusão do conteúdo local na estrutura do leilão pode ter reflexos consideráveis na receita do governo.
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O sistema de patentes pode ser considerado um instrumento de regulação da inovação. Alguns autores que estudam o sistema de patentes pela ótica da análise econômica do direito indicam que as chamadas “corridas por patentes” – quando diferentes indivíduos ou empresas, de forma independente, buscam desenvolver e patentear uma solução para determinado problema técnico – configurariam uma ineficiência do sistema de patentes. Isso porque, de acordo com esses autores, somente o primeiro a concluir o desenvolvimento de uma nova solução técnica e requerer proteção junto aos órgãos competentes é que poderia obter uma patente e explorar a invenção, de maneira que os outros competidores teriam simplesmente desperdiçado recursos escassos com suas pesquisas. O objetivo dessa dissertação é verificar se tais análises estão corretas, ou seja, se as “corridas por patentes” de fato constituem uma ineficiência do sistema de patentes, em especial à luz da legislação pertinente ao tema, da lógica atinente ao processo de inovação, da teoria dos jogos e dos benefícios eventualmente gerados para a sociedade pela pesquisa e desenvolvimento de novas soluções técnicas.
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The inter-subjectivity is the answer in the search for the solution of complex problems, which concerns interfaces of knowledge, respecting their borders. This paradigm is essential in the author's work. So, the search on screen is based on this perspective, by using inter-subject groups of work conduced by professionals of Computer Science, Social Communication, Architecture and Urbanism, Pedagogy, Psicopegagogy, Nutritional Science, Endocrinology, Occupational Therapy and Nursing, it was also part of this group an 8 year old child, daughter of one of the professional who took part of the group. This thesis aims to present the course of investigation developed, analyzing the action of inter-subject Occupational Therapy and Nutrition on the promotion of learning nutritional concepts through educative-nutritional games in order to prevent child's obesity in an educative context. The research was analytic, interventionist and almost experimental. It took place in a public school in Fortaleza, Ceará, Brazil, between August and December 2004. It was selected a sample non-probabilistic, by convenience, of 200 children, born from 1994 to 1996. It was selected almost nonprobabilistically, by convenience, 200 children born between 1994 and 1996. To analyze the results it was used a triangulation, associated by quantitative and qualitative approaches. The basis collect happened through games specially manufactured to these research- video-games, board games, memory games, puzzles, scramble, searching words and iterative basics. There were semi-structured interviews, direct and structured observations and focus in-groups. It was noticed the efficiency of educativenutritional games in the learning process, which lead to a changing of attitude towards the eating choices. These games gave similar results in relation to the compared variations preferences, experience and attitudes, theses attitudes were observed through the game; and the categories to compare the possibility of learning by playing, the fantasy in the learning process, learning concepts of nutritional education and the need of help in the learning process (mediation). It was proved that educativenutritional games could be used to teach nutritional concepts, in an inter-subjective action of Occupational Therapy and Nutrition in schools. The simultaneous application of these games lead to the optimization of child s learning process. It should be emphasized the need of studies about the adaptation of tools used in a child s Nutritional Education, with the help of inter-subjective action. Because just one subject, in a fractionated way can give an answer to complex problems and help to a change of the reality with effectiveness and resolution
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Cooperation is a well known behavior and influenced by all cultures. Probably selective pressures brought advantages to individuals that cooperate, and then this behavior is current in human societies. Most of it is studied about cooperation and natural selection was understood by the game theory, a mathematical approach that helps to understand the conflict and cooperation. We believe that natural selection and game theory could facilitate understanding these behaviors and two theoretical articles were written regarding this view. It was also found that most of data about cooperation was obtained in (with) adults. Since game theory is effective to understand this phenomenon, and to be used and understood, two games were used with five and eleven year old children: the common pool and public goods games. The results are presented in four empirical articles. We found that children respond to social dilemmas of game theory like the adults do. They adjust their rounds regarding the feedback obtained of their partness; in the beginning they cooperate and reduce the degree of cooperation along (throughout) the following session; in the absence of punition the level of opportunism increased, mainly in larger groups; boys and girls behave differently when donate. This research suggest that cooperation has an evolutionary basis in human and it is since earlier in the behavioral pattern shown by adults.
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Many studies show environmental enrichment is correlated with benefits to captive animals; however, one should not always assume this positive relationship given that enrichment increases the amount of resources that a territorial animal must defend and possibly affects its aggressive dynamics. In this study, we tested if environmental enrichment affects aggressive interactions in the aggressive fish Nile tilapia (Oreochromis niloticus). We compared fights staged between pairs of male tilapia of similar size (= matched in resource holding potential) in a novel arena that was either barren or enriched, to examine whether enrichment enhances territory value in line with theoretical predictions, with the potential for compromised welfare. We evaluated time elapsed until the first attack (latency), frequency of aggressive interactions and fight duration. We detected fight dynamic differences at the pair level. Higher resource value generated increased aggression but had no effect on fight duration or latency. This conclusion is in line with game theory predictions concerning resource value and contradicts the theory that enrichment of the environment will serve welfare purposes. (C) 2010 Elsevier GmbH. All rights reserved.
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O presente trabalho toma como ponto de partida o modelo macrodinâmico de Richard M. Goodwin, apresentado no clássico artigo A Growth Cycle (1967). Neste modelo a interação entre distribuição de renda e acumulação de capital gera um ciclo de crescimento que oscila em torno de uma trajetória de crescimento equilibrado. O objetivo do presente trabalho é investigar a possibilidade de existência de ciclos goodwinianos com heterogeneidade de salários e de taxas de lucro. Essa análise é realizada considerando o processo de concorrência entre trabalhadores num ambiente de racionalidade limitada. Para formalizar o processo de concorrência entre trabalhadores foram utilizados dois recursos: (i) a alegoria das ilhas , que tem sido amplamente adotada na macroeconomia moderna, a fim de apreender situações de informação imperfeita; e (ii) os instrumentos analíticos desenvolvidos pela teoria dos jogos evolucionários aplicada a ambientes sociais. O modelo construído combina o modelo de Goodwin com uma formalização estilizada do fluxo de trabalho como um processo de imitação num ambiente de racionalidade limitada (dinâmica de replicação num contexto social). Neste modelo demonstra-se a possibilidade de o sistema econômico não convergir para um estado de equilíbrio de longo prazo e a possibilidade do sistema econômico convergir para um ciclo goodwiniano caracterizado por heterogeneidade de salários e de taxas de lucro.